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add buildings epoch Vilayer


Jaroo

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okay I have files       baracks12.sqf    but problem I cant found folder /buildings        in File manager/vilayercodecustom/missions/epoch.chernarus i must create /buildings and paste here only my files /baracks12.sqf yes ?,

 

about   [] ExecVM "buildings\barracks.sqf"; (replace barracks with your sqf name)   where Im must paste this code  in File manager/vilayercodecustom/missions/epoch.chernarus/init.sqf  and paste bottom comand line

[] ExecVM "buildings\baracks12.sqf";  
when I wake up i check now go sleep ,all day working in serwer and no spawn barrack ehh :(

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I preffer loading custom buildings server side, gives a smaller mission file.

 

Make a folder called custom (or whatever you feel like naming the folder) and put de sqf's with buildings in it:

\vilayercodecustom\dayz_epoch\init\custom\

Then at the bottom of \vilayercodecustom\dayz_epoch\init\server_functions.sqf add:

execVM "\z\addons\dayz_server\init\custom\buildings.sqf";

Works like a charm, loot and zombies spawn around them perfectly and ai works better, if you have multiple sqf's just add more at the bottom of server_functions.sqf.

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Newbie i create folder and put my buildings.sqf , and go to \vilayercodecustom\dayz_epoch\init\server_functions.sqf and paste bottom execVM "\z\addons\dayz_server\init\custom\buildings.sqf"

when I start games i have black screan and 1min send me to lobby

this my files buildings.sqf i must change something  in this script ?

Im use @Jon_EditorUpdate  for my bulding

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my .sgf

 

 

activateAddons [
];

activateAddons [];
initAmbientLife;

_this = createCenter west;
_center_1 = _this;

_group_0 = createGroup _center_1;

_unit_0 = objNull;
if (true) then
{
  _this = _group_0 createUnit ["BAF_Soldier_MG_W", [12279.902, 12582.566, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_0 = _this;
  _this setDir 1.4803996;
  _this setUnitAbility 0.60000002;
  if (true) then {_group_0 selectLeader _this;};
  if (true) then {selectPlayer _this;};
  if (true) then {setPlayable _this;};
};

_vehicle_0 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [6999.2588, 7706.3198, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_0 = _this;
  _this setDir 141.57709;
  _this setPos [6999.2588, 7706.3198, 3.0517578e-005];
};

_vehicle_2 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [6923.271, 7682.4731, 0.12532468], [], 0, "CAN_COLLIDE"];
  _vehicle_2 = _this;
  _this setDir -31.25242;
  _this setPos [6923.271, 7682.4731, 0.12532468];
};

_vehicle_4 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [5019.0762, 10001.764, 0.19378255], [], 0, "CAN_COLLIDE"];
  _vehicle_4 = _this;
  _this setDir -34.015369;
  _this setPos [5019.0762, 10001.764, 0.19378255];
};

_vehicle_5 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [4297.7026, 10970.209, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_5 = _this;
  _this setDir 61.51992;
  _this setPos [4297.7026, 10970.209, -0.00012207031];
};

_vehicle_7 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [4288.9053, 10966.288, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_7 = _this;
  _this setDir 61.151279;
  _this setPos [4288.9053, 10966.288, 3.0517578e-005];
};

_vehicle_9 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [4553.0112, 10803.937, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_9 = _this;
  _this setDir -31.319613;
  _this setPos [4553.0112, 10803.937, 9.1552734e-005];
};

_vehicle_10 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [4594.2534, 9725.0801, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_10 = _this;
  _this setDir 11.042739;
  _this setPos [4594.2534, 9725.0801, -3.0517578e-005];
};

_vehicle_12 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [4596.1338, 9735.9668, 0.39876384], [], 0, "CAN_COLLIDE"];
  _vehicle_12 = _this;
  _this setDir 11.042739;
  _this setPos [4596.1338, 9735.9668, 0.39876384];
};

