Jump to content
  • 0

Dayz epoch towing&lifting


Robinajax

Question

Hey guys,

 

Cant get this script to work on my epoch chernarus 1.0.2.3 server:

 

http://opendayz.net/threads/release-preconfigured-r3f-logistics-towing-and-heli-lift.13743/

 

I keep getting the message script R3F_ARTY_AND_LOG any_strings_lang.sqf not found! When I join the server..

 

My description.ext

 

respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

class RscTitles {
  #include "R3F_ARTY_AND_LOG\desc_rsct_include.h"
};

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 100;            //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
	type = 0;
	idc = -1;
	x = 0;
	y = 0;
	h = 0.037;
	w = 0.3;
	style = 0x100; 
	font = Zeppelin32;
	SizeEx = 0.03921;
	colorText[] = {1,1,1,1};
	colorBackground[] = {0, 0, 0, 0};
	linespacing = 1;
};
class RscPicture
{
	access=0;
	type=0;
	idc=-1;
	style=48;
	colorBackground[]={0,0,0,0};
	colorText[]={1,1,1,1};
	font="TahomaB";
	sizeEx=0;
	lineSpacing=0;
	text="";
};
class RscLoadingText : RscText
{
	style = 2;
	x = 0.323532;
	y = 0.666672;
	w = 0.352944;
	h = 0.039216;
	sizeEx = 0.03921;
	colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
	x = 0.344;
	y = 0.619;
	w = 0.313726;
	h = 0.0261438;
	texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
	colorFrame[] = {0,0,0,0};
	colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
	idc = -1;
	type = 45;
	style = 0;
	x = 0.022059;
	y = 0.911772;
	w = 0.029412;
	h = 0.039216;
	texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{ 
	idd = -1;
	duration = 10e10;
	fadein = 0;
	fadeout = 0;
	name = "loading screen";
	class controlsBackground
	{
		class blackBG : RscText
		{
			x = safezoneX;
			y = safezoneY;
			w = safezoneW;
			h = safezoneH;
			text = "";
			colorText[] = {0,0,0,0};
			colorBackground[] = {0,0,0,1};
		};
		/*
		class nicePic : RscPicture
		{
			style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
			x = safezoneX + safezoneW/2 - 0.25;
			y = safezoneY + safezoneH/2 - 0.2;
			w = 0.5;
			h = 0.4;
			text = "img\nicePic.paa";
		};
		*/
	};
	class controls
	{
		class Title1 : RscLoadingText
		{
			text = "$STR_LOADING"; // "Loading" text in the middle of the screen
		};
		class CA_Progress : RscProgress // progress bar, has to have idc 104
		{
			idc = 104;
			type = 8; // CT_PROGRESS
			style = 0; // ST_SINGLE
			texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
		};
		class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
		{
			idc = 103;
		};
		class Name2: RscText // the text on the top-left
		{
			idc = 101;
			x = 0.05;
			y = 0.029412;
			w = 0.9;
			h = 0.04902;
			text = "";
			sizeEx = 0.05;
			colorText[] = {0.543,0.5742,0.4102,1.0};
		};
	};
};

#include "addons\SARGE\SAR_define.hpp"
#include "R3F_ARTY_AND_LOG\desc_rsct_include.h"

 

My init.sqf:

 

/*	

	For DayZ Epoch

	Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz

*/

startLoadingScreen ["","RscDisplayLoadCustom"];

cutText ["","BLACK OUT"];

enableSaving [false, false];



//REALLY IMPORTANT VALUES

dayZ_instance =	11;					//The instance

dayzHiveRequest = [];

initialized = false;

dayz_previousID = 0;



//disable greeting menu 

player setVariable ["BIS_noCoreConversations", true];

//disable radio messages to be heard and shown in the left lower corner of the screen

enableRadio false;



