monkeybrain Posted October 21, 2014 Report Share Posted October 21, 2014 Why did they remove the animations from the actual traders way back in the days? They are so stiff now Was it lagging the game to much? Link to comment Share on other sites More sharing options...
Stollenwerk Posted October 26, 2014 Report Share Posted October 26, 2014 Add the red marked signs to all of your trader units in the mission.sqf (dayz_server.pbo -> missions -> DayZ_Epoch_11.Chernarus) and they wobble again ;) // KLEN Food Trader _unit_328 = objNull; if (true) then { _this = createAgent ["Farmwife1", [11499,11337.2,0.001], [], 0, "CAN_COLLIDE"]; _unit_328 = _this; _this setDir 205; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; /*_this disableAI 'MOVE';*/ _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;/*_this enableSimulation false;*/ }; Link to comment Share on other sites More sharing options...
fireplace Posted October 29, 2014 Report Share Posted October 29, 2014 Didn't they use to bug out? I remember once shooting one, and he started running then looping back till server restarted lol Link to comment Share on other sites More sharing options...
monkeybrain Posted October 30, 2014 Author Report Share Posted October 30, 2014 I dunno, ill try it out soon and let you know! Link to comment Share on other sites More sharing options...
Stollenwerk Posted November 1, 2014 Report Share Posted November 1, 2014 Didn't they use to bug out? I remember once shooting one, and he started running then looping back till server restarted lol No, they remain at position with lowered gun, whipping from one foot on the other. Works like a charm. Link to comment Share on other sites More sharing options...
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