MG-Maximus Posted December 1, 2014 Report Share Posted December 1, 2014 This a great script! Would it be possible to get this working with service points (refuel,rearm,repair)? so that if you pull up to a gas station you can paint your vehicle there. I think this would make it more realistic. Link to comment Share on other sites More sharing options...
0verHeaT Posted December 1, 2014 Author Report Share Posted December 1, 2014 This a great script! Would it be possible to get this working with service points (refuel,rearm,repair)? so that if you pull up to a gas station you can paint your vehicle there. I think this would make it more realistic. Should be no problem. You just have to create a new 'addaction' command inside your Service Point script. Link to comment Share on other sites More sharing options...
MG-Maximus Posted December 1, 2014 Report Share Posted December 1, 2014 Yeah i tried that and it the option comes up when i go to a fuel station to paint but i click it and it does nothing. I've been playing around with the addaction part of the script to no avail like this if (SP_paint_action < 0 && _paint_enable) then { private ["_paint"]; _actionTitle = ["Paint"] call _fnc_actionTitle; SP_paint_action = _vehicle addAction [_actionTitle, _folder + "player_paint_init.sqf", [_servicePoint], -1, false, true, "", _actionCondition]; }; Still trying to figure it out but any help would be much appreciated :) Link to comment Share on other sites More sharing options...
0verHeaT Posted December 1, 2014 Author Report Share Posted December 1, 2014 Do it like this if ((SP_paint_action < 0) && ((typeOf _vehicle) in ColourVehicles)) then { SP_paint_action = _vehicle addAction ["Paint","Paint\player_paint_init.sqf", _vehicle, -1, false, true, "", ""]; }; and you have to add this at the top SP_paint_action = -1; MG-Maximus 1 Link to comment Share on other sites More sharing options...
MG-Maximus Posted December 3, 2014 Report Share Posted December 3, 2014 Do it like this if ((SP_paint_action < 0) && ((typeOf _vehicle) in ColourVehicles)) then { SP_paint_action = _vehicle addAction ["Paint","Paint\player_paint_init.sqf", _vehicle, -1, false, true, "", ""]; }; and you have to add this at the top SP_paint_action = -1; Thanks Overheat! In addition to this i added: _lastVehicle removeAction SP_paint_action; SP_paint_action = -1; To the top of service_points.sqf under _fnc_removeActions = { and it now works flawlessly! (using axe cops service points + zupa's coins addition) Many thanks overheat. I will now be adding this to our server if thats okay? Link to comment Share on other sites More sharing options...
0verHeaT Posted December 3, 2014 Author Report Share Posted December 3, 2014 Thanks Overheat! In addition to this i added: _lastVehicle removeAction SP_paint_action; SP_paint_action = -1; To the top of service_points.sqf under _fnc_removeActions = { and it now works flawlessly! Yes that is right. I have forgot this. Many thanks overheat. I will now be adding this to our server if thats okay? Thats no problem, it's just the way you call the script. Everyone can edit this as he likes it ;) Link to comment Share on other sites More sharing options...
Crymore Posted December 3, 2014 Report Share Posted December 3, 2014 Any one know why after reset it looses the paint ? im not quite sure why ive ran the install a few times it must be something else? its all perfect untill restart then they go back to normal ? Link to comment Share on other sites More sharing options...
MG-Maximus Posted December 5, 2014 Report Share Posted December 5, 2014 Crymore ours works well. Have you done everything to the server pbo and mission files correctly? Maybe another script is interfering? Any errors in you RPT logs? Oh btw is there a way to remove paint once its applied? For example strip paint to get it back to default skin? Link to comment Share on other sites More sharing options...
Crymore Posted December 5, 2014 Report Share Posted December 5, 2014 Ya it works fine and theres 1 hummer that has stayed bright neon green but every thing else reverts back to original lol its odd i cant figure out what it is, i think it is a database thing maybe. Link to comment Share on other sites More sharing options...
truongdatnhan Posted December 5, 2014 Report Share Posted December 5, 2014 this is a silly question but how to paint :) Link to comment Share on other sites More sharing options...
DimitriPokki Posted December 14, 2014 Report Share Posted December 14, 2014 posibile add paint to cinderblockdoor or wall ? Link to comment Share on other sites More sharing options...
Nekuan Posted December 19, 2014 Report Share Posted December 19, 2014 This just doesn't want to work for me and I don't know why, everything seems fine. RPT: 10:24:24 "EPOCH SERVERTRADE: Player: Nekuan (XXXXXXXXXX) bought a Ural_CDF in/at Unknown Trader for 20000x Coins" 10:24:25 "PUBLISH: Attempt 437ff900# 1010201: arrow_down_large_ep1.p3d REMOTE" 10:24:25 "HIVE: WRITE: "CHILD:308:13:Ural_CDF:0:5618:[330,[11671.1,15240.7,4.57764e-005]]:[]:[]:1:1167111524070712:"" 10:24:26 "HIVE: WRITE: "CHILD:388:1167111524070712:"" 10:24:26 "CUSTOM: Selected "6503"" 10:24:26 "PUBLISH: B 1-1-B:1 (Nekuan) REMOTE Bought Ural_CDF with ID "1167111524070712"" 10:25:04 "VEHICLE PAINT: Player Nekuan (XXXXX) has painted a Ural!" 10:21:07 "EPOCH SERVERTRADE: Player: Nekuan (XXXXX) bought a HMMWV_DZ in/at Unknown Trader for 40000x Coins" 10:21:07 "PUBLISH: Attempt 3dc0d600# 1009196: arrow_down_large_ep1.p3d REMOTE" 10:21:07 "HIVE: WRITE: "CHILD:308:13:HMMWV_DZ:0:679:[289,[11671.1,15240.7,4.57764e-005]]:[]:[]:1:1167111524070475:"" 10:21:08 "HIVE: WRITE: "CHILD:388:1167111524070475:"" 10:21:08 "CUSTOM: Selected "6502"" 10:21:08 "PUBLISH: B 1-1-B:1 (Nekuan) REMOTE Bought HMMWV_DZ with ID "1167111524070475"" 10:21:21 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 10:21:51 "VEHICLE PAINT: Player Nekuan (XXXXX) has painted a HMMWV DZ!" Database: [344,[11665,15285.3,0],"0.837829,0.380503,0.687608,1","0.660773,0.3,0.9,1"] <-- Guess this is right? Full rpt if anyone is interested :D ===================================================================== == C:\TCAFiles\Users\FelixK\24661\arma2oaserver.exe == ARMA2OASERVER.exe -name=VilayerDayZOverPoch -mod=@Origins;@DayzOverwatch;@DayZ_Epoch;@DayZOverpochServer -config=vilayer_active_server_24661\24661_config.cfg -cfg=vilayer_active_server_24661\basic.cfg -profiles=vilayer_active_server_24661 -ip=144.76.28.148 -port=2302 -malloc=tbbmalloc_vi -exThreads=0 ===================================================================== Exe timestamp: 2014/08/19 11:36:56 Current time: 2014/12/19 10:15:40 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/ Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/ Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class ->Ship, by ca\water\config.bin/CfgVehicles/Boat/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ 10:15:52 Mission dayz_overpoch_13.Tavi: Number of roles (51) is different from 'description.ext::Header::maxPlayer' (100) 10:15:52 Server error: Player without identity Nekuan (id 555783132) 10:15:52 Server error: Player without identity Nekuan (id 555783132) 10:15:52 Server error: Player without identity Nekuan (id 555783132) 10:15:52 Server error: Player without identity Nekuan (id 555783132) 10:15:52 Server error: Player without identity Nekuan (id 555783132) 10:15:52 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:16:11 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 10:16:13 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 10:16:15 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:16 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb 10:16:22 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 10:16:22 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 10:16:25 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 10:16:28 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 10:16:28 "DayZ Epoch: MPframework inited" 10:16:29 "Origins Base Building Config initialized!" 10:16:34 "Admin Tools: AdminList.sqf loaded" 10:16:34 "Res3tting B!S effects..." 10:16:36 Warning Message: No entry 'bin\config.bin/CfgMagazines.PartRotor'. 10:16:36 Warning Message: No entry '.picture'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.scope'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: Error: creating magazine PartRotor with scope=private 10:16:36 Warning Message: No entry '.displayName'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.displayNameShort'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.nameSound'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.Library'. 10:16:36 Warning Message: No entry '.libTextDesc'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.type'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.count'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.maxLeadSpeed'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.initSpeed'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.reloadAction'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.modelSpecial'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.ammo'. 10:16:36 Warning Message: '/' is not a value 10:16:36 "HIVE: Starting" 10:16:36 "HIVE: trying to get objects" 10:16:37 "HIVE: found 3591 objects" 10:16:37 "HIVE: Commence Object Streaming..." 