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Namalsk Bloodsuckers On Namalsk Map


Gamers Crowd

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I followed your instructions to the letter, except, put the Namalsk Crisis files on my server. I'm not sure if I'm REALLY supposed to. I'm running GTX Gaming server temporarily and just used their DayZ Overpoch Namalsk install and then followed your tutorial.

 

I used:

dzn_ns_bloodsucker = true;        // Make this false for disabling bloodsucker spawn
dzn_ns_bloodsucker_den = 400;    // Spawn chance of bloodsuckers, max 400, ignore if dzn_ns_bloodsucker set to false (temporarily 400 to increase the spawn ratio)

 

class Item2

{
  side="West";
  class Vehicles
  {
items=1;
class Item0
{
position[]={229.491,12551.7,50.4528};
id=52;
side="West";
vehicle="ns_bloodsucker";
leader=1;
skill=0.60000002;
text="sefik";
init="this allowDamage false;";
};
};
};
};

 
And the building_spawnzombies:
 

//Add bloodsuckers
    if ((_type == "Land_bspawn" || _type == land_vysoky1 || Land_budova4_winter || _type == "HeliCrash" || _type == "HeliCrash_No50s" || _type == "Land_aii_upper_part" || _type == "Land_Mil_Barracks_i") && dzn_ns_bloodsucker && ((random 400) < dzn_ns_bloodsucker_den)) then {
        private["_content"];
        _rnd = random 1;
        if (_rnd < 0.18562) then {
            _content = "this addMagazine 'ItemBloodbag'";
        } else {
            _content = "";
        };
        "ns_bloodsucker" createUnit [[(_originalPos select 0) + (random 60), (_originalPos select 1) - (random 60), 0], group sefik, _content, 1, "CORPORAL"];
    };
 
dayz_buildingMonitor set [count dayz_buildingMonitor,_obj];
};

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Well I can tell you this much without having to look at your code, if you do not have the Namalsk Crisis files on your sever then this will never work, those are the files that have the bloodsuckers in them.

 

Ok where exactly do i put them? I see you said where the Epoch/Overwatch pbos are? Do you mean BOTH in the addons folders of @DayZ_Epoch and @DayZ_Overwatch for an Overpoch server using the Namalsk map?

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The Namalsk Crisis PBO's are going to go in the exact same directory as your Epoch and Overwatch PBO's. You should already have the Namalsk bikey in the proper place since you are running that mod so no need to worry about that. Once you have that PBO in it's proper place, and you have the namalsk crisis files on your client side computer in it's proper place, make sure enable Namalsk Crisis in expansions when you get to the main menu of Arma 2 OA, and make sure your load order has Namalsk Crisis above Overwatch and Overwatch above Epoch. After that you should be good to rock and roll. If that doesn't work out let me know and we'll dig deeper, also make sure you point your compiles.sqf to the custom build_spawnzombies.sqf. Good luck.

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