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Experience/cash system


DayZRE

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My ini file 

if (!isDedicated) then {
	//Conduct map operations
	0 fadeSound 0;
	waitUntil {!isNil "dayz_loadScreenMsg"};
	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
	
	//Run the player monitor
	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";	
	_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
	
	//Lights
	//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};

if (dayz_REsec == 1) then {
#include "\z\addons\dayz_code\system\REsec.sqf"
};

call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
 
call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf";
 
[] execVM "addons\SARGE\SAR_AI_init.sqf";

// DayZ of Glory Mod By Sporkulus //////////////////////////////////
Use_spork = true; //turn this false to disable sporks whole mod.
AdminList = ["6864384", "116742854"]; //add admin uids here
[AdminList] execvm "@DayZofDuty\dod\settings.sqf";
[AdminList] execvm "@DayZofDuty\dod\Level_addons.sqf";
[Use_spork,AdminList] execvm "@DayZofDuty\dod\debug.sqf";
[Use_spork,AdminList] execvm "@DayZofDuty\dod\Debug2.sqf";
[Use_spork,AdminList] execvm "@DayZofDuty\dod\debug3.sqf";
// Carshop extras
[] execVM "@DayZofDuty\dod\carshop.sqf";
setTerrainGrid 50;

It stops Base building from working...you cant place or rotate items.

The Dayz of Glory part is what stops it...is there Anywhere else i can place this to make it all work together?

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My ini file 

if (!isDedicated) then {
	//Conduct map operations
	0 fadeSound 0;
	waitUntil {!isNil "dayz_loadScreenMsg"};
	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
	
	//Run the player monitor
	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";	
	_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
	
	//Lights
	//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};

if (dayz_REsec == 1) then {
#include "\z\addons\dayz_code\system\REsec.sqf"
};

call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
 
call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf";
 
[] execVM "addons\SARGE\SAR_AI_init.sqf";

// DayZ of Glory Mod By Sporkulus //////////////////////////////////
Use_spork = true; //turn this false to disable sporks whole mod.
AdminList = ["6864384", "116742854"]; //add admin uids here
[AdminList] execvm "@DayZofDuty\dod\settings.sqf";
[AdminList] execvm "@DayZofDuty\dod\Level_addons.sqf";
[Use_spork,AdminList] execvm "@DayZofDuty\dod\debug.sqf";
[Use_spork,AdminList] execvm "@DayZofDuty\dod\Debug2.sqf";
[Use_spork,AdminList] execvm "@DayZofDuty\dod\debug3.sqf";
// Carshop extras
[] execVM "@DayZofDuty\dod\carshop.sqf";
setTerrainGrid 50;

It stops Base building from working...you cant place or rotate items.

The Dayz of Glory part is what stops it...is there Anywhere else i can place this to make it all work together?

It not the addon it the with in it. The toggle.sqf break it because the way it binds the key to toggle the debug. What I have done was to add a sroll wheel option in the self actions to toggle the debug.

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