ranoko Posted December 11, 2013 Report Share Posted December 11, 2013 Concerning patch 1.0.3. (read the top of the first page of this thread) For part 4B *maintain_area.sqf* Step 1: Retrieve 'maintain_area.sqf' from dayz_code.pbo. ("\z\addons\dayz_code\actions\maintain_area.sqf") Step 2: Create a folder called 'fixes' into your mission files and copy 'maintain_area.sqf' into the fixes folder. Step 3: Open up your CUSTOM fn_selfActions.sqf (If you DO NOT have a custom fn_selfActions.sqf, just install Self Bloodbag first) (I assume that everyone has a custom fn_selfActions in their mission file :P ) Find this line: s_player_maintain_area = player addAction ["<t color=""#ffffff"">Maintain Area</t>", "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; Edit it to: s_player_maintain_area = player addAction ["<t color=""#ffffff"">Maintain Area</t>", "fixes\maintain_area.sqf", "maintain", 5, false]; Step 4: Go to the first page of this thread and follow the remaining steps from STEP 4B. Step 5: Profit? So if you only do part one (as i want this to happen on restart only), is this fix needed? I also dont have a maintain option as i dont require my players to maintain there base. Thanks! Link to comment Share on other sites More sharing options...
Axe Cop Posted December 11, 2013 Report Share Posted December 11, 2013 if you don't have the maintain featue enabled you should be fine... ranoko 1 Link to comment Share on other sites More sharing options...
robbiedarza Posted December 13, 2013 Report Share Posted December 13, 2013 Hello there, I have indestructible base building (IBB) on my server and after patch 1.0.3 there is a new feature to remove an item by the person whoever built it. After installing IBB onto my server the option to 'remove' has gone. Also after dieing I cant seem to build near my plot pole anymore. Not sure what to do, anyone else having this issue? Many thanks Robbie Link to comment Share on other sites More sharing options...
Axe Cop Posted December 13, 2013 Report Share Posted December 13, 2013 Hello there, I have indestructible base building (IBB) on my server and after patch 1.0.3 there is a new feature to remove an item by the person whoever built it. After installing IBB onto my server the option to 'remove' has gone. Also after dieing I cant seem to build near my plot pole anymore. Not sure what to do, anyone else having this issue? Many thanks Robbie Objects are bound to the character, not the player! so when you die it is not your stuff anymore... removal of objects works as intended on my server. Link to comment Share on other sites More sharing options...
robbiedarza Posted December 13, 2013 Report Share Posted December 13, 2013 Thanks for your reply mate, I got a new plot pole in a new area, placed a wood wall, and it didnt give me the option to remove only to upgrade. thanks Robbie Link to comment Share on other sites More sharing options...
Axe Cop Posted December 13, 2013 Report Share Posted December 13, 2013 Thanks for your reply mate, I got a new plot pole in a new area, placed a wood wall, and it didnt give me the option to remove only to upgrade. thanks Robbie From my experience the remove options sometimes comes later after 10 minute or something, I don't know why :p Link to comment Share on other sites More sharing options...
robbiedarza Posted December 13, 2013 Report Share Posted December 13, 2013 Ok thx m8 ill check it out :) thx again :) Link to comment Share on other sites More sharing options...
robbiedarza Posted December 13, 2013 Report Share Posted December 13, 2013 naa still no option, not sure what im doing wrong, i cant stop the maintain thing either so they can be destroyed if they're upgraded. Im gonna leave it for a while and come back to it with a fresh head. many thanks for the help mate :) robbie EDIT: Do'h!!!!!! Didnt have a crowbar equipped!!! Really sorry!!, just need to disable the upgrade option now!! Link to comment Share on other sites More sharing options...
bFe Posted December 20, 2013 Report Share Posted December 20, 2013 Will this also prevent satchels from blowing stuff up? Link to comment Share on other sites More sharing options...
ToejaM Posted December 20, 2013 Author Report Share Posted December 20, 2013 If you follow it all, it'll stop even jets from bombing it or tanks from sabot rounding it :) The only thing that can destroy it is a script that does "setdamage 1" on them or similar. Link to comment Share on other sites More sharing options...
bFe Posted December 20, 2013 Report Share Posted December 20, 2013 For some reason this doesn't work on my server. I have done exactly what you wrote in the first post, but I can still blow stuff up with the satchel charge. Here is the server_monitor.sqf http://pastebin.com/TL0ma8u8 Here is the player_build.sqf http://pastebin.com/F6r67gDy What did do wrong? Link to comment Share on other sites More sharing options...
