Cryten Posted October 21, 2013 Report Share Posted October 21, 2013 's just a thought .... it would work `? have not tested it. but would like to know if that is the right way /* DayZ Unlock Door Usage: [_obj] call player_unlockDoor; Made for DayZ Epoch please ask permission to use/edit/distrubute email [email protected]. ################################################################################################## Edit by Cryten */ private ["_ok"]; if(!isNull dayz_selectedDoor) then { if (!isNil 'KeyCodeTryTimer') then { if(diag_tickTime > KeyCodeTryTimer) then { KeyCodeTry = nil; KeyCodeTryTimer = nil; }; }; // our target _obj = dayz_selectedDoor; // get object combination _objectCharacterID = _obj getVariable ["CharacterID","0"]; // Check combination if (DZE_Lock_Door == _objectCharacterID) then { [player,"combo_unlock",0,false] call dayz_zombieSpeak; // close display _display = findDisplay 41144; _display closeDisplay 3000; // unlock if locked if(_obj animationPhase "Open_hinge" == 0) then { _obj animate ["Open_hinge", 1]; }; if(_obj animationPhase "Open_latch" == 0) then { _obj animate ["Open_latch", 1]; }; KeyCodeTry = nil; } else { DZE_Lock_Door = ""; [player,"combo_locked",0,false] call dayz_zombieSpeak; [player,20,true,(getPosATL player)] spawn player_alertZombies; if (isNil 'KeyCodeTry') then {KeyCodeTry = 0;}; KeyCodeTry = KeyCodeTry + 1; if(KeyCodeTry == (1)) then { cutText ["Wrong Code! - 2 trys left!", "PLAIN DOWN"]; _display = findDisplay 41144; _display closeDisplay 3000; } if(KeyCodeTry == (2)) then { cutText ["Wrong Code! - 1 try left!", "PLAIN DOWN"]; _display = findDisplay 41144; _display closeDisplay 3000; } if (!isNil 'KeyCodeTryTimer') then {KeyCodeTryTimer = diag_tickTime+300;}; if(KeyCodeTry >= (3) then { if (isNil 'KeyCodeTryTimer') then {KeyCodeTryTimer = diag_tickTime+300;}; cutText ["Wrong Code! - Wait 10 Minutes!", "PLAIN DOWN"]; _display = findDisplay 41144; _display closeDisplay 3000; }; }; } else { // close display since no target _display = findDisplay 41144; _display closeDisplay 3000; }; Link to comment Share on other sites More sharing options...
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Cryten
's just a thought .... it would work `?
have not tested it. but would like to know if that is the right way
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