_vehicle_14 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [12596.594, 12499.53], [], 0, "CAN_COLLIDE"];
  _vehicle_14 = _this;
  _this setDir 176.4536;
  _this setPos [12596.594, 12499.53];
};

_vehicle_16 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [12600.296, 12489.406, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_16 = _this;
  _this setDir 176.4536;
  _this setPos [12600.296, 12489.406, 3.0517578e-005];
};

_vehicle_18 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [12600.92, 12478.646, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_18 = _this;
  _this setDir 176.4536;
  _this setPos [12600.92, 12478.646, 3.0517578e-005];
};

_vehicle_20 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [11969.797, 12673.727, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_20 = _this;
  _this setDir 42.111889;
  _this setPos [11969.797, 12673.727, 9.1552734e-005];
};

_vehicle_43 = objNull;
if (true) then
{
  _this = createVehicle ["FlagCarrierNATO_EP1", [11993.576, 12667.208, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_43 = _this;
  _this setDir 142.99179;
  _this setPos [11993.576, 12667.208, 1.5258789e-005];
};

_vehicle_45 = objNull;
if (true) then
{
  _this = createVehicle ["FlagCarrierNATO_EP1", [11988.197, 12675.828, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_45 = _this;
  _this setDir 142.99179;
  _this setPos [11988.197, 12675.828, -3.0517578e-005];
};

_vehicle_50 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_ControlTower", [11917.629, 12841.883], [], 0, "CAN_COLLIDE"];
  _vehicle_50 = _this;
  _this setDir -158.78357;
  _this setPos [11917.629, 12841.883];
};

_vehicle_53 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Panelak", [11842.12, 12564.896, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_53 = _this;
  _this setDir 30.476303;
  _this setPos [11842.12, 12564.896, 0.00016784668];
};

_vehicle_55 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Panelak", [11825.74, 12573.841], [], 0, "CAN_COLLIDE"];
  _vehicle_55 = _this;
  _this setDir 30.476303;
  _this setPos [11825.74, 12573.841];
};

_vehicle_58 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Panelak", [11809.723, 12584.734, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_58 = _this;
  _this setDir 30.476303;
  _this setPos [11809.723, 12584.734, 1.5258789e-005];
};

_vehicle_61 = objNull;
if (true) then
{
  _this = createVehicle ["Land_SS_hangar", [11892.351, 12675.88, 0.37592232], [], 0, "CAN_COLLIDE"];
  _vehicle_61 = _this;
  _this setDir 201.96141;
  _this setPos [11892.351, 12675.88, 0.37592232];
};

_vehicle_63 = objNull;
if (true) then
{
  _this = createVehicle ["Land_SS_hangar", [11855.424, 12687.688, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_63 = _this;
  _this setDir 201.96141;
  _this setPos [11855.424, 12687.688, -3.0517578e-005];
};

_vehicle_65 = objNull;
if (true) then
{
  _this = createVehicle ["Land_SS_hangar", [11819.675, 12702.941, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_65 = _this;
  _this setDir 201.96141;
  _this setPos [11819.675, 12702.941, -3.0517578e-005];
};

_vehicle_73 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [12221.111, 12591.545, 0.093295522], [], 0, "CAN_COLLIDE"];
  _vehicle_73 = _this;
  _this setDir -70.185226;
  _this setPos [12221.111, 12591.545, 0.093295522];
};

_vehicle_74 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_Office01_EP1", [12250.748, 12582.734, 0.36339545], [], 0, "CAN_COLLIDE"];
  _vehicle_74 = _this;
  _this setDir 20.532457;
  _this setPos [12250.748, 12582.734, 0.36339545];
};

_vehicle_76 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_Stationhouse_ep1", [12303.271, 12567.885, 0.36509979], [], 0, "CAN_COLLIDE"];
  _vehicle_76 = _this;
  _this setDir -159.9798;
  _this setPos [12303.271, 12567.885, 0.36509979];
};

processInitCommands;
runInitScript;
finishMissionInit;
 