10:16:37 "HIVE: got 1590 Epoch Objects and 1993 Vehicles" 10:16:38 Uroven1VelkaBudka: stupenJeden - unknown animation source stupenJeden 10:16:38 Uroven1VelkaBudka: stupenDva - unknown animation source stupenDva 10:16:38 Uroven1VelkaBudka: stupenDvaSkryt - unknown animation source stupenDvaSkryt 10:16:38 Uroven1VelkaBudka: stupenTri - unknown animation source stupenTri 10:16:38 Uroven1VelkaBudka: stupen4tiri - unknown animation source stupen4tiri 10:16:38 Uroven1VelkaBudka: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden 10:16:38 Uroven1VelkaBudka: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy 10:16:38 Uroven1VelkaBudka: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti 10:16:38 Uroven1VelkaBudka: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty 10:16:38 Uroven1VelkaBudka: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna 10:16:38 Uroven1VelkaBudka: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna 10:16:38 Uroven1VelkaBudka: dvereJednaDira - unknown animation source dvereJednaDira 10:16:38 Uroven1VelkaBudka: dvereJednaADira - unknown animation source dvereJednaADira 10:16:38 Uroven1VelkaBudka: dvereDvaDira - unknown animation source dvereDvaDira 10:16:38 Uroven1VelkaBudka: dvereDvaADira - unknown animation source dvereDvaADira 10:16:38 Uroven1VelkaBudka: dvereDvaBDira - unknown animation source dvereDvaBDira 10:16:38 Uroven1VelkaBudka: vratkaDva - unknown animation source vratkaDva 10:16:38 Uroven1VelkaBudka: prapor - unknown animation source prapor 10:16:38 Uroven2KladaDomek: stupenJeden - unknown animation source stupenJeden 10:16:38 Uroven2KladaDomek: stupenDva - unknown animation source stupenDva 10:16:38 Uroven2KladaDomek: stupenDvaSkryt - unknown animation source stupenDvaSkryt 10:16:39 Uroven2KladaDomek: stupenTri - unknown animation source stupenTri 10:16:39 Uroven2KladaDomek: stupen4tiri - unknown animation source stupen4tiri 10:16:39 Uroven2KladaDomek: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden 10:16:39 Uroven2KladaDomek: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy 10:16:39 Uroven2KladaDomek: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti 10:16:39 Uroven2KladaDomek: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty 10:16:39 Uroven2KladaDomek: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna 10:16:39 Uroven2KladaDomek: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna 10:16:39 Uroven2KladaDomek: dvereJednaDira - unknown animation source dvereJednaDira 10:16:39 Uroven2KladaDomek: dvereJednaADira - unknown animation source dvereJednaADira 10:16:39 Uroven2KladaDomek: dvereDvaDira - unknown animation source dvereDvaDira 10:16:39 Uroven2KladaDomek: dvereDvaADira - unknown animation source dvereDvaADira 10:16:39 Uroven2KladaDomek: dvereDvaB - unknown animation source dvereDvaB 10:16:39 Uroven2KladaDomek: dvereDvaBDira - unknown animation source dvereDvaBDira 10:16:39 Uroven2KladaDomek: vratka - unknown animation source vratka 10:16:39 Uroven2KladaDomek: prapor - unknown animation source prapor 10:16:39 malaGaraz: stupenJeden - unknown animation source stupenJeden 10:16:39 malaGaraz: stupenDva - unknown animation source stupenDva 10:16:39 malaGaraz: stupenDvaSkryt - unknown animation source stupenDvaSkryt 10:16:39 malaGaraz: stupenTri - unknown animation source stupenTri 10:16:39 malaGaraz: stupen4tiri - unknown animation source stupen4tiri 10:16:39 malaGaraz: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden 10:16:39 malaGaraz: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy 10:16:39 malaGaraz: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti 10:16:39 malaGaraz: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty 10:16:39 malaGaraz: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna 10:16:39 malaGaraz: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna 10:16:39 malaGaraz: dvereJednaDira - unknown animation source dvereJednaDira 10:16:39 malaGaraz: dvereJednaADira - unknown animation source dvereJednaADira 10:16:39 malaGaraz: dvereDvaDira - unknown animation source dvereDvaDira 10:16:39 malaGaraz: dvereDvaADira - unknown animation source dvereDvaADira 10:16:39 malaGaraz: dvereDvaBDira - unknown animation source dvereDvaBDira 10:16:39 malaGaraz: prapor - unknown animation source prapor 10:16:39 Strange convex component77 in origins_pack\structures\base_buildings\fortress\krepost.p3d:geometryFire 10:16:39 krepost: fundament - unknown animation source fundament 10:16:39 krepost: boxes_1 - unknown animation source boxes_1 10:16:39 krepost: boxes_2 - unknown animation source boxes_2 10:16:39 krepost: dvere1 - unknown animation source dvere 10:16:39 krepost: basnja_show_1 - unknown animation source basnja_show_1 10:16:39 krepost: basnja_show_2 - unknown animation source basnja_show_2 10:16:39 krepost: basnja_show_3 - unknown animation source basnja_show_3 10:16:39 krepost: basnja_show_4 - unknown animation source basnja_show_4 10:16:39 krepost: wall_1 - unknown animation source wall_1 10:16:39 krepost: wall_2 - unknown animation source wall_2 10:16:39 krepost: wall_3 - unknown animation source wall_3 10:16:39 krepost: wall_4 - unknown animation source wall_4 10:16:39 krepost: garageRoof - unknown animation source garageRoof 10:16:39 krepost: chram_stupenJeden - unknown animation source chram_stupenJeden 10:16:39 krepost: chram_stupenDva - unknown animation source chram_stupenDva 10:16:39 krepost: chram_stupenTri - unknown animation source chram_stupenTri 10:16:39 krepost: chram_stupen4tiri - unknown animation source chram_stupen4tiri 10:16:39 krepost: sklad_stupenJeden - unknown animation source sklad_stupenJeden 10:16:39 krepost: sklad_stupenDva - unknown animation source sklad_stupenDva 10:16:39 krepost: sklad_stupenTri - unknown animation source sklad_stupenTri 10:16:39 krepost: sklad_stupen4tiri - unknown animation source sklad_stupen4tiri 10:16:39 krepost: pumpa - unknown animation source pumpa 10:16:39 krepost: sleep_stupenJeden - unknown animation source sleep_stupenJeden 10:16:39 krepost: sleep_stupenDva - unknown animation source sleep_stupenDva 10:16:39 krepost: sleep_stupenTri - unknown animation source sleep_stupenTri 10:16:39 krepost: sleep_stupen4tiri - unknown animation source sleep_stupen4tiri 10:16:39 krepost: bar_stupenJeden - unknown animation source bar_stupenJeden 10:16:39 krepost: bolnica_stupenJeden - unknown animation source bolnica_stupenJeden 10:16:39 krepost: chlev_stupenJeden - unknown animation source chlev_stupenJeden 10:16:40 Uroven3VelkyDomek: stupenJeden - unknown animation source stupenJeden 10:16:40 Uroven3VelkyDomek: stupenDva - unknown animation source stupenDva 10:16:40 Uroven3VelkyDomek: stupenDvaSkryt - unknown animation source stupenDvaSkryt 10:16:40 Uroven3VelkyDomek: stupenTri - unknown animation source stupenTri 10:16:40 Uroven3VelkyDomek: stupen4tiri - unknown animation source stupen4tiri 10:16:40 Uroven3VelkyDomek: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden 10:16:40 Uroven3VelkyDomek: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy 10:16:40 Uroven3VelkyDomek: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti 10:16:40 Uroven3VelkyDomek: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty 10:16:40 Uroven3VelkyDomek: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna 10:16:40 Uroven3VelkyDomek: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna 10:16:40 Uroven3VelkyDomek: dvereJednaDira - unknown animation source dvereJednaDira 10:16:40 Uroven3VelkyDomek: dvereJednaADira - unknown animation source dvereJednaADira 10:16:40 Uroven3VelkyDomek: dvereDvaDira - unknown animation source dvereDvaDira 10:16:40 Uroven3VelkyDomek: dvereDvaADira - unknown animation source dvereDvaADira 10:16:40 Uroven3VelkyDomek: dvereDvaBDira - unknown animation source dvereDvaBDira 10:16:40 Uroven3VelkyDomek: vrataGaraz2 - unknown animation source vrataGaraz2 10:16:40 Uroven3VelkyDomek: vratkaDva - unknown animation source vratkaDva 10:16:40 Uroven3VelkyDomek: prapor - unknown animation source prapor 10:16:40 velkaGaraz: stupenJeden - unknown animation source stupenJeden 10:16:40 velkaGaraz: stupenDva - unknown animation source stupenDva 10:16:40 velkaGaraz: stupenDvaSkryt - unknown animation source stupenDvaSkryt 10:16:40 velkaGaraz: stupenTri - unknown animation source stupenTri 10:16:40 velkaGaraz: stupen4tiri - unknown animation source stupen4tiri 10:16:40 velkaGaraz: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden 10:16:40 velkaGaraz: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy 10:16:40 velkaGaraz: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti 10:16:40 velkaGaraz: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty 10:16:40 velkaGaraz: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna 10:16:40 velkaGaraz: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna 10:16:40 velkaGaraz: dvereJednaDira - unknown animation source dvereJednaDira 10:16:40 velkaGaraz: dvereJednaADira - unknown animation source dvereJednaADira 10:16:40 velkaGaraz: dvereDvaDira - unknown animation source dvereDvaDira 10:16:40 velkaGaraz: dvereDvaADira - unknown animation source dvereDvaADira 10:16:40 velkaGaraz: dvereDvaBDira - unknown animation source dvereDvaBDira 10:16:40 velkaGaraz: prapor - unknown animation source prapor 10:16:40 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even 10:16:40 ori_p85_originsmod_CUCV: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:40 ori_p85_originsmod_CUCV: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:40 ori_p85_originsmod_CUCV: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:40 ori_p85_originsmod_CUCV: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:40 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_CUCV 10:16:40 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_CUCV 10:16:40 class HitPoints::HitLMWheel not found in ori_p85_originsmod_CUCV 10:16:40 class HitPoints::HitRMWheel not found in ori_p85_originsmod_CUCV 10:16:40 Array tex in bin\config.bin/CfgVehicles/ori_scrapTank/Damage/ not even 10:16:40 ori_poldek: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:40 ori_poldek: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:40 ori_poldek: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:40 ori_poldek: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:40 ori_poldek: Glass9_destruct - unknown animation source HitGlass9 10:16:40 ori_poldek: Glass10_destruct - unknown animation source HitGlass10 10:16:40 class HitPoints::HitLF2Wheel not found in ori_poldek 10:16:40 class HitPoints::HitRF2Wheel not found in ori_poldek 10:16:40 class HitPoints::HitLMWheel not found in ori_poldek 10:16:40 class HitPoints::HitRMWheel not found in ori_poldek 10:16:41 ori_ScrapBuggy: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:41 ori_ScrapBuggy: HoodSwivel - unknown animation source FrontDamper 10:16:41 class HitPoints::HitRGlass not found in ori_ScrapBuggy 10:16:41 class HitPoints::HitLGlass not found in ori_ScrapBuggy 10:16:41 class HitPoints::HitLF2Wheel not found in ori_ScrapBuggy 10:16:41 class HitPoints::HitRF2Wheel not found in ori_ScrapBuggy 10:16:41 class HitPoints::HitLMWheel not found in ori_ScrapBuggy 10:16:41 class HitPoints::HitRMWheel not found in ori_ScrapBuggy 10:16:41 ori_originsmod_pickupold: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:41 ori_originsmod_pickupold: kolaOchrana - unknown animation source kolaOchrana 10:16:41 ori_originsmod_pickupold: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:41 ori_originsmod_pickupold: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:41 