Hey i can use some help on this, i am using ASC weapon attachment addon which gives you those attachments just like standalone.
What i am doing now is that u right click on the weapon u have on you and select to attach a silencer, then the script checks if u have the actual silencer and then if u do it will upgrade it.
This method is way to complicated and a ton of work, i have got a lot of new weapons as well but to do this for all of them is a pain.
What i would like to have is you right click on the silencer in your inventory and select attach to weapon, this will then see what weapon you got and search for a possible upgrade for that weapon and if it is it will switch the weapon and remove the silencer.
Now my coding skills are limited this is why i am here asking for help. i would like to get this working because it is a great feature and maybe even could be added to epoch itself.
This is what i have now found on these forums.
In Extra_rc.hpp i have to put something like this.
class RH_m4 {
class RH_m4_1 {
text = "Attach Suppressor";
script = "[""RH_m4"",""ItemToolbox"",""ASC_Item_SD_556mm"","""",""RH_m4sd"",""Suppressor Attached""]execVM ""custom\wepmodify\upgrades.sqf"";";
};
class RH_m4_2 {
text = "Attach Grenade Launcher";
script = "[""RH_m4"",""ItemToolbox"",""ASC_Item_M203"","""",""RH_m4gl"",""Grenade Launcher Attached""]execVM ""custom\wepmodify\upgrades.sqf"";";
};
class RH_m4_3 {
text = "Attach M203 + SD";
script = "[""RH_m4"",""ItemToolbox"",""ASC_Item_M203"",""ASC_Item_SD_556mm"",""RH_m4sdgl"",""M203 + SD Attached""]execVM ""custom\wepmodify\upgrades.sqf"";";
};
class RH_m4_4 {
text = "Attach CCO Sight";
script = "[""RH_m4"",""ItemToolbox"",""ASC_Item_Optics_AIM"","""",""RH_m4aim"",""CCO Sight Attached""]execVM ""custom\wepmodify\upgrades.sqf"";";
};
class RH_m4_5 {
text = "Attach Holo Sight";
script = "[""RH_m4"",""ItemToolbox"",""ASC_Item_Optics_EoTech"","""",""RH_m4eotech"",""Holo Sight Attached""]execVM ""custom\wepmodify\upgrades.sqf"";";
};
class RH_m4_6 {
text = "Attach ACOG Sight";
script = "[""RH_m4"",""ItemToolbox"",""ASC_Item_Optics_ACOG"","""",""RH_m4acog"",""ACOG Sight Attached""]execVM ""custom\wepmodify\upgrades.sqf"";";
};
};
Upgrades.sqf
/*
Script by HALV
usage: parse varibles to the script, example below will Detatch supressor from mk17 and will:
require toolbox and scrap metal, remove scrap, but leave toolbox
["weapon2change", "toolneeded"(""=nothing), "magazineneeded/removed"(""=nothing), "toolremoved"(""=nothing), "outputweapon", "Text"]
["SCAR_H_CQC_CCO", "ItemToolbox", "PartGeneric", "", "SCAR_H_CQC_CCO_SD", "Suppressor Attatched"]
*/
_weapon = _this select 0;
_toolitem = _this select 1;
_magitem = _this select 2;
_magitem2 = _this select 3;
_weapoutput = _this select 4;
_string = _this select 5;
if(_magitem !="" and !(_magitem in magazines player))exitwith{
_txt2 = (gettext (configFile >> 'cfgmagazines' >> _magitem >> 'displayName'));
titleText [format["You need %1 for this",_txt2], "PLAIN DOWN"]; titleFadeOut 5;
};
if(_toolitem !="" and !(player hasWeapon _toolitem))exitwith{
_txt1 = (gettext (configFile >> 'cfgweapons' >> _toolitem >> 'displayName'));
titleText [format["You need %1 for this",_txt1], "PLAIN DOWN"]; titleFadeOut 5;
};
if(_magitem2 !="" and !(_magitem2 in magazines player))exitwith{
_txt2 = (gettext (configFile >> 'cfgmagazines' >> _magitem2 >> 'displayName'));
titleText [format["You need %1 for this",_txt2], "PLAIN DOWN"]; titleFadeOut 5;
};
closeDialog 0;
//player playActionNow "Medic";
//[player,"repair",0,false,10] call dayz_zombieSpeak;
//[player,10,true,(getPosATL player)] spawn player_alertZombies;
sleep 1;
player removeWeapon _weapon;
if(_magitem2 !="")then{
player removeMagazine _magitem2;
};
if(_magitem !="")then{
player removeMagazine _magitem;
};
sleep 2;
player addWeapon _weapoutput;
sleep 1;
player selectWeapon _weapoutput;
titleText [format["%1",_string], "PLAIN DOWN"]; titleFadeOut 5;
downgrades.sqf
/*
Script by HALV
usage: parse varibles to the script, example below will Detatch suppressor from mk17 and will:
require toolbox and scrap metal, remove scrap, but leave toolbox
["weapon2change", "toolneeded", "magazineadded"(""=nothing), "tooladded"(""=nothing), "outputweapon", "Text"]
["SCAR_H_CQC_CCO", "ItemToolbox", "PartGeneric", "", "SCAR_H_CQC_CCO_SD", "Suppressor Detatched"]
*/
_weapon = _this select 0;
_toolitem = _this select 1;
_magitem = _this select 2;
_magitem2 = _this select 3;
_weapoutput = _this select 4;
_string = _this select 5;
if(_toolitem !="" and !(player hasWeapon _toolitem))exitwith{
_txt1 = (gettext (configFile >> 'cfgweapons' >> _toolitem >> 'displayName'));
titleText [format["You need %1 for this",_txt1], "PLAIN DOWN"]; titleFadeOut 5;
};
closeDialog 0;
player playActionNow "Medic";
[player,"repair",0,false,10] call dayz_zombieSpeak;
[player,10,true,(getPosATL player)] spawn player_alertZombies;
sleep 2;
player removeWeapon _weapon;
sleep 2;
if(_magitem !="")then{
player addMagazine _magitem;
};
if(_magitem2 !="")then{
player addMagazine _magitem2;
};
player addWeapon _weapoutput;
sleep 1;
player selectWeapon _weapoutput;
titleText [format["%1",_string], "PLAIN DOWN"]; titleFadeOut 5;
Question
boyd
Hey i can use some help on this, i am using ASC weapon attachment addon which gives you those attachments just like standalone.
What i am doing now is that u right click on the weapon u have on you and select to attach a silencer, then the script checks if u have the actual silencer and then if u do it will upgrade it.
This method is way to complicated and a ton of work, i have got a lot of new weapons as well but to do this for all of them is a pain.
What i would like to have is you right click on the silencer in your inventory and select attach to weapon, this will then see what weapon you got and search for a possible upgrade for that weapon and if it is it will switch the weapon and remove the silencer.
Now my coding skills are limited this is why i am here asking for help. i would like to get this working because it is a great feature and maybe even could be added to epoch itself.
This is what i have now found on these forums.
In Extra_rc.hpp i have to put something like this.
Upgrades.sqf
downgrades.sqf
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