MatthewK Posted December 11, 2014 Report Share Posted December 11, 2014 What do you mean by: "This supports existing buildables that are already in the database." , exactly ? I took this to mean that previously added walls etc (prior to this patch) will now load without gaps? but mine still have gaps in! Link to comment Share on other sites More sharing options...
Mikeeeyy Posted December 11, 2014 Author Report Share Posted December 11, 2014 What do you mean by: "This supports existing buildables that are already in the database." , exactly ? I took this to mean that previously added walls etc (prior to this patch) will now load without gaps? but mine still have gaps in! No, that wouldn't be possible as all the previous objects you have placed won't have the precise coordinates. It means that any objects you already have in your database will still load and work fine if you install this mod. MatthewK 1 Link to comment Share on other sites More sharing options...
MatthewK Posted December 11, 2014 Report Share Posted December 11, 2014 Thanks. Can also confirm that my recent buildings are not loading with gaps after restart.. Great fix, thank you :D Mikeeeyy 1 Link to comment Share on other sites More sharing options...
scottnkc Posted December 13, 2014 Report Share Posted December 13, 2014 my metal floors keep going back flat i have try eveything after restart Link to comment Share on other sites More sharing options...
Mikeeeyy Posted December 13, 2014 Author Report Share Posted December 13, 2014 my metal floors keep going back flat i have try eveything after restart That sounds like a vector problem to me. Link to comment Share on other sites More sharing options...
scottnkc Posted December 13, 2014 Report Share Posted December 13, 2014 mikeeeyy this is what i get in db when i put metal foors down i tilled them to 45 deg. then restart server do they look ok [31.28,[17181.6,8250.15,3.05],"76561198030386431",[[0.519,0.855,0],[0.604,-0.367,0.707]]] [44.771,[17184.6,8244.79,1.787],"76561198030386431",[[0.704,0.71,0],[-0.502,0.498,0.707]]] only error i have is 10:07:31 Error in expression <n { _object setVariable ["plotfriends", _intentory, true]; }; _object setVariabl> 10:07:31 Error position: <_intentory, true]; }; _object setVariabl> 10:07:31 Error Undefined variable in expression: _intentory 10:07:31 File z\addons\dayz_server\system\server_monitor.sqf, line 140 i have look for it but cant find error line 140 is //Was not 3 elements, so check if 4 or more thanks scottnkc Link to comment Share on other sites More sharing options...
Mikeeeyy Posted December 13, 2014 Author Report Share Posted December 13, 2014 mikeeeyy this is what i get in db when i put metal foors down i tilled them to 45 deg. then restart server do they look ok [31.28,[17181.6,8250.15,3.05],"76561198030386431",[[0.519,0.855,0],[0.604,-0.367,0.707]]] [44.771,[17184.6,8244.79,1.787],"76561198030386431",[[0.704,0.71,0],[-0.502,0.498,0.707]]] only error i have is 10:07:31 Error in expression <n { _object setVariable ["plotfriends", _intentory, true]; }; _object setVariabl> 10:07:31 Error position: <_intentory, true]; }; _object setVariabl> 10:07:31 Error Undefined variable in expression: _intentory 10:07:31 File z\addons\dayz_server\system\server_monitor.sqf, line 140 i have look for it but cant find error line 140 is //Was not 3 elements, so check if 4 or more thanks scottnkc Surely you need to post on zupa's plot pole thing... not this. Your direction and position aren't wrapped in quotations suggesting you haven't installed this mod. Link to comment Share on other sites More sharing options...
Gr8 Posted December 19, 2014 Report Share Posted December 19, 2014 KK_fnc_floatToString = { private "_arr"; if (abs (_this - _this % 1) == 0) exitWith { str _this }; _arr = toArray str abs (_this % 1); _arr set [0, 32]; toString (toArray str ( abs (_this - _this % 1) * _this / abs _this ) + _arr - [32]) }; KK_fnc_positionToString = { format [ "[%1,%2,%3]", _this select 0 call KK_fnc_floatToString, _this select 1 call KK_fnc_floatToString, _this select 2 call KK_fnc_floatToString ] }; i added these to the bottom of my server_functions.sqf . what the best place to place them at? everything is fine except when i put locks on doors, it says "it is not setup yet" Link to comment Share on other sites More sharing options...
