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help!! server issues


davetd

Question

Hello,
 
I have been using a server through verthosting and somehow all my server files magically disappeared yesterday. Verthosting reinstalled Rmod2 and overwatch for me and I had saved my (at least they were) working mission file and PBO and I put them back. However, now when I try to log in it sticks on "waiting for server to start authentication" and I'm not really sure which way to go. I would appreciate any help you guys could give me. Here is my rpt file:



=====================================================================
== C:\TCAFiles\Users\DavidD2\1197\Expansion\beta\arma2oaserver.exe
== "C:\TCAFiles\Users\DavidD2\1197\Expansion\beta\arma2oaserver.exe" -mod=Expansion\Beta;Expansion\Beta\Expansion;@rmod2;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -config=C:\TCAFiles\Users\DavidD2\1197\Bliss\config.cfg -ip=199.101.98.74 -port=2322 -profiles=Bliss -cfg=C:\TCAFiles\Users\DavidD2\1197\Bliss\basic.cfg -nopatchcheck -nopause -name=Bliss
=====================================================================
Exe timestamp: 2014/08/18 05:43:02
Current time: 2014/08/18 10:23:07

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
</Key>
<Key ID="STR_VIL_AKS74UB_BS1_SHORT">
<German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by rh_m4\config.cpp/CfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by rh_m4\config.cpp/CfgWeapons/Rifle/
Updating base class ->LauncherCore, by rh_mgswp\config.cpp/cfgWeapons/RocketPods/
Updating base class ->Plane, by thefew\config.bin/CfgVehicles/Few_AIR_base/
Updating base class ->ViewPilot, by thefew\config.bin/CfgVehicles/Few_AIR_base/ViewPilot/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->BulletBase, by ca\weapons\config.bin/CfgAmmo/B_762x51_Ball/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->Bo_FAB_250, by ca\weapons\config.bin/CfgAmmo/Bo_Mk82/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->2Rnd_FAB_250, by ca\weapons\config.bin/CfgMagazines/6Rnd_Mk82/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/BombLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->Boat, by ca\water\config.bin/CfgVehicles/RHIB/
Updating base class TalkTopics->TalkTopics, by csj_ww2pilot\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->SUV_Base_EP1, by ca\wheeled_e\suv\config.bin/CfgVehicles/SUV_TK_CIV_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class NewTurret->, by pookm1161\config.cpp/cfgVehicles/Car/Turrets/MainTurret/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->NewTurret, by ca\wheeled_d_baf\config.bin/CfgVehicles/Car/Turrets/MainTurret/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class Damage->, by r_modz\config.cpp/CfgVehicles/HMMWV_TOW/Damage/
Updating base class Engine->, by r_modz\config.cpp/CfgVehicles/UAZ_SPG9_Base/Sounds/Engine/
Updating base class Sounds->, by r_modz\config.cpp/CfgVehicles/M1A1/Sounds/
Updating base class Engine->, by r_modz\config.cpp/CfgVehicles/M1A1/Sounds/Engine/
Updating base class Movement->, by r_modz\config.cpp/CfgVehicles/M1A1/Sounds/Movement/
Updating base class Sounds->, by r_modz\config.cpp/CfgVehicles/UH1_Base/Sounds/
Updating base class Engine->, by r_modz\config.cpp/CfgVehicles/UH1_Base/Sounds/Engine/
Updating base class ViewOptics->, by r_modz\config.cpp/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HitPoints->HitPoints, by r_modz\config.cpp/CfgVehicles/GUE_Soldier_Base/HitPoints/
Updating base class HitPoints->HitPoints, by r_modz\config.cpp/CfgVehicles/TK_GUE_Soldier_Base_EP1/HitPoints/
Updating base class HitPoints->HitPoints, by r_modz\config.cpp/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
Updating base class Reflectors->, by r_modz\config.cpp/CfgVehicles/S1203_ambulance_EP1/Reflectors/
Updating base class Left->, by r_modz\config.cpp/CfgVehicles/S1203_ambulance_EP1/Reflectors/Left/
Updating base class Right->, by r_modz\config.cpp/CfgVehicles/S1203_ambulance_EP1/Reflectors/Right/
Updating base class Turrets->, by r_modz\config.cpp/CfgVehicles/RHIB/Turrets/
Updating base class NewTurret->, by r_modz\config.cpp/CfgVehicles/RHIB/Turrets/MainTurret/
Updating base class Turrets->, by r_modz\config.cpp/CfgVehicles/RHIB2Turret/Turrets/
Updating base class MainTurret->, by r_modz\config.cpp/CfgVehicles/RHIB2Turret/Turrets/BackTurret/