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activateAddons [

];

activateAddons [];

initAmbientLife;

_this = createCenter west;

_center_1 = _this;

_group_0 = createGroup _center_1;

_unit_0 = objNull;

if (true) then

{

  _this = _group_0 createUnit ["BAF_Soldier_MG_W", [12279.902, 12582.566, -6.1035156e-005], [], 0, "CAN_COLLIDE"];

  _unit_0 = _this;

  _this setDir 1.4803996;

  _this setUnitAbility 0.60000002;

  if (true) then {_group_0 selectLeader _this;};

  if (true) then {selectPlayer _this;};

  if (true) then {setPlayable _this;};

};

processInitCommands;

runInitScript;

finishMissionInit;

 

 

Remove the above from your file and it should work fine. 

 

Also, add an extra "};" at the end, right below the last "};"

 

edit: also add this as your first line in the file:

 

if (isServer) then {
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fr1nk i have big problem im delete old my base and create new buildingand not working !!! :(:(( can u check my options

 

I go to

File Manager > \vilayercodecustom\dayz_epoch\init\ and create new folder  /custom  like that
File Manager > \vilayercodecustom\dayz_epoch\init\custom\   and here im import my buildings.sqf
buildings.sqf when im edit  looks like that
 
if (isServer) then {

_vehicle_1 = objNull;
if (true) then
{
  _this = createVehicle ["Land_a_stationhouse", [4126.3789, 10680.794, 0.102831], [], 0, "CAN_COLLIDE"];
  _vehicle_1 = _this;
  _this setDir 240.04742;
  _this setPos [4126.3789, 10680.794, 0.102831];
};

_vehicle_5 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [4085.0471, 10734.241, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_5 = _this;
  _this setDir 59.830429;
  _this setPos [4085.0471, 10734.241, -9.1552734e-005];
};

_vehicle_6 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [4292.1943, 10968.107, 0.10066806], [], 0, "CAN_COLLIDE"];
  _vehicle_6 = _this;
  _this setDir 61.403389;
  _this setPos [4292.1943, 10968.107, 0.10066806];
};

_vehicle_9 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_House_EP1", [4275.1699, 10964.743, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_9 = _this;
  _this setDir 59.3358;
  _this setPos [4275.1699, 10964.743, -3.0517578e-005];
};

_vehicle_10 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_Office01_EP1", [4263.7886, 11040.841, 0.34178871], [], 0, "CAN_COLLIDE"];
  _vehicle_10 = _this;
  _this setDir -143.98195;
  _this setPos [4263.7886, 11040.841, 0.34178871];
};

_vehicle_27 = objNull;
if (true) then
{
  _this = createVehicle ["TK_WarfareBArtilleryRadar_Base_EP1", [4114.9058, 10905.349, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_27 = _this;
  _this setPos [4114.9058, 10905.349, 3.0517578e-005];
};

_vehicle_30 = objNull;
if (true) then
{
  _this = createVehicle ["TK_WarfareBContructionSite_Base_EP1", [4105.1372, 10923.127], [], 0, "CAN_COLLIDE"];
  _vehicle_30 = _this;
  _this setPos [4105.1372, 10923.127];
};

_vehicle_31 = objNull;
if (true) then
{
  _this = createVehicle ["TK_WarfareBContructionSite1_Base_EP1", [4117.6465, 10893.305, -0.13737518], [], 0, "CAN_COLLIDE"];
  _vehicle_31 = _this;
  _this setDir 113.7937;
  _this setPos [4117.6465, 10893.305, -0.13737518];
};

_vehicle_32 = objNull;
if (true) then
{
  _this = createVehicle ["TK_WarfareBFieldhHospital_Base_EP1", [4114.5654, 10924.179, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_32 = _this;
  _this setDir 27.066488;
  _this setPos [4114.5654, 10924.179, 3.0517578e-005];
};

