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Server Game Time Not Setting Properly


General Zaroff

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My Hiveext.ini file contains these lines:

 

[Time]
Type = Static
Hour = 11
 
My Vilayer restart scheduler is set to a particular start date and time ( 0055 hours ) with recurrence every 2 hours and cycling every day.  Restarts fire off reliably at 0055, 0255, 0455, 0655 .... etc. No problem there. Works perfectly.
 
As with every Vilayer and DayZ.st server I've ever run, the in-game time inherits the minutes from the server clock. So in-game time should always be set to 1155 hours on restart. Or 1156 if it's a slow restart.
 
Sometimes it does. Sometimes even "often" it does. It seems to come in waves... but sometimes in-game time sets to 1055, or 0955, or 0855... or even 0655 instead of 1155 hours.
 
Why?
 
Is it a virtual server load issue? 
 
Had the same issue when I was restarting at 5 minutes after the hour.
 
Vilayer's response to several tickets about this has been "use Battleye extended tools" or some such thing. I've got my own tools installed and I don't want any more admin mods. I'd like to figure out why this is happening. 
 
Never any errors in the report file save for some warnings about convex geometry and missing face textures for some skins....
 
- ep
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