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[Help] Problem with connecting to server


RussianCaliber

Question

Hello,

So i got this odd problem with connecting to server

After creating character etc.. the loading bar gets to 100 % and i could see the loading screen and numbers will count down on right side of the screen.

And i could hear sounds and walk around. After like 10 tries i could get in with no problems, this happens to all my players

Any ideas?

 

RPT Log

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
		<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
		<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
		<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
		<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
		<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
		<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
		<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
		<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:16:15 Server error: Player without identity ||W.S||Engrise (id 1287938454)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:18:23 Server error: Player without identity ||W.S||Engrise (id 1416373734)
22:19:53 Old style material 207 used in ReportStack not available
22:19:54 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
22:19:54 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
22:19:55 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
22:19:55 Old style material 204 used in ReportStack not available
22:19:55 Old style material 207 used in ReportStack not available
22:19:55 Old style material 207 used in ReportStack not available
22:19:55 Old style material 207 used in ReportStack not available
22:20:01 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
22:20:02 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
22:20:02 "DayZ Epoch: MPframework inited"
22:20:02 "infiSTAR.de - Waiting for BIS_fnc_init..."
22:20:02 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:02 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
22:20:04 Old style material 201 used in ReportStack not available
22:20:04 Old style material 201 used in ReportStack not available
22:20:04 Old style material 201 used in ReportStack not available
22:20:04 Old style material 201 used in ReportStack not available
22:20:04 Old style material 204 used in ReportStack not available
22:20:04 Old style material 205 used in ReportStack not available
22:20:11 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
22:20:11 Warning Message: Script low_admins.sqf not found
22:20:11 Warning Message: Script normal_admins.sqf not found
22:20:11 Warning Message: Script super_admins.sqf not found
22:20:11 Warning Message: Script blacklist.sqf not found
22:20:11 "infiSTAR.de - iproductVersion: 24092014IAHAT335D | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: panthera2 | dayz_instance: 16 | missionName: dayZ_overpoch_16"
22:20:11 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["C","q","3","6","P","y","M","5","2","H","z","n","C","0","Z","h","Q","w","q","v","k","Q","w","c","2","S","w","S","C","D"];
_gen = "p";
for "_i" from 1 to 8 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen = _gen + '_' + _gen;
_gen
}"
22:20:11 "infiSTAR.de - _randvar1: p20P2Sc2w_p20P2Sc2w"
22:20:11 "infiSTAR.de - _randvar2: pPcC2PCww_pPcC2PCww"
22:20:11 "infiSTAR.de - _randvar3: pSq23S0wn_pSq23S0wn"
22:20:11 "infiSTAR.de - _randvar4: pMPyqwC2k_pMPyqwC2k"
22:20:11 "infiSTAR.de - _randvar5: p6nMwQSZq_p6nMwQSZq"
22:20:11 "infiSTAR.de - _randvar6: pSS2PkZ5q_pSS2PkZ5q"
22:20:11 "infiSTAR.de - _randvar8: pQwZCnPS2_pQwZCnPS2"
22:20:11 "infiSTAR.de - _randvar9: pcnC2SwQh_pcnC2SwQh"
22:20:11 "infiSTAR.de - _randvar11: pnQqHnn2S_pnQqHnn2S"
22:20:11 "infiSTAR.de - _randvar12: pq6znDZwQ_pq6znDZwQ"
22:20:11 "infiSTAR.de - _randvar13: pqqwhM3qP_pqqwhM3qP"
22:20:11 "infiSTAR.de - _randvar19: pwwC3DPcw_pwwC3DPcw"
22:20:11 "infiSTAR.de - _randvar20: pSZc2cZc2_pSZc2cZc2"
22:20:11 "infiSTAR.de - _randvar26: pw3hCzqSk_pw3hCzqSk"
22:20:11 "infiSTAR.de - _randvar27: pCCqqZqMw_pCCqqZqMw"
22:20:11 "infiSTAR.de - _randvar27a: pwwQvQqvv_pwwQvQqvv"
22:20:11 "infiSTAR.de - _randvar28: pC0MSwkkC_pC0MSwkkC"
22:20:11 "infiSTAR.de - _randvar29: pwM3MS2nq_pwM3MS2nq"
22:20:11 "infiSTAR.de - _randvar30: phQMyP5nq_phQMyP5nq"
22:20:11 "infiSTAR.de - _randvar10: PVAHR_0_xseiogkm_PVAHR_0_xseiogkm"
22:20:11 "infiSTAR.de - infiSTAR_DLL_PATH: "
22:20:11 "infiSTAR.de - AntiHack LOADED!"
22:20:11 "infiSTAR.de - CREATING AdminMenu"
22:20:11 "infiSTAR.de - ADDING PublicVariableEventHandlers"
22:20:11 "infiSTAR.de - AntiHack FULLY LOADED"
22:20:12 Warning Message: Script z\addons\dayz_server\crates\crates.sqf not found
22:20:12 Warning Message: Script DZAI\dzai_initserver.sqf not found
22:20:12 "Res3tting B!S effects..."
22:20:12 Warning Message: Script z\addons\dayz_code\Scripts\regen_blood.sqf not found
22:20:12 Error in expression <rceSpeed 0;_this enableSimulation false;};



