My ini file
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
if (dayz_REsec == 1) then {
#include "\z\addons\dayz_code\system\REsec.sqf"
};
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf";
[] execVM "addons\SARGE\SAR_AI_init.sqf";
// DayZ of Glory Mod By Sporkulus //////////////////////////////////
Use_spork = true; //turn this false to disable sporks whole mod.
AdminList = ["6864384", "116742854"]; //add admin uids here
[AdminList] execvm "@DayZofDuty\dod\settings.sqf";
[AdminList] execvm "@DayZofDuty\dod\Level_addons.sqf";
[Use_spork,AdminList] execvm "@DayZofDuty\dod\debug.sqf";
[Use_spork,AdminList] execvm "@DayZofDuty\dod\Debug2.sqf";
[Use_spork,AdminList] execvm "@DayZofDuty\dod\debug3.sqf";
// Carshop extras
[] execVM "@DayZofDuty\dod\carshop.sqf";
setTerrainGrid 50;
It stops Base building from working...you cant place or rotate items.
The Dayz of Glory part is what stops it...is there Anywhere else i can place this to make it all work together?

