Čeh Posted November 11, 2014 Report Share Posted November 11, 2014 Epoch 0.2.0.1 Arma 1.34.128075 CPC Hardcore Loaded a fully functional/repaired Orca to just about full capacity, entered as pilot, exploded immediately. (after having landed smoothly on an almost ideally flat area). //rant on everything we had - EVERYTHING - was in that heli, was relocating stash... //rant off Skafsgaard 1 Link to comment Share on other sites More sharing options...
Nic Posted November 11, 2014 Report Share Posted November 11, 2014 Similar thing happened to me, was having a couple players enter and exit the heli and when I, the copilot, exited the whole thing exploded. Could have been due to the wooden floors we were on, but IDK. Link to comment Share on other sites More sharing options...
Splin Posted November 11, 2014 Report Share Posted November 11, 2014 It was mentioned before - It seems that the problem is not only within the new helicopters, but more like of Advanced Flight Model. Link to comment Share on other sites More sharing options...
Čeh Posted November 11, 2014 Author Report Share Posted November 11, 2014 My guess is that in this instance, since the heli was fully loaded, my weight as I entered pushed the load over the limit, or the weight only got applied to the physics model when I entered. Link to comment Share on other sites More sharing options...
Splin Posted November 11, 2014 Report Share Posted November 11, 2014 Well, mine was empty though. Link to comment Share on other sites More sharing options...
Burn0ut7 Posted November 11, 2014 Report Share Posted November 11, 2014 Happened to me, but with a mohawk Link to comment Share on other sites More sharing options...
Nasdero Posted November 14, 2014 Report Share Posted November 14, 2014 Happend to me yesterday, I was so happy that I found one of the new choppers, bought the damn fucking dlc, flew the chopper, lifted a car, droped it on the floor, flew to a shipping container, got out of the chopper, looted the container, got into the chopper, chopper jumped 20m into the air, chopper dead, I'm dead, salvage metal and cynder blocks gone :(. Link to comment Share on other sites More sharing options...
Čeh Posted November 14, 2014 Author Report Share Posted November 14, 2014 Choppers can currently be used only for fun IMO - any looting or transport of valuables is out of the question. Link to comment Share on other sites More sharing options...
Skafsgaard Posted November 14, 2014 Report Share Posted November 14, 2014 Had helis explode on me at random twice now. Once when jumping in as pilot, once while spinning up - launched into the air as a fireball as I tried to see if I could disable the advanced flight model. Haven't had the 'luck' to find a new heli since then. Link to comment Share on other sites More sharing options...
everystone Posted March 5, 2015 Report Share Posted March 5, 2015 This happened to me yesterday aswell. We spent 4 hours saving up for one, found out about the fucking dlc, even bought the dlc and it just exploded when I turned on the engine. Any progress on this? ShunOn 1 Link to comment Share on other sites More sharing options...
Guest Posted March 9, 2015 Report Share Posted March 9, 2015 This literally happened to me JUST NOW. Hopped in an MH-9, i'm on fire, and dead, and all my goodies gone. Ladies and gentleman, i believe this is one reason that there shouldn't be vehicles keys. (for now anyway) Just a question, isn't this script related? As in isn't the heli exploding due to it being freshly spawned? Either via. Spawn cache, or after a restart? I think long ago someone mentioned to be when a vehicle explodes, it's a protective measure via. script, to prevent someone from spawning in vehicles, and getting into it, therefore fresh vehicles explode. Not sure if that'd be something to look into. But i'd love not to go boom, ya know? Now i'm naked again. =/ Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 9, 2015 Report Share Posted March 9, 2015 Has to do with the fact that sometimes the "enableSimulation" command doesn't take hold on the vehicle until after a player gets into it. This is a known issue and may be fixed with the next Epoch update, however it could also be an Arma problem. There's been a ticket on the feedback tracker for a while now. BIS made an attempt to fix it in 1.38 but it wasn't a cure-all solution, so now we let the Epoch guys do their thing and see where we stand. In the meantime, if you want to make sure the vehicle is initialized before you get in it, take out your sidearm and put one round into the side of it. It won't hurt the vehicle much and it should force the "enableSimulation" to take hold which should eliminate the exploding problem until a permanent fix can be created. Link to comment Share on other sites More sharing options...
Guest Posted March 10, 2015 Report Share Posted March 10, 2015 Has to do with the fact that sometimes the "enableSimulation" command doesn't take hold on the vehicle until after a player gets into it. This is a known issue and may be fixed with the next Epoch update, however it could also be an Arma problem. There's been a ticket on the feedback tracker for a while now. BIS made an attempt to fix it in 1.38 but it wasn't a cure-all solution, so now we let the Epoch guys do their thing and see where we stand. In the meantime, if you want to make sure the vehicle is initialized before you get in it, take out your sidearm and put one round into the side of it. It won't hurt the vehicle much and it should force the "enableSimulation" to take hold which should eliminate the exploding problem until a permanent fix can be created. Believe it or not, that's exact what i did, because i've known about this issue for ever. I wasn't surprised when i i blew up either, i kinda braced for it really. But i see what you mean. I wonder if they can fix it in 0.3, as it's not officially out yet. Link to comment Share on other sites More sharing options...