processInitCommands;

>
22:20:12   Error position: <};



processInitCommands;

>
22:20:12   Error Missing {
22:20:12 File z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\mission.sqf, line 1358
22:20:12 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
22:20:15 Error in expression <ffectCreate ["colorCorrections", 1501];
_hndl ppEffectEnable true;
_hndl ppEffec>
22:20:15   Error position: <_hndl ppEffectEnable true;
_hndl ppEffec>
22:20:15   Error Undefined variable in expression: _hndl
22:20:15 File mpmissions\__cur_mp.panthera2\fixes\effects.sqf, line 7
22:20:15 "HIVE: Starting"
22:20:15 "HIVE: trying to get objects"
22:20:15 "HIVE: found 686 objects"
22:20:15 "HIVE: Commence Object Streaming..."
22:20:15 "HIVE: got 348 Epoch Objects and 338 Vehicles"
22:20:23 "infiSTAR.de - Player-Log: ||W.S||Engrise(76561198053078285) - 1h 49min | ******ADMIN******"
22:20:24 "infiSTAR.de PlayerConnected: _uid: 76561198053078285   _name: ||W.S||Engrise"
22:20:25 "infiSTAR.de PlayerConnected: _uid:    _name: __SERVER__"
22:20:28 Cannot create non-ai vehicle VIL_hilux1_civi3,
22:20:28 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
22:20:28 UH1Y_DZE: ObsGun - unknown animation source ObsGun
22:20:31 "HIVE: Vehicle Spawn limit reached!"
22:20:31 "HIVE: Spawning # of Debris: 200"
22:20:31 "HIVE: Spawning # of Ammo Boxes: 3"
22:20:31 "HIVE: Spawning # of Veins: 50"
22:20:31 "Total Number of spawn locations 11"
22:20:31 "[DZAI] Initializing DZAI version 2.1.3 Release Build 09272014 using base path z\addons\dayz_server\DZAI."
22:20:31 "[DZAI] Reading DZAI configuration file."
22:20:31 "[DZAI] DZAI configuration file loaded."
22:20:31 "[DZAI] Compiling DZAI functions."
22:20:31 "[DZAI] DZAI functions compiled."
22:20:31 "[DZAI] Epoch classnames loaded."
22:20:31 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: panthera2. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
22:20:31 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Air: true. Land: true."
22:20:31 "[DZAI] AI settings: DZAI_findKiller: false. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
22:20:31 "[DZAI] DZAI loading completed in 0.0390625 seconds."
22:20:31 "EPOCH EVENTS INIT"
22:20:33 "DEBUG: Too many at [6633.13,4498.82]"
22:20:34 "DEBUG VEIN: Too many objects at [1139.86,9000.99]"
22:20:34 "DEBUG VEIN: on road [4701.29,5504.78]"
22:20:34 "TIME SYNC: Local Time set to [2013,8,3,16,20]"
22:20:35 "DEBUG VEIN: Too many objects at [3788.94,8065.9]"
22:20:36 Error in expression <t				= false;			
blacklist					= [
[[0.0.0],[0.0.0]],	
[[0,16000,0],[1000,-0,0]]>
22:20:36   Error position: <.0],[0.0.0]],	
[[0,16000,0],[1000,-0,0]]>
22:20:36   Error Missing ]
22:20:36 File z\addons\dayz_server\WAI\config.sqf, line 8
22:20:36 Error in expression <t				= false;			
blacklist					= [
[[0.0.0],[0.0.0]],	
[[0,16000,0],[1000,-0,0]]>
22:20:36   Error position: <.0],[0.0.0]],	
[[0,16000,0],[1000,-0,0]]>
22:20:36   Error Missing ]
22:20:36 File z\addons\dayz_server\WAI\config.sqf, line 8
22:20:49 "[DZAI] Verified 161 unique classnames in 2.92139 seconds."
22:20:49 "Panthera static spawn configuration loaded."
22:21:14 Client: Remote object 4:5 not found
22:21:35 [DZMS]: Starting DayZ Mission System.
22:21:35 [DZMS]: DZAI Found! Using DZAI's Relations!
22:21:35 [DZMS]: Currently Running Version: 1.1FIN
22:21:35 [DZMS]: Mission and Extended Configuration Loaded!
22:21:35 [DZMS]: panthera2 Detected. Map Specific Settings Adjusted!
22:21:35 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
22:21:35 [DZMS]: Loading ExecVM Functions.
22:21:35 [DZMS]: Loading Compiled Functions.
22:21:35 [DZMS]: Loading All Other Functions.
22:21:35 [DZMS]: Mission Functions Script Loaded!
22:21:35 [DZMS]: Major Mission Clock Starting!
22:21:35 [DZMS]: Minor Mission Clock Starting!
22:21:35 [DZMS]: Mission Marker Loop for JIPs Starting!
22:22:31 "infiSTAR.de PlayerConnected: _uid: 76561198053078285   _name: ||W.S||Engrise"
22:22:45 Server: Object 5:6 not found (message 70)
22:22:45 Server: Object 5:5 not found (message 89)
22:23:15 "infiSTAR.de PlayerDisconnected: _uid: 76561198053078285   _name: ||W.S||Engrise"
22:23:15 "get: STRING (76561198053078285), sent: STRING (76561198053078285)"
22:23:15 "DISCONNECT: ||W.S||Engrise (76561198053078285) Object: B 1-1-B:1 (||W.S||Engrise) REMOTE, _characterID: 464 at loc [7356.16,1730.92,0.00135803]"
22:23:15 Client: Remote object 5:0 not found
22:23:15 Client: Remote object 5:5 not found