MG-Maximus Posted December 25, 2014 Report Share Posted December 25, 2014 To get this to work with painting vehicles, all i did was edit the server_updateObject.sqf part from the OP to this: (which also seems to remove the "its not setup yet" message when upgrading unless its a vector build issue) _object_position = { private["_position","_worldspace","_fuel","_key","_colour","_colour2"]; _position = getPosATL _object; if (_object isKindOf "AllVehicles") then { _colour = _object getVariable ["Colour","0"]; _colour2 = _object getVariable ["Colour2","0"]; _worldspace = [ (getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString, _colour, _colour2 ]; _fuel = fuel _object; } else { _worldspace = [ (getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString ]; _fuel = 0; }; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; Please be aware that you are 100% prepared when adding Precise Base Building script (backups ftw!) as It can not be reverted back so easily. Thanks for a great script and Merry Christmas to you all! Link to comment Share on other sites More sharing options...
Gr8 Posted December 27, 2014 Report Share Posted December 27, 2014 Fixed It, Step 13 was confusing, just re-read it and it works perfectly Link to comment Share on other sites More sharing options...
ElDubya Posted December 28, 2014 Report Share Posted December 28, 2014 Fixed It, Step 11 was confusing, just re-read it and it works perfectly I was pretty sure I followed Step 11 to the letter, copying it to the very bottom of server_functions.sqf, and I am also getting the "not setup yet" thingy. What's the dealio? I have gone back over it to make sure. Here's the bottom portion of my file. Is this not done correctly? server_logUnlockLockEvent = { private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_PUID", "_status"]; _player = _this select 0; _obj = _this select 1; _status = _this select 2; if (!isNull(_obj)) then { _objectID = _obj getVariable["ObjectID", "0"]; _objectUID = _obj getVariable["ObjectUID", "0"]; _statusText = "UNLOCKED"; if (_status) then { [_obj, "gear"] call server_updateObject; _statusText = "LOCKED"; }; _PUID = [_player] call FNC_GetPlayerUID; diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), _PUID, _statusText]; }; }; KK_fnc_floatToString = { private "_arr"; if (abs (_this - _this % 1) == 0) exitWith { str _this }; _arr = toArray str abs (_this % 1); _arr set [0, 32]; toString (toArray str ( abs (_this - _this % 1) * _this / abs _this ) + _arr - [32]) }; KK_fnc_positionToString = { format [ "[%1,%2,%3]", _this select 0 call KK_fnc_floatToString, _this select 1 call KK_fnc_floatToString, _this select 2 call KK_fnc_floatToString ] }; Link to comment Share on other sites More sharing options...
Gr8 Posted December 29, 2014 Report Share Posted December 29, 2014 Haha Sorry, step 13 not 11. Your server_swapObject.sqf should look like this private ["_activatingplayerUID","_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_objectID","_objectUID","_proceed","_activatingplayer"]; //[dayz_characterID,_tent,[_dir,_location],"TentStorage"] _charID = _this select 0; _object = _this select 1; _worldspace = _this select 2; _class = _this select 3; _obj = _this select 4; _activatingplayer = _this select 5; _activatingplayerUID = (getPlayerUID _activatingplayer); _proceed = false; _objectID = "0"; _objectUID = "0"; if(!isNull(_obj)) then { // Find objectID _objectID = _obj getVariable ["ObjectID","0"]; // Find objectUID _objectUID = _obj getVariable ["ObjectUID","0"]; if !(DZE_GodModeBase) then { _obj removeAllMPEventHandlers "MPKilled"; }; // Remove old object deleteVehicle _obj; _proceed = true; }; if(isNull(_object)) then { _proceed = false; }; if(_objectID == "0" && _objectUID == "0") then { _proceed = false; } else { [_objectID,_objectUID,_activatingplayer] call server_deleteObj; }; _allowed = [_object, "Server"] call check_publishobject; if (!_allowed || !_proceed) exitWith { if(!isNull(_object)) then { deleteVehicle _object; }; diag_log ("Invalid object swap by playerUID:"+ str(_activatingplayerUID)); }; // Publish variables _object setVariable ["CharacterID",_charID,true]; //_object setVariable ["ObjectUID",_objectUID,true]; _object setVariable ["OEMPos",(_worldspace select 1),true]; //diag_log ("PUBLISH: Attempt " + str(_object)); //get UID _uid = _worldspace call dayz_objectUID2; //Send request _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectUID", _uid,true]; // _object setVariable ["CharacterID",_charID,true]; if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; }else{ _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; diag_log ("PUBLISH: " + str(_activatingPlayer) + " upgraded " + (_class) + " with ID " + str(_uid)); ElDubya 1 Link to comment Share on other sites More sharing options...
