PeterBeer Posted September 1, 2014 Report Share Posted September 1, 2014 I would fix the errors you are having with other things before worrying about spawn positions It looks to me as though you don't have the updated spawn_group.sqf, which would also lead me to believe you may not have the latest update.. down the bottom of spawn_group.sqf does it look like this? if(_pos_z == 0) then { [_unitGroup,[_pos_x,_pos_y,_pos_z],_skill] spawn group_waypoints; }; diag_log format ["WAI: Spawned a group of %1 AI (%3) at %2",_unitnumber,_position,_aitype]; Mine : if(_pos_z == 0) then { [_unitGroup,[_pos_x,_pos_y,_pos_z],_skill] spawn group_waypoints; }; diag_log format ["WAI: Spawned a group of %1 AI (%3) at %2",_unitnumber,_position,_aitype]; Link to comment Share on other sites More sharing options...
calamity Posted September 1, 2014 Report Share Posted September 1, 2014 when setting up static AI for AA is like this ??? "Random","aa", or ["Random","at"], or like this ["Random","aa"], or ["Random","at"], [ [16511.607,18379.748,-0.0002822876], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random","aa", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Link to comment Share on other sites More sharing options...
Jossy Posted September 1, 2014 Report Share Posted September 1, 2014 when setting up static AI for AA is like this ??? "Random","aa", or ["Random","at"], or like this ["Random","aa"], or ["Random","at"], [ [16511.607,18379.748,-0.0002822876], // Position 4, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random","aa", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; that first ,"aa" shouldn't be there, it's meant to show you can either have "Random", or an array with ["Random","aa"] for anti air or ["Random","at"] for anti tank. Link to comment Share on other sites More sharing options...
Jossy Posted September 1, 2014 Report Share Posted September 1, 2014 (edited) Mine : if(_pos_z == 0) then { [_unitGroup,[_pos_x,_pos_y,_pos_z],_skill] spawn group_waypoints; }; diag_log format ["WAI: Spawned a group of %1 AI (%3) at %2",_unitnumber,_position,_aitype]; The only thing I can suggest is you send me your whole WAI folder, because mine runs perfectly fine with anfiSTAR and spawns evenly across the map, and doesn't have errors. And if you say you have the latest files, you must of changed something for it to not be working Edited September 1, 2014 by Jossy Link to comment Share on other sites More sharing options...
f3cuk Posted September 1, 2014 Author Report Share Posted September 1, 2014 Peter you are definately running an older version. Your group_waypoints.sqf is outdated. 15:14:22 Error in expression < { _skill = _this select 3; call { if(_skill == "easy") exitWith { _wp_rad = 2> 15:14:22 Error position: <_skill == "easy") exitWith { _wp_rad = 2> 15:14:22 Error Undefined variable in expression: _skill 15:14:22 File z\addons\dayz_server\WAI\compile\group_waypoints.sqf, line 17 There is no "_skil = _this select 3;" in the current release. Jossy 1 Link to comment Share on other sites More sharing options...
calamity Posted September 1, 2014 Report Share Posted September 1, 2014 sorry, im not getting this... I just want a few "aa" AI so if I leave it like this "Random", or ["Random","aa"], //this will be random AI gear possible "aa" Link to comment Share on other sites More sharing options...
Jossy Posted September 1, 2014 Report Share Posted September 1, 2014 sorry, im not getting this... I just want a few "aa" AI so if I leave it like this "Random", or ["Random","aa"], //this will be random AI gear possible "aa" You don't leave it like that, you either use "Random", if you just want them to have a random gun, or ["Random", "AA"], to equip them with random guns and a random AA launcher Link to comment Share on other sites More sharing options...
calamity Posted September 1, 2014 Report Share Posted September 1, 2014 You don't leave it like that, you either use "Random", if you just want them to have a random gun, or ["Random", "AA"], to equip them with random guns and a random AA launcher sooo ["Random","aa"], or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher Thankz ALOT for your help with this..... or If I wanted this group to all carry AA "aa", or ["Random","at"], // Primary Link to comment Share on other sites More sharing options...
Jossy Posted September 1, 2014 Report Share Posted September 1, 2014 sooo ["Random","aa"], or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher Thankz ALOT for your help with this..... or If I wanted this group to all carry AA "aa", or ["Random","at"], // Primary no the whole group will never carry AA, only one of them, if you want all AI to have launchers you'll need to spawn groups of 1. and you are getting the syntax wrong, all you need is this [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","aa"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; calamity 1 Link to comment Share on other sites More sharing options...
jackal40 Posted September 1, 2014 Report Share Posted September 1, 2014 Is the Hero mission AI supposed to shoot at a player with positive humanity (10,000 in this case)? If not, how can I help figure out why they are? If so, can this be changed? Otherwise it's running good - no errors as of yet (that weren't due to a lack of proof reading on my part). Link to comment Share on other sites More sharing options...
