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Combat logging


Kerrigar

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There should be a similar feature present in day z and breaking point, your character should remain in the map for 30 - 40 seconds after you log. 

 

This idea is just completely horrible as  sometimes people really do have to go in split second and Alt-F4. This also punishes those who log the correct way. You never know when some  one might be around or a cultist or sapper might ruin your day. Then you have people complaining about their character being "wiped".

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Nope. You might get attacked by antagonists during that time. 

A ban for combat loggers should be sufficient enough.

 

You barely see about one antagonist an hour, it's fairly unlikely you will be killed by one. Also the main point is the admins shouldn't have to constantly babysit the players and chase down people who combat log.

 

This idea is just completely horrible as  sometimes people really do have to go in split second and Alt-F4. This also punishes those who log the correct way. You never know when some  one might be around or a cultist or sapper might ruin your day. Then you have people complaining about their character being "wiped".

 

So tell me.. If this idea is so "completely horrible" why has Bohemia Interactive chosen to implement it in Day Z Standalone? It's probably more likely to be killed when you log on day z than epoch. 

People complaining about characters getting whiped is a whole lot better than clans whinging about combat logging, makes the admins job a great deal easier. The devs have better things to do than removing players from servers.

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It would be awesome to see a combat log system in place. Actually breaking point has a system to when you are in combat, you can not log out at all and have to be away from combat for a certain amount of time. You also can not logout when you are to close to another player. I think both of these systems would be an awesome addition to EPOCH. The EPOCH mod is already has way more content and personally I think is the best mod available for Arma 3. However, there nothing is more frustrating when you are getting ready to take someone out and they duck into a building to log out...

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It would be awesome to see a combat log system in place. Actually breaking point has a system to when you are in combat, you can not log out at all and have to be away from combat for a certain amount of time. You also can not logout when you are to close to another player. I think both of these systems would be an awesome addition to EPOCH. The EPOCH mod is already has way more content and personally I think is the best mod available for Arma 3. However, there nothing is more frustrating when you are getting ready to take someone out and they duck into a building to log out...

 

That's the default behavior in A2 Epoch, I assume it'll get added in to A3 Epoch at some point.

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Yeah the issue i had last night was a put a shot into a guy, he went prone behind a wall and by the time i had approached safely he wasnt there, almost certainly a combat log. Do you guys suggest a PM an admin with timestamp/coords or leave it as I dont have video evidence.

 

A combat system would be cool though

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This idea is just completely horrible as  sometimes people really do have to go in split second and Alt-F4. This also punishes those who log the correct way. You never know when some  one might be around or a cultist or sapper might ruin your day. Then you have people complaining about their character being "wiped".

it's up to you to log out in a safe place that sit, we don't play COD here.

there is also a well know excuse used by CL claiming they have a bad connection leading to combat log , but do you think it's fair for the other 90% player with a good connection ?

 

It would be awesome to see a combat log system in place. Actually breaking point has a system to when you are in combat, you can not log out at all and have to be away from combat for a certain amount of time. You also can not logout when you are to close to another player. I think both of these systems would be an awesome addition to EPOCH. The EPOCH mod is already has way more content and personally I think is the best mod available for Arma 3. However, there nothing is more frustrating when you are getting ready to take someone out and they duck into a building to log out...

It's not so easy with the combat mode , it's pretty hard to determine what lead you to combat mode.

and regarding the fact you can't log out if a player is to close , it can abuse to know if a player is next to you , it's also really boring for team in base.

 

 

The best still a disco-bot, leaving a clone of your character for X seconds the main problem is the database sync to avoid duping exploit.

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Really? ,plan your logout like everyone usualy does, no one just logs out in the middle of no where, im guessing your a combat logger?

 

Not once have I combat logged in any game. But I have been killed after logging out on DayZ.

So why are my concerns invalid?

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Not once have I combat logged in any game. But I have been killed after logging out on DayZ.

So why are my concerns invalid?

it's a kind of collateral damage ... shit happen.

But seriously what is the worst for you ? Combat logger or get killed from time to time ? if you log out in safe place i m pretty sure it will not happen.

 

Also , Esc alt+f4 should lead to instant death.

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  • 3 weeks later...

Yeah, I agree that increasing the abort time might be the best solution to combat loggers. Atleast you can defend yourself at the last second when someone tries rushing you, and on the other hand it also helps prevent enemy players from logging out too quick from battle.

Doing what's currently implemented in DayZ Standalone, where your character remains in-game for 30 secs once you've logged, is a horrible idea. Main reason being that I've heard of quite a few players whom's ArmA crashed, and therefore they've been disconnected and their character sits there completely vulnerable. Same also applies for those poor players whom were kicked due to either a high ping or some issue with BattlEye (which also occurs quite a lot). These are issues beyond their control and they can't always see these things coming and prevent it.

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The whole point of the character staying in game for 30 seconds after you log out is to make sure that you are not avoiding combat and this includes players, antagonists, etc. When you log out you need to make sure that you are in a safe place. And if you need to go split second, you should not put yourself in a position (like a battle) where you aren't able to safely log out.  

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The whole point of the character staying in game for 30 seconds after you log out is to make sure that you are not avoiding combat and this includes players, antagonists, etc. When you log out you need to make sure that you are in a safe place. And if you need to go split second, you should not put yourself in a position (like a battle) where you aren't able to safely log out.  

I still refer back to the 2nd paragraph of my post RE: players whom have their ArmA crash (or experience BattlEye issues or a high ping and then gets kicked from the server) and therefore can't avoid being unfairly killed due to the 30 sec timer. The alternative option is to rather increase the abort time, however this will also be an issue with players whom will just abuse it with Alt + F4 to exit immediately. Perhaps adding a combination of both would be a good option e.g. 15 secs abort time + another 15 secs in-game character waiting time? It's merely a suggestion, not sure if it's at all a possibility.

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