DangerRuss Posted January 6, 2015 Report Share Posted January 6, 2015 I goofed somewhere on the server_swapObject.sqf... mine didnt look like the one in the instructions so I tried to wing it. Now I can't upgrade a door with a combo lock it says "not setup yet" I get this error in the rpt 18:24:20 Error in expression <e]; _object setVariable ["OEMPos", call compile (_worldspace select 1), true]; _> 18:24:20 Error position: <compile (_worldspace select 1), true]; _> 18:24:20 Error compile: Type Array, expected String 18:24:20 File z\addons\dayz_server\compile\server_swapObject.sqf, line 49 here is my server_swapObject.sqf private ["_activatingplayerUID","_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_objectID","_objectUID","_proceed","_activatingplayer"]; _charID = _this select 0; _object = _this select 1; _worldspace = _this select 2; _class = _this select 3; _obj = _this select 4; _activatingplayer = _this select 5; _activatingplayerUID = (getPlayerUID _activatingplayer); _proceed = false; _objectID = "0"; _objectUID = "0"; if(!isNull(_obj)) then { _objectID = _obj getVariable ["ObjectID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"]; if !(DZE_GodModeBase) then { _obj removeAllMPEventHandlers "MPKilled"; }; deleteVehicle _obj; _proceed = true; }; if(isNull(_object)) then { _proceed = false; }; if(_objectID == "0" && _objectUID == "0") then { _proceed = false; } else { [_objectID,_objectUID,_activatingplayer] call server_deleteObj; }; _allowed = [_object, "Server"] call check_publishobject; if (!_allowed || !_proceed) exitWith { if(!isNull(_object)) then { deleteVehicle _object; }; diag_log ("Invalid object swap by playerUID:"+ str(_activatingplayerUID)); }; _object setVariable ["CharacterID",_charID,true]; _object setVariable ["OEMPos", call compile (_worldspace select 1), true]; _uid = _worldspace call dayz_objectUID2; //precisionsbasebuilding _worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString]; _worldspace set [1, (_worldspace select 1) call KK_fnc_positionToString]; _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid]; _key call server_hiveWrite; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectUID", _uid,true]; if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; _object enableSimulation false; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; diag_log ("PUBLISH: " + str(_activatingPlayer) + " upgraded " + (_class) + " with ID " + str(_uid)); Thanks for any help! EDIT- Im reading the thread and seeing this has been an issue but Im confused on the fix Link to comment Share on other sites More sharing options...
DangerRuss Posted January 6, 2015 Report Share Posted January 6, 2015 Haha Sorry, step 13 not 11. Your server_swapObject.sqf should look like this private ["_activatingplayerUID","_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_objectID","_objectUID","_proceed","_activatingplayer"]; //[dayz_characterID,_tent,[_dir,_location],"TentStorage"] _charID = _this select 0; _object = _this select 1; _worldspace = _this select 2; _class = _this select 3; _obj = _this select 4; _activatingplayer = _this select 5; _activatingplayerUID = (getPlayerUID _activatingplayer); _proceed = false; _objectID = "0"; _objectUID = "0"; if(!isNull(_obj)) then { // Find objectID _objectID = _obj getVariable ["ObjectID","0"]; // Find objectUID _objectUID = _obj getVariable ["ObjectUID","0"]; if !(DZE_GodModeBase) then { _obj removeAllMPEventHandlers "MPKilled"; }; // Remove old object deleteVehicle _obj; _proceed = true; }; if(isNull(_object)) then { _proceed = false; }; if(_objectID == "0" && _objectUID == "0") then { _proceed = false; } else { [_objectID,_objectUID,_activatingplayer] call server_deleteObj; }; _allowed = [_object, "Server"] call check_publishobject; if (!_allowed || !_proceed) exitWith { if(!isNull(_object)) then { deleteVehicle _object; }; diag_log ("Invalid object swap by playerUID:"+ str(_activatingplayerUID)); }; // Publish variables _object setVariable ["CharacterID",_charID,true]; //_object setVariable ["ObjectUID",_objectUID,true]; _object setVariable ["OEMPos",(_worldspace select 1),true]; //diag_log ("PUBLISH: Attempt " + str(_object)); //get UID _uid = _worldspace call dayz_objectUID2; //Send request _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectUID", _uid,true]; // _object setVariable ["CharacterID",_charID,true]; if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; }else{ _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; diag_log ("PUBLISH: " + str(_activatingPlayer) + " upgraded " + (_class) + " with ID " + str(_uid)); I dont understand, where did you place? _worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString]; _worldspace set [1, (_worldspace select 1) call KK_fnc_positionToString]; Im gonna copy/paste yours and see if that works. I wish I would have read this thread before installing this cause I didnt back up the server recently lol lol Link to comment Share on other sites More sharing options...
