My ini file
if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; //Lights //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; if (dayz_REsec == 1) then { #include "\z\addons\dayz_code\system\REsec.sqf" }; call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf"; [] execVM "addons\SARGE\SAR_AI_init.sqf"; // DayZ of Glory Mod By Sporkulus ////////////////////////////////// Use_spork = true; //turn this false to disable sporks whole mod. AdminList = ["6864384", "116742854"]; //add admin uids here [AdminList] execvm "@DayZofDuty\dod\settings.sqf"; [AdminList] execvm "@DayZofDuty\dod\Level_addons.sqf"; [Use_spork,AdminList] execvm "@DayZofDuty\dod\debug.sqf"; [Use_spork,AdminList] execvm "@DayZofDuty\dod\Debug2.sqf"; [Use_spork,AdminList] execvm "@DayZofDuty\dod\debug3.sqf"; // Carshop extras [] execVM "@DayZofDuty\dod\carshop.sqf"; setTerrainGrid 50;
It stops Base building from working...you cant place or rotate items.
The Dayz of Glory part is what stops it...is there Anywhere else i can place this to make it all work together?