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupold 10:16:41 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupold 10:16:41 class HitPoints::HitLMWheel not found in ori_originsmod_pickupold 10:16:41 class HitPoints::HitRMWheel not found in ori_originsmod_pickupold 10:16:41 ori_poldek_black: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:41 ori_poldek_black: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:41 ori_poldek_black: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:41 ori_poldek_black: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:41 ori_poldek_black: Glass9_destruct - unknown animation source HitGlass9 10:16:41 ori_poldek_black: Glass10_destruct - unknown animation source HitGlass10 10:16:41 class HitPoints::HitLF2Wheel not found in ori_poldek_black 10:16:41 class HitPoints::HitRF2Wheel not found in ori_poldek_black 10:16:41 class HitPoints::HitLMWheel not found in ori_poldek_black 10:16:41 class HitPoints::HitRMWheel not found in ori_poldek_black 10:16:43 class HitPoints::HitRGlass not found in ori_titanic 10:16:43 class HitPoints::HitLGlass not found in ori_titanic 10:16:43 class HitPoints::HitBody not found in ori_titanic 10:16:43 class HitPoints::HitFuel not found in ori_titanic 10:16:43 class HitPoints::HitLF2Wheel not found in ori_titanic 10:16:43 class HitPoints::HitRF2Wheel not found in ori_titanic 10:16:44 ori_rth_originsmod_bathmobile: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:44 ori_rth_originsmod_bathmobile: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:44 ori_rth_originsmod_bathmobile: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:44 class HitPoints::HitRGlass not found in ori_rth_originsmod_bathmobile 10:16:44 class HitPoints::HitLGlass not found in ori_rth_originsmod_bathmobile 10:16:44 class HitPoints::HitLF2Wheel not found in ori_rth_originsmod_bathmobile 10:16:44 class HitPoints::HitRF2Wheel not found in ori_rth_originsmod_bathmobile 10:16:44 class HitPoints::HitLMWheel not found in ori_rth_originsmod_bathmobile 10:16:44 class HitPoints::HitRMWheel not found in ori_rth_originsmod_bathmobile 10:16:44 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 10:16:44 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 10:16:46 "Admin Tools: AdminList.sqf loaded" 10:16:47 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_truck_civ/Damage/ not even 10:16:48 ori_vil_originsmod_truck_civ: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:48 ori_vil_originsmod_truck_civ: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:48 ori_vil_originsmod_truck_civ: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:48 ori_vil_originsmod_truck_civ: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:48 In Vehicle: origins_pack\vehicles\vil_truck_civ2.p3d missing codriver get in direction point 10:16:48 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_truck_civ 10:16:48 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_truck_civ 10:16:48 class HitPoints::HitLMWheel not found in ori_vil_originsmod_truck_civ 10:16:48 class HitPoints::HitRMWheel not found in ori_vil_originsmod_truck_civ 10:16:50 ori_originsmod_pickupoldfuel: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:50 ori_originsmod_pickupoldfuel: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:50 ori_originsmod_pickupoldfuel: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:50 ori_originsmod_pickupoldfuel: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:50 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupoldfuel 10:16:50 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupoldfuel 10:16:50 class HitPoints::HitLMWheel not found in ori_originsmod_pickupoldfuel 10:16:50 class HitPoints::HitRMWheel not found in ori_originsmod_pickupoldfuel 10:16:51 350z_city: ABSwitch - unknown animation source ABSwitch 10:16:53 class HitPoints::HitLF2Wheel not found in ori_excavator 10:16:53 class HitPoints::HitRF2Wheel not found in ori_excavator 10:16:53 class HitPoints::HitLMWheel not found in ori_excavator 10:16:53 class HitPoints::HitRMWheel not found in ori_excavator 10:16:53 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_lublin_truck/Damage/ not even 10:16:53 ori_vil_originsmod_lublin_truck: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:53 ori_vil_originsmod_lublin_truck: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:53 ori_vil_originsmod_lublin_truck: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:53 ori_vil_originsmod_lublin_truck: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:53 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_lublin_truck 10:16:53 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_lublin_truck 10:16:53 class HitPoints::HitLMWheel not found in ori_vil_originsmod_lublin_truck 10:16:53 class HitPoints::HitRMWheel not found in ori_vil_originsmod_lublin_truck 10:16:54 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even 10:16:54 ori_p85_originsmod_cucv_pickup: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:54 ori_p85_originsmod_cucv_pickup: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:54 ori_p85_originsmod_cucv_pickup: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:54 ori_p85_originsmod_cucv_pickup: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:54 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_cucv_pickup 10:16:54 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_cucv_pickup 10:16:54 class HitPoints::HitLMWheel not found in ori_p85_originsmod_cucv_pickup 10:16:54 class HitPoints::HitRMWheel not found in ori_p85_originsmod_cucv_pickup 10:16:54 vil_ori_autogyro: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:54 class HitPoints::HitMissiles not found in vil_ori_autogyro 10:16:54 class HitPoints::HitRGlass not found in vil_ori_autogyro 10:16:54 class HitPoints::HitLGlass not found in vil_ori_autogyro 10:16:54 ori_bigRaft: Vr1 - unknown animation source wheel 10:16:59 350z_v: ABSwitch - unknown animation source ABSwitch 10:17:00 350z_green: ABSwitch - unknown animation source ABSwitch 10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1' 10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2' 10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1' 10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2' 10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota' 10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr' 10:17:00 ori_vil_lada_2105_rust: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:17:00 ori_vil_lada_2105_rust: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:17:00 ori_vil_lada_2105_rust: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:17:00 ori_vil_lada_2105_rust: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:17:00 ori_vil_lada_2105_rust: Glass9_destruct - unknown animation source HitGlass9 10:17:00 ori_vil_lada_2105_rust: Glass10_destruct - unknown animation source HitGlass10 10:17:00 class HitPoints::HitLF2Wheel not found in ori_vil_lada_2105_rust 10:17:00 class HitPoints::HitRF2Wheel not found in ori_vil_lada_2105_rust 10:17:00 class HitPoints::HitLMWheel not found in ori_vil_lada_2105_rust 10:17:00 class HitPoints::HitRMWheel not found in ori_vil_lada_2105_rust 10:17:01 ori_survivorBus: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:17:01 ori_survivorBus: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:17:01 ori_survivorBus: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:17:01 ori_survivorBus: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:17:01 ori_survivorBus: Glass9_destruct - unknown animation source HitGlass9 10:17:01 ori_survivorBus: Glass10_destruct - unknown animation source HitGlass10 10:17:01 class HitPoints::HitLF2Wheel not found in ori_survivorBus 10:17:01 class HitPoints::HitRF2Wheel not found in ori_survivorBus 10:17:01 class HitPoints::HitLMWheel not found in ori_survivorBus 10:17:01 class HitPoints::HitRMWheel not found in ori_survivorBus 10:17:02 350z_black: ABSwitch - unknown animation source ABSwitch 10:17:02 : Invalid parent bone 'osa_door_r1' for 'door_r1' 10:17:02 : Invalid parent bone 'osa_door_r2' for 'door_r2' 10:17:02 : Invalid parent bone 'osa_door_l1' for 'door_l1' 10:17:02 : Invalid parent bone 'osa_door_l2' for 'door_l2' 10:17:02 : Invalid parent bone 'osa_kapota' for 'kapota' 10:17:02 : Invalid parent bone 'osa_kufr' for 'kufr' 10:17:03 "HIVE: Spawning # of Vehicles: 2" 10:17:03 "HIVE: Spawning # of Debris: 100" 10:17:03 "HIVE: Spawning # of Ammo Boxes: 3" 10:17:03 "HIVE: Spawning # of Veins: 1" 10:17:03 "Total Number of spawn locations 11" 10:17:03 "[DZAI] Initializing DZAI version 2.1.2 Release Build 08232014 using base path z\addons\dayz_server\DZAI." 10:17:03 "[DZAI] Reading DZAI configuration file." 10:17:03 "[DZAI] DZAI configuration file loaded." 10:17:04 "[DZAI] Compiling DZAI functions." 10:17:04 "[DZAI] DZAI functions compiled." 10:17:04 "[DZAI] Epoch classnames loaded." 10:17:04 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: tavi. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true." 10:17:04 "[DZAI] AI spawn settings: Static: false. Dynamic: false. Air: true. Land: false." 10:17:04 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false." 10:17:04 "[DZAI] DZAI loading completed in 0.254997 seconds." 10:17:04 "DEBUG: Too many vehicles at [15418.5,9841.81]" 10:17:04 "PUBLISH: Attempt 3a573040# 1008276: uaz.p3d" 10:17:04 "HIVE: WRITE: "CHILD:308:13:UAZ_INS:0:0:[171,[5616.47,14093.8,0.000411987]]:[]:[["glass1",0.0434369],["glass2",0.351917],["glass3",0.292797],["glass4",0.126361],["wheel_1_1_steering",0.579451],["wheel_1_2_steering",0.39962],["wheel_2_1_steering",0.219655],["wheel_2_2_steering",0.610127],["motor",0.094646],["sklo predni P",0.882027],["sklo predni L",0.406466],["karoserie",0.224557],["palivo",0.186078],["wheel_1_4_steering",0.434037],["wheel_2_4_steering",0.0261776],["wheel_1_3_steering",0.316384],["wheel_2_3_steering",0.0169853]]:0.986745:561651409380171:"" 10:17:24 "EPOCH EVENTS INIT" 10:17:24 "HOUSE SERVER: Owners Are: B1 [] B2 ["76561198128313003"] B3 [] H1 ["0","76561198082858264","76561198006274731"] H2 [] H3 ["76561198006274731"] SG ["76561198128313003"] LG ["76561198006274731"] KING [] SH ["76561198128313003"]" 10:17:24 "WAI: AI Config File Loaded" 10:17:24 "WAI: AI Monitor Started" 10:17:24 "WAI: Initialising static missions" 10:17:24 "WAI: Initialising missions" 10:17:25 "WAI: Spawned a group of 8 AI (Bandit) at [2492.8,17212.1,0.001]" 10:17:25 "WAI: Static mission loaded" 10:17:57 O 1-1-G: Cycle as first waypoint has no sense 10:17:57 O 1-1-I: Cycle as first waypoint has no sense 10:17:57 O 1-1-E: Cycle as first waypoint has no sense 10:17:57 O 1-1-F: Cycle as first waypoint has no sense 10:17:57 O 1-2-B: Cycle as first waypoint has no sense 10:17:57 O 1-2-A: Cycle as first waypoint has no sense 10:17:57 O 1-1-A: Cycle as first waypoint has no sense 10:17:57 O 1-1-M: Cycle as first waypoint has no sense 10:17:57 O 1-2-C: Cycle as first waypoint has no sense 10:17:57 O 1-1-D: Cycle as first waypoint has no sense 10:17:57 O 1-1-H: Cycle as first waypoint has no sense 10:17:57 O 1-1-C: Cycle as first waypoint has no sense 10:17:57 O 1-1-L: Cycle as first waypoint has no sense 10:17:57 O 1-1-B: Cycle as first waypoint has no sense 10:17:57 O 1-1-K: Cycle as first waypoint has no sense 10:18:00 "HIVE: WRITE: "CHILD:388:561651409380171:"" 10:18:00 "CUSTOM: Selected "6501"" 10:18:00 "PUBLISH: Created UAZ_INS with ID "561651409380171"" 10:18:00 "[DZAI] Verified 194 unique classnames in 1.474 seconds." 