DangerRuss Posted January 6, 2015 Report Share Posted January 6, 2015 I see the error of my ways now. It has to look like this no matter what, it seems. _allowed = [_object, "Server"] call check_publishobject; if (!_allowed || !_proceed) exitWith { if(!isNull(_object)) then { deleteVehicle _object; }; diag_log ("Invalid object swap by playerUID:"+ str(_activatingplayerUID)); }; //get UID _uid = _worldspace call dayz_objectUID2; _worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString]; _worldspace set [1, (_worldspace select 1) call I incorrectly assumed that since _uid = _worldspace call dayz_objectUID2; was already technically below the _allowed = [_object, "Server"] call check_publishobject; block, that it would still work. For anyone still having troubles, just use this as your server_swapObject.sqf and it should work. private ["_activatingplayerUID","_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_objectID","_objectUID","_proceed","_activatingplayer"]; //[dayz_characterID,_tent,[_dir,_location],"TentStorage"] _charID = _this select 0; _object = _this select 1; _worldspace = _this select 2; _class = _this select 3; _obj = _this select 4; _activatingplayer = _this select 5; _activatingplayerUID = (getPlayerUID _activatingplayer); _proceed = false; _objectID = "0"; _objectUID = "0"; if(!isNull(_obj)) then { // Find objectID _objectID = _obj getVariable ["ObjectID","0"]; // Find objectUID _objectUID = _obj getVariable ["ObjectUID","0"]; if !(DZE_GodModeBase) then { _obj removeAllMPEventHandlers "MPKilled"; }; // Remove old object deleteVehicle _obj; _proceed = true; }; if(isNull(_object)) then { _proceed = false; }; if(_objectID == "0" && _objectUID == "0") then { _proceed = false; } else { [_objectID,_objectUID,_activatingplayer] call server_deleteObj; }; _allowed = [_object, "Server"] call check_publishobject; if (!_allowed || !_proceed) exitWith { if(!isNull(_object)) then { deleteVehicle _object; }; diag_log ("Invalid object swap by playerUID:"+ str(_activatingplayerUID)); }; //get UID _uid = _worldspace call dayz_objectUID2; _worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString]; _worldspace set [1, (_worldspace select 1) call KK_fnc_positionToString]; // Publish variables _object setVariable ["CharacterID",_charID,true]; //_object setVariable ["ObjectUID",_objectUID,true]; _object setVariable ["OEMPos", call compile (_worldspace select 1), true]; //diag_log ("PUBLISH: Attempt " + str(_object)); //Send request _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectUID", _uid,true]; // _object setVariable ["CharacterID",_charID,true]; if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; }else{ _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; diag_log ("PUBLISH: " + str(_activatingPlayer) + " upgraded " + (_class) + " with ID " + str(_uid)); Link to comment Share on other sites More sharing options...
bualdoot Posted January 13, 2015 Report Share Posted January 13, 2015 I'm not quite sure what tools you're talking about and this addon shouldn't affect the ability to fetch an object's position. I can also confirm that Private Hive Tools no longer gets vehicle and object locations after installing this addon. So, if you use Private Hive Tools map, just know that the only thing it will show is player location. Not sure what it is about this addon that screws it up, but it certainly is something with this mod that does it. SmokeyBR 1 Link to comment Share on other sites More sharing options...