_vehicle_41 = objNull;
if (true) then
{
  _this = createVehicle ["TK_WarfareBVehicleServicePoint_Base_EP1", [4118.8462, 10876.62, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_41 = _this;
  _this setPos [4118.8462, 10876.62, 3.0517578e-005];
};

_vehicle_53 = objNull;
if (true) then
{
  _this = createVehicle ["FlagCarrierCDF", [4302.189, 10962.204, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_53 = _this;
  _this setPos [4302.189, 10962.204, -3.0517578e-005];
};

_vehicle_59 = objNull;
if (true) then
{
  _this = createVehicle ["FlagCarrierCDF", [4293.4868, 10957.397, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_59 = _this;
  _this setPos [4293.4868, 10957.397, 3.0517578e-005];
};

_vehicle_84 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHCivil", [4309.561, 10837.271, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_84 = _this;
  _this setPos [4309.561, 10837.271, -0.00012207031];
};

_vehicle_85 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHCivil", [4292.0552, 10868.29, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_85 = _this;
  _this setPos [4292.0552, 10868.29, 3.0517578e-005];
};

_vehicle_86 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHCivil", [4333.8442, 10807.777, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_86 = _this;
  _this setPos [4333.8442, 10807.777, 3.0517578e-005];
};

_vehicle_91 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Ind_TankSmall", [4276.4785, 10950.991, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_91 = _this;
  _this setDir 58.256599;
  _this setPos [4276.4785, 10950.991, -9.1552734e-005];
};

_vehicle_99 = objNull;
if (true) then
{
  _this = createVehicle ["GraveCrossHelmet", [4271.3296, 10948.947], [], 0, "CAN_COLLIDE"];
  _vehicle_99 = _this;
  _this setDir -14.757395;
  _this setPos [4271.3296, 10948.947];
};

_vehicle_101 = objNull;
if (true) then
{
  _this = createVehicle ["GraveCrossHelmet", [4269.7368, 10948.143, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_101 = _this;
  _this setDir -14.757395;
  _this setPos [4269.7368, 10948.143, -3.0517578e-005];
};

_vehicle_103 = objNull;
if (true) then
{
  _this = createVehicle ["GraveCrossHelmet", [4272.7056, 10949.714, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_103 = _this;
  _this setDir -14.757395;
  _this setPos [4272.7056, 10949.714, -3.0517578e-005];
};

_vehicle_111 = objNull;
if (true) then
{
  _this = createVehicle ["Grave", [4270.1699, 10947.617, 0.17541489], [], 0, "CAN_COLLIDE"];
  _vehicle_111 = _this;
  _this setDir -33.851719;
  _this setPos [4270.1699, 10947.617, 0.17541489];
};

_vehicle_113 = objNull;
if (true) then
{
  _this = createVehicle ["Grave", [4271.5923, 10948.56, 0.0627831], [], 0, "CAN_COLLIDE"];
  _vehicle_113 = _this;
  _this setDir -30.192877;
  _this setPos [4271.5923, 10948.56, 0.0627831];
};

_vehicle_115 = objNull;
if (true) then
{
  _this = createVehicle ["Grave", [4273.0273, 10949.226, 0.011103534], [], 0, "CAN_COLLIDE"];
  _vehicle_115 = _this;
  _this setDir -29.466078;
  _this setPos [4273.0273, 10949.226, 0.011103534];
};

_vehicle_117 = objNull;
if (true) then
{
  _this = createVehicle ["Hanged", [4518.0757, 10769.127], [], 0, "CAN_COLLIDE"];
  _vehicle_117 = _this;
  _this setPos [4518.0757, 10769.127];
};

_vehicle_121 = objNull;
if (true) then
{
  _this = createVehicle ["Mass_grave", [4442.9253, 11082.632, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_121 = _this;
  _this setDir -12.659342;
  _this setPos [4442.9253, 11082.632, 3.0517578e-005];
};