CIDOS Posted December 21, 2013 Report Share Posted December 21, 2013 http://pastebin.com/UEKnuiQR just post that into your server_monitor.sqf you should be good Link to comment Share on other sites More sharing options...
CIDOS Posted December 21, 2013 Report Share Posted December 21, 2013 Hmm also is there a way to turn Maintain off ? so players don't have to maintain walls Link to comment Share on other sites More sharing options...
Cam Am Posted December 23, 2013 Report Share Posted December 23, 2013 Hey there cool sctipt. which steps would i need to do if i wanted to keep maintaining? I have done step one and it works but no one on my server can maintain their stuff with the plot poll. it shows the two selections but you can not pick them nor does it tell you how many pieces you have and how much it cost to maintain. Link to comment Share on other sites More sharing options...
justnco Posted December 24, 2013 Report Share Posted December 24, 2013 Hey :) the script isnt working for me :( I followed your tutorial but I can still destroy bases... This is my server_monitor.sqf: http://pastebin.com/cvHj5bY8 Hopefully someone of you can help me :) Best Regards, nco P.S. I also tried the server_monitor.sqf from "CIDOS" but it still wont work Link to comment Share on other sites More sharing options...
Aristoi Posted December 27, 2013 Report Share Posted December 27, 2013 Has anyone had any issue with their garage and door codes changing while using the CPC Indestructable mod? I'm trying to hunt down the cause and this was suggested as possible (specifically the owner remove part) in another thread. Thanks! Link to comment Share on other sites More sharing options...
Axe Cop Posted December 27, 2013 Report Share Posted December 27, 2013 very unlikely that it has anything to do with this script, you don't even change the files for remove building parts for this script!? :o Link to comment Share on other sites More sharing options...
calamity Posted December 29, 2013 Report Share Posted December 29, 2013 got this working on my taviana epoch server however garage doors and well all doors are not Indestructible everything else built is just not doors ???? any1 know of the fix ? Link to comment Share on other sites More sharing options...
Aristoi Posted December 30, 2013 Report Share Posted December 30, 2013 very unlikely that it has anything to do with this script, you don't even change the files for remove building parts for this script!? :o False alarm, I found the issue in the database. Thank you for the reply! Link to comment Share on other sites More sharing options...
Infinity Posted December 30, 2013 Report Share Posted December 30, 2013 Since 1.0.3.1. it turns out that cinder garage doors are destroyable, this is the only one I can't find in your script; "CinderWallDoorLocked_DZ", which I think is the new class name for cinder garage doors? Link to comment Share on other sites More sharing options...
Axe Cop Posted December 30, 2013 Report Share Posted December 30, 2013 Since 1.0.3.1. it turns out that cinder garage doors are destroyable, this is the only one I can't find in your script; "CinderWallDoorLocked_DZ", which I think is the new class name for cinder garage doors? I belive I've posted that a few pages back and also the solution for it, just read the whole topic :p Link to comment Share on other sites More sharing options...
Infinity Posted December 30, 2013 Report Share Posted December 30, 2013 Ah understood; well; since I didn't see it on the front page.. will check it out now cheers. Link to comment Share on other sites More sharing options...
Phone_Guy Posted January 2, 2014 Report Share Posted January 2, 2014 Anyway this could be modified to work with buildings and objects added via script. For example if I build a base in the map editor and load it via SQF, the objects still can be destroyed. So far only objects created in game are indestructible. Link to comment Share on other sites More sharing options...
OtterNas3 Posted January 2, 2014 Report Share Posted January 2, 2014 When youre in the editor and create a object put this in the "init" line of it: _this addEventHandler ["HandleDamage", {false}]; _this enableSimulation false; Link to comment Share on other sites More sharing options...
Phone_Guy Posted January 2, 2014 Report Share Posted January 2, 2014 When youre in the editor and create a object put this in the "init" line of it: _this addEventHandler ["HandleDamage", {false}]; _this enableSimulation false; Gave this a try but didn't seem to work. All the buildings I applied it to were still destroyable. Link to comment Share on other sites More sharing options...
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