Paradise Posted January 18, 2015 Report Share Posted January 18, 2015 Getting this in my RPT Error in expression <eCargoGlobal _object; _object setdir _dir; _object setposATL _pos; _object se> Error position: <_dir; _object setposATL _pos; _object se> Error Undefined variable in expression: _dir File z\addons\dayz_server\system\server_monitor.sqf, line 180 Any ideas on how to fix that issue? Link to comment Share on other sites More sharing options...
Mikeeeyy Posted January 18, 2015 Author Report Share Posted January 18, 2015 Getting this in my RPT Error in expression <eCargoGlobal _object; _object setdir _dir; _object setposATL _pos; _object se> Error position: <_dir; _object setposATL _pos; _object se> Error Undefined variable in expression: _dir File z\addons\dayz_server\system\server_monitor.sqf, line 180 Any ideas on how to fix that issue? Post your server_monitor.sqf in a spoiler! Link to comment Share on other sites More sharing options...
Paradise Posted January 18, 2015 Report Share Posted January 18, 2015 private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_inventory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded","_ownerPUID"]; dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); _hiveLoaded = false; waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) // Custom Configs if(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 50; }; if(isnil "MaxDynamicDebris") then { MaxDynamicDebris = 100; }; if(isnil "MaxAmmoBoxes") then { MaxAmmoBoxes = 3; }; if(isnil "MaxMineVeins") then { MaxMineVeins = 50; }; // Custon Configs End if (isServer && isNil "sm_done") then { serverVehicleCounter = []; _hiveResponse = []; for "_i" from 1 to 5 do { diag_log "HIVE: trying to get objects"; _key = format["CHILD:302:%1:", dayZ_instance]; _hiveResponse = _key call server_hiveReadWrite; if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then { if ((_hiveResponse select 1) == "Instance already initialized") then { _superkey = profileNamespace getVariable "SUPERKEY"; _shutdown = format["CHILD:400:%1:", _superkey]; _res = _shutdown call server_hiveReadWrite; diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res)); } else { diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse)); }; _hiveResponse = ["",0]; } else { diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" ); _i = 99; // break }; }; _BuildingQueue = []; _objectQueue = []; if ((_hiveResponse select 0) == "ObjectStreamStart") then { // save superkey profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)]; _hiveLoaded = true; diag_log ("HIVE: Commence Object Streaming..."); _key = format["CHILD:302:%1:", dayZ_instance]; _objectCount = _hiveResponse select 1; _bQty = 0; _vQty = 0; for "_i" from 1 to _objectCount do { _hiveResponse = _key call server_hiveReadWriteLarge; //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]); if ((_hiveResponse select 2) isKindOf "ModularItems") then { _BuildingQueue set [_bQty,_hiveResponse]; _bQty = _bQty + 1; } else { _objectQueue set [_vQty,_hiveResponse]; _vQty = _vQty + 1; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles"); }; // # NOW SPAWN OBJECTS # _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _intentory = _x select 5; _hitPoints = _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; if (count _worldspace >= 2) then { if ((typeName (_worldspace select 0)) == "STRING") then { _worldspace set [0, call compile (_worldspace select 0)]; _worldspace set [1, call compile (_worldspace select 1)]; }; _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; // Realign characterID to OwnerPUID - need to force save though. if (count _worldspace < 3) then { _worldspace set [count _worldspace, "0"]; }; _ownerPUID = _worldspace select 2; // diag_log format["Server_monitor: [ObjectID = %1] [ClassID = %2] [_ownerPUID = %3]", _idKey, _type, _ownerPUID]; if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; _object setVariable ["OwnerPUID", _ownerPUID, true]; if (typeOf (_object) in DZE_DoorsLocked) then { _object setVariable ["doorfriends", _intentory, true]; }; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; _object setdir _dir; _object setposATL _pos; _object setDamage _damage; if ((typeOf _object) in dayz_allowedObjects) then { if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; // used for inplace upgrades && lock/unlock of safe _object setVariable ["OEMPos", _pos, true]; }; /*ZSC*/ if( count (_intentory) > 3)then{ _object setVariable ["bankMoney", _intentory select 3, true]; }else{ _object setVariable ["bankMoney", 0, true]; }; /*ZSC*/ if ((count _intentory > 0) && !