I have been using a server through verthosting and somehow all my server files magically disappeared yesterday. Verthosting reinstalled Rmod2 and overwatch for me and I had saved my (at least they were) working mission file and PBO and I put them back. However, now when I try to log in it sticks on "waiting for server to start authentication" and I'm not really sure which way to go. I would appreciate any help you guys could give me. Here is my rpt file:
Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
</Key>
<Key ID="STR_VIL_AKS74UB_BS1_SHORT">
<German>Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by rh_m4\config.cpp/CfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by rh_m4\config.cpp/CfgWeapons/Rifle/
Updating base class ->LauncherCore, by rh_mgswp\config.cpp/cfgWeapons/RocketPods/
Updating base class ->Plane, by thefew\config.bin/CfgVehicles/Few_AIR_base/
Updating base class ->ViewPilot, by thefew\config.bin/CfgVehicles/Few_AIR_base/ViewPilot/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->BulletBase, by ca\weapons\config.bin/CfgAmmo/B_762x51_Ball/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->Bo_FAB_250, by ca\weapons\config.bin/CfgAmmo/Bo_Mk82/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->2Rnd_FAB_250, by ca\weapons\config.bin/CfgMagazines/6Rnd_Mk82/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/BombLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->Boat, by ca\water\config.bin/CfgVehicles/RHIB/
Updating base class TalkTopics->TalkTopics, by csj_ww2pilot\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->SUV_Base_EP1, by ca\wheeled_e\suv\config.bin/CfgVehicles/SUV_TK_CIV_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class NewTurret->, by pookm1161\config.cpp/cfgVehicles/Car/Turrets/MainTurret/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->NewTurret, by ca\wheeled_d_baf\config.bin/CfgVehicles/Car/Turrets/MainTurret/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class Damage->, by r_modz\config.cpp/CfgVehicles/HMMWV_TOW/Damage/
Updating base class Engine->, by r_modz\config.cpp/CfgVehicles/UAZ_SPG9_Base/Sounds/Engine/
Updating base class Sounds->, by r_modz\config.cpp/CfgVehicles/M1A1/Sounds/
Updating base class Engine->, by r_modz\config.cpp/CfgVehicles/M1A1/Sounds/Engine/
Updating base class Movement->, by r_modz\config.cpp/CfgVehicles/M1A1/Sounds/Movement/
Updating base class Sounds->, by r_modz\config.cpp/CfgVehicles/UH1_Base/Sounds/
Updating base class Engine->, by r_modz\config.cpp/CfgVehicles/UH1_Base/Sounds/Engine/
Updating base class ViewOptics->, by r_modz\config.cpp/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HitPoints->HitPoints, by r_modz\config.cpp/CfgVehicles/GUE_Soldier_Base/HitPoints/
Updating base class HitPoints->HitPoints, by r_modz\config.cpp/CfgVehicles/TK_GUE_Soldier_Base_EP1/HitPoints/
Updating base class HitPoints->HitPoints, by r_modz\config.cpp/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
Updating base class Reflectors->, by r_modz\config.cpp/CfgVehicles/S1203_ambulance_EP1/Reflectors/
Updating base class Left->, by r_modz\config.cpp/CfgVehicles/S1203_ambulance_EP1/Reflectors/Left/
Updating base class Right->, by r_modz\config.cpp/CfgVehicles/S1203_ambulance_EP1/Reflectors/Right/
Updating base class Turrets->, by r_modz\config.cpp/CfgVehicles/RHIB/Turrets/
Updating base class NewTurret->, by r_modz\config.cpp/CfgVehicles/RHIB/Turrets/MainTurret/
Updating base class Turrets->, by r_modz\config.cpp/CfgVehicles/RHIB2Turret/Turrets/
Updating base class MainTurret->, by r_modz\config.cpp/CfgVehicles/RHIB2Turret/Turrets/BackTurret/
Updating base class StreetLamp->StreetLamp_BaseMediumOrange, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp->StreetLamp_BaseMediumOrange, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp->StreetLamp_BaseMediumOrange, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp->StreetLamp_BaseWeakYellow, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp->StreetLamp_BaseWeakYellow, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class CA_Magazine->4000Rnd_762x51_M134, by r_modz\config.cpp/CfgMagazines/2000Rnd_762x51_M134/
Updating base class CA_Magazine->VehicleMagazine, by r_modz\config.cpp/CfgMagazines/100Rnd_127x99_M2/
Updating base class CA_Magazine->VehicleMagazine, by r_modz\config.cpp/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class CA_Magazine->VehicleMagazine, by r_modz\config.cpp/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class CA_Magazine->VehicleMagazine, by r_modz\config.cpp/CfgMagazines/48Rnd_40mm_MK19/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
10:24:04 Warning Message: Cannot load mission
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:12 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
10:24:18 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
10:24:26 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
10:24:26 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
10:24:27 Error: Bone oldloader doesn't exist in some skeleton
10:24:28 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
10:24:28 "DayZ Epoch: MPframework inited"
10:24:29 "infiSTAR.de - Waiting for bis_fnc_init..."
