nikas455 Posted November 4, 2014 Report Share Posted November 4, 2014 Hi error soul deal canceledhttp://www.youtube.com/watch?v=-8fbsMD8odU&feature=youtu.be class CfgTraderCategory { #include "Category\BanditAmmunition.hpp" #include "Category\BanditClothing.hpp" #include "Category\BanditHelicopterArmed.hpp" #include "Category\BanditMilitaryArmed.hpp" #include "Category\BanditTrucksArmed.hpp" #include "Category\BanditWeapons.hpp" #include "Category\HeroAmmunition.hpp" #include "Category\HeroClothes.hpp" #include "Category\HeroHelicopterArmed.hpp" #include "Category\HeroMilitaryArmed.hpp" #include "Category\HeroTrucksArmed.hpp" #include "Category\HeroWeapons.hpp" #include "Category\NeutralAirplanes.hpp" #include "Category\NeutralAssaultRifle.hpp" #include "Category\NeutralAssaultRifleAmmo.hpp" #include "Category\NeutralBackpacks.hpp" #include "Category\NeutralBikesandATV.hpp" #include "Category\NeutralBlackMarketAmmo.hpp" #include "Category\NeutralBlackMarketWeapons.hpp" #include "Category\NeutralBoatsArmed.hpp" #include "Category\NeutralBoatsUnarmed.hpp" #include "Category\NeutralBuildingSupplies.hpp" #include "Category\NeutralBusesandVans.hpp" #include "Category\NeutralCargoTrucks.hpp" #include "Category\NeutralChemlitesFlares.hpp" #include "Category\NeutralClothes.hpp" #include "Category\NeutralCookedMeats.hpp" #include "Category\NeutralDrinks.hpp" #include "Category\NeutralExplosives.hpp" #include "Category\NeutralFuelTrucks.hpp" #include "Category\NeutralHelicopterUnarmed.hpp" #include "Category\NeutralLightMachineGun.hpp" #include "Category\NeutralLightMachineGunAmmo.hpp" #include "Category\NeutralMedicalSupplies.hpp" #include "Category\NeutralMilitaryUnarmed.hpp" #include "Category\NeutralPackagedFood.hpp" #include "Category\NeutralPistolAmmo.hpp" #include "Category\NeutralPistols.hpp" #include "Category\NeutralShotgunsandSingleshot.hpp" #include "Category\NeutralShotgunsandSingleshotAmmo.hpp" #include "Category\NeutralSmokeGrenades.hpp" #include "Category\NeutralSniperRifle.hpp" #include "Category\NeutralSniperRifleAmmo.hpp" #include "Category\NeutralSubmachineGunAmmo.hpp" #include "Category\NeutralSubmachineGuns.hpp" #include "Category\NeutralToolbeltItems.hpp" #include "Category\NeutralTrucks.hpp" #include "Category\NeutralUsedCars.hpp" #include "Category\NeutralUtilityVehicles.hpp" #include "Category\NeutralVehicleParts.hpp" #include "Category\NeutralWholesale.hpp" }; class Category_672 { class Smallboat_1 { type = "trade_any_boat"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class Smallboat_2 { type = "trade_any_boat"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class Zodiac { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class Fishing_Boat { type = "trade_any_boat"; buy[] ={40000,"Coins"}; sell[] ={20000,"Coins"}; }; class PBX { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Red { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Yellow { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Green { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Blue { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; }; class Category_557 { class Smallboat_1 { type = "trade_any_boat"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class Smallboat_2 { type = "trade_any_boat"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class Zodiac { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class Fishing_Boat { type = "trade_any_boat"; buy[] ={40000,"Coins"}; sell[] ={20000,"Coins"}; }; class PBX { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Red { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Yellow { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Green { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; class JetSkiYanahui_Case_Blue { type = "trade_any_boat"; buy[] ={6000,"Coins"}; sell[] ={3000,"Coins"}; }; }; // Boat Trader 2 menu_Ins_Woodlander2 = [ [["Boats Armed",673],["Boats Unarmed",672]], [], "neutral" ]; Link to comment Share on other sites More sharing options...
MG-Maximus Posted November 8, 2014 Report Share Posted November 8, 2014 i tried something similar to this and kept getting trade canceled everytime i had a trader over water. Try moving the trader to land and seeing if u get the same thing. Alternativley it could be something to do with the distance from helipad (spawn point for purchased vehicle) being too far away or out of sight? Link to comment Share on other sites More sharing options...
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