10:18:00 "Taviana static spawn configuration loaded." 10:18:12 "TIME SYNC: Local Time set to [2013,8,3,12,18]" 10:21:07 "EPOCH SERVERTRADE: Player: Nekuan (76561198019349654) bought a HMMWV_DZ in/at Unknown Trader for 40000x Coins" 10:21:07 "PUBLISH: Attempt 3dc0d600# 1009196: arrow_down_large_ep1.p3d REMOTE" 10:21:07 "HIVE: WRITE: "CHILD:308:13:HMMWV_DZ:0:679:[289,[11671.1,15240.7,4.57764e-005]]:[]:[]:1:1167111524070475:"" 10:21:08 "HIVE: WRITE: "CHILD:388:1167111524070475:"" 10:21:08 "CUSTOM: Selected "6502"" 10:21:08 "PUBLISH: B 1-1-B:1 (Nekuan) REMOTE Bought HMMWV_DZ with ID "1167111524070475"" 10:21:21 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 10:21:51 "VEHICLE PAINT: Player Nekuan (76561198019349654) has painted a HMMWV DZ!" 10:23:03 "DZAI Monitor :: Server Uptime: [0d 0h 7m 49s]. Active AI Groups: 1." 10:23:03 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 10:23:03 "DZAI Monitor :: Dynamic Spawns: 0. Air Patrols: 1. Land Patrols: 0." 10:23:29 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:24:24 "EPOCH SERVERTRADE: Player: Nekuan (76561198019349654) bought a Ural_CDF in/at Unknown Trader for 20000x Coins" 10:24:25 "PUBLISH: Attempt 437ff900# 1010201: arrow_down_large_ep1.p3d REMOTE" 10:24:25 "HIVE: WRITE: "CHILD:308:13:Ural_CDF:0:5618:[330,[11671.1,15240.7,4.57764e-005]]:[]:[]:1:1167111524070712:"" 10:24:26 "HIVE: WRITE: "CHILD:388:1167111524070712:"" 10:24:26 "CUSTOM: Selected "6503"" 10:24:26 "PUBLISH: B 1-1-B:1 (Nekuan) REMOTE Bought Ural_CDF with ID "1167111524070712"" 10:25:04 "VEHICLE PAINT: Player Nekuan (76561198019349654) has painted a Ural!" 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darknesspanic Posted December 29, 2014 Report Share Posted December 29, 2014 I have added this scripted to my sever followed the instructions like 6 times and first off we couldn't get the scroll working so we used zupas right click he typed in the topic after testing it we found out they is a second problem now after we paint the car the texture doesn't change and we get an RPT log error saying 7:21:47 Error in expression <rgb,8,8,3)color(%1)",_colour2]; _object setVehicleInit "this setObjectTexture [0> 7:21:47 Error position: <setVehicleInit "this setObjectTexture [0> 7:21:47 Error Generic error in expression 7:21:47 File z\addons\dayz_server\init\server_functions.sqf, line 45 Link to comment Share on other sites More sharing options...
herculys Posted January 3, 2015 Report Share Posted January 3, 2015 This just doesn't want to work for me and I don't know why, everything seems fine. RPT: 10:24:24 "EPOCH SERVERTRADE: Player: Nekuan (XXXXXXXXXX) bought a Ural_CDF in/at Unknown Trader for 20000x Coins" 10:24:25 "PUBLISH: Attempt 437ff900# 1010201: arrow_down_large_ep1.p3d REMOTE" 10:24:25 "HIVE: WRITE: "CHILD:308:13:Ural_CDF:0:5618:[330,[11671.1,15240.7,4.57764e-005]]:[]:[]:1:1167111524070712:"" 10:24:26 "HIVE: WRITE: "CHILD:388:1167111524070712:"" 10:24:26 "CUSTOM: Selected "6503"" 10:24:26 "PUBLISH: B 1-1-B:1 (Nekuan) REMOTE Bought Ural_CDF with ID "1167111524070712"" 10:25:04 "VEHICLE PAINT: Player Nekuan (XXXXX) has painted a Ural!" 10:21:07 "EPOCH SERVERTRADE: Player: Nekuan (XXXXX) bought a HMMWV_DZ in/at Unknown Trader for 40000x Coins" 10:21:07 "PUBLISH: Attempt 3dc0d600# 1009196: arrow_down_large_ep1.p3d REMOTE" 10:21:07 "HIVE: WRITE: "CHILD:308:13:HMMWV_DZ:0:679:[289,[11671.1,15240.7,4.57764e-005]]:[]:[]:1:1167111524070475:"" 10:21:08 "HIVE: WRITE: "CHILD:388:1167111524070475:"" 10:21:08 "CUSTOM: Selected "6502"" 10:21:08 "PUBLISH: B 1-1-B:1 (Nekuan) REMOTE Bought HMMWV_DZ with ID "1167111524070475"" 10:21:21 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 10:21:51 "VEHICLE PAINT: Player Nekuan (XXXXX) has painted a HMMWV DZ!" Database: [344,[11665,15285.3,0],"0.837829,0.380503,0.687608,1","0.660773,0.3,0.9,1"] <-- Guess this is right? Full rpt if anyone is interested :D ===================================================================== == C:\TCAFiles\Users\FelixK\24661\arma2oaserver.exe == ARMA2OASERVER.exe -name=VilayerDayZOverPoch -mod=@Origins;@DayzOverwatch;@DayZ_Epoch;@DayZOverpochServer -config=vilayer_active_server_24661\24661_config.cfg -cfg=vilayer_active_server_24661\basic.cfg -profiles=vilayer_active_server_24661 -ip=144.76.28.148 -port=2302 -malloc=tbbmalloc_vi -exThreads=0 ===================================================================== Exe timestamp: 2014/08/19 11:36:56 Current time: 2014/12/19 10:15:40 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/ Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/ Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class ->Ship, by ca\water\config.bin/CfgVehicles/Boat/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ 10:15:52 Mission dayz_overpoch_13.Tavi: Number of roles (51) is different from 'description.ext::Header::maxPlayer' (100) 10:15:52 Server error: Player without identity Nekuan (id 555783132) 10:15:52 Server error: Player without identity Nekuan (id 555783132) 10:15:52 Server error: Player without identity Nekuan (id 555783132) 10:15:52 Server error: Player without identity Nekuan (id 555783132) 10:15:52 Server error: Player without identity Nekuan (id 555783132) 10:15:52 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:15:53 Server error: Player without identity Nekuan (id 555783132) 10:16:11 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 10:16:13 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 10:16:13 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 10:16:13 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 10:16:13 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 10:16:15 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:15 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 10:16:16 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb 10:16:22 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 10:16:22 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 10:16:25 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 10:16:28 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 10:16:28 "DayZ Epoch: MPframework inited" 10:16:29 "Origins Base Building Config initialized!" 10:16:34 "Admin Tools: AdminList.sqf loaded" 10:16:34 "Res3tting B!S effects..." 10:16:36 Warning Message: No entry 'bin\config.bin/CfgMagazines.PartRotor'. 10:16:36 Warning Message: No entry '.picture'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.scope'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: Error: creating magazine PartRotor with scope=private 10:16:36 Warning Message: No entry '.displayName'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.displayNameShort'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.nameSound'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.Library'. 10:16:36 Warning Message: No entry '.libTextDesc'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.type'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.count'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.maxLeadSpeed'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.initSpeed'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.reloadAction'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.modelSpecial'. 10:16:36 Warning Message: '/' is not a value 10:16:36 Warning Message: No entry '.ammo'. 10:16:36 Warning Message: '/' is not a value 10:16:36 "HIVE: Starting" 10:16:36 "HIVE: trying to get objects" 10:16:37 "HIVE: found 3591 objects" 10:16:37 "HIVE: Commence Object Streaming..." 10:16:37 "HIVE: got 1590 Epoch Objects and 1993 Vehicles" 10:16:38 Uroven1VelkaBudka: stupenJeden - unknown animation source stupenJeden 10:16:38 Uroven1VelkaBudka: stupenDva - unknown animation source stupenDva 10:16:38 Uroven1VelkaBudka: stupenDvaSkryt - unknown animation source stupenDvaSkryt 10:16:38 Uroven1VelkaBudka: stupenTri - unknown animation source stupenTri 10:16:38 Uroven1VelkaBudka: stupen4tiri - unknown animation source stupen4tiri 10:16:38 Uroven1VelkaBudka: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden 10:16:38 Uroven1VelkaBudka: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy 10:16:38 Uroven1VelkaBudka: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti 10:16:38 Uroven1VelkaBudka: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty 10:16:38 Uroven1VelkaBudka: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna 10:16:38 Uroven1VelkaBudka: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna 10:16:38 Uroven1VelkaBudka: dvereJednaDira - unknown animation source dvereJednaDira 10:16:38 Uroven1VelkaBudka: dvereJednaADira - unknown animation source dvereJednaADira 10:16:38 Uroven1VelkaBudka: dvereDvaDira - unknown animation source dvereDvaDira 10:16:38 Uroven1VelkaBudka: dvereDvaADira - unknown animation source dvereDvaADira 10:16:38 Uroven1VelkaBudka: dvereDvaBDira - unknown animation source dvereDvaBDira 10:16:38 Uroven1VelkaBudka: vratkaDva - unknown animation source vratkaDva 10:16:38 Uroven1VelkaBudka: prapor - unknown animation source prapor 10:16:38 Uroven2KladaDomek: stupenJeden - unknown animation source stupenJeden 10:16:38 Uroven2KladaDomek: stupenDva - unknown animation source stupenDva 10:16:38 Uroven2KladaDomek: stupenDvaSkryt - unknown animation source stupenDvaSkryt 10:16:39 Uroven2KladaDomek: stupenTri - unknown animation source stupenTri 10:16:39 Uroven2KladaDomek: stupen4tiri - unknown animation source stupen4tiri 10:16:39 Uroven2KladaDomek: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden 10:16:39 Uroven2KladaDomek: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy 10:16:39 Uroven2KladaDomek: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti 10:16:39 Uroven2KladaDomek: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty 10:16:39 Uroven2KladaDomek: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna 10:16:39 Uroven2KladaDomek: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna 10:16:39 Uroven2KladaDomek: dvereJednaDira - unknown animation source dvereJednaDira 10:16:39 Uroven2KladaDomek: dvereJednaADira - unknown animation source dvereJednaADira 10:16:39 Uroven2KladaDomek: dvereDvaDira - unknown animation source dvereDvaDira 10:16:39 Uroven2KladaDomek: dvereDvaADira - unknown animation source dvereDvaADira 10:16:39 Uroven2KladaDomek: dvereDvaB - unknown animation source dvereDvaB 10:16:39 Uroven2KladaDomek: dvereDvaBDira - unknown animation source dvereDvaBDira 10:16:39 Uroven2KladaDomek: vratka - unknown animation source vratka 10:16:39 Uroven2KladaDomek: prapor - unknown animation source prapor 10:16:39 malaGaraz: stupenJeden - unknown animation source stupenJeden 10:16:39 malaGaraz: stupenDva - unknown animation source stupenDva 10:16:39 malaGaraz: stupenDvaSkryt - unknown animation source stupenDvaSkryt 10:16:39 malaGaraz: stupenTri - unknown animation source stupenTri 10:16:39 malaGaraz: stupen4tiri - unknown animation source stupen4tiri 10:16:39 malaGaraz: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden 10:16:39 malaGaraz: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy 10:16:39 malaGaraz: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti 10:16:39 malaGaraz: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty 10:16:39 malaGaraz: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna 10:16:39 malaGaraz: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna 10:16:39 malaGaraz: dvereJednaDira - unknown animation source dvereJednaDira 10:16:39 malaGaraz: dvereJednaADira - unknown animation source dvereJednaADira 10:16:39 malaGaraz: dvereDvaDira - unknown animation source dvereDvaDira 10:16:39 malaGaraz: dvereDvaADira - unknown animation source dvereDvaADira 10:16:39 malaGaraz: dvereDvaBDira - unknown animation source dvereDvaBDira 10:16:39 malaGaraz: prapor - unknown animation source prapor 10:16:39 Strange convex component77 in origins_pack\structures\base_buildings\fortress\krepost.p3d:geometryFire 10:16:39 krepost: fundament - unknown animation source fundament 10:16:39 krepost: boxes_1 - unknown animation source boxes_1 10:16:39 krepost: boxes_2 - unknown animation source boxes_2 10:16:39 krepost: dvere1 - unknown animation source dvere 10:16:39 krepost: basnja_show_1 - unknown animation source basnja_show_1 10:16:39 krepost: basnja_show_2 - unknown animation source basnja_show_2 10:16:39 krepost: basnja_show_3 - unknown animation source basnja_show_3 10:16:39 krepost: basnja_show_4 - unknown animation source basnja_show_4 10:16:39 krepost: wall_1 - unknown animation source wall_1 10:16:39 krepost: wall_2 - unknown animation source wall_2 10:16:39 krepost: wall_3 - unknown animation source wall_3 10:16:39 krepost: wall_4 - unknown animation source wall_4 10:16:39 krepost: garageRoof - unknown animation source garageRoof 10:16:39 krepost: chram_stupenJeden - unknown animation source chram_stupenJeden 10:16:39 krepost: chram_stupenDva - unknown animation source chram_stupenDva 10:16:39 krepost: chram_stupenTri - unknown animation source chram_stupenTri 10:16:39 krepost: chram_stupen4tiri - unknown animation source chram_stupen4tiri 10:16:39 krepost: sklad_stupenJeden - unknown animation source sklad_stupenJeden 10:16:39 krepost: sklad_stupenDva - unknown animation source sklad_stupenDva 10:16:39 krepost: sklad_stupenTri - unknown animation source sklad_stupenTri 10:16:39 krepost: sklad_stupen4tiri - unknown animation source sklad_stupen4tiri 10:16:39 krepost: pumpa - unknown animation source pumpa 10:16:39 krepost: sleep_stupenJeden - unknown animation source sleep_stupenJeden 10:16:39 krepost: sleep_stupenDva - unknown animation source sleep_stupenDva 10:16:39 krepost: sleep_stupenTri - unknown animation source sleep_stupenTri 10:16:39 krepost: sleep_stupen4tiri - unknown animation source sleep_stupen4tiri 10:16:39 krepost: bar_stupenJeden - unknown animation source bar_stupenJeden 10:16:39 krepost: bolnica_stupenJeden - unknown animation source bolnica_stupenJeden 10:16:39 krepost: chlev_stupenJeden - unknown animation source chlev_stupenJeden 10:16:40 Uroven3VelkyDomek: stupenJeden - unknown animation source stupenJeden 10:16:40 Uroven3VelkyDomek: stupenDva - unknown animation source stupenDva 10:16:40 Uroven3VelkyDomek: stupenDvaSkryt - unknown animation source stupenDvaSkryt 10:16:40 Uroven3VelkyDomek: stupenTri - unknown animation source stupenTri 10:16:40 Uroven3VelkyDomek: stupen4tiri - unknown animation source stupen4tiri 10:16:40 Uroven3VelkyDomek: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden 10:16:40 Uroven3VelkyDomek: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy 10:16:40 Uroven3VelkyDomek: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti 10:16:40 Uroven3VelkyDomek: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty 10:16:40 Uroven3VelkyDomek: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna 10:16:40 Uroven3VelkyDomek: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna 10:16:40 Uroven3VelkyDomek: dvereJednaDira - unknown animation source dvereJednaDira 10:16:40 Uroven3VelkyDomek: dvereJednaADira - unknown animation source dvereJednaADira 10:16:40 Uroven3VelkyDomek: dvereDvaDira - unknown animation source dvereDvaDira 10:16:40 Uroven3VelkyDomek: dvereDvaADira - unknown animation source dvereDvaADira 10:16:40 Uroven3VelkyDomek: dvereDvaBDira - unknown animation source dvereDvaBDira 10:16:40 Uroven3VelkyDomek: vrataGaraz2 - unknown animation source vrataGaraz2 10:16:40 Uroven3VelkyDomek: vratkaDva - unknown animation source vratkaDva 10:16:40 Uroven3VelkyDomek: prapor - unknown animation source prapor 10:16:40 velkaGaraz: stupenJeden - unknown animation source stupenJeden 10:16:40 velkaGaraz: stupenDva - unknown animation source stupenDva 10:16:40 velkaGaraz: stupenDvaSkryt - unknown animation source stupenDvaSkryt 10:16:40 velkaGaraz: stupenTri - unknown animation source stupenTri 10:16:40 velkaGaraz: stupen4tiri - unknown animation source stupen4tiri 10:16:40 velkaGaraz: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden 10:16:40 velkaGaraz: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy 10:16:40 velkaGaraz: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti 10:16:40 velkaGaraz: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty 10:16:40 velkaGaraz: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna 10:16:40 velkaGaraz: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna 10:16:40 velkaGaraz: dvereJednaDira - unknown animation source dvereJednaDira 10:16:40 velkaGaraz: dvereJednaADira - unknown animation source dvereJednaADira 10:16:40 velkaGaraz: dvereDvaDira - unknown animation source dvereDvaDira 10:16:40 velkaGaraz: dvereDvaADira - unknown animation source dvereDvaADira 10:16:40 velkaGaraz: dvereDvaBDira - unknown animation source dvereDvaBDira 10:16:40 velkaGaraz: prapor - unknown animation source prapor 10:16:40 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even 10:16:40 ori_p85_originsmod_CUCV: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:40 ori_p85_originsmod_CUCV: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:40 ori_p85_originsmod_CUCV: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:40 ori_p85_originsmod_CUCV: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:40 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_CUCV 10:16:40 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_CUCV 10:16:40 class HitPoints::HitLMWheel not found in ori_p85_originsmod_CUCV 10:16:40 class HitPoints::HitRMWheel not found in ori_p85_originsmod_CUCV 10:16:40 Array tex in bin\config.bin/CfgVehicles/ori_scrapTank/Damage/ not even 10:16:40 ori_poldek: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:40 ori_poldek: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:40 ori_poldek: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:40 ori_poldek: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:40 ori_poldek: Glass9_destruct - unknown animation source HitGlass9 10:16:40 ori_poldek: Glass10_destruct - unknown animation source HitGlass10 10:16:40 class HitPoints::HitLF2Wheel not found in ori_poldek 10:16:40 class HitPoints::HitRF2Wheel not found in ori_poldek 10:16:40 class HitPoints::HitLMWheel not found in ori_poldek 10:16:40 class HitPoints::HitRMWheel not found in ori_poldek 10:16:41 ori_ScrapBuggy: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:41 ori_ScrapBuggy: HoodSwivel - unknown animation source FrontDamper 10:16:41 class HitPoints::HitRGlass not found in ori_ScrapBuggy 10:16:41 class HitPoints::HitLGlass not found in ori_ScrapBuggy 10:16:41 class HitPoints::HitLF2Wheel not found in ori_ScrapBuggy 10:16:41 class HitPoints::HitRF2Wheel not found in ori_ScrapBuggy 10:16:41 class HitPoints::HitLMWheel not found in ori_ScrapBuggy 10:16:41 class HitPoints::HitRMWheel not found in ori_ScrapBuggy 10:16:41 ori_originsmod_pickupold: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:41 ori_originsmod_pickupold: kolaOchrana - unknown animation source kolaOchrana 10:16:41 ori_originsmod_pickupold: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:41 ori_originsmod_pickupold: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:41 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupold 10:16:41 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupold 10:16:41 class HitPoints::HitLMWheel not found in ori_originsmod_pickupold 10:16:41 class HitPoints::HitRMWheel not found in ori_originsmod_pickupold 10:16:41 ori_poldek_black: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:41 ori_poldek_black: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:41 ori_poldek_black: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:41 ori_poldek_black: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:41 ori_poldek_black: Glass9_destruct - unknown animation source HitGlass9 10:16:41 ori_poldek_black: Glass10_destruct - unknown animation source HitGlass10 