Hello
Hoping you can help we with my little error.
I was tried of all the bike's on my server, we use deploy bike and after a heavy PVP base fight there is always a butt load of bike laying around,
This is what I got now and it's almost works, the problem is that if a player is on his bike it gets deletede, but if he stands next to it, It will stay.
bike's a only meant to be deletede if no players is around 150m of them
its this line that finds all players, but it ignores players in vehicle's...
(isPlayer _x) && (alive _x) || (vehicle _x == _bike)
full script
private ["_pos","_delQtyBicycle","_qty","_allbicycle","_nearby","_bike"]; diag_log (format["CLEANUP: Finding unused bikes"]); _allBicycle = entities "Bicycle"; _delQtyBicycle = 0; { if (_x getVariable "TempDeployed") then { _pos = getPosATL _x; _bike = _x; if ((count _pos > 0)) then { _nearby = { (isPlayer _x) && (alive _x) || (vehicle _x == _bike) } count (_pos nearEntities [["CAManBase"], 150]); if (_nearby==0) then { _x call dayz_perform_purge; sleep 0.05; _delQtyBicycle = _delQtyBicycle + 1; }; }; }; sleep 0.001; } count _allbicycle; if (_delQtyBicycle > 0) then { _qty = count _allbicycle; diag_log (format["CLEANUP: Deleted %1 Bicycles out of %2",_delQtyBicycle,_qty]); }; diag_log (format["CLEANUP: Finding unused bikes Done"]);
Help me, Obi-Wan Kenobi. You're my only hope