Project2501 Posted September 26, 2013 Report Share Posted September 26, 2013 Anyone know where the recipes are defined in Epoch? I can't find them in the mission or server files and would love to make some additions. Any help on locating these, or an example of how to add one via script would be much appreciated! Link to comment Share on other sites More sharing options...
0 Phyrstorm Posted November 10, 2013 Report Share Posted November 10, 2013 Is there any way to add custom crafting recipies to the epoch build system without client side code changes? I would like to be able to add the ability to build permanent fires and wells to the players for use at their base. Link to comment Share on other sites More sharing options...
0 xoleum Posted November 10, 2013 Report Share Posted November 10, 2013 @dayz_Epoch\Addons\dayz_code\config.bin Use a program called unrap to unpack the .bin file and you get a bunch of .hpp files. the one you're looking for is CfgMagazines.hpp Is there any way to add custom crafting recipies to the epoch build system without client side code changes? I would like to be able to add the ability to build permanent fires and wells to the players for use at their base. Since it's in @dayz_epoch, this is being run clientside, so clientside code changes are neccesary. Link to comment Share on other sites More sharing options...
0 TRStinky Posted November 10, 2013 Report Share Posted November 10, 2013 Anyone know where the recipes are defined in Epoch? I can't find them in the mission or server files and would love to make some additions. Any help on locating these, or an example of how to add one via script would be much appreciated! Went through this last weekend, I was able to succesfully add a bed recipe and object. I'm learning as I go, here are my notes from the process; hope it's helpful. cfgVehicles.hpp Contains: world model info and stats Located: \dayz_code\Configs\cfgVehicles.hpp cfgMagazines.hpp Contains: building recipes and inventory stats Located: \dayz_code\Configs\cfgMagazines.hpp Model Info -"\ca" must be added to the front of model path, this appears to be the default directory Example: model = "\ca\buildings\furniture\bed_husbands.p3d"; -Objects must be added to allowed objects line in Variables.sqf or they will disappear once placed Edit: Typos Link to comment Share on other sites More sharing options...
0 Rick167 Posted December 24, 2013 Report Share Posted December 24, 2013 Went through this last weekend, I was able to succesfully add a bed recipe and object. I'm learning as I go, here are my notes from the process; hope it's helpful. cfgVehicles.hpp Contains: world model info and stats Located: \dayz_code\Configs\cfgVehicles.hpp cfgMagazines.hpp Contains: building recipes and inventory stats Located: \dayz_code\Configs\cfgMagazines.hpp Model Info -"\ca" must be added to the front of model path, this appears to be the default directory Example: model = "\ca\buildings\furniture\bed_husbands.p3d"; -Objects must be added to allowed objects line in Variables.sqf or they will disappear once placed Edit: Typos Have you been able to progress with this? If so, could you give me an example of what needs to be done to get a functioning custom recipe? Thanks, Rick Link to comment Share on other sites More sharing options...
0 maca134 Posted December 24, 2013 Report Share Posted December 24, 2013 Doing this via configs is pretty much impossible without repackaging the mod (90% sure im right) But I did release some code that allows you add extra "right click" options to items, with that you can then write a script to do the crafting you want. Link to comment Share on other sites More sharing options...
0 Rick167 Posted December 24, 2013 Report Share Posted December 24, 2013 Hi Maca, Thanks for the fast reply. *EDIT* I made a new post in regard to being able to create objects. Link to comment Share on other sites More sharing options...
0 havok Posted March 9, 2014 Report Share Posted March 9, 2014 Since it's in @dayz_epoch, this is being run clientside, so clientside code changes are neccesary. Link to comment Share on other sites More sharing options...
0 havok Posted March 9, 2014 Report Share Posted March 9, 2014 Doing this via configs is pretty much impossible without repackaging the mod (90% sure im right) But I did release some code that allows you add extra "right click" options to items, with that you can then write a script to do the crafting you want. Do you have a link? Any tips on the scripting side of it? Link to comment Share on other sites More sharing options...
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Project2501
Anyone know where the recipes are defined in Epoch? I can't find them in the mission or server files and would love to make some additions.
Any help on locating these, or an example of how to add one via script would be much appreciated!
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