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A3 Epoch Server, What can be changed?


vbawol

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Going to try to give a quick run down of everything that can be changed in 0.2.5

 

@EpochHive/epochconfig.hpp

StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
	
// Time based 
StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.

// Events
WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
showEarthQuakes = true; // used to show locations of earthquakes
showShippingContainers = true; // used to show locations of shipping containers

// Player Related
cloneCost = 100; // debt incurred on player death
doppelgangerTime = 60; // Controls how long a players body is left behind after disconnect. 0 = disables this.

// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
allowedVehiclesList[] = {
	{"C_Offroad_01_EPOCH",8},
	{"C_Quadbike_01_EPOCH",8},
	{"C_Hatchback_01_EPOCH",10},
	{"C_Hatchback_02_EPOCH",10},
	{"C_SUV_01_EPOCH",10},
	{"C_Rubberboat_EPOCH",5},
	{"C_Rubberboat_02_EPOCH",5},
	{"C_Rubberboat_03_EPOCH",5},
	{"C_Rubberboat_04_EPOCH",5},
	{"C_Van_01_box_EPOCH",8},
	{"C_Van_01_transport_EPOCH",9},
	{"C_Boat_Civil_01_EPOCH",5},
	{"C_Boat_Civil_01_police_EPOCH",5},
	{"C_Boat_Civil_01_rescue_EPOCH",5},
	{"B_Heli_Light_01_EPOCH",2},
	{"B_SDV_01_EPOCH",2},
	{"B_MRAP_01_EPOCH",3},
	{"B_Truck_01_transport_EPOCH",1},
	{"B_Truck_01_covered_EPOCH",2},
	{"B_Truck_01_mover_EPOCH",1},
	{"B_Truck_01_box_EPOCH",1},
	{"O_Truck_02_covered_EPOCH",2},
	{"O_Truck_02_transport_EPOCH",1},
	{"O_Truck_03_covered_EPOCH",1},
	{"O_Truck_02_box_EPOCH",1},
	{"I_Heli_light_03_unarmed_EPOCH",1},
	{"O_Heli_Light_02_unarmed_EPOCH",1},
	{"I_Heli_Transport_02_EPOCH",1},
	{"O_Heli_Transport_04_EPOCH",1},
	{"O_Heli_Transport_04_bench_EPOCH", 1},
	{"O_Heli_Transport_04_box_EPOCH", 1},
	{"O_Heli_Transport_04_covered_EPOCH", 1},
	{"B_Heli_Transport_03_unarmed_EPOCH", 1},
	{"jetski_epoch",7},
	{"K01",2},
	{"K02",2},
	{"K03",2},
	{"K04",2},
	{"ebike_epoch", 7},
	{"mosquito_epoch", 7}	
};

// Traders
taxRate = 0.1; // controls extra cost overhead for purchases.
SHOW_TRADERS = true; // used to show locations of traders
NPCSlotsLimit = 50; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
forceStaticTraders = true; // disables traders moving from work to home

// Hive Related
expiresBuilding = "604800";  // expiration date in seconds for buildings
expiresPlayer = "2592000";  // expiration date in seconds for players
expiresVehicle = "604800";  // expiration date in seconds for vehicles
hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking)

