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1.0.2.4 halo spawn


kiel367

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  • [ADDED] dayz_paraSpawn = true now uses 1000m halo jumps for each login and fresh spawns.

 

set it in your mission init.sqf. Have read some reports of issues with this, not sure if that is related to additional addons on those servers..

dayz_paraSpawn = true;

somewhere near

DZE_BuildingLimit = 300; //BuildingLimit
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aah that works fine, thanks, any way of making it only for new spawns? also how do i set the height i would drop in at?

Height. You can set in player_monitor.fsm

Find:

       "if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"")) then {" \n
       " player setPosATL [(_setPos select 0),(_setPos select 1),2000];" \n
       " player setDir _setDir;" \n
       " [player, 2000] exec ""ca\air2\halo\data\Scripts\HALO_init.sqs"";" \n
       "} else {" \n
       "" \n
 
RedText = Height
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mine looks a little different

 

   "if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"")) then {" \n
       "  _para = createVehicle [""ParachuteWest"", _setPos, [], 0, ""FLY""];  " \n
       "  player moveInDriver _para;" \n
       "} else {" \n
       "  player setPosATL _setPos;" \n
       "  player setDir _setDir;" \n
       "};" \n
       "" \n
       "{" \n

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