10:16:41 class HitPoints::HitLF2Wheel not found in ori_poldek_black 10:16:41 class HitPoints::HitRF2Wheel not found in ori_poldek_black 10:16:41 class HitPoints::HitLMWheel not found in ori_poldek_black 10:16:41 class HitPoints::HitRMWheel not found in ori_poldek_black 10:16:43 class HitPoints::HitRGlass not found in ori_titanic 10:16:43 class HitPoints::HitLGlass not found in ori_titanic 10:16:43 class HitPoints::HitBody not found in ori_titanic 10:16:43 class HitPoints::HitFuel not found in ori_titanic 10:16:43 class HitPoints::HitLF2Wheel not found in ori_titanic 10:16:43 class HitPoints::HitRF2Wheel not found in ori_titanic 10:16:44 ori_rth_originsmod_bathmobile: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:44 ori_rth_originsmod_bathmobile: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:44 ori_rth_originsmod_bathmobile: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:44 class HitPoints::HitRGlass not found in ori_rth_originsmod_bathmobile 10:16:44 class HitPoints::HitLGlass not found in ori_rth_originsmod_bathmobile 10:16:44 class HitPoints::HitLF2Wheel not found in ori_rth_originsmod_bathmobile 10:16:44 class HitPoints::HitRF2Wheel not found in ori_rth_originsmod_bathmobile 10:16:44 class HitPoints::HitLMWheel not found in ori_rth_originsmod_bathmobile 10:16:44 class HitPoints::HitRMWheel not found in ori_rth_originsmod_bathmobile 10:16:44 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 10:16:44 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 10:16:46 "Admin Tools: AdminList.sqf loaded" 10:16:47 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_truck_civ/Damage/ not even 10:16:48 ori_vil_originsmod_truck_civ: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:48 ori_vil_originsmod_truck_civ: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:48 ori_vil_originsmod_truck_civ: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:48 ori_vil_originsmod_truck_civ: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:48 In Vehicle: origins_pack\vehicles\vil_truck_civ2.p3d missing codriver get in direction point 10:16:48 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_truck_civ 10:16:48 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_truck_civ 10:16:48 class HitPoints::HitLMWheel not found in ori_vil_originsmod_truck_civ 10:16:48 class HitPoints::HitRMWheel not found in ori_vil_originsmod_truck_civ 10:16:50 ori_originsmod_pickupoldfuel: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:50 ori_originsmod_pickupoldfuel: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:50 ori_originsmod_pickupoldfuel: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:50 ori_originsmod_pickupoldfuel: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:50 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupoldfuel 10:16:50 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupoldfuel 10:16:50 class HitPoints::HitLMWheel not found in ori_originsmod_pickupoldfuel 10:16:50 class HitPoints::HitRMWheel not found in ori_originsmod_pickupoldfuel 10:16:51 350z_city: ABSwitch - unknown animation source ABSwitch 10:16:53 class HitPoints::HitLF2Wheel not found in ori_excavator 10:16:53 class HitPoints::HitRF2Wheel not found in ori_excavator 10:16:53 class HitPoints::HitLMWheel not found in ori_excavator 10:16:53 class HitPoints::HitRMWheel not found in ori_excavator 10:16:53 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_lublin_truck/Damage/ not even 10:16:53 ori_vil_originsmod_lublin_truck: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:53 ori_vil_originsmod_lublin_truck: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:53 ori_vil_originsmod_lublin_truck: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:53 ori_vil_originsmod_lublin_truck: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:53 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_lublin_truck 10:16:53 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_lublin_truck 10:16:53 class HitPoints::HitLMWheel not found in ori_vil_originsmod_lublin_truck 10:16:53 class HitPoints::HitRMWheel not found in ori_vil_originsmod_lublin_truck 10:16:54 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even 10:16:54 ori_p85_originsmod_cucv_pickup: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:16:54 ori_p85_originsmod_cucv_pickup: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:16:54 ori_p85_originsmod_cucv_pickup: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:54 ori_p85_originsmod_cucv_pickup: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:16:54 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_cucv_pickup 10:16:54 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_cucv_pickup 10:16:54 class HitPoints::HitLMWheel not found in ori_p85_originsmod_cucv_pickup 10:16:54 class HitPoints::HitRMWheel not found in ori_p85_originsmod_cucv_pickup 10:16:54 vil_ori_autogyro: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:16:54 class HitPoints::HitMissiles not found in vil_ori_autogyro 10:16:54 class HitPoints::HitRGlass not found in vil_ori_autogyro 10:16:54 class HitPoints::HitLGlass not found in vil_ori_autogyro 10:16:54 ori_bigRaft: Vr1 - unknown animation source wheel 10:16:59 350z_v: ABSwitch - unknown animation source ABSwitch 10:17:00 350z_green: ABSwitch - unknown animation source ABSwitch 10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1' 10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2' 10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1' 10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2' 10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota' 10:17:00 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr' 10:17:00 ori_vil_lada_2105_rust: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:17:00 ori_vil_lada_2105_rust: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:17:00 ori_vil_lada_2105_rust: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:17:00 ori_vil_lada_2105_rust: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:17:00 ori_vil_lada_2105_rust: Glass9_destruct - unknown animation source HitGlass9 10:17:00 ori_vil_lada_2105_rust: Glass10_destruct - unknown animation source HitGlass10 10:17:00 class HitPoints::HitLF2Wheel not found in ori_vil_lada_2105_rust 10:17:00 class HitPoints::HitRF2Wheel not found in ori_vil_lada_2105_rust 10:17:00 class HitPoints::HitLMWheel not found in ori_vil_lada_2105_rust 10:17:00 class HitPoints::HitRMWheel not found in ori_vil_lada_2105_rust 10:17:01 ori_survivorBus: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni) 10:17:01 ori_survivorBus: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana) 10:17:01 ori_survivorBus: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana) 10:17:01 ori_survivorBus: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana) 10:17:01 ori_survivorBus: Glass9_destruct - unknown animation source HitGlass9 10:17:01 ori_survivorBus: Glass10_destruct - unknown animation source HitGlass10 10:17:01 class HitPoints::HitLF2Wheel not found in ori_survivorBus 10:17:01 class HitPoints::HitRF2Wheel not found in ori_survivorBus 10:17:01 class HitPoints::HitLMWheel not found in ori_survivorBus 10:17:01 class HitPoints::HitRMWheel not found in ori_survivorBus 10:17:02 350z_black: ABSwitch - unknown animation source ABSwitch 10:17:02 : Invalid parent bone 'osa_door_r1' for 'door_r1' 10:17:02 : Invalid parent bone 'osa_door_r2' for 'door_r2' 10:17:02 : Invalid parent bone 'osa_door_l1' for 'door_l1' 10:17:02 : Invalid parent bone 'osa_door_l2' for 'door_l2' 10:17:02 : Invalid parent bone 'osa_kapota' for 'kapota' 10:17:02 : Invalid parent bone 'osa_kufr' for 'kufr' 10:17:03 "HIVE: Spawning # of Vehicles: 2" 10:17:03 "HIVE: Spawning # of Debris: 100" 10:17:03 "HIVE: Spawning # of Ammo Boxes: 3" 10:17:03 "HIVE: Spawning # of Veins: 1" 10:17:03 "Total Number of spawn locations 11" 10:17:03 "[DZAI] Initializing DZAI version 2.1.2 Release Build 08232014 using base path z\addons\dayz_server\DZAI." 10:17:03 "[DZAI] Reading DZAI configuration file." 10:17:03 "[DZAI] DZAI configuration file loaded." 10:17:04 "[DZAI] Compiling DZAI functions." 10:17:04 "[DZAI] DZAI functions compiled." 10:17:04 "[DZAI] Epoch classnames loaded." 10:17:04 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: tavi. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true." 10:17:04 "[DZAI] AI spawn settings: Static: false. Dynamic: false. Air: true. Land: false." 10:17:04 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false." 10:17:04 "[DZAI] DZAI loading completed in 0.254997 seconds." 10:17:04 "DEBUG: Too many vehicles at [15418.5,9841.81]" 10:17:04 "PUBLISH: Attempt 3a573040# 1008276: uaz.p3d" 10:17:04 "HIVE: WRITE: "CHILD:308:13:UAZ_INS:0:0:[171,[5616.47,14093.8,0.000411987]]:[]:[["glass1",0.0434369],["glass2",0.351917],["glass3",0.292797],["glass4",0.126361],["wheel_1_1_steering",0.579451],["wheel_1_2_steering",0.39962],["wheel_2_1_steering",0.219655],["wheel_2_2_steering",0.610127],["motor",0.094646],["sklo predni P",0.882027],["sklo predni L",0.406466],["karoserie",0.224557],["palivo",0.186078],["wheel_1_4_steering",0.434037],["wheel_2_4_steering",0.0261776],["wheel_1_3_steering",0.316384],["wheel_2_3_steering",0.0169853]]:0.986745:561651409380171:"" 10:17:24 "EPOCH EVENTS INIT" 10:17:24 "HOUSE SERVER: Owners Are: B1 [] B2 ["76561198128313003"] B3 [] H1 ["0","76561198082858264","76561198006274731"] H2 [] H3 ["76561198006274731"] SG ["76561198128313003"] LG ["76561198006274731"] KING [] SH ["76561198128313003"]" 10:17:24 "WAI: AI Config File Loaded" 10:17:24 "WAI: AI Monitor Started" 10:17:24 "WAI: Initialising static missions" 10:17:24 "WAI: Initialising missions" 10:17:25 "WAI: Spawned a group of 8 AI (Bandit) at [2492.8,17212.1,0.001]" 10:17:25 "WAI: Static mission loaded" 10:17:57 O 1-1-G: Cycle as first waypoint has no sense 10:17:57 O 1-1-I: Cycle as first waypoint has no sense 10:17:57 O 1-1-E: Cycle as first waypoint has no sense 10:17:57 O 1-1-F: Cycle as first waypoint has no sense 10:17:57 O 1-2-B: Cycle as first waypoint has no sense 10:17:57 O 1-2-A: Cycle as first waypoint has no sense 10:17:57 O 1-1-A: Cycle as first waypoint has no sense 10:17:57 O 1-1-M: Cycle as first waypoint has no sense 10:17:57 O 1-2-C: Cycle as first waypoint has no sense 10:17:57 O 1-1-D: Cycle as first waypoint has no sense 10:17:57 O 1-1-H: Cycle as first waypoint has no sense 10:17:57 O 1-1-C: Cycle as first waypoint has no sense 10:17:57 O 1-1-L: Cycle as first waypoint has no sense 10:17:57 O 1-1-B: Cycle as first waypoint has no sense 10:17:57 O 1-1-K: Cycle as first waypoint has no sense 10:18:00 "HIVE: WRITE: "CHILD:388:561651409380171:"" 10:18:00 "CUSTOM: Selected "6501"" 10:18:00 "PUBLISH: Created UAZ_INS with ID "561651409380171"" 10:18:00 "[DZAI] Verified 194 unique classnames in 1.474 seconds." 