(typeOf( _object) in DZE_DoorsLocked)) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { //Add weapons _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Backpacks _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } count _hitpoints; _object setFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; }; _totalvehicles = _totalvehicles + 1; // total each vehicle serverVehicleCounter set [count serverVehicleCounter,_type]; }; }; //Monitor the object PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; }; } count (_BuildingQueue + _objectQueue); // # END SPAWN OBJECTS # // preload server traders menu data into cache if !(DZE_ConfigTrader) then { { // get tids _traderData = call compile format["menu_%1;",_x]; if(!isNil "_traderData") then { { _traderid = _x select 1; _retrader = []; _key = format["CHILD:399:%1:",_traderid]; _data = "HiveEXT" callExtension _key; //diag_log "HIVE: Request sent"; //Process result _result = call compile format ["%1",_data]; _status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _result select 1; //Stream Objects //diag_log ("HIVE: Commence Menu Streaming..."); call compile format["ServerTcache_%1 = [];",_traderid]; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result]; _retrader set [count _retrader,_result]; }; //diag_log ("HIVE: Streamed " + str(_val) + " objects"); }; } forEach (_traderData select 0); }; } forEach serverTraders; }; if (_hiveLoaded) then { // spawn_vehicles _vehLimit = MaxVehicleLimit - _totalvehicles; if(_vehLimit > 0) then { diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit)); for "_x" from 1 to _vehLimit do { [] spawn spawn_vehicles; }; } else { diag_log "HIVE: Vehicle Spawn limit reached!"; }; }; // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; // spawn_ammosupply at server start 1% of roadblocks diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes)); for "_x" from 1 to MaxAmmoBoxes do { [] spawn spawn_ammosupply; }; // call spawning mining veins diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins)); for "_x" from 1 to MaxMineVeins do { [] spawn spawn_mineveins; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "HeliCrashArea") then { HeliCrashArea = dayz_MapArea / 2; }; if(isnil "OldHeliCrash") then { OldHeliCrash = false; }; [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; allowConnection = true; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] if(OldHeliCrash) then { _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite; }; if (isDedicated) then { // Epoch Events _id = [] spawn server_spawnEvents; // server cleanup [] spawn { private ["_id"]; sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart waitUntil {!isNil "server_spawnCleanAnimals"}; _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; // spawn debug box _debugMarkerPosition = getMarkerPos "respawn_west"; _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setVariable ["ObjectID","1",true]; // max number of spawn markers if(isnil "spawnMarkerCount") then { spawnMarkerCount = 10; }; actualSpawnMarkerCount = 0; // count valid spawn marker positions for "_i" from 0 to spawnMarkerCount do { if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then { actualSpawnMarkerCount = actualSpawnMarkerCount + 1; } else { // exit since we did not find any further markers _i = spawnMarkerCount + 99; }; }; diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount]; endLoadingScreen; }; [] call compile preprocessFileLineNumbers "\z\addons\dayz_server\DZAI\init\dzai_initserver.sqf"; allowConnection = true; sm_done = true; publicVariable "sm_done"; }; Thanks in advance :D Link to comment Share on other sites More sharing options...