_vehicle_122 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceLong", [4301.0923, 10961.659, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_122 = _this;
  _this setDir -27.327908;
  _this setPos [4301.0923, 10961.659, -3.0517578e-005];
};

_vehicle_124 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceLong", [4303.7192, 10962.999, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_124 = _this;
  _this setDir -27.327908;
  _this setPos [4303.7192, 10962.999, 3.0517578e-005];
};

_vehicle_126 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceLong", [4306.3228, 10964.348], [], 0, "CAN_COLLIDE"];
  _vehicle_126 = _this;
  _this setDir -27.327908;
  _this setPos [4306.3228, 10964.348];
};

_vehicle_128 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceLong", [4272.8633, 10951.888, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_128 = _this;
  _this setDir -27.327908;
  _this setPos [4272.8633, 10951.888, -6.1035156e-005];
};

_vehicle_130 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceLong", [4270.29, 10950.522], [], 0, "CAN_COLLIDE"];
  _vehicle_130 = _this;
  _this setDir -27.327908;
  _this setPos [4270.29, 10950.522];
};

_vehicle_132 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceLong", [4267.7427, 10949.089, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_132 = _this;
  _this setDir -27.327908;
  _this setPos [4267.7427, 10949.089, 3.0517578e-005];
};

_vehicle_134 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceLong", [4267.2959, 10947.121, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_134 = _this;
  _this setDir -118.78072;
  _this setPos [4267.2959, 10947.121, -6.1035156e-005];
};

_vehicle_137 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceLong", [4268.688, 10944.623, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_137 = _this;
  _this setDir -118.78072;
  _this setPos [4268.688, 10944.623, 3.0517578e-005];
};

_vehicle_139 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceCorner", [4269.7534, 10942.646], [], 0, "CAN_COLLIDE"];
  _vehicle_139 = _this;
  _this setDir 151.92812;
  _this setPos [4269.7534, 10942.646];
};

_vehicle_140 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceEnd", [4271.3896, 10943.617, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_140 = _this;
  _this setDir -33.434788;
  _this setPos [4271.3896, 10943.617, 3.0517578e-005];
};

_vehicle_167 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBAirport", [4331.0596, 10892.833, 0.80960888], [], 0, "CAN_COLLIDE"];
  _vehicle_167 = _this;
  _this setDir 240.40344;
  _this setPos [4331.0596, 10892.833, 0.80960888];
};

_vehicle_169 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBAirport", [4359.3833, 10848.07, 0.10254668], [], 0, "CAN_COLLIDE"];
  _vehicle_169 = _this;
  _this setDir 240.40344;
  _this setPos [4359.3833, 10848.07, 0.10254668];
};

_vehicle_171 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBAirport", [4386.8716, 10798.988, 0.1703622], [], 0, "CAN_COLLIDE"];
  _vehicle_171 = _this;
  _this setDir 238.49644;
  _this setPos [4386.8716, 10798.988, 0.1703622];
};

_vehicle_183 = objNull;
if (true) then
{
  _this = createVehicle ["USMC_WarfareBFieldhHospital", [3888.8931, 10898.514, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_183 = _this;
  _this setDir 170.92842;
  _this setPos [3888.8931, 10898.514, -3.0517578e-005];
};

_vehicle_186 = objNull;
if (true) then
{
  _this = createVehicle ["CDF_WarfareBFieldhHospital", [3886.7664, 10917.717, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_186 = _this;
  _this setDir 32.113178;
  _this setPos [3886.7664, 10917.717, 9.1552734e-005];
};

_vehicle_188 = objNull;
if (true) then
{
  _this = createVehicle ["CDF_WarfareBFieldhHospital", [3893.1028, 10878.608, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_188 = _this;
  _this setDir -50.121674;
  _this setPos [3893.1028, 10878.608, 9.1552734e-005];
};

