I am using Churchie's script and it was working fine with 1.0.2.3. I added it to 1.0.2.4 and it is no longer working.
in the fn_selfactions I added this
//CLOTHES
if (_isMan and !_isAlive and !_isZombie and !_isAnimal) then {
if (s_clothes < 0) then {
s_clothes = player addAction [("" + ("Take Clothes") + ""), "scripts\clothes.sqf",cursorTarget, 1, false, true, "",""];
};
} else {
player removeAction s_clothes;
s_clothes = -1;
};
right below the sleep section, just like I did in 1.0.2.3 and added this
player removeAction s_clothes;
s_clothes = -1;
right below the study body section in the //others section
any ideas?
I copied the compiles and fn_selfactions from the dayz_code.pbo, changed the location of the compiles in my init.sqf, changed the location of the fn_selfactions in the compiles...
Question
Lanmanfm
I am using Churchie's script and it was working fine with 1.0.2.3. I added it to 1.0.2.4 and it is no longer working.
in the fn_selfactions I added this
right below the sleep section, just like I did in 1.0.2.3 and added this
right below the study body section in the //others section
any ideas?
I copied the compiles and fn_selfactions from the dayz_code.pbo, changed the location of the compiles in my init.sqf, changed the location of the fn_selfactions in the compiles...
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