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old WAI static boxes


Munkeskov

Question

Hi guys, please help me, before i loose the rest of my hair :-/

 

I have a server running the old version of wai, and i like it, and i am trying to place some static boxes with loot.

 

I have 5 places, and the boxes are there, and the content of only one is correct, but in the rest, there is 50 m240 and 50 m249 mags

 

My staticAmmoBoxes.sqf is like:

 

add custom ammo boxes below this line
*/
_box = createVehicle ["BAF_VehicleBox",[13110.2,18442.3,0.01], [], 0, "CAN_COLLIDE"];
[_box] call Large_Gun_Box;
_box = createVehicle ["BAF_VehicleBox",[13004,19483,0.01], [], 0, "CAN_COLLIDE"];
[_box] call Static_02_Box;
_box = createVehicle ["RUVehicleBox",[13526,19464,0.01], [], 0, "CAN_COLLIDE"];
[_box] call Static_03_Box;
_box = createVehicle ["RUVehicleBox",[13285,20035,0.01], [], 0, "CAN_COLLIDE"];
[_box] call Static_04_Box;
_box = createVehicle ["RUVehicleBox",[11408,18532,0.01], [], 0, "CAN_COLLIDE"];
[_box] call Explosive_Box;
/*
 
It is the last box witch is correct...
 
The boxes is correctly added to missionIni.sqf
 
All the classnames are checked multible times, and are correct...
 
I have seen that the second box has to be named _box2, but that didnt help.
 
this is a part of my static_02_Box file:
 
 
//Static Box 02
 
_box = _this select 0;
_box setVariable ["ObjectID","1",true];
_box setVariable ["permaLoot",true];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_box];
 
clearWeaponCargoGlobal _box;
clearMagazineCargoGlobal _box;
 
// RIFLES
_box addWeaponCargoGlobal ["Igla", 1];
_box addWeaponCargoGlobal ["Javelin", 1];
_box addWeaponCargoGlobal ["Stinger", 1];
_box addWeaponCargoGlobal ["Strela", 1];
 
// PISTOLS
_box addWeaponCargoGlobal ["M9", 1];
_box addWeaponCargoGlobal ["M9SD", 1];
_box addWeaponCargoGlobal ["UZI_SD_EP1", 1];
 
// AMMUNITION
_box addMagazineCargoGlobal ["Igla", 4];
_box addMagazineCargoGlobal ["Javelin", 4];
_box addMagazineCargoGlobal ["Stinger", 4];
_box addMagazineCargoGlobal ["Strela", 4];
_box addMagazineCargoGlobal ["100Rnd_127x99_M2", 4];
_box addMagazineCargoGlobal ["150Rnd_127x107_DSHKM", 4];
_box addMagazineCargoGlobal ["150Rnd_127x108_KORD", 4];
_box addMagazineCargoGlobal ["2000Rnd_762x51_M134", 4];
_box addMagazineCargoGlobal ["29Rnd_30mm_AGS30", 4];
 
// ITEMS
_box addWeaponCargoGlobal ["Binocular_Vector", 2];
_box addWeaponCargoGlobal ["NVGoggles", 2];
_box addWeaponCargoGlobal ["GPS", 2];
 
//BACKPACKS
_box addBackpackCargoGlobal ['DZ_LargeGunBag_EP1', 2];
 
// CLOTHING
_box addMagazineCargoGlobal ["Drake", 2];
 
anybody???
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Perhaps this is the problem.

 

_box addBackpackCargoGlobal ['DZ_LargeGunBag_EP1', 2];

That should be a double quote around the DZ_LargeGunBag_EP1, not a single.   The reason you're getting 50 mags of m240 and 50 mags of m249 is because the box can't be loaded in completion, so it fails, and reverts back to it's origional contents before the 

clearWeaponCargoGlobal _box;
clearMagazineCargoGlobal _box;

part is done.  (or it never gets this far in the call... same result. take your pick of explanation :)   )

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Thanks, i tried this, but without luck, but it seems to be some sort off random problem, because i got 4 out of 5 working, and then i just made a copy of one of the working boxes, and renamed it to the one that didnt worked, and then only 2 boxes worked...