_vehicle_190 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [4254.4331, 10417.583, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_190 = _this;
  _this setDir -213.6266;
  _this setPos [4254.4331, 10417.583, 3.0517578e-005];
};

_vehicle_195 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_ControlTower_EP1", [4137.6157, 10815.654], [], 0, "CAN_COLLIDE"];
  _vehicle_195 = _this;
  _this setDir 147.93475;
  _this setPos [4137.6157, 10815.654];
};

_vehicle_202 = objNull;
if (true) then
{
  _this = createVehicle ["Land_budova4_in", [4269.4736, 10425.319, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_202 = _this;
  _this setDir -118.63878;
  _this setPos [4269.4736, 10425.319, 9.1552734e-005];
};

_unit_3 = objNull;
if (true) then
{
  _this = _group_0 createUnit ["BAF_Soldier_AA_W", [5012.7046, 2310.8667, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_3 = _this;
  _this setDir -34.658901;
  _this setUnitAbility 0.60000002;
  if (true) then {_group_0 selectLeader _this;};
  if (true) then {selectPlayer _this;};
  if (true) then {setPlayable _this;};
};

_vehicle_209 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Hangar_2", [4313.7861, 10462.213, 0.35320705], [], 0, "CAN_COLLIDE"];
  _vehicle_209 = _this;
  _this setDir 59.418945;
  _this setPos [4313.7861, 10462.213, 0.35320705];
};

_vehicle_211 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Hangar_2", [4293.7197, 10495.069, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_211 = _this;
  _this setDir 59.418945;
  _this setPos [4293.7197, 10495.069, 9.1552734e-005];
};

_vehicle_221 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_ControlTower", [4285.7568, 10517.989, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_221 = _this;
  _this setDir -30.503426;
  _this setPos [4285.7568, 10517.989, 3.0517578e-005];
};

_vehicle_359 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_BuildingWIP", [4225.1138, 10656.557, 0.00018310547], [], 0, "CAN_COLLIDE"];
  _vehicle_359 = _this;
  _this setDir -122.00392;
  _this setPos [4225.1138, 10656.557, 0.00018310547];
};

_vehicle_362 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_BuildingWIP", [4670.6582, 9878.125, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_362 = _this;
  _this setDir -118.19588;
  _this setPos [4670.6582, 9878.125, -6.1035156e-005];
};

_vehicle_365 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_Hospital", [5067.8447, 9891.998, 0.090936132], [], 0, "CAN_COLLIDE"];
  _vehicle_365 = _this;
  _this setDir 57.923431;
  _this setPos [5067.8447, 9891.998, 0.090936132];
};

_vehicle_368 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Hangar_2", [5008.6929, 9833.8691, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_368 = _this;
  _this setDir 58.15134;
  _this setPos [5008.6929, 9833.8691, -0.00012207031];
};

_vehicle_373 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_ControlTower", [4958.4683, 9755.0859, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_373 = _this;
  _this setDir -29.759804;
  _this setPos [4958.4683, 9755.0859, 6.1035156e-005];
};

_vehicle_376 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_BuildingWIP", [4902.2163, 9848.3057, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_376 = _this;
  _this setDir -25.137402;
  _this setPos [4902.2163, 9848.3057, 6.1035156e-005];
};

_vehicle_377 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [6273.5913, 7710.2285, 0.12387948], [], 0, "CAN_COLLIDE"];
  _vehicle_377 = _this;
  _this setDir 38.571102;
  _this setPos [6273.5913, 7710.2285, 0.12387948];
};

_vehicle_378 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [11968.134, 12673.472, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_378 = _this;
  _this setDir 51.326538;
  _this setPos [11968.134, 12673.472, 6.1035156e-005];
};

_vehicle_379 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [12599.837, 12500.307, 0.13676664], [], 0, "CAN_COLLIDE"];
  _vehicle_379 = _this;
  _this setDir 175.62837;
  _this setPos [12599.837, 12500.307, 0.13676664];
};

