So was poping around on a few servers and came across 1 with a F1 Rules menu that i thought was great looking so i looked around and found almost 0 info so thought i post on here maybe someone with free time can make this i'd love to apply something like this on my server would be a easy way to Write down rules or Instructions in-game for players on our custom items list and not have to Refer to the website each time.
Here a Screenshot u push F1 and it pulls it up

As for Small part of the script i was looking around for info on it and only thing i found was info on Hacker Menu so i was thinking it was changed up from a Hacker Menu maybe not sure.
if (isnil "take1") then { take1 = 0;
if (p2SpT) then { _time = diag_tickTime; diag_log format ['screen.sqf started, Time: %1',_time]; };
p2Menu1 = [];
p2Menu2 = [];
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["======= News =======","menu\showText.sqf","News_Header"];
startLoadingScreen [format ["Loading Menu",_nul],"RscDisplayLoadMission"];
#define GET_DISPLAY (findDisplay 155)
#define GET_CTRL(a) (GET_DISPLAY displayCtrl ##a)
#define GET_SELECTED_DATA(a) ([##a] call {_idc = _this select 0;_selection = (lbSelection GET_CTRL(_idc) select 0);if (isNil {_selection}) then {_selection = 0};(GET_CTRL(_idc) lbData _selection)})
#define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };} forEach _types;_res}
#define balca_VC_vehlist_IDC = 101
progressLoadingScreen 0.1;
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["======= Rules =======","menu\showText.sqf","Rules_Header"];
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["Global Rules","menu\showText.sqf","Rules_Global"];
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["Donator Rules","menu\showText.sqf","Rules_Donator"];
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["Staff Rules","menu\showText","Rules_Staff"];
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["======= Features =======","showText.sqf","Features_Header"];
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["Server Modifications","showText.sqf","Features_Mods"];
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["Deployable Vehicles","showText.sqf","Features_Deployables"];
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["Donator Bases","showText","Features_Bases"];
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["Donator Loadouts","showText","Features_Loadouts"];
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["Clan Skins","showText","Features_ClanSkins"];
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["======= User Support =======","showText","Support_Header"];
p2Menu2 = p2Menu2 + [""]; p2Menu1 = p2Menu1 + ["======= About Us =======","showText","AboutUs_Header"];
progressLoadingScreen 0.2;
};
disableSerialization;
ctrlshow [1004,false];
ctrlshow [1003,false];
ctrlshow [1005,false];
ctrlshow [1012,false];
ctrlshow [102,false];
ctrlshow [103,false];
ctrlshow [116,false];
ctrlshow [121,false];
ctrlshow [125,false];
ctrlshow [126,false];
ctrlshow [127,false];
ctrlshow [117,false];
ctrlshow [118,false];
ctrlshow [128,false];
ctrlshow [106,false];
ctrlshow [107,false];
ctrlshow [101,false];
ctrlshow [1,false];
ctrlshow [2,false];
ctrlSetText [1001," Server Information"];
ctrlSetText [1002,"Website URL"];
ctrlSetText [101,format["Control 101",lifeState player , side player]];
ctrlSetText [103,format ["Control 103",currentTask player ]];
ctrlSetText [102,format ["%1",worldName]];
ctrlSetText [102,format ["ARMA 2",worldName]];
ctrlSetText [104,"Select"];
ctrlSetText [105,"Exit"];
ctrlSetText [106,"Exit"];
ctrlSetText [107,"Exit"];
ctrlSetText [108," Main Menu"];
ctrlSetText [1006," Selection Information"];
_menuText = 114;
lbAdd [_menuText, " Menu: How To"];
lbAdd [_menuText, "==========================================================="];
lbAdd [_menuText, "<--- Left Click and Highlight an Option"];
lbAdd [_menuText, " Then Left Click ''Select''!"];
lbAdd [_menuText, " "];
lbAdd [_menuText, "Press F1 to Open the Menu"];
lbAdd [_menuText, "Press Escape to Close the Menu"];
progressLoadingScreen 0.3;
_T = 0;
_P = 0;
for [{_fx=0},{_fx<=count(p2Menu1)-1},{_fx=_fx+3}] do
{
lbadd [109,format["%1",p2Menu1 select _fx]];
lbsetcolor[109,(lbsize 109)-1,[1,1,.766,0.8]];
lbsetpicture [109,(lbsize 109)-1,format["%1",p2Menu2 select _P] ];
_P = _P + 1;
};
index = lbCurSel 109;
buttonSetAction [125,"hint '125';"];
buttonSetAction [126,"hint '126';"];
buttonSetAction [127,"hint '127';"];
buttonSetAction [104,"[lbtext[109,(lbCurSel 109)],lbtext[114,(lbCurSel 114)],format['%1',p2Menu1 select ((lbCurSel 109))*3+1],format['%1',p2Menu1 select ((lbCurSel 109))*3+2]] call p2menu_showText;"];
buttonSetAction [105,"closedialog 0;"];
buttonSetAction [106,"closedialog 0;"];
buttonSetAction [107,"closedialog 0;"];
endLoadingScreen;
if (p2SpT) then { _time = diag_tickTime; diag_log format ['screen.sqf finished, Time: %1',_time]; };
If anyone has time to make this fully workable and released i love you for ever !