10:24:29 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
10:24:29 Warning Message: Script low_admins.sqf not found
10:24:29 Warning Message: Script normal_admins.sqf not found
10:24:29 Warning Message: Script super_admins.sqf not found
10:24:29 Warning Message: Script blacklist.sqf not found
10:24:29 "infiSTAR.de - iproductVersion: 28072014IAHAT333 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: dayz_epoch_11"
10:24:29 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4"];
_gen = "AH";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
10:24:29 "infiSTAR.de - _randvar1: AHprc1u1e"
10:24:29 "infiSTAR.de - _randvar2: AHquvtbyz"
10:24:29 "infiSTAR.de - _randvar3: AHmvj1axk"
10:24:29 "infiSTAR.de - _randvar4: AHtdvpuxp"
10:24:29 "infiSTAR.de - _randvar5: AHvfsrcyy"
10:24:29 "infiSTAR.de - _randvar6: AHmxrnv1x"
10:24:29 "infiSTAR.de - _randvar13: AHzstihqo"
10:24:29 "infiSTAR.de - _randvar19: AHzwdet3s"
10:24:29 "infiSTAR.de - _randvar26: AHev1mlrw"
10:24:29 "infiSTAR.de - _randvar27: AHaj2hodc"
10:24:29 "infiSTAR.de - _randvar27a: AH1jkqkz3"
10:24:29 "infiSTAR.de - _randvar28: AHqkswiho"
10:24:29 "infiSTAR.de - infiSTAR_DLL_PATH: "
10:24:30 "infiSTAR.de - AntiHack LOADED!"
10:24:30 "infiSTAR.de - CREATING AdminMenu"
10:24:30 "infiSTAR.de - ADDING PublicVariableEventHandlers"
10:24:30 "infiSTAR.de - AntiHack FULLY LOADED"
10:24:33 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
10:25:09 "Res3tting B!S effects..."
10:25:09 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:09 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:09 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
warehouse
10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:10 "HIVE: Starting"
10:25:10 "HIVE: trying to get objects"
Question
davetd
Hello,
I have been using a server through verthosting and somehow all my server files magically disappeared yesterday. Verthosting reinstalled Rmod2 and overwatch for me and I had saved my (at least they were) working mission file and PBO and I put them back. However, now when I try to log in it sticks on "waiting for server to start authentication" and I'm not really sure which way to go. I would appreciate any help you guys could give me. Here is my rpt file:
=====================================================================
== C:\TCAFiles\Users\DavidD2\1197\Expansion\beta\arma2oaserver.exe
== "C:\TCAFiles\Users\DavidD2\1197\Expansion\beta\arma2oaserver.exe" -mod=Expansion\Beta;Expansion\Beta\Expansion;@rmod2;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -config=C:\TCAFiles\Users\DavidD2\1197\Bliss\config.cfg -ip=199.101.98.74 -port=2322 -profiles=Bliss -cfg=C:\TCAFiles\Users\DavidD2\1197\Bliss\basic.cfg -nopatchcheck -nopause -name=Bliss
=====================================================================
Exe timestamp: 2014/08/18 05:43:02
Current time: 2014/08/18 10:23:07
Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
</Key>
<Key ID="STR_VIL_AKS74UB_BS1_SHORT">
<German>Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by rh_m4\config.cpp/CfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by rh_m4\config.cpp/CfgWeapons/Rifle/
Updating base class ->LauncherCore, by rh_mgswp\config.cpp/cfgWeapons/RocketPods/
Updating base class ->Plane, by thefew\config.bin/CfgVehicles/Few_AIR_base/
Updating base class ->ViewPilot, by thefew\config.bin/CfgVehicles/Few_AIR_base/ViewPilot/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->BulletBase, by ca\weapons\config.bin/CfgAmmo/B_762x51_Ball/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->Bo_FAB_250, by ca\weapons\config.bin/CfgAmmo/Bo_Mk82/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->2Rnd_FAB_250, by ca\weapons\config.bin/CfgMagazines/6Rnd_Mk82/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/BombLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->Boat, by ca\water\config.bin/CfgVehicles/RHIB/
Updating base class TalkTopics->TalkTopics, by csj_ww2pilot\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->SUV_Base_EP1, by ca\wheeled_e\suv\config.bin/CfgVehicles/SUV_TK_CIV_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class NewTurret->, by pookm1161\config.cpp/cfgVehicles/Car/Turrets/MainTurret/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->NewTurret, by ca\wheeled_d_baf\config.bin/CfgVehicles/Car/Turrets/MainTurret/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class Damage->, by r_modz\config.cpp/CfgVehicles/HMMWV_TOW/Damage/
Updating base class Engine->, by r_modz\config.cpp/CfgVehicles/UAZ_SPG9_Base/Sounds/Engine/
Updating base class Sounds->, by r_modz\config.cpp/CfgVehicles/M1A1/Sounds/
Updating base class Engine->, by r_modz\config.cpp/CfgVehicles/M1A1/Sounds/Engine/
Updating base class Movement->, by r_modz\config.cpp/CfgVehicles/M1A1/Sounds/Movement/
Updating base class Sounds->, by r_modz\config.cpp/CfgVehicles/UH1_Base/Sounds/
