Current system if I'm not mistaken will mark them as a bandit for later kill-purposes based on if they have completed 2-3 kills that life.
Has anyone experimented with making this work if they have that or the negative humanity required? Many of my players are losing humanity killing people who shoot at them first, who are bandits in humanity but not kills in that life and I'm wondering if anyone has a solution to this?
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dagg929
Current system if I'm not mistaken will mark them as a bandit for later kill-purposes based on if they have completed 2-3 kills that life.
Has anyone experimented with making this work if they have that or the negative humanity required? Many of my players are losing humanity killing people who shoot at them first, who are bandits in humanity but not kills in that life and I'm wondering if anyone has a solution to this?
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