10:18:00 "Taviana static spawn configuration loaded." 10:18:12 "TIME SYNC: Local Time set to [2013,8,3,12,18]" 10:21:07 "EPOCH SERVERTRADE: Player: Nekuan (76561198019349654) bought a HMMWV_DZ in/at Unknown Trader for 40000x Coins" 10:21:07 "PUBLISH: Attempt 3dc0d600# 1009196: arrow_down_large_ep1.p3d REMOTE" 10:21:07 "HIVE: WRITE: "CHILD:308:13:HMMWV_DZ:0:679:[289,[11671.1,15240.7,4.57764e-005]]:[]:[]:1:1167111524070475:"" 10:21:08 "HIVE: WRITE: "CHILD:388:1167111524070475:"" 10:21:08 "CUSTOM: Selected "6502"" 10:21:08 "PUBLISH: B 1-1-B:1 (Nekuan) REMOTE Bought HMMWV_DZ with ID "1167111524070475"" 10:21:21 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 10:21:51 "VEHICLE PAINT: Player Nekuan (76561198019349654) has painted a HMMWV DZ!" 10:23:03 "DZAI Monitor :: Server Uptime: [0d 0h 7m 49s]. Active AI Groups: 1." 10:23:03 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 10:23:03 "DZAI Monitor :: Dynamic Spawns: 0. Air Patrols: 1. Land Patrols: 0." 10:23:29 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:23:30 Error: Bone leftshoulder doesn't exist in some skeleton 10:23:30 Error: Bone rightshoulder doesn't exist in some skeleton 10:24:24 "EPOCH SERVERTRADE: Player: Nekuan (76561198019349654) bought a Ural_CDF in/at Unknown Trader for 20000x Coins" 10:24:25 "PUBLISH: Attempt 437ff900# 1010201: arrow_down_large_ep1.p3d REMOTE" 10:24:25 "HIVE: WRITE: "CHILD:308:13:Ural_CDF:0:5618:[330,[11671.1,15240.7,4.57764e-005]]:[]:[]:1:1167111524070712:"" 10:24:26 "HIVE: WRITE: "CHILD:388:1167111524070712:"" 10:24:26 "CUSTOM: Selected "6503"" 10:24:26 "PUBLISH: B 1-1-B:1 (Nekuan) REMOTE Bought Ural_CDF with ID "1167111524070712"" 10:25:04 "VEHICLE PAINT: Player Nekuan (76561198019349654) has painted a Ural!" not working for me too.. epoch 1.0.5.1 no currency version.. 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se7en Posted January 12, 2015 Report Share Posted January 12, 2015 Btw, if user stopped writing that he has problem with not working script, it propably means that a ) he somehow solved it (not so likely) b ) he abandoned script. So... Im having the same problem as some guys earlier. Did EVERYTHING as the install notes say. Got the menu of painting and stuff, but when there is info that soon textures gonna change, nothing happens. Dont tell me that im insulting script, but i have full rights to say this script is broken OR author didnt say all in install notes. If someone want to help me, would be really glad ;) 5:49:46 "VEHICLE PAINT: Player se7en (xxxxxxxxxxxxxx) has painted a Hatchback!" So logging is fine. [353,[3956.12,8397.64,8.545e-04],"1,1,0,1","1,0,1,1"] Looks like SQL saving is fine but 1-1-0-1 is a bit general. Shouldn't it be like 1/255 * x ? and in logs i saw for the first time now: 5:50:18 Error: Bone leftshoulder doesn't exist in some skeleton 5:50:18 Error: Bone rightshoulder doesn't exist in some skeleton On the second try it's from logs: 6:12:39 HiveExt(0): [Information] Method: 305 Params: 429:[356,[3944.35,8387.96,1.221e-04],0.271326,1,0.441276,1,0.214675,1,0.172933,1]:0.999: So i guess its saving fair now (i guess it was save to database) and it went to base fine this time as well: [356,[3944.35,8387.96,1.221e-04],"0.271326,1,0.441276,1","0.214675,1,0.172933,1"] Yes, full green with some random reds/blues Link to comment Share on other sites More sharing options...
0verHeaT Posted January 12, 2015 Author Report Share Posted January 12, 2015 Dont tell me that im insulting script, but i have full rights to say this script is broken OR author didnt say all in install notes. You should appreciate that I released this script for the public. Anyways, I can't ensure that this addon works on any custumised server/mission pbo. It has been tested on a vanilla epoch server and works without any errors. Thus I recommed to check both .RPT files (server/client) to figure out an error. Just saying the script is broken cause you are not able to get it work on your server, does not help anyone. Link to comment Share on other sites More sharing options...
Nekuan Posted January 12, 2015 Report Share Posted January 12, 2015 You should appreciate that I released this script for the public. Anyways, I can't ensure that this addon works on any custumised server/mission pbo. It has been tested on a vanilla epoch server and works without any errors. Thus I recommed to check both .RPT files (server/client) to figure out an error. Just saying the script is broken cause you are not able to get it work on your server, does not help anyone. True dat, but i get his frustration as 90% of the replies to us for which it doesnt work the way you described it was "you did it wrong". no we didn't it just doesn't work for us that way. Surely there is a way to make it work for us but I can't do it so i stopped trying :> and trust me, i do appreciate the fact you released this ;) Link to comment Share on other sites More sharing options...
se7en Posted January 12, 2015 Report Share Posted January 12, 2015 You should appreciate that I released this script for the public. Anyways, I can't ensure that this addon works on any custumised server/mission pbo. It has been tested on a vanilla epoch server and works without any errors. Thus I recommed to check both .RPT files (server/client) to figure out an error. Just saying the script is broken cause you are not able to get it work on your server, does not help anyone. Told ya whats wrong and what doesnt work for me mate. No errors, all looks fine. Even saving to database. Nothing in RPT on client/server side just after message "vehicle has been painted". Looks like nothing is wrong but somehow car stay the same car as it were before. Maybe list of mods will help you? Wrote only mods that CAN have some connections to it. Admin Epoch Tools VASP (vehicle and skin preview) Zupa's Single Currency (ZSC) Logistic (reworked Tow/Lift) Service Points (refuel/repair ...) and that would be actually all that might have some connection. Do you know, or maybe do u have an idea at least what CAN BE wrong? P.s. and Yes, i do appreciate and admire that u released script, but my opinion is - if u share script to public, u should support it as well, am i right ? :) Link to comment Share on other sites More sharing options...
Zupa Posted January 12, 2015 Report Share Posted January 12, 2015 Told ya whats wrong and what doesnt work for me mate. No errors, all looks fine. Even saving to database. Nothing in RPT on client/server side just after message "vehicle has been painted". Looks like nothing is wrong but somehow car stay the same car as it were before. Maybe list of mods will help you? Wrote only mods that CAN have some connections to it. Admin Epoch Tools VASP (vehicle and skin preview) Zupa's Single Currency (ZSC) Logistic (reworked Tow/Lift) Service Points (refuel/repair ...) and that would be actually all that might have some connection. Do you know, or maybe do u have an idea at least what CAN BE wrong? P.s. and Yes, i do appreciate and admire that u released script, but my opinion is - if u share script to public, u should support it as well, am i right ? :) Lol.... the disrespect, support ? u can't imagine how many people PM me, skype me, for support : ) it's crazy. And the maker doesn't get anything in return most of the times. So where is the obligation to give away all your time for something you made and u are so kind enough to share. I'll tell you how to fix it, since u have a server and let us say: if u host a server, u should support it and know how to ^^ Set your colors on vehicle client-sided on login depending on the 2 variables which are attached on the colored vehicles. Thats your solution, GL ^^ Link to comment Share on other sites More sharing options...
se7en Posted January 12, 2015 Report Share Posted January 12, 2015 Lol.... the disrespect, support ? u can't imagine how many people PM me, skype me, for support : ) it's crazy. And the maker doesn't get anything in return most of the times. So where is the obligation to give away all your time for something you made and u are so kind enough to share. I'll tell you how to fix it, since u have a server and let us say: if u host a server, u should support it and know how to ^^ Set your colors on vehicle client-sided on login depending on the 2 variables which are attached on the colored vehicles. Thats your solution, GL ^^ Ill tell u what. I cant believe NOONE donated u by paypal. Im 100% sure that u had some donations already, so thats what u get for sharing. Im also sure that if u would release broken scripts (because i feel that about this script) and u would not help others installing it (if its not broken but ppl cant install it), that wouldnt make u get ANY donations. Actually when i get some cash ill donate u as well because ur scripts are kinda awesome (ill forget ur too general solution). And back to topic. Everything is reading good, wrote simple script that would show the database colors, its reading/showing them properly. I dont know HOW TO make it work on a car so i cant edit it but for me its not working. Link to comment Share on other sites More sharing options...
Zupa Posted January 12, 2015 Report Share Posted January 12, 2015 Ill tell u what. I cant believe NOONE donated u by paypal. Im 100% sure that u had some donations already, so thats what u get for sharing. Im also sure that if u would release broken scripts (because i feel that about this script) and u would not help others installing it (if its not broken but ppl cant install it), that wouldnt make u get ANY donations. Actually when i get some cash ill donate u as well because ur scripts are kinda awesome (ill forget ur too general solution). And back to topic. Everything is reading good, wrote simple script that would show the database colors, its reading/showing them properly. I dont know HOW TO make it work on a car so i cant edit it but for me its not working. Just to give u an idea I earn with my normal job on 2 days what i get donated on 6 months ^^ Link to comment Share on other sites More sharing options...
