SadBoy1981 Posted August 22, 2014 Report Share Posted August 22, 2014 17:20:10 Error in expression < = false; configloaded = true; }; }; > 17:20:10 Error position: <}; > 17:20:10 Error Missing { 17:20:10 File z\addons\dayz_server\WAI\config.sqf, line 110 Link to comment Share on other sites More sharing options...
f3cuk Posted August 22, 2014 Author Report Share Posted August 22, 2014 @SadBoy1981: Do not use the Testbranch, it's both unreleased and untested. @DaVIdoSS: These bugs have been fixed for 2.1.0. I'll release a 2.0.5. this weekend inluding them. Link to comment Share on other sites More sharing options...
Jossy Posted August 22, 2014 Report Share Posted August 22, 2014 (edited) 17:20:10 Error in expression < = false; configloaded = true; }; }; > 17:20:10 Error position: <}; > 17:20:10 Error Missing { 17:20:10 File z\addons\dayz_server\WAI\config.sqf, line 110 https://github.com/f3cuk/WICKED-AI/blob/ad8f41fc496115956aa190dbc621cad60c1557db/WAI/config.sqf#L1 ? Umm, are you really using the testbranch? :P Edited August 22, 2014 by Jossy Link to comment Share on other sites More sharing options...
SadBoy1981 Posted August 22, 2014 Report Share Posted August 22, 2014 @SadBoy1981: Do not use the Testbranch, it's both unreleased and untested. @DaVIdoSS: These bugs have been fixed for 2.1.0. I'll release a 2.0.5. this weekend inluding them. I dont understand sorry my english, testbrach, what is it? Link to comment Share on other sites More sharing options...
DaVIdoSS Posted August 22, 2014 Report Share Posted August 22, 2014 Well i really dont knew which one is test or released. Just got the newest version from github and made fixes from newest commits and its working beautifully. Really idk how you guys getting those errors. On my server is really lots of gun fire its combat focused server. SadBoy1981 Your RPT says exactly what you need to correct. 17:20:10 Error Missing { Link to comment Share on other sites More sharing options...
SadBoy1981 Posted August 22, 2014 Report Share Posted August 22, 2014 Fixed Link to comment Share on other sites More sharing options...
SadBoy1981 Posted August 22, 2014 Report Share Posted August 22, 2014 is it possible run wai 2.0.4 from server_functions and oldest wai from init.sqf then new wai stay in dayz_server folder and old one in mission folder and execute from init.sqf? Link to comment Share on other sites More sharing options...
Jossy Posted August 22, 2014 Report Share Posted August 22, 2014 is it possible run wai 2.0.4 from server_functions and oldest wai from init.sqf then new wai stay in dayz_server folder and old one in mission folder and execute from init.sqf? no. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted August 22, 2014 Report Share Posted August 22, 2014 no. From DZMS mission system i just rename all DZMS to DZMS2, DZMS3, DZMS4, rewrite inside folder all where was that name and i made same time 8 missions! Maybe from WAI can make same trick... Link to comment Share on other sites More sharing options...
ZarX Posted August 22, 2014 Report Share Posted August 22, 2014 In my old WAI it was easy to add launchers.. now.. Its a tad different. I run a militarised server and need Smaws and Stingers to protect the missions. Do I just make a new array and give it a new xx% or can I just add the launchers to all the other tables? Link to comment Share on other sites More sharing options...
DaVIdoSS Posted August 22, 2014 Report Share Posted August 22, 2014 Yes you can add launchers that i have do it. Works You can ad any weapons there. You can even do more. Edit your mission files like that: //Turrets _static_gun = ai_static_weapons call BIS_fnc_selectRandom; _static_gun1 = ai_static_weapons call BIS_fnc_selectRandom; _static_gun2 = ai_static_weapons call BIS_fnc_selectRandom; [[[(_position select 0) - 10, (_position select 1) + 10, 0]],_static_gun,"easy","Random",0,2,"Random","Random",true] call spawn_static; [[[(_position select 0) + 10, (_position select 1) -10, 0]],_static_gun1,"medium","Random",0,2,"Random","Random",true] call spawn_static; [[[(_position select 0) - 15, (_position select 1), 0]],_static_gun2,"medium","Random",0,2,"Random","Random",true] call spawn_static; And add required static launchers in ai_static_weapons array in your config.sqf ai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG","TOW_TriPod","Igla_AA_pod_East"]; // static guns That willbe really militarised stuff.. :-)) Put some armored vehicles in it. After that you should change the marker colour to black giving players any clue what awaiting for them. Link to comment Share on other sites More sharing options...