_vehicle_381 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [12602.2, 12488.974, 0.12420902], [], 0, "CAN_COLLIDE"];
  _vehicle_381 = _this;
  _this setDir 175.45413;
  _this setPos [12602.2, 12488.974, 0.12420902];
};

_vehicle_385 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_Stationhouse_ep1", [12242.813, 12582.063, 0.23959705], [], 0, "CAN_COLLIDE"];
  _vehicle_385 = _this;
  _this setDir 200.32574;
  _this setPos [12242.813, 12582.063, 0.23959705];
};

_vehicle_388 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Misc_deerstand", [12596.571, 12547.893, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_388 = _this;
  _this setDir -0.66000545;
  _this setPos [12596.571, 12547.893, 1.5258789e-005];
};

_vehicle_390 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Misc_deerstand", [12609.823, 12474.551, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_390 = _this;
  _this setDir -0.66000545;
  _this setPos [12609.823, 12474.551, 1.5258789e-005];
};

_vehicle_410 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12269.492, 12576.991], [], 0, "CAN_COLLIDE"];
  _vehicle_410 = _this;
  _this setDir 17.237091;
  _this setPos [12269.492, 12576.991];
};

_vehicle_412 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12277.38, 12574.678], [], 0, "CAN_COLLIDE"];
  _vehicle_412 = _this;
  _this setDir 17.237091;
  _this setPos [12277.38, 12574.678];
};

_vehicle_414 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12285.148, 12572.372, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_414 = _this;
  _this setDir 17.237091;
  _this setPos [12285.148, 12572.372, -1.5258789e-005];
};

_vehicle_416 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12292.833, 12570.257, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_416 = _this;
  _this setDir 17.237091;
  _this setPos [12292.833, 12570.257, 3.0517578e-005];
};

_vehicle_418 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12300.179, 12568.124, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_418 = _this;
  _this setDir 17.237091;
  _this setPos [12300.179, 12568.124, -3.0517578e-005];
};

_vehicle_421 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12307.962, 12566.125, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_421 = _this;
  _this setDir 17.237091;
  _this setPos [12307.962, 12566.125, 6.1035156e-005];
};

_vehicle_424 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12315.449, 12563.704, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_424 = _this;
  _this setDir 22.295019;
  _this setPos [12315.449, 12563.704, -0.00010681152];
};

_vehicle_426 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12322.517, 12560.723], [], 0, "CAN_COLLIDE"];
  _vehicle_426 = _this;
  _this setDir 26.182457;
  _this setPos [12322.517, 12560.723];
};

_vehicle_428 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12329.69, 12557.663, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_428 = _this;
  _this setDir 25.050575;
  _this setPos [12329.69, 12557.663, -1.5258789e-005];
};

_vehicle_430 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12337.023, 12555.113], [], 0, "CAN_COLLIDE"];
  _vehicle_430 = _this;
  _this setDir 17.237091;
  _this setPos [12337.023, 12555.113];
};

_vehicle_432 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12344.542, 12553.018, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_432 = _this;
  _this setDir 17.237091;
  _this setPos [12344.542, 12553.018, -1.5258789e-005];
};

_vehicle_434 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12352.437, 12550.978, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_434 = _this;
  _this setDir 17.237091;
  _this setPos [12352.437, 12550.978, -4.5776367e-005];
};

_vehicle_436 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12359.303, 12549.148, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_436 = _this;
  _this setDir 17.237091;
  _this setPos [12359.303, 12549.148, -1.5258789e-005];
};

_vehicle_438 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier_large", [12366.881, 12547.058], [], 0, "CAN_COLLIDE"];
  _vehicle_438 = _this;
  _this setDir 17.237091;
  _this setPos [12366.881, 12547.058];
};