Bandit Posted January 12, 2015 Report Share Posted January 12, 2015 Zupa good health to you for your help us. guys get spam in RTP server, I can not in any way to fix it. I will be grateful. if (_color1 != "NO") then { diag_log ("PAINT> 20:44:34 Error position: <_color1 != "NO") then { diag_log ("PAINT> 20:44:34 Error Undefined variable in expression: _color1 20:44:34 File z\addons\dayz_server\system\server_monitor.sqf, line 242 20:44:34 Error in expression <lotfriends", _intentory, true]; }; Fixed Link to comment Share on other sites More sharing options...
0verHeaT Posted January 15, 2015 Author Report Share Posted January 15, 2015 Told ya whats wrong and what doesnt work for me mate. No errors, all looks fine. Even saving to database. Nothing in RPT on client/server side just after message "vehicle has been painted". [...] Please post your Eventhandler from the server_function.sqf Zupa good health to you for your help us. guys get spam in RTP server, I can not in any way to fix it. I will be grateful. Zupa, if you could help me, I would have paid you, tell me the price of UTB correction if (_color1 != "NO") then { diag_log ("PAINT> 20:44:34 Error position: <_color1 != "NO") then { diag_log ("PAINT> 20:44:34 Error Undefined variable in expression: _color1 20:44:34 File z\addons\dayz_server\system\server_monitor.sqf, line 242 20:44:34 Error in expression <lotfriends", _intentory, true]; }; Please show me your part you added at your server_monitor.sqf Link to comment Share on other sites More sharing options...
Bandit Posted January 15, 2015 Report Share Posted January 15, 2015 Please post your Eventhandler from the server_function.sqf Please show me your part you added at your server_monitor.sqf private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"]; dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); _hiveLoaded = false; waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) // Custom Configs if(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 50; }; if(isnil "MaxDynamicDebris") then { MaxDynamicDebris = 100; }; if(isnil "MaxAmmoBoxes") then { MaxAmmoBoxes = 3; }; if(isnil "MaxMineVeins") then { MaxMineVeins = 50; }; // Custon Configs End if (isServer && isNil "sm_done") then { PVDZE_Z_LoadMessage = ["Getting Objects from Hive"]; publicVariable "PVDZE_Z_LoadMessage"; serverVehicleCounter = []; _hiveResponse = []; for "_i" from 1 to 5 do { diag_log "HIVE: trying to get objects"; _key = format["CHILD:302:%1:", dayZ_instance]; _hiveResponse = _key call server_hiveReadWrite; if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then { if ((_hiveResponse select 1) == "Instance already initialized") then { _superkey = profileNamespace getVariable "SUPERKEY"; _shutdown = format["CHILD:400:%1:", _superkey]; _res = _shutdown call server_hiveReadWrite; diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res)); } else { diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse)); }; _hiveResponse = ["",0]; } else { diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" ); _i = 99; // break }; }; _BuildingQueue = []; _objectQueue = []; if ((_hiveResponse select 0) == "ObjectStreamStart") then { // save superkey profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)]; _hiveLoaded = true; diag_log ("HIVE: Commence Object Streaming..."); _key = format["CHILD:302:%1:", dayZ_instance]; _objectCount = _hiveResponse select 1; _bQty = 0; _vQty = 0; for "_i" from 1 to _objectCount do { _hiveResponse = _key call server_hiveReadWriteLarge; //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]); if ((_hiveResponse select 2) isKindOf "ModularItems") then { _BuildingQueue set [_bQty,_hiveResponse]; _bQty = _bQty + 1; } else { _objectQueue set [_vQty,_hiveResponse]; _vQty = _vQty + 1; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles"); }; // # NOW SPAWN OBJECTS # _ammountOfObject = count (_BuildingQueue + _objectQueue); _theMessage = format ["Spawning %1 objects and vehicles", _ammountOfObject]; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; _currentCount = 0; _newMileStone = 20; _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _intentory = _x select 5; _hitPoints = _x select 6; _fuel = _x select 7; _damage = _x select 8; _ownerPUID = "001"; _dir = 0; _pos = [0,0,0]; _wsDone = false; if (count _worldspace >= 2) then { if ((typeName (_worldspace select 0)) == "STRING") then { _worldspace set [0, call compile (_worldspace select 0)]; _worldspace set [1, call compile (_worldspace select 1)]; }; _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; _vector = [[0,0,0],[0,0,0]]; _vecExists = false; _ownerPUID = "0"; if (count _worldspace >= 3) then{ // Realign characterID to OwnerPUID - need to force save though. _color1 = "NO"; _color2 = "NO"; if (count _worldspace == 3) then { if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }else{ if(typename (_worldspace select 2) == "ARRAY")then{ _theArray = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; _emptyZupa = count _theArray; _colorCheck = "NO"; if(_emptyZupa > 0)then{ _theArray2 = _theArray select 0; if( (count _theArray2) > 0)then{ _colorCheck = _theArray2 select 0; }; }; if( _colorCheck == "color1" )then{ _color1 = ((_worldspace select 2) select 0) select 1; _color2 = ((_worldspace select 2) select 1) select 1; diag_log ("Spawn: Color set"); }; }; }; }; }else{ //Was not 3 elements, so check if 4 or more if(count _worldspace == 4) then{ if(typename (_worldspace select 3) == "STRING")then{ _ownerPUID = _worldspace select 3; }else{ if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }; }; if(typename (_worldspace select 2) == "ARRAY")then{ _vector = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }else{ if(typename (_worldspace select 3) == "ARRAY")then{ _vector = _worldspace select 3; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }; }; }else{ //More than 3 or 4 elements found //Might add a search for the vector, ownerPUID will equal 0 }; }; }; // diag_log format["Server_monitor: [ObjectID = %1] [ClassID = %2] [_ownerPUID = %3]", _idKey, _type, _ownerPUID]; if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; if (typeOf (_object) in DZE_DoorsLocked) then { _object setVariable ["doorfriends", _intentory, true]; }; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then { _object setVariable ["plotfriends", _intentory, true]; }; _object setVariable ["OwnerPUID", _ownerPUID, true]; if (_color1 != "NO") then { diag_log ("PAINT: Color with: " + _color1 + " and " + _color2); _object setVariable ["color1", _color1, true]; _object setVariable ["color2", _color2, true]; //_object setObjectTexture [0, _color1]; //_object setObjectTexture [1, _color2]; diag_log ("PAINT: Color End"); }; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; _object setdir _dir; if(_vecExists)then{ _object setVectorDirAndUp _vector; }; _object setposATL _pos; _object setDamage _damage; if ((typeOf _object) in dayz_allowedObjects) then { if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; // used for inplace upgrades && lock/unlock of safe _object setVariable ["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ") && !(typeOf( _object) in DZE_DoorsLocked)) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { //Add weapons _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Backpacks _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } count _hitpoints; _object setFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; _object setVariable ["R3F_LOG_disabled",true,true]; }; _totalvehicles = _totalvehicles + 1; // total each vehicle serverVehicleCounter set [count serverVehicleCounter,_type]; }; [_object] execVM "zupa\extra\DeleteObjInsafezone.sqf"; }; //Monitor the object PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; }; if( _currentCount == _newMileStone)then{ // to reduce bandwith _newMileStone = _newMileStone + 50; // every 50 items loaded refresh message _theMessage = format ["Spawned %1 of %2 objects",_currentCount, _ammountOfObject]; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; }; _currentCount = _currentCount + 1; } count (_BuildingQueue + _objectQueue); // # END SPAWN OBJECTS # // preload server traders menu data into cache if !(DZE_ConfigTrader) then { _theMessage = "Loading trader data"; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; { // get tids _traderData = call compile format["menu_%1;",_x]; if(!isNil "_traderData") then { { _traderid = _x select 1; _retrader = []; _key = format["CHILD:399:%1:",_traderid]; _data = "HiveEXT" callExtension _key; //diag_log "HIVE: Request sent"; //Process result _result = call compile format ["%1",_data]; _status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _result select 1; //Stream Objects //diag_log ("HIVE: Commence Menu Streaming..."); call compile format["ServerTcache_%1 = [];",_traderid]; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result]; _retrader set [count _retrader,_result]; }; //diag_log ("HIVE: Streamed " + str(_val) + " objects"); }; } forEach (_traderData select 0); }; } forEach serverTraders; }; if (_hiveLoaded) then { // spawn_vehicles _vehLimit = MaxVehicleLimit - _totalvehicles; _theMessage = format["Spawning %1 new vehicles", _vehLimit]; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; if(_vehLimit > 0) then { diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit)); for "_x" from 1 to _vehLimit do { [] spawn spawn_vehicles; }; } else { diag_log "HIVE: Vehicle Spawn limit reached!"; }; }; _theMessage = "Finishing up the server"; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; // spawn_ammosupply at server start 1% of roadblocks diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes)); for "_x" from 1 to MaxAmmoBoxes do { [] spawn spawn_ammosupply; }; // call spawning mining veins diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins)); for "_x" from 1 to MaxMineVeins do { [] spawn spawn_mineveins; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "HeliCrashArea") then { HeliCrashArea = dayz_MapArea / 2; }; if(isnil "OldHeliCrash") then { OldHeliCrash = false; }; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] if(OldHeliCrash) then { _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite; }; if (isDedicated) then { // Epoch Events _id = [] spawn server_spawnEvents; // server cleanup [] spawn { private ["_id"]; sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart waitUntil {!isNil "server_spawnCleanAnimals"}; _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; // spawn debug box _debugMarkerPosition = getMarkerPos "respawn_west"; _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setVariable ["ObjectID","1",true]; // max number of spawn markers if(isnil "spawnMarkerCount") then { spawnMarkerCount = 10; }; actualSpawnMarkerCount = 0; // count valid spawn marker positions for "_i" from 0 to spawnMarkerCount do { if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then { actualSpawnMarkerCount = actualSpawnMarkerCount + 1; } else { // exit since we did not find any further markers _i = spawnMarkerCount + 99; }; }; diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount]; _theMessage = format["Server running", _vehLimit]; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; endLoadingScreen; }; [] call compile preprocessFileLineNumbers "\z\addons\dayz_server\DZAI\init\dzai_initserver.sqf"; [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; allowConnection = true; sm_done = true; publicVariable "sm_done"; }; Link to comment Share on other sites More sharing options...
0verHeaT Posted January 15, 2015 Author Report Share Posted January 15, 2015 You put your code in the wrong part It has to be within this part if (_object isKindOf "AllVehicles") then { eg below this line _object setFuel _fuel; Link to comment Share on other sites More sharing options...
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