ShunOn Posted March 10, 2015 Report Share Posted March 10, 2015 I lost the count how many times i died from helis exploded/burning up when entering them.. Link to comment Share on other sites More sharing options...
mgm Posted March 12, 2015 Report Share Posted March 12, 2015 FYI. I found this at Arma 3 bug tracker - it is an assigned & reopened issue: "I was playing a mulitplayer match when I died and got a new chopper. The moment I entered the chopper all of them exploded and I died. It was like someone sabotaged them" http://feedback.arma3.com/view.php?id=9311 Link to comment Share on other sites More sharing options...
Capt Blackbeard Posted March 30, 2015 Report Share Posted March 30, 2015 i have noticed this as well but it seems when happens on our server that the explosion is attached to the clothing. if the player was in a vehicle that exploded then gets his gear back. .. enters a new vehicle as driver it will explode as long as he is using the orginal gear and is the driver/pilot. if he gets new gear or is not pilot/driver no explosion. Link to comment Share on other sites More sharing options...
mgm Posted March 30, 2015 Report Share Posted March 30, 2015 i have noticed this as well but it seems when happens on our server that the explosion is attached to the clothing. if the player was in a vehicle that exploded then gets his gear back. .. enters a new vehicle as driver it will explode as long as he is using the orginal gear and is the driver/pilot. if he gets new gear or is not pilot/driver no explosion. Does it not explode if the player enters via any other (non-driver/pilot) seat and then switch to pilot/driver seat? Someone claim this is a 100% working workaround. Link to comment Share on other sites More sharing options...
mgm Posted April 5, 2015 Report Share Posted April 5, 2015 Another one just exploded. I had the headset on. I will be hearing this explosion in the upcoming minutes I think :) Link to comment Share on other sites More sharing options...
blueman Posted April 7, 2015 Report Share Posted April 7, 2015 Okay. This has really been a problem for us. So, I did some extensive testing. Tried all sorts of scenarios. Then, it occurred to me, that this has not happened to "all" our players. Turns out, it has never happened to an admin. Aha! We are using the built in Admin tool (epoch). So, I figure it has something to do with that. That being the case, is anyone having this problem, "not" using the built in admin tool? Are you using Infistar instead? Does it happen to Infistar users who are "not admin"? :huh: Link to comment Share on other sites More sharing options...
Fog Horn Posted April 7, 2015 Report Share Posted April 7, 2015 Okay. This has really been a problem for us. So, I did some extensive testing. Tried all sorts of scenarios. Then, it occurred to me, that this has not happened to "all" our players. Turns out, it has never happened to an admin. Aha! We are using the built in Admin tool (epoch). So, I figure it has something to do with that. That being the case, is anyone having this problem, "not" using the built in admin tool? Are you using Infistar instead? Does it happen to Infistar users who are "not admin"? :huh: Admin with No Infinistar , most admins don't play as much , so less chance ! https://www.youtube.com/watch?feature=player_embedded&v=_4hvgxOsrQI#t=0 Link to comment Share on other sites More sharing options...
Tango2k13 Posted April 7, 2015 Report Share Posted April 7, 2015 i have read anywhere that it isnt a epochmod problem, Its a General Arma 3 problem not only Epoch. But iam not sure that is only what i have read here and in the web Regards Link to comment Share on other sites More sharing options...
mgm Posted April 7, 2015 Report Share Posted April 7, 2015 there is no proven correlation between having admin status and experiencing this bug. I have experienced it in both states as played over 100 hours in each mode. it does happen and doesn't care if player is an admin. there is a logical connection as stated above of course: there are more non-admin players thus occurrence likelihood is statistically considerably less for admins. Link to comment Share on other sites More sharing options...
JakeQue Posted November 23, 2018 Report Share Posted November 23, 2018 For future reference if anyone drags this up, add _heli enableSimulation = true; underneath where you createVehicle. Also add the vehicle classname to your variables > dayZ safe vehicle. Link to comment Share on other sites More sharing options...
Helion4 Posted November 23, 2018 Report Share Posted November 23, 2018 @JakeQue 1 hour ago, JakeQue said: For future reference if anyone drags this up, add _heli enableSimulation = true; underneath where you createVehicle. Also add the vehicle classname to your variables > dayZ safe vehicle. Arma 3 Epoch? dayZ safe vehicle. I think not. Also if the variable _heli is not defined as such in the original, then adding that will not help anything? Link to comment Share on other sites More sharing options...
JakeQue Posted November 23, 2018 Report Share Posted November 23, 2018 didn't realise this was for Arma 3 my apologies, this is for Arma 2. Yeah obviously you change _heli to whatever your base vehicle class is named. Link to comment Share on other sites More sharing options...
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