Mikeeeyy Posted January 18, 2015 Author Report Share Posted January 18, 2015 private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_inventory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded","_ownerPUID"]; dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); _hiveLoaded = false; waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) // Custom Configs if(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 50; }; if(isnil "MaxDynamicDebris") then { MaxDynamicDebris = 100; }; if(isnil "MaxAmmoBoxes") then { MaxAmmoBoxes = 3; }; if(isnil "MaxMineVeins") then { MaxMineVeins = 50; }; // Custon Configs End if (isServer && isNil "sm_done") then { serverVehicleCounter = []; _hiveResponse = []; for "_i" from 1 to 5 do { diag_log "HIVE: trying to get objects"; _key = format["CHILD:302:%1:", dayZ_instance]; _hiveResponse = _key call server_hiveReadWrite; if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then { if ((_hiveResponse select 1) == "Instance already initialized") then { _superkey = profileNamespace getVariable "SUPERKEY"; _shutdown = format["CHILD:400:%1:", _superkey]; _res = _shutdown call server_hiveReadWrite; diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res)); } else { diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse)); }; _hiveResponse = ["",0]; } else { diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" ); _i = 99; // break }; }; _BuildingQueue = []; _objectQueue = []; if ((_hiveResponse select 0) == "ObjectStreamStart") then { // save superkey profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)]; _hiveLoaded = true; diag_log ("HIVE: Commence Object Streaming..."); _key = format["CHILD:302:%1:", dayZ_instance]; _objectCount = _hiveResponse select 1; _bQty = 0; _vQty = 0; for "_i" from 1 to _objectCount do { _hiveResponse = _key call server_hiveReadWriteLarge; //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]); if ((_hiveResponse select 2) isKindOf "ModularItems") then { _BuildingQueue set [_bQty,_hiveResponse]; _bQty = _bQty + 1; } else { _objectQueue set [_vQty,_hiveResponse]; _vQty = _vQty + 1; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles"); }; // # NOW SPAWN OBJECTS # _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _intentory = _x select 5; _hitPoints = _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; if (count _worldspace >= 2) then { if ((typeName (_worldspace select 0)) == "STRING") then { _worldspace set [0, call compile (_worldspace select 0)]; _worldspace set [1, call compile (_worldspace select 1)]; }; _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; // Realign characterID to OwnerPUID - need to force save though. if (count _worldspace < 3) then { _worldspace set [count _worldspace, "0"]; }; _ownerPUID = _worldspace select 2; // diag_log format["Server_monitor: [ObjectID = %1] [ClassID = %2] [_ownerPUID = %3]", _idKey, _type, _ownerPUID]; if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; _object setVariable ["OwnerPUID", _ownerPUID, true]; if (typeOf (_object) in DZE_DoorsLocked) then { _object setVariable ["doorfriends", _intentory, true]; }; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; _object setdir _dir; _object setposATL _pos; _object setDamage _damage; if ((typeOf _object) in dayz_allowedObjects) then { if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; // used for inplace upgrades && lock/unlock of safe _object setVariable ["OEMPos", _pos, true]; }; /*ZSC*/ if( count (_intentory) > 3)then{ _object setVariable ["bankMoney", _intentory select 3, true]; }else{ _object setVariable ["bankMoney", 0, true]; }; /*ZSC*/ if ((count _intentory > 0) && !(typeOf( _object) in DZE_DoorsLocked)) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { //Add weapons _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Backpacks _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } count _hitpoints; _object setFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; }; _totalvehicles = _totalvehicles + 1; // total each vehicle serverVehicleCounter set [count serverVehicleCounter,_type]; }; }; //Monitor the object PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; }; } count (_BuildingQueue + _objectQueue); // # END SPAWN OBJECTS # // preload server traders menu data into cache if !(DZE_ConfigTrader) then { { // get tids _traderData = call compile format["menu_%1;",_x]; if(!isNil "_traderData") then { { _traderid = _x select 1; _retrader = []; _key = format["CHILD:399:%1:",_traderid]; _data = "HiveEXT" callExtension _key; //diag_log "HIVE: Request sent"; //Process result _result = call compile format ["%1",_data]; _status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _result select 1; //Stream Objects //diag_log ("HIVE: Commence Menu Streaming..."); call compile format["ServerTcache_%1 = [];",_traderid]; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result]; _retrader set [count _retrader,_result]; }; //diag_log ("HIVE: Streamed " + str(_val) + " objects"); }; } forEach (_traderData select 0); }; } forEach serverTraders; }; if (_hiveLoaded) then { // spawn_vehicles _vehLimit = MaxVehicleLimit - _totalvehicles; if(_vehLimit > 0) then { diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit)); for "_x" from 1 to _vehLimit do { [] spawn spawn_vehicles; }; } else { diag_log "HIVE: Vehicle Spawn limit reached!"; }; }; // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; // spawn_ammosupply at server start 1% of roadblocks diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes)); for "_x" from 1 to MaxAmmoBoxes do { [] spawn spawn_ammosupply; }; // call spawning mining veins diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins)); for "_x" from 1 to MaxMineVeins do { [] spawn spawn_mineveins; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "HeliCrashArea") then { HeliCrashArea = dayz_MapArea / 2; }; if(isnil "OldHeliCrash") then { OldHeliCrash = false; }; [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; allowConnection = true; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] if(OldHeliCrash) then { _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite; }; if (isDedicated) then { // Epoch Events _id = [] spawn server_spawnEvents; // server cleanup [] spawn { private ["_id"]; sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart waitUntil {!isNil "server_spawnCleanAnimals"}; _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; // spawn debug box _debugMarkerPosition = getMarkerPos "respawn_west"; _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setVariable ["ObjectID","1",true]; // max number of spawn markers if(isnil "spawnMarkerCount") then { spawnMarkerCount = 10; }; actualSpawnMarkerCount = 0; // count valid spawn marker positions for "_i" from 0 to spawnMarkerCount do { if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then { actualSpawnMarkerCount = actualSpawnMarkerCount + 1; } else { // exit since we did not find any further markers _i = spawnMarkerCount + 99; }; }; diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount]; endLoadingScreen; }; [] call compile preprocessFileLineNumbers "\z\addons\dayz_server\DZAI\init\dzai_initserver.sqf"; allowConnection = true; sm_done = true; publicVariable "sm_done"; }; Thanks in advance :D Everything looks fine, can you show us the object you've placed in the database please. 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Paradise Posted January 18, 2015 Report Share Posted January 18, 2015 1772 266 11 CinderWallDoorSmallLocked_DZ 2015-01-17 09:00:35 2015-01-17 09:00:35 324 [any,any,"76561198012458844"] [] [] 0.00000 0.00000 Link to comment Share on other sites More sharing options...
Mikeeeyy Posted January 18, 2015 Author Report Share Posted January 18, 2015 1772 266 11 CinderWallDoorSmallLocked_DZ 2015-01-17 09:00:35 2015-01-17 09:00:35 324 [any,any,"76561198012458844"] [] [] 0.00000 0.00000 There's your problem: [any,any,"76561198012458844"] Either you have screwed up the installation of placing the object or upgrading it. Double check you have done everything right. Link to comment Share on other sites More sharing options...
Paradise Posted January 18, 2015 Report Share Posted January 18, 2015 just noticed that it appears to happen with the items that have a 3 number ObjectUID edit nope there are lots of any,any Link to comment Share on other sites More sharing options...
Paradise Posted January 18, 2015 Report Share Posted January 18, 2015 Question, there are items placed after these items that have proper numbers there such as ["101.779037","[13161.977539,14029.141602,3.19699]..... i did have issues i missed the execVM "\z\addons\dayz_server\init\ESSfloor.sqf"; KK_fnc_floatToString = { private "_arr"; if (abs (_this - _this % 1) == 0) exitWith { str _this }; _arr = toArray str abs (_this % 1); _arr set [0, 32]; toString (toArray str ( abs (_this - _this % 1) * _this / abs _this ) + _arr - [32]) }; KK_fnc_positionToString = { format [ "[%1,%2,%3]", _this select 0 call KK_fnc_floatToString, _this select 1 call KK_fnc_floatToString, _this select 2 call KK_fnc_floatToString ] }; these items i suspect were placed before i added that the the server functions. Could i just delete the stuff that says any,any from the data base?? Link to comment Share on other sites More sharing options...
Mikeeeyy Posted January 18, 2015 Author Report Share Posted January 18, 2015 Question, there are items placed after these items that have proper numbers there such as ["101.779037","[13161.977539,14029.141602,3.19699]..... i did have issues i missed the execVM "\z\addons\dayz_server\init\ESSfloor.sqf"; KK_fnc_floatToString = { private "_arr"; if (abs (_this - _this % 1) == 0) exitWith { str _this }; _arr = toArray str abs (_this % 1); _arr set [0, 32]; toString (toArray str ( abs (_this - _this % 1) * _this / abs _this ) + _arr - [32]) }; KK_fnc_positionToString = { format [ "[%1,%2,%3]", _this select 0 call KK_fnc_floatToString, _this select 1 call KK_fnc_floatToString, _this select 2 call KK_fnc_floatToString ] }; these items i suspect were placed before i added that the the server functions. Could i just delete the stuff that says any,any from the data base?? Yeah. Link to comment Share on other sites More sharing options...
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