Updating base class Engine->, by r_modz\config.cpp/CfgVehicles/UH1_Base/Sounds/Engine/
Updating base class ViewOptics->, by r_modz\config.cpp/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HitPoints->HitPoints, by r_modz\config.cpp/CfgVehicles/GUE_Soldier_Base/HitPoints/
Updating base class HitPoints->HitPoints, by r_modz\config.cpp/CfgVehicles/TK_GUE_Soldier_Base_EP1/HitPoints/
Updating base class HitPoints->HitPoints, by r_modz\config.cpp/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
Updating base class Reflectors->, by r_modz\config.cpp/CfgVehicles/S1203_ambulance_EP1/Reflectors/
Updating base class Left->, by r_modz\config.cpp/CfgVehicles/S1203_ambulance_EP1/Reflectors/Left/
Updating base class Right->, by r_modz\config.cpp/CfgVehicles/S1203_ambulance_EP1/Reflectors/Right/
Updating base class Turrets->, by r_modz\config.cpp/CfgVehicles/RHIB/Turrets/
Updating base class NewTurret->, by r_modz\config.cpp/CfgVehicles/RHIB/Turrets/MainTurret/
Updating base class Turrets->, by r_modz\config.cpp/CfgVehicles/RHIB2Turret/Turrets/
Updating base class MainTurret->, by r_modz\config.cpp/CfgVehicles/RHIB2Turret/Turrets/BackTurret/
Updating base class StreetLamp->StreetLamp_BaseMediumOrange, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp->StreetLamp_BaseMediumOrange, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp->StreetLamp_BaseMediumOrange, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp->StreetLamp_BaseWeakYellow, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp->StreetLamp_BaseWeakYellow, by r_modz\config.cpp/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class CA_Magazine->4000Rnd_762x51_M134, by r_modz\config.cpp/CfgMagazines/2000Rnd_762x51_M134/
Updating base class CA_Magazine->VehicleMagazine, by r_modz\config.cpp/CfgMagazines/100Rnd_127x99_M2/
Updating base class CA_Magazine->VehicleMagazine, by r_modz\config.cpp/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class CA_Magazine->VehicleMagazine, by r_modz\config.cpp/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class CA_Magazine->VehicleMagazine, by r_modz\config.cpp/CfgMagazines/48Rnd_40mm_MK19/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
10:24:04 Warning Message: Cannot load mission
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:06 Server error: Player without identity David (id 1944931292)
10:24:12 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
10:24:18 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
10:24:18 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
10:24:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
10:24:19 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
10:24:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
10:24:26 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
10:24:26 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
10:24:27 Error: Bone oldloader doesn't exist in some skeleton
10:24:28 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
10:24:28 "DayZ Epoch: MPframework inited"
10:24:29 "infiSTAR.de - Waiting for bis_fnc_init..."
10:24:29 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
10:24:29 Warning Message: Script low_admins.sqf not found
10:24:29 Warning Message: Script normal_admins.sqf not found
10:24:29 Warning Message: Script super_admins.sqf not found
10:24:29 Warning Message: Script blacklist.sqf not found
10:24:29 "infiSTAR.de - iproductVersion: 28072014IAHAT333 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: dayz_epoch_11"
10:24:29 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4"];
_gen = "AH";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
10:24:29 "infiSTAR.de - _randvar1: AHprc1u1e"
10:24:29 "infiSTAR.de - _randvar2: AHquvtbyz"
10:24:29 "infiSTAR.de - _randvar3: AHmvj1axk"
10:24:29 "infiSTAR.de - _randvar4: AHtdvpuxp"
10:24:29 "infiSTAR.de - _randvar5: AHvfsrcyy"
10:24:29 "infiSTAR.de - _randvar6: AHmxrnv1x"
10:24:29 "infiSTAR.de - _randvar13: AHzstihqo"
10:24:29 "infiSTAR.de - _randvar19: AHzwdet3s"
10:24:29 "infiSTAR.de - _randvar26: AHev1mlrw"
10:24:29 "infiSTAR.de - _randvar27: AHaj2hodc"
10:24:29 "infiSTAR.de - _randvar27a: AH1jkqkz3"
10:24:29 "infiSTAR.de - _randvar28: AHqkswiho"
10:24:29 "infiSTAR.de - infiSTAR_DLL_PATH: "
10:24:30 "infiSTAR.de - AntiHack LOADED!"
10:24:30 "infiSTAR.de - CREATING AdminMenu"
10:24:30 "infiSTAR.de - ADDING PublicVariableEventHandlers"
10:24:30 "infiSTAR.de - AntiHack FULLY LOADED"
10:24:33 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
10:24:33 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
10:25:09 "Res3tting B!S effects..."
10:25:09 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:09 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:09 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
warehouse
10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
rmod
10:25:10 "HIVE: Starting"
10:25:10 "HIVE: trying to get objects"
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