_vehicle_441 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_BuildingWIP", [11847.997, 12680.385, 0], [], 0, "CAN_COLLIDE"];
  _vehicle_441 = _this;
  _this setPos [11847.997, 12680.385, 0];
};

_vehicle_444 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_ControlTower", [12030.907, 12803.443], [], 0, "CAN_COLLIDE"];
  _vehicle_444 = _this;
  _this setDir -155.98056;
  _this setPos [12030.907, 12803.443];
};

_vehicle_445 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [12003.063, 12811.868, 0.26165882], [], 0, "CAN_COLLIDE"];
  _vehicle_445 = _this;
  _this setDir 115.54948;
  _this setPos [12003.063, 12811.868, 0.26165882];
};

_vehicle_446 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [4695.8413, 2606.2119, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_446 = _this;
  _this setDir 93.014549;
  _this setPos [4695.8413, 2606.2119, 1.9073486e-006];
};

_vehicle_447 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i_EP1", [5173.9233, 2340.8621, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_447 = _this;
  _this setDir -146.24042;
  _this setPos [5173.9233, 2340.8621, 1.1444092e-005];
};

_vehicle_448 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_ControlTower_EP1", [4628.6064, 2499.7288, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_448 = _this;
  _this setDir 121.85955;
  _this setPos [4628.6064, 2499.7288, 3.8146973e-006];
};

_vehicle_449 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_BuildingWIP", [4488.8486, 2594.9148, -7.8201294e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_449 = _this;
  _this setPos [4488.8486, 2594.9148, -7.8201294e-005];
};

_vehicle_450 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_BuildingWIP", [4507.1709, 2317.9431, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_450 = _this;
  _this setPos [4507.1709, 2317.9431, 1.9073486e-006];
};

_vehicle_451 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Hangar_2", [5033.9575, 2265.9648, 0.19305167], [], 0, "CAN_COLLIDE"];
  _vehicle_451 = _this;
  _this setDir 207.05385;
  _this setPos [5033.9575, 2265.9648, 0.19305167];
};

_vehicle_456 = objNull;
if (true) then
{
  _this = createVehicle ["Land_A_Stationhouse_ep1", [4998.0703, 2286.4363, 0.2501277], [], 0, "CAN_COLLIDE"];
  _vehicle_456 = _this;
  _this setDir -152.99544;
  _this setPos [4998.0703, 2286.4363, 0.2501277];
};

};
 
 
 
and I go to 
File Manager > \vilayercodecustom\dayz_epoch\init\      and change server_functions.sqf like that
 
 
    } forEach BuildingList;

    _endTime = diag_tickTime;

    diag_log (format["CLEANUP: DELETED %1 ITEMS, RUNTIME: %2",_deletedLoot,(_endTime - _startTime)]);
};
#include "\antihack\AH.sqf";
execVM "\z\addons\dayz_server\init\custom\buildings.sqf";
 
 
not working :/ :((
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    } forEach BuildingList;

    _endTime = diag_tickTime;

    diag_log (format["CLEANUP: DELETED %1 ITEMS, RUNTIME: %2",_deletedLoot,(_endTime - _startTime)]);
};

#include "\antihack\AH.sqf"

execVM "\z\addons\dayz_server\init\custom\buildings.sqf";

Is what mine looks like, not sure if the enter between makes a diffrence, i know mine failed once without the enter..

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I found the middle this comend

 

 

_unit_3 = objNull;
if (true) then
{
  _this = _group_0 createUnit ["BAF_Soldier_AA_W", [5012.7046, 2310.8667, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_3 = _this;
  _this setDir -34.658901;
  _this setUnitAbility 0.60000002;
  if (true) then {_group_0 selectLeader _this;};
  if (true) then {selectPlayer _this;};
  if (true) then {setPlayable _this;};
};

 

 

Im delet this,  we cant spawn any group soldiers  we must delete this  and working all 

 

Thanks newbie for answer  thanks all

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