Jump to content

Torndeco Mission System - DZAI AI


Torndeco

Recommended Posts

23:36:10 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_vehicle_fix_epoch.sqf, line 23

23:36:49 Error in expression <ehicleCounter,_type];};[_object] call SAR_AI_VEH_FIX;};PVDZE_serverObjectM>
23:36:49   Error position: <SAR_AI_VEH_FIX;};PVDZE_serverObjectM>
23:36:49   Error Undefined variable in expression: sar_ai_veh_fix
23:36:49 File z\addons\dayz_server\system\server_monitor.sqf, line 274
Link to comment
Share on other sites

@axekie

 

Edit your server_monitor.sqf

Replace

                     [_object] call SAR_AI_VEH_FIX;

With

                    if !(isNil "SAR_AI_VEH_EPOCH_FIX") then {
                        if (SAR_AI_VEH_EPOCH_FIX) then {
                            [_object] call SAR_AI_VEH_FIX;
                        };
                    };

Edit your mission.pbo init.sqt

Change

SAR_AI_VEH_FIX = call compile preprocessFileLineNumbers "addons\SARGE\SAR_vehicle_fix_epoch.sqf";

To

SAR_AI_VEH_FIX = compile preprocessFileLineNumbers "addons\SARGE\SAR_vehicle_fix_epoch.sqf";

---------------------------

Everyone else, its fixed on Github & Instructions are updated...

Link to comment
Share on other sites

 8:56:43 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 76

 8:56:44 Error in expression < 1;_areadir = (markerDir _area_name) * -1;_cosdir=cos(_areadir);_sindir=s>
 8:56:44   Error position: <* -1;_cosdir=cos(_areadir);_sindir=s>
 8:56:44   Error *: Type Array, expected Number
Link to comment
Share on other sites

Having issues trying to repack your files into pbo :(
Found one thing... If u want to test + see if it fixes your issue

 

Remove the lines

call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";

call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf";

[] execVM "addons\SARGE\SAR_AI_init.sqf";

From your dayz_mission/init.sqf

Link to comment
Share on other sites

Yes they will.

 

I have those lines in the file

https://github.com/Torndeco/Epoch-Missions/blob/master/mpmission/addons/Missions/init.sqf

 

I did it to make easier to install the missions for admins, and need to add less lines to your mpmission/init.sqf

Sorry about the confusion.

Give me a shout if it solves your error...

 

My pbo tool seems to mess up when tryin to package your server files :/

Link to comment
Share on other sites

Very nice script, I love this on my server, but how can i edit the ai spawning at the missions?

 

Where do I lower the number of soldier/ sniper, number of ai per group and respawn time? 

 

Also how do i change so no heli ai spawn at mission, i want all ground bandits?

 

I had one instance on my server where a player was in his house and then all of a sudden there was tons on gun fire. There was a mission 100m away and 3 or 5 groups of 6 ai. There was also no map marker.

 

I have seen the lines i think i need to edit, but thought i would ask so i don't mess anything up.

Link to comment
Share on other sites

Another Update

 

Updated for Epoch 1.0.3 https://github.com/Torndeco/Epoch-Missions

Important this will only work for Epoch 1.0.3, due to changes in loot tables for new epoch.

 

For previous version of epoch check out https://github.com/Torndeco/Epoch-Missions/releases

 

 

Changes

Removed some old code not used anymore.

Started more work on modularizing the mission spawning, should be slightly easier for people to tweak the code now.

 

SARGE map_config got moved serverside to  dayz_server/addons/SARGE   (should help to reduce mission size)

 

Fixes

Players will now get mission map markers when they connect or repawn.

 

 

Note the Hunter AI + Crash Site Mission code isn't used yet, i was just working on it when new epoch version was released.

Link to comment
Share on other sites

Help.  I can't seem to get this to work.

 

I had it working under the pregvious version. Updated the server to 1.0.3 last night.  Reverted back to a fresh install, chernarus map (HFB Server hosting). I got sarge AI to work fine.  Logged in and had AI roaming all around.

 

I downloaded your latest 1.0.3 patch form github and followed the instructions there to the letter.  Now when i log in I am seeing the debug monitor that goes with this (like i used to when it worked on the previous version) but i cannot find any AI anywhere nor do i seem to get any popups about missions.

 

I'm not sure how to troubleshoot from here.

Link to comment
Share on other sites

hey there,

i have two questions:

 

first:

in the Install Instructions is writen:

Step 4

To enable the F10 button for debug monitor There is a custom dayz_spaceInterrupt.sqf in extras/debug_monitor Edit your custom compiles.sqf Look for

 

but where is this file? i have searched for it but i can't find this line or file!? can you help me

 

 

second:

i have seen there is an optional vehicle ammo file,  whats that and how can i install it`?

Link to comment
Share on other sites

@goldenpsp

When u say u got SARGE working & then followed the instructions to the letter

Did u u remove the Sarge lines from init.sqf ? 

 

Already have a SARGE packaged with the mission sytem, that is customized abit, and is called from addons/Mission/init.sqf

 

Otherwise send me your pbo's + pastebin of your errors in server rpt logs

 

@geramy

I have updated the instructions the debug monitor , should be more clear + easier now

 

fnc_vehicle_ammo,

Adds a single clip of ammo to each of epoch new empty vehicle classes.

I did this as i like to have some ammo in vehicles after a restart + still have no radar for the vehicle aswell.

 

I haven't updated the instructions but u can look @ old ones @ http://dayzepoch.com/forum/index.php?/topic/3555-adding-ammo-to-dze-vehicles-startup-traders/

 

@Everyone else

New Update on Github...

Fixed issue with some epoch vehicles spawning with loot loadouts

i.e A ural was spawning with rpg ammo + gp nades etc based on arma class config for the vehicle

Link to comment
Share on other sites

Torndeco,

 

Yes that is what i meant by following the instructions to the letter, including the preinstall ones of removing the sarge lines from the init file.

 

The full steps were:

1. starting with a fresh installed server I installed just your missions following the instructions.  I then logged in and did no see any random AI.  After 30-45min i also saw no indication of missions starting.

2. I then went back to the fresh PBO and installed Sarge.  Logged in and saw AI spawns.

3. Followed the instructions to install the missions on top of the sarge install, including removing the sarge commands from the init file.  Same issue as before.

4. reverted back to the working sarge PBO and posted here.

Link to comment
Share on other sites

How do I setup my time till restart? Everytime I try things go terribly wrong! I need them set for every 4 hours!

while {true} do {
	_rtime = round(21600 - serverTime);
	
	if ((_rtime < 235) && (!_warning)) then {
		_warning = true;
		cutText [(localize "STR_custom_5minRestart"),"PLAIN"];
	};

	if (debugMonitor) then {
		_hours = (_rtime/4/16);
		_hours = toArray (str _hours);
		_hours resize 1;
		_hours = toString _hours;
		_hours = compile _hours;
		_hours = call _hours;
		_minutes = round(_rtime/60);
		_minutes2 = _minutes - (_hours*100);
Link to comment
Share on other sites

@brice77

Debug montior time is in seconds i.e

21660 seconds / 60 =  360 mins 

360 mins / 60 = 6 hours

 

@Dodgy

Edit your missionmp/init.sqf

change dayz_spaceInterrupt to

dayz_spaceInterrupt =           compile preprocessFileLineNumbers "extras\debug_monitor\dayz_spaceInterrupt.sqf";

 

Typo mistake + fixed now on github now..

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×
×
  • Create New...