ZarX Posted August 22, 2014 Report Share Posted August 22, 2014 I mean for hand held weapons.. i got it all working.. i just need more launchers at my missions. Link to comment Share on other sites More sharing options...
PeterBeer Posted August 22, 2014 Report Share Posted August 22, 2014 Seems like after 4 - 5 mission doesn't create many more No error's in Logs Any idea ? Link to comment Share on other sites More sharing options...
Stranger Posted August 22, 2014 Report Share Posted August 22, 2014 THis works like a charm. Would be great to see some more different missions... Link to comment Share on other sites More sharing options...
hybridfury Posted August 23, 2014 Report Share Posted August 23, 2014 Got this is my RPT: "TIME SYNC: Local Time set to [2013,8,3,21,29]" 21:29:56 "WAI: Starting mission mayors_mansion" 21:29:56 "WAI: Mission Mayors Mansion Started At [3626.04,14184.6]" 21:29:59 "WAI: Spawned a group of 4 bandits at [3626.04,14184.6,0]" 21:30:01 "WAI: Spawned a group of 4 bandits at [3626.04,14184.6,0]" 21:30:01 "WAI: Spawned a group of 4 bandits at [3626.04,14184.6,0]" 21:30:02 "WAI: Spawned a group of 4 bandits at [3626.04,14184.6,0]" 21:30:02 Warning Message: Bad vehicle type 21:30:03 "WAI: Spawned a group of 1 bandits at [3626.04,14184.6,0]" 21:30:03 "WAI: Spawned in 2 M2StaticMG" 21:30:06 "RUNNING EVENT: crash_spawner on [2014,8,22,21,30]" It doesn't like the line about the mayor i guess. Should I worry about this? //Troops _rndnum = round (random 3) + 4; [[_position select 0, _position select 1, 0],4,"medium","Random",4,"Random","Random","Random",true] call spawn_group; [[_position select 0, _position select 1, 0],4,"medium","Random",4,"Random","Random","Random",true] call spawn_group; [[_position select 0, _position select 1, 0],4,"Random","Random",4,"Random","Random","Random",true] call spawn_group; [[_position select 0, _position select 1, 0],4,"Random","Random",4,"Random","Random","Random",true] call spawn_group; //The Mayor Himself [[_position select 0, _position select 1, 0],1,1,"Random",4,"","Functionary1_EP1_DZ","Random",true] call spawn_group; [[[(_position select 0) - 15, (_position select 1) + 15, 8],[(_position select 0) + 15, (_position select 1) - 15, 8]],"M2StaticMG","easy","Random",1,2,"Random","Random",true] call spawn_static; Link to comment Share on other sites More sharing options...