Updating base class StreetLamp->StreetLamp_BaseMediumOrange, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp->StreetLamp_BaseMediumOrange, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp->StreetLamp_BaseMediumOrange, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp->StreetLamp_BaseWeakYellow, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp->StreetLamp_BaseWeakYellow, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class CA_Magazine->4000Rnd_762x51_M134, by r_modz\config.cpp/CfgMagazines/2000Rnd_762x51_M134/
Updating base class CA_Magazine->VehicleMagazine, by r_modz\config.cpp/CfgMagazines/100Rnd_127x99_M2/
Updating base class CA_Magazine->VehicleMagazine, by r_modz\config.cpp/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class CA_Magazine->VehicleMagazine, by r_modz\config.cpp/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class CA_Magazine->VehicleMagazine, by r_modz\config.cpp/CfgMagazines/48Rnd_40mm_MK19/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
10:24:04 Warning Message: Cannot load mission
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:12 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
10:24:18 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
10:24:26 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
10:24:26 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
10:24:27 Error: Bone oldloader doesn't exist in some skeleton
10:24:28 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
10:24:28 "DayZ Epoch: MPframework inited"
10:24:29 "infiSTAR.de - Waiting for bis_fnc_init..."
10:24:29 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
10:24:29 Warning Message: Script low_admins.sqf not found
10:24:29 Warning Message: Script normal_admins.sqf not found
10:24:29 Warning Message: Script super_admins.sqf not found
10:24:29 Warning Message: Script blacklist.sqf not found
10:24:29 "infiSTAR.de - iproductVersion: 28072014IAHAT333 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: dayz_epoch_11"
10:24:29 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4"];
_gen = "AH";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
10:24:29 "infiSTAR.de - _randvar1: AHprc1u1e"
10:24:29 "infiSTAR.de - _randvar2: AHquvtbyz"
10:24:29 "infiSTAR.de - _randvar3: AHmvj1axk"
10:24:29 "infiSTAR.de - _randvar4: AHtdvpuxp"
10:24:29 "infiSTAR.de - _randvar5: AHvfsrcyy"
10:24:29 "infiSTAR.de - _randvar6: AHmxrnv1x"
10:24:29 "infiSTAR.de - _randvar13: AHzstihqo"
10:24:29 "infiSTAR.de - _randvar19: AHzwdet3s"
10:24:29 "infiSTAR.de - _randvar26: AHev1mlrw"
10:24:29 "infiSTAR.de - _randvar27: AHaj2hodc"
10:24:29 "infiSTAR.de - _randvar27a: AH1jkqkz3"
10:24:29 "infiSTAR.de - _randvar28: AHqkswiho"
10:24:29 "infiSTAR.de - infiSTAR_DLL_PATH: "
10:24:30 "infiSTAR.de - AntiHack LOADED!"
10:24:30 "infiSTAR.de - CREATING AdminMenu"
10:24:30 "infiSTAR.de - ADDING PublicVariableEventHandlers"
10:24:30 "infiSTAR.de - AntiHack FULLY LOADED"
10:24:33 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
10:25:09 "Res3tting B!S effects..."
10:25:09 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:09 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:09 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
warehouse
10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:10 "HIVE: Starting"
10:25:10 "HIVE: trying to get objects"
 

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Add "rmod"  to your mission.sqm AddOns Array, you will find the mission.sqm in your mission.pbo.

 

I don't know whether this will fix your load in problem but atleast will stop this error from appearing.

10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod

Should look something like this: 

	addOns[]=
	{
		"chernarus",
		"blah",
                "blahblahblah",
                "rmod"
	};

Anyways i would be proper pissed if my server host allowed my server to magically dissapear... thats why its best to host on a VPS or even better your own dedi.

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I tried adding that to the missions sqm but then when I log into the game it won't let me into the lobby, it just tells me that this file is dependent on material that has been deleted ""rmod". And you are correct, I am pissed but they act like someone else did it because they just told me to change my password even though there were files that I couldn't modify but EVERYTHING was gone. Thanks for trying to help though. :)

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