 

I will try and to make it work later on, because i really dont like to have seome unresolved problems on my server....

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This are mine: 

//* Breaks Server If To Much Is Added To The Crate   *\\
//*    Anything More Can Cause Server To Crash       *\\
//* Max Weapons = 100 * Max Mags = 520 * Max Bag = 1 *\\


if (isServer) then {


_vehicle_100 = objNull;
		if (true) then
		{
		  _this = createVehicle ["SpecialWeaponsBox", [12627.965, 10955.087, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
		  _vehicle_100 = _this;
		  _this setDir 20;
		  _this setVariable ["permaLoot",true];

		  clearWeaponCargoGlobal _this;
		  clearMagazineCargoGlobal _this;

		  _this addMagazineCargoGlobal ["ItemBriefcase100oz",2];
		  _this addMagazineCargoGlobal ["ItemVault",1];		  
		  _this addMagazineCargoGlobal ["30m_plot_kit",2];
		  _this addMagazineCargoGlobal ["PartWoodPlywood",10];
		  _this addMagazineCargoGlobal ["ItemWire",10];
		  _this addMagazineCargoGlobal ["ItemCorrugated",10];
		  _this addMagazineCargoGlobal ["ItemGenerator",2];
		  _this addMagazineCargoGlobal ["ItemSandbag",10];
		  _this addMagazineCargoGlobal ["ItemTent",3];
		  _this addMagazineCargoGlobal ["ItemTankTrap",5];
		  _this addMagazineCargoGlobal ["ItemPole",5];
		  _this addMagazineCargoGlobal ["ItemLightBulb",5];
		  _this addMagazineCargoGlobal ["PartGeneric",4];
		  _this addMagazineCargoGlobal ["PartGlass",10];
		  _this addMagazineCargoGlobal ["PartEngine",2];		  
		  _this addMagazineCargoGlobal ["PartWheel",4];
		  _this addMagazineCargoGlobal ["PartVRotor",1];
		  _this addMagazineCargoGlobal ["PartFueltank",2];		  
		  _this addMagazineCargoGlobal ["ItemJerrycan",3];
		  _this addMagazineCargoGlobal ["ItemTentDomed2",2];
		  
		};
		
_vehicle_101 = objNull;
		if (true) then
		{
		  _this = createVehicle ["SpecialWeaponsBox", [12574.9, 11009.1, 0.023], [], 0, "CAN_COLLIDE"];
		  _vehicle_101 = _this;
		  _this setDir 20;
          _this setVariable ["permaLoot",true];
		  
		  clearWeaponCargoGlobal _this;
		  clearMagazineCargoGlobal _this;

		  
		  _this addMagazineCargoGlobal ["ItemBriefcase100oz",1];
		  _this addMagazineCargoGlobal ["ItemVault",1];
		  _this addMagazineCargoGlobal ["bulk_ItemSandbag",2];
		  _this addMagazineCargoGlobal ["10Rnd_127x99_m107",5];
		  _this addWeaponCargoGlobal ["Mk_48_DZ",3];
		  _this addWeaponCargoGlobal ["VSS_vintorez",3];
		  _this addWeaponCargoGlobal ["Binocular_Vector",4];
		  _this addMagazineCargoGlobal ["bulk_30Rnd_556x45",2];
		  _this addMagazineCargoGlobal ["20Rnd_9x39_SP5_VSS",12];
		  _this addMagazineCargoGlobal ["100Rnd_762x51",9];
		  
		};
		};

And I have learn this goes for the boxes

//* Breaks Server If To Much Is Added To The Crate *\\
//* Anything More Can Cause Server To Crash *\\
//* Max Weapons = 100 * Max Mags = 520 * Max Bag = 1 *\\

per box.

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