Cushaway Posted October 23, 2013 Report Share Posted October 23, 2013 Looking to add towing (no heli lift) into my Epoch server... I played on a server that had strictly Ural towing only and I really liked that method, could someone give me a run down on the script to do this? I would really appreciate it! Link to comment Share on other sites More sharing options...
0 MrTesla Posted October 23, 2013 Report Share Posted October 23, 2013 If you're using R3F Tow/Lift, just edit the config.sqf in the R3F_LOG folder. This is the basics of the config with comments describing what they're for: /****** TOW WITH VEHICLE ******/ //List of class names of (ground or air) vehicles which can tow towables objects. R3F_LOG_CFG_remorqueurs = []; //List of class names of towables objects. R3F_LOG_CFG_objets_remorquables = []; /****** LIFT WITH VEHICLE******/ //List of class names of air vehicles which can lift liftables objects. R3F_LOG_CFG_heliporteurs = []; //List of class names of liftables objects. R3F_LOG_CFG_objets_heliportables = []; /****** LOAD IN VEHICLE ******/ /* * This section use a quantification of the volume and/or weight of the objets. * The arbitrary referencial used is : an ammo box of type USVehicleBox "weights" 12 units. * * Note : the priority of a declaration of capacity to another corresponds to their order in the tables. * For example : the "Truck" class is in the "Car" class (see http://community.bistudio.com/wiki/ArmA_2:_CfgVehicles). * If "Truck" is declared with a capacity of 140 before "Car". And if "Car" is declared after "Truck" with a capacity of 40, * Then all the sub-classes in "Truck" will have a capacity of 140. And all the sub-classes of "Car", excepted the ones * in "Truck", will have a capacity of 40. */ /** * List of class names of (ground or air) vehicles which can transport transportables objects. * The second element of the arrays is the load capacity (in relation with the capacity cost of the objects). */ R3F_LOG_CFG_transporteurs = []; /** * List of class names of transportables objects. * The second element of the arrays is the cost capacity (in relation with the capacity of the vehicles). */ R3F_LOG_CFG_objets_transportables = []; /****** MOVABLE-BY-PLAYER OBJECTS ******/ //List of class names of objects moveables by player. R3F_LOG_CFG_objets_deplacables = []; If all you want is towing, and only with Urals, just at "Ural_Base" between the [] in the first list (R3F_LOG_CFG_remorqueurs). Or if you want all cargo trucks (Ural, MTVR, Kamaz, V3S) to tow, you can just add "Truck". Then add the vehicles you want to be towable to the second list (R3F_LOG_CFG_objets_remorquables). If you want to all land vehicles (minus tanks/tracked vehicles) to be towable, you can just add "Car". Then you can just leave the other lists blank. So it might look like this: /****** TOW WITH VEHICLE ******/ //List of class names of (ground or air) vehicles which can tow towables objects. R3F_LOG_CFG_remorqueurs = ["Ural_Base"]; //List of class names of towables objects. R3F_LOG_CFG_objets_remorquables = [ "VWGolf", "Lada1", "Lada2", "LadaLM", "Lada2_TK_CIV_EP1", "Skoda", "SkodaGreen", "SkodaRed", "SkodaBlue", "car_sedan", "car_hatchback", "policecar", "GLT_M300_LT", "GLT_M300_ST", "Volha_1_TK_CIV_EP1", "VolhaLimo_TK_CIV_EP1", "S1203_ambulance_EP1", "S1203_TK_CIV_EP1", "Ikarus", "Ikarus_TK_CIV_EP1", "tractor", "SUV_TK_CIV_EP1", "SUV_Green", "SUV_Yellow", "SUV_White", "SUV_Silver", "SUV_Red", "SUV_Pink", "SUV_Orange", "SUV_Charcoal", "SUV_Blue", "ArmoredSUV_PMC_DZ", "SUV_Camo", "HMMWV_Ambulance", "HMMWV_Ambulance_CZ_DES_EP1", "HMMWV_DES_EP1", "HMMWV_DZ", "HMMWV_M1035_DES_EP1", "HMMWV_M1151_M2_CZ_DES_EP1", "HMMWV_M998A2_SOV_DES_EP1", "LandRover_CZ_EP1", "LandRover_MG_TK_EP1", "LandRover_Special_CZ_EP1", "LandRover_TK_CIV_EP1", "M1030_US_DES_EP1", "UAZ_Unarmed_TK_EP1", "UAZ_Unarmed_TK_CIV_EP1", "UAZ_Unarmed