// Debug Related
DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles

@EpochHive/epochAH.hpp
 

// Anti Hack
antihack_Enabled = true; // built-in Anti-Hack
antihack_addOnCheck = true; //addon check
antihack_InvOpenCheck[] = {}; // blank array disables, enable with {6} distance in meters disallows gear access if another player is within this range also disables gear access in vehicles.
antihack_banReason = "EpochMod.com Autoban";
antihack_checkFiles[] = { //script check, leave it blank to disable it
	{"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientInit.sqf", "EPOCH_clientInit"},
	{"\x\addons\a3_epoch_code\compile\EPOCH_onEachFrame.sqf", "EPOCH_onEachFrame"},
	{"\x\addons\a3_epoch_code\compile\setup\EPOCH_masterLoop.sqf", "EPOCH_masterLoop"},
	{"\x\addons\a3_epoch_code\compile\setup\EPOCH_client_rejectPlayer.sqf", "EPOCH_client_rejectPlayer"},
	{"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientRespawn.sqf", "EPOCH_clientRespawn"},
	{"\x\addons\a3_epoch_code\compile\interface_event_handlers\EPOCH_KeyDown.sqf", "EPOCH_KeyDown"}
};
adminMenu_Owner[] = {}; //{{"STEAMID","ADMINNAME"},{"STEAMID","ADMINNAME2"},...}; ADMINNAME will be used for the Admin log instead of in-game name.
/*
Available Settings:
"PLAYER-TELEPORT" => Teleport Admin To Player and Player To Admin
"MAP-TELEPORT" => Click on Map to Teleport
"TARGET-HEAL" => Heal Target
"TARGET-AMMO" => Give Target Ammo
"TARGET-KILL" => Kill Target
"VEHICLEFLIP" => Flip Vehicle
"BANPANNEL" => Access to Banpannel
"SPAWN-MENU" => Access to Spawn Menu
*/
adminMenu_High[] = {}; //{{"STEAMID","ADMINNAME"},{"STEAMID","ADMINNAME2"},...};
adminMenu_HighSetting[] = {"PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL","TARGET-AMMO","TARGET-KILL","VEHICLEFLIP","BANPANNEL"};
adminMenu_Low[] = {}; //{{"STEAMID","ADMINNAME"},{"STEAMID","ADMINNAME2"},...};
adminMenu_LowSetting[] = {"PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL"};
adminMenu_BanReasons[] = {"Traderzone","Hacking","Glitch","Combat Log"};

=== WARNING! REQUIRES EDITING A PBO ===
And anything in the @EpochHive/Addons/a3_epoch_server_settings.pbo may also be changed but keep in mind we will be pushing updates to this config from time to time. The mission pbo's may also be changed but will also be updated from time to time.

worldSize: controls how much of the map is used, this should not need changed unless running on another map than altis or stratis.
containerPos: The location of shipwrecks that spawn small green containers full of precious metals and gems.
telePos: not used atm.
oneWayTelePos: This is the enter and exit locations of the teleport pads on debug island.
propsPos: This is the trader city objects
staticNpcPos: locations of static traders found at trader cities.
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Well, i only wanted to change some variables like the spawnchance of the antagonists and stuff like that... Actually Epoch feels good, but on the completly wrong map. Without 60+ people on the server you can loot for hours without getting into action, because you can loot everything everywhere... wanted to create some hotspots (they are actually completly missing), and create more of the random antagonist events.

 

I understand that you want clean feedback, but feels bad to not be able to touch the code at all...

I will be adding config vars for spawnchance of the antagonists soon and we have much more on the way for 0.3+. Also, we are adding support on our side for the AiA terrain pack with 0.3 so that will open up a lot of maps for use with Epoch. I and assure you it will not stay this way forever.

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We did not simply edit the DLL we made it. The DLL checks the a3_epoch_server.pbo to make sure it is compatible and not changed. This does prevent changes to the pbo but only so we get proper feedback and bug reports and not on a 1001+ different changes.

 

The idea it to encourage people to make actual server side mods or mission edits to do what they want and not just simply changing our code. It has been proven in the past that server admins will fix a "problem" then never report is as a bug then complain on the next release because they have to edit the files again.

and how do you call a sqf from the mod without changing the server.pbo?
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adminMenu_High[] = {}; //{{"STEAMID","ADMINNAME"},{"STEAMID","ADMINNAME2"},...};

adminMenu_HighSetting[] = {"PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL","TARGET-AMMO","TARGET-KILL","VEHICLEFLIP","BANPANNEL"};

adminMenu_Low[] = {}; //{{"STEAMID","ADMINNAME"},{"STEAMID","ADMINNAME2"},...};

adminMenu_LowSetting[] = {"PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL"};

adminMenu_BanReasons[]

 

So does that mean that "Low" admins can not ban, vs "High" admins?