// DayZ Epoch config

spawnShoremode = 1; // Default = 1 (on shore)

spawnArea= 1500; // Default = 1500

MaxHeliCrashes= 5; // Default = 5

MaxVehicleLimit = 300; // Default = 50

MaxDynamicDebris = 500; // Default = 100

dayz_MapArea = 14000; // Default = 10000

dayz_maxLocalZombies = 30; // Default = 30 

// Default Loadout Config for New Spawns
DefaultMagazines = ["8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","ItemBandage","ItemBandage","ItemMorphine","FoodCanFrankBeans","ItemSodaPepsi","ItemPainkiller","ItemHeatPack"];
DefaultWeapons = ["ItemFlashlightRed","ItemMap","ItemCompass","ItemWatch","MakarovSD"];
DefaultBackpack = "DZ_TerminalPack_EP1";
DefaultBackpackWeapon = "";

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];

dayz_fullMoonNights = true;



//Load in compiled functions

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";				//Initilize the Variables (IMPORTANT: Must happen very early)

progressLoadingScreen 0.1;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";				//Initilize the publicVariable event handlers

progressLoadingScreen 0.2;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical

progressLoadingScreen 0.4;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";				//Compile regular functions

progressLoadingScreen 0.5;

call compile preprocessFileLineNumbers "server_traders.sqf";				//Compile trader configs

call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles

progressLoadingScreen 1.0;



"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

// Fred's Wardrobe
wardrobe = compile preprocessFileLineNumbers "wardrobe\wardrobe_main.sqf";

/* BIS_Effects_* fixes from Dwarden */

BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";

BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";

BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";



BIS_Effects_globalEvent = {

	BIS_effects_gepv = _this;

	publicVariable "BIS_effects_gepv";

	_this call BIS_Effects_startEvent;

};



BIS_Effects_startEvent = {

	switch (_this select 0) do {

		case "AirDestruction": {

				[_this select 1] spawn BIS_Effects_AirDestruction;

		};

		case "AirDestructionStage2": {

				[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;

		};

		case "Burn": {

				[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;

		};

	};

};



"BIS_effects_gepv" addPublicVariableEventHandler {

	(_this select 1) call BIS_Effects_startEvent;

};



if ((!isServer) && (isNull player) ) then

{

waitUntil {!isNull player};

waitUntil {time > 3};

};



if ((!isServer) && (player != player)) then

{

  waitUntil {player == player}; 

  waitUntil {time > 3};

};



if (isServer) then {

	call compile preprocessFileLineNumbers "dynamic_vehicle.sqf";				//Compile vehicle configs

	

	// Add trader citys

	_nil = [] execVM "mission.sqf";

	_serverMonitor = 	[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};



if (!isDedicated) then {

	//Conduct map operations

	0 fadeSound 0;

	waitUntil {!isNil "dayz_loadScreenMsg"};

	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

	

	//Run the player monitor

	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";	

	_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
    [] execVM "safezone.sqf";
	

	//Lights

	//[17,6,true,false,true,true,72,242,600,10,[0.698, 0.556, 0.419],"Generator_DZ",208,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

};

//////////////////Bots Manuell eingefuegt//////////////////////////
// UPSMON
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
// SHK
call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
// run SAR_AI
[] execVM "addons\SARGE\SAR_AI_init.sqf";
///////////////Mission////////////////////////////// 

// Fred's Wardrobe
[] execVM "wardrobe\wardrobe_activate.sqf";

[] execVM "R3F_ARTY_AND_LOG\init.sqf"; 

 

If someone could help me out I would be very grateful!

 

I looked into this topic: http://dayzepoch.com/forum/index.php?/topic/505-epoch-1011-r3f-heli-vehicle-tow-help-needed/

And added this: http://dayzepoch.com/forum/index.php?/topic/2112-tutorial-disabling-r3f-towlift-for-locked-vehicles/

 

Robin

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

  • 0

Looking through the scripts, it seems R3F should be installed in a folder called "addons". You seem to have installed it in the root of your mission file.

 

Just create an "Addons" folder in your mission file's root directory, place the R3F folder in it, and change the lines in the descriptions.ext and init.sqf to use that file path. So they should look like this:

class RscTitles {
  #include "Addons\R3F_ARTY_AND_LOG\desc_rsct_include.h"
};
[] execVM "Addons\R3F_ARTY_AND_LOG\init.sqf";
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...