js2k6 Posted September 10, 2014 Report Share Posted September 10, 2014 Hi, I'm currently in the process of making some custom map additions with smoke and fire and destruction however I'm struggling with BIS_Effects_Burn Everything works perfectly in the editor. But as soon as I attempt to implement this on my dev server No fire or smoke Basically I've created a whole bunch of game logic across the map and given them all names I can see that BIS_Effects_Burn is already in compiles.sqf and this block of text here, I've been trying different places in my init.sqf but so far, no good. // c130 crash black forest [bigFire0,20,time,false,false] spawn BIS_Effects_Burn; [smoke0,3,time,false,false] spawn BIS_Effects_Burn; // devils heli crash [smoke1,2,time,false,false] spawn BIS_Effects_Burn; [smallFire0,6,time,false,false] spawn BIS_Effects_Burn; // prig hill fire [bigFire1,10,time,false,false] spawn BIS_Effects_Burn; [bigFire2,15,time,false,false] spawn BIS_Effects_Burn; [bigFire3,20,time,false,false] spawn BIS_Effects_Burn; [smallFire1,5,time,false,false] spawn BIS_Effects_Burn; [smoke2,2,time,false,false] spawn BIS_Effects_Burn; [smoke3,2,time,false,false] spawn BIS_Effects_Burn; [smoke4,2,time,false,false] spawn BIS_Effects_Burn; // burning wrecks [burningChopper0,5,time,false,false] spawn BIS_Effects_Burn; // near prig [smokingHMMWV0,3,time,false,false] spawn BIS_Effects_Burn; // in cherno i've tried placing this inside the !isDedicated, the isServer and outside those blocks, I've tried moving the map addition with all the game logic from server.pbo to mission.pbo I'm really at a loss here, can anyone please help me with this? Link to comment Share on other sites More sharing options...
0 js2k6 Posted September 10, 2014 Author Report Share Posted September 10, 2014 okay, been playing around a bit more. had a look at the crash spawners, noticed that a different function was being called scrapped the bis_effects_burn in place of PVDZE_obj_Fire adding this to the bottom of my map addition sqf works for one flame PVDZE_obj_Fire = [bigFire0,8,time,false,false]; publicVariable "PVDZE_obj_Fire"; now how would i go about creating an array that it does this for each? i've tried things like. _FireList = ["bigFire0","smoke0","smoke1","smallFire0","bigFire1","bigFire2","bigFire3","smallFire1","smoke2","smoke3","smoke4","burningChopper0","smokingHMMWV0"]; { PVDZE_obj_Fire = [_x,8,time,false,false]; } forEach _FireList; but unfortunately it did not work Link to comment Share on other sites More sharing options...
0 js2k6 Posted September 10, 2014 Author Report Share Posted September 10, 2014 got it mostly working now. does not seem to be JIP compatible. SET_FIRE = true; _fxList = [ [bigFire0,20,time,false,false], [smoke0,3,time,false,false], [smoke1,2,time,false,false], [smallFire0,6,time,false,false], [bigFire1,10,time,false,false], [bigFire2,15,time,false,false], [bigFire3,20,time,false,false], [smallFire1,5,time,false,false], [smoke2,2,time,false,false], [smoke3,2,time,false,false], [smoke4,2,time,false,false], [burningChopper0,5,time,false,false], [smokingHMMWV0,3,time,false,false] ]; if (isServer) exitWith { if (SET_FIRE) then { { _fireName = _x select 0; _fireInte = _x select 1; _fireTime = _x select 2; _fireToF1 = _x select 3; _fireToF2 = _x select 4; PVDZE_obj_Fire = [_fireName,_fireInte,_fireTime,_fireToF1,_fireToF2]; publicVariable "PVDZE_obj_Fire"; } forEach _fxList; }; }; Link to comment Share on other sites More sharing options...
Question
js2k6
Hi,
I'm currently in the process of making some custom map additions with smoke and fire and destruction
however I'm struggling with BIS_Effects_Burn
Everything works perfectly in the editor.
But as soon as I attempt to implement this on my dev server
No fire or smoke
Basically I've created a whole bunch of game logic across the map and given them all names
I can see that BIS_Effects_Burn is already in compiles.sqf
and this block of text here, I've been trying different places in my init.sqf
but so far, no good.
i've tried placing this inside the !isDedicated, the isServer and outside those blocks,
I've tried moving the map addition with all the game logic from server.pbo to mission.pbo
I'm really at a loss here, can anyone please help me with this?
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