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EpochHive/epochAH.hpp
// Anti Hack
antihack_Enabled = true; // built-in Anti-Hack
antihack_addOnCheck = true; //addon check
antihack_InvOpenCheck[] = {}; // blank array disables, enable with {6} distance in meters disallows gear access if another player is within this range also disables gear access in vehicles.
antihack_banReason = "EpochMod.com Autoban";
antihack_checkFiles[] = { //script check, leave it blank to disable it
    {"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientInit.sqf", "EPOCH_clientInit"},
    {"\x\addons\a3_epoch_code\compile\EPOCH_onEachFrame.sqf", "EPOCH_onEachFrame"},
    {"\x\addons\a3_epoch_code\compile\setup\EPOCH_masterLoop.sqf", "EPOCH_masterLoop"},
    {"\x\addons\a3_epoch_code\compile\setup\EPOCH_client_rejectPlayer.sqf", "EPOCH_client_rejectPlayer"},
    {"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientRespawn.sqf", "EPOCH_clientRespawn"},
    {"\x\addons\a3_epoch_code\compile\interface_event_handlers\EPOCH_KeyDown.sqf", "EPOCH_KeyDown"}
};
adminMenu_Owner[] = {}; //{{"STEAMID","ADMINNAME"},{"STEAMID","ADMINNAME2"},...}; ADMINNAME will be used for the Admin log instead of in-game name.
/*
Available Settings:
"PLAYER-TELEPORT" => Teleport Admin To Player and Player To Admin
"MAP-TELEPORT" => Click on Map to Teleport
"TARGET-HEAL" => Heal Target
"TARGET-AMMO" => Give Target Ammo
"TARGET-KILL" => Kill Target
"VEHICLEFLIP" => Flip Vehicle
"BANPANNEL" => Access to Banpannel
"SPAWN-MENU" => Access to Spawn Menu
*/
adminMenu_High[] = {}; //{{"STEAMID","ADMINNAME"},{"STEAMID","ADMINNAME2"},...};
adminMenu_HighSetting[] = {"PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL","TARGET-AMMO","TARGET-KILL","VEHICLEFLIP","BANPANNEL"};
adminMenu_Low[] = {}; //{{"STEAMID","ADMINNAME"},{"STEAMID","ADMINNAME2"},...};
adminMenu_LowSetting[] = {"PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL"};
adminMenu_BanReasons[] = {"Traderzone","Hacking","Glitch","Combat Log"};

I added an admin to the low section and he can still spawn things. Why?

Set it just like: adminMenu_Low[] = {"xxxxxxxxxxxxxxx","Name"}; //{{"STEAMID","ADMINNAME"},{"STEAMID","ADMINNAME2"},...};

adminMenu_LowSetting[] = {"PLAYER-TELEPORT","MAP-TELEPORT","TARGET-HEAL"};

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A question about this file @EpochHive/epochAH.hpp. Who owns the right to it? Can server providers look this file (write-protected). Because if you provide it, so it should be a small admin tool and the server providers look it, so they can only use it, that would defeat the whole purpose of it.

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A question about this file @EpochHive/epochAH.hpp. Who owns the right to it? Can server providers look this file (write-protected). Because if you provide it, so it should be a small admin tool and the server providers look it, so they can only use it, that would defeat the whole purpose of it.

This is off topic, but tell me who is doing this as that certainly should not be the case.

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Hey Guys,

 

first of all a big thanks to the Epoch Dev Team for the early release of the Server Files.

You did a really good job.

 

Our Arma3 Epoch Server is running and very well populated.

So it was just a question of time till the first Players are asking for some extra stuff. ;)

 

Is it okay if i install some soundmods like:

-http://forums.bistudio.com/showthread.php?170226-J-S-R-S-2-2-Soundmod

-http://www.armaholic.com/page.php?id=18767

-http://www.armaholic.com/page.php?id=26932

 

I mean all what i have to do is to insert the Keys and to edit the battleeye filters on the Server.

i dont change anything at your Vanilla files.

I know that you guys dont like it if someone is trying to modify your Vanilla version, but maybe this is okay.

 

Please give me a feedback i dont want to get any trouble.

 

Greetz

 

Tbone

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adminMenu_Owner[] = {}; //{{"76561198016036463","bang"},{"STEAMID","ADMINNAME"},...};

 

can anyone tell me what im doing worng?

i cant open the admin menu

 

should be the following

 

adminMenu_Owner[] = {}; //{{"76561198016036463","bang"}},{"STEAMID","ADMINNAME"},...};

 

You left out an extra } at the end of your name.

 

For example:

adminMenu_Owner[] = {}; //{{"76561198016036463","bang"},"{"76561198016036463","bang"},{"76561198016036463","bang"}}{"STEAMID","ADMINNAME"},...};

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