Jossy Posted August 23, 2014 Report Share Posted August 23, 2014 Got this is my RPT: "TIME SYNC: Local Time set to [2013,8,3,21,29]" 21:29:56 "WAI: Starting mission mayors_mansion" 21:29:56 "WAI: Mission Mayors Mansion Started At [3626.04,14184.6]" 21:29:59 "WAI: Spawned a group of 4 bandits at [3626.04,14184.6,0]" 21:30:01 "WAI: Spawned a group of 4 bandits at [3626.04,14184.6,0]" 21:30:01 "WAI: Spawned a group of 4 bandits at [3626.04,14184.6,0]" 21:30:02 "WAI: Spawned a group of 4 bandits at [3626.04,14184.6,0]" 21:30:02 Warning Message: Bad vehicle type 21:30:03 "WAI: Spawned a group of 1 bandits at [3626.04,14184.6,0]" 21:30:03 "WAI: Spawned in 2 M2StaticMG" 21:30:06 "RUNNING EVENT: crash_spawner on [2014,8,22,21,30]" It doesn't like the line about the mayor i guess. Should I worry about this? //Troops _rndnum = round (random 3) + 4; [[_position select 0, _position select 1, 0],4,"medium","Random",4,"Random","Random","Random",true] call spawn_group; [[_position select 0, _position select 1, 0],4,"medium","Random",4,"Random","Random","Random",true] call spawn_group; [[_position select 0, _position select 1, 0],4,"Random","Random",4,"Random","Random","Random",true] call spawn_group; [[_position select 0, _position select 1, 0],4,"Random","Random",4,"Random","Random","Random",true] call spawn_group; //The Mayor Himself [[_position select 0, _position select 1, 0],1,1,"Random",4,"","Functionary1_EP1_DZ","Random",true] call spawn_group; [[[(_position select 0) - 15, (_position select 1) + 15, 8],[(_position select 0) + 15, (_position select 1) - 15, 8]],"M2StaticMG","easy","Random",1,2,"Random","Random",true] call spawn_static; not much to worry about, it's just the double "" between the 4, and "Functionary is the backpack, it should be "Random" or a backpack classname Link to comment Share on other sites More sharing options...
hybridfury Posted August 23, 2014 Report Share Posted August 23, 2014 Oh and I have a request. Can you put in a stipulation that requires a percentage amount of the AI if not all of the AI to be dead before it will allow mission completion? Right now you don't have to kill any AI at all, just reach the marker and it will clear. Link to comment Share on other sites More sharing options...
Jossy Posted August 23, 2014 Report Share Posted August 23, 2014 Oh and I have a request. Can you put in a stipulation that requires a percentage amount of the AI if not all of the AI to be dead before it will allow mission completion? Right now you don't have to kill any AI at all, just reach the marker and it will clear. Yeah that should be easy enough, however with the new major update coming up you can choose to have it a get to the crate mission, a kill mission, or assassination mission and they all work individually to each mission Link to comment Share on other sites More sharing options...
hybridfury Posted August 23, 2014 Report Share Posted August 23, 2014 Yeah that should be easy enough, however with the new major update coming up you can choose to have it a get to the crate mission, a kill mission, or assassination mission and they all work individually to each mission OMG I LOVE YOU! That sounds awesome. Got a time frame on this update? I'm fighting the urge to customize this thing, but don't want to with such a big update on the verge. Link to comment Share on other sites More sharing options...
Jossy Posted August 23, 2014 Report Share Posted August 23, 2014 OMG I LOVE YOU! That sounds awesome. Got a time frame on this update? I'm fighting the urge to customize this thing, but don't want to with such a big update on the verge. I'm just making some final changes now, then running some tests, then I'll be merging the files then it's up to f3cuk to approve it ;) Link to comment Share on other sites More sharing options...
Jossy Posted August 23, 2014 Report Share Posted August 23, 2014 I'm just making some final changes now, then running some tests, then I'll be merging the files then it's up to f3cuk to approve it ;) I could really do with an assistant making some bandit type missions, seems a bit sketchy releasing the update with only one bandit mission available :blink: Link to comment Share on other sites More sharing options...
hybridfury Posted August 23, 2014 Report Share Posted August 23, 2014 I could really do with an assistant making some bandit type missions, seems a bit sketchy releasing the update with only one bandit mission available :blink: PM Link to comment Share on other sites More sharing options...
PeterBeer Posted August 23, 2014 Report Share Posted August 23, 2014 I'm going to make some missions tomorrow if I feel like there good enough then I release it :) Jossy 1 Link to comment Share on other sites More sharing options...
phantom1151 Posted August 23, 2014 Report Share Posted August 23, 2014 this will not work on my server i have done exactly what you said to do and no missions spawn in my server. i have even tried placing the exec line in the server monitor sqf and still nothing works please help i would love this to be on my server Link to comment Share on other sites More sharing options...
Jossy Posted August 23, 2014 Report Share Posted August 23, 2014 this will not work on my server i have done exactly what you said to do and no missions spawn in my server. i have even tried placing the exec line in the server monitor sqf and still nothing works please help i would love this to be on my server can't help with nothing to work with, have you checked the server rpt log? Link to comment Share on other sites More sharing options...
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