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6 answers to this question

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A fix for this has already been stated in over 20 topics if you just did a search for it but here you go bud.

 

Topic about this 

 

How to fix

 

Open up your compiles.sqf and search for

if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };

Change to

if (dayz_clientPreload && dayz_authed) exitWith {
diag_log "PLOGIN: Login loop completed!";
endLoadingScreen;
};

Save file and upload back to server. Problem solved.

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This is not a fix this is a workaround... And I guess you did not look at his RPT. There is defenitely an error in his WAI config.sqf

22:20:36   Error Missing ]
22:20:36 File z\addons\dayz_server\WAI\config.sqf, line 8

You should probably just open this file and see if there is any bracket or semicolon missing at line 8 or near it.

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There's a bunch of other errors in there you should look at. Just doing a quick search I found:

 

22:20:12 Warning Message: Script z\addons\dayz_server\crates\crates.sqf not found
22:20:12 Warning Message: Script DZAI\dzai_initserver.sqf not found
22:20:12 Warning Message: Script z\addons\dayz_code\Scripts\regen_blood.sqf not found
 
 
22:20:12   Error Missing {
22:20:12 File z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\mission.sqf, line 1358
 
 
22:20:15 Error in expression <ffectCreate ["colorCorrections", 1501];
_hndl ppEffectEnable true;
_hndl ppEffec>
22:20:15   Error position: <_hndl ppEffectEnable true;
_hndl ppEffec>
22:20:15   Error Undefined variable in expression: _hndl
22:20:15 File mpmissions\__cur_mp.panthera2\fixes\effects.sqf, line 7

 

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Looks like some files are missing or pointed to the wrong path. Make sure you installed the last version and you followed the instructions for the wright version. I recommend you put the files again in the pbo and verify the path for each one.

 

Also make sure your init.sqf is not calling a script that is no longer there.

 

And for this file, there is probably a syntax error somewhere you should check around line 7

22:20:15   Error Undefined variable in expression: _hndl
22:20:15 File mpmissions\__cur_mp.panthera2\fixes\effects.sqf, line 7

good luck

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