_UN_EP1", "UAZ_MG_TK_EP1", "UAZ_INS", "UAZ_RU", "UAZ_CDF", "hilux1_civil_1_open", "hilux1_civil_2_covered", "hilux1_civil_3_open_EP1", "datsun1_civil_1_open", "datsun1_civil_2_covered", "datsun1_civil_3_open", "Pickup_PK_TK_GUE_EP1", "Pickup_PK_GUE", "Pickup_PK_INS", "Offroad_DSHKM_Gue", "VIL_alfa_civil", "VIL_alfa_civil1", "VIL_alfa_civil2", "VIL_berlingo", "VIL_bmw7_civil", "VIL_bmw7_civil1", "VIL_bmw7_civil2", "VIL_bmw7_civilvip", "VIL_citrone_civil", "VIL_citrone_civil1", "VIL_citrone_civil2", "VIL_citrone_civil3", "VIL_ducato_bus", "VIL_ducato_cargo", "VIL_ducato_cargo2", "VIL_fobia_civil", "VIL_fobia_civil1", "VIL_fobia_civil2", "VIL_fobia_civil3", "VIL_fobia_civil4", "VIL_fobia_civil5", "VIL_hilux1_civi2", "VIL_hilux1_civi3", "VIL_hilux1_civil", "VIL_hilux1_police", "VIL_karoca_civil", "VIL_karoca_civil_red", "VIL_kia_ceed", "VIL_kia_ceed2", "VIL_kia_ceed3", "VIL_kia_ceed4", "VIL_kia_ceeddwa", "VIL_kia_ceeddwa2", "VIL_kia_ceeddwa3", "VIL_kia_ceeddwa4", "VIL_kia_ceeddwa5", "VIL_kia_ceeddwa6", "VIL_lublin_freez", "VIL_mondeo_civil", "VIL_mondeo_civil1", "VIL_mondeo_civil3", "VIL_mondeo_civil4", "VIL_mondeo_civil5", "VIL_octavia_civil", "VIL_octavia_civil2", "VIL_octavia_civil3", "VIL_octavia_civil4", "VIL_panda_civil", "VIL_panda_civil1", "VIL_passat_civil", "VIL_passat_civil1", "VIL_passat_civil2", "VIL_passat_civil3", "VIL_passat_civil4", "VIL_passat_civil5", "VIL_smart_civil", "VIL_smart_civil1", "VIL_smart_civil2", "VIL_smart_civil3", "VIL_smart_civil4", "VIL_smart_civil5", "VIL_sprinter_cargo", "VIL_Star_S2000", "VIL_Star_S2000o", "VIL_transit_civ", "VIL_transit_truck", "VIL_vivaro_amb", "VIL_vivaro_civ", "VIL_volvofl", "VIL_vwt4_banksec", "VIL_vwt4_civ" ]; /****** LIFT WITH VEHICLE******/ //List of class names of air vehicles which can lift liftables objects. R3F_LOG_CFG_heliporteurs = []; //List of class names of liftables objects. R3F_LOG_CFG_objets_heliportables = []; /****** LOAD IN VEHICLE ******/ /* * This section use a quantification of the volume and/or weight of the objets. * The arbitrary referencial used is : an ammo box of type USVehicleBox "weights" 12 units. * * Note : the priority of a declaration of capacity to another corresponds to their order in the tables. * For example : the "Truck" class is in the "Car" class (see http://community.bistudio.com/wiki/ArmA_2:_CfgVehicles). * If "Truck" is declared with a capacity of 140 before "Car". And if "Car" is declared after "Truck" with a capacity of 40, * Then all the sub-classes in "Truck" will have a capacity of 140. And all the sub-classes of "Car", excepted the ones * in "Truck", will have a capacity of 40. */ /** * List of class names of (ground or air) vehicles which can transport transportables objects. * The second element of the arrays is the load capacity (in relation with the capacity cost of the objects). */ R3F_LOG_CFG_transporteurs = []; /** * List of class names of transportables objects. * The second element of the arrays is the cost capacity (in relation with the capacity of the vehicles). */ R3F_LOG_CFG_objets_transportables = []; /****** MOVABLE-BY-PLAYER OBJECTS ******/ //List of class names of objects moveables by player. R3F_LOG_CFG_objets_deplacables = []; Make sure there's a comma between each item, but not after the last one. Link to comment Share on other sites More sharing options...
0 Cushaway Posted October 23, 2013 Author Report Share Posted October 23, 2013 Perfect explanation, I appreciate that! Link to comment Share on other sites More sharing options...
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Cushaway
Looking to add towing (no heli lift) into my Epoch server... I played on a server that had strictly Ural towing only and I really liked that method, could someone give me a run down on the script to do this? I would really appreciate it!
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