PeterBeer Posted September 1, 2014 Report Share Posted September 1, 2014 Peter you are definately running an older version. Your group_waypoints.sqf is outdated. 15:14:22 Error in expression < { _skill = _this select 3; call { if(_skill == "easy") exitWith { _wp_rad = 2> 15:14:22 Error position: <_skill == "easy") exitWith { _wp_rad = 2> 15:14:22 Error Undefined variable in expression: _skill 15:14:22 File z\addons\dayz_server\WAI\compile\group_waypoints.sqf, line 17 There is no "_skil = _this select 3;" in the current release. Ok have added latest version and there still spawning same place Form the pictures you can tell always spawning roughly 200m from previous one Log : https://www.dropbox.com/s/hyep9f2cupmraat/arma2oaserver.RPT?dl=0 Images : Link to comment Share on other sites More sharing options...
Jossy Posted September 1, 2014 Report Share Posted September 1, 2014 Is the Hero mission AI supposed to shoot at a player with positive humanity (10,000 in this case)? If not, how can I help figure out why they are? If so, can this be changed? Otherwise it's running good - no errors as of yet (that weren't due to a lack of proof reading on my part). It's functioning as it should at the moment, I have it working so they only shoot hero's if they get within close proximity of the mission (after giving them a proximity warning) on my PC and will be testing it for a future update Link to comment Share on other sites More sharing options...
calamity Posted September 1, 2014 Report Share Posted September 1, 2014 Got it now thankz again.. another question. for my overpoch napf my former WAi I placed static spawns in customSpawns.sqf I have now converted them all to the wai\static\default.sqf I believe this is where I should add all my custom static spawns... Link to comment Share on other sites More sharing options...
Jossy Posted September 1, 2014 Report Share Posted September 1, 2014 Got it now thankz again.. another question. for my overpoch napf my former WAi I placed static spawns in customSpawns.sqf I have now converted them all to the wai\static\default.sqf I believe this is where I should add all my custom static spawns... if custom_per_world = false yes, otherwise napf.sqf Link to comment Share on other sites More sharing options...
calamity Posted September 1, 2014 Report Share Posted September 1, 2014 if custom_per_world = false yes, otherwise napf.sqf static_missions = false; // use static mission file custom_per_world = false; // use a custom mission file per world Link to comment Share on other sites More sharing options...
Jossy Posted September 1, 2014 Report Share Posted September 1, 2014 static_missions = false; // use static mission file custom_per_world = false; // use a custom mission file per world static_missions = true; calamity 1 Link to comment Share on other sites More sharing options...
UKCPirate Posted September 1, 2014 Report Share Posted September 1, 2014 I have noticed something that although isn't a real problem it got me thinking. ATM if an AI gets killed by another AI their items are not removed, but their weapon is. Could you make the removal of items from AI optional? Link to comment Share on other sites More sharing options...
f3cuk Posted September 1, 2014 Author Report Share Posted September 1, 2014 @PeterBeer:Please replace your mission_functions.sqf with this one and report back with your new RPT. isNearWater = { private["_result","_position","_radius"]; _result = false; _position = _this select 0; _radius = _this select 1; for "_i" from 0 to 359 step 45 do { _position = [(_position select 0) + (sin(_i)*_radius), (_position select 1) + (cos(_i)*_radius)]; if (surfaceIsWater _position) exitWith { _result = true; }; }; _result }; isNearTown = { private["_result","_position","_radius","_locations"]; _result = false; _position = _this select 0; _radius = _this select 1; _locations = [["NameCityCapital","NameCity","NameVillage"],[_position,_radius]] call BIS_fnc_locations; if (count _locations > 0) then { _result = true; }; _result }; isNearRoad = { private["_result","_position","_radius","_roads"]; _result = false; _position = _this select 0; _radius = _this select 1; _roads = _position nearRoads _radius; if (count _roads > 0) then { _result = true; }; _result }; isSlope = { private["_pos","_result","_position","_posx","_posy","_radius","_gradient","_max","_min","_posx","_posy"]; _result = false; _position = _this select 0; _posx = _position select 0; _posy = _position select 1; _radius = _this select 1; _gradient = _this select 2; _max = getTerrainHeightASL [_posx,_posy]; _min = getTerrainHeightASL [_posx,_posy]; for "_i" from 0 to 359 step 45 do { _pos = [_posx + (sin(_i)*_radius), _posy + (cos(_i)*_radius)]; _min = _min min getTerrainHeightASL _pos; _max = _max max getTerrainHeightASL _pos; }; _result = ((_max - _min) > _gradient); _result }; inDebug = { private["_result","_position","_hasdebug","_xLeft","_xRight","_yTop","_yBottom"]; _result = false; _position = _this; _hasdebug = false; _xLeft = 0; _xRight = 0; _yTop = 0; _yBottom = 0; call { if(worldName == "Takistan") exitWith { _hasdebug = true; _xLeft = 200; _xRight = 12600; _yTop = 12600; _yBottom = 200; }; if(worldName == "Shapur_BA") exitWith { _hasdebug = true; _xLeft = 200; _xRight = 1900; _yTop = 1900; _yBottom = 200; }; if(worldName == "Zargabad") exitWith { _hasdebug = true; _xLeft = 200; _xRight = 7963; _yTop = 8091; _yBottom = 200; }; if(worldName == "ProvingGrounds_PMC") exitWith { _hasdebug = true; _xLeft = 200; _xRight = 1900; _yTop = 1900; _yBottom = 200; }; if(worldName == "Chernarus") exitWith { _hasdebug = true; _xLeft = 1000; _xRight = 13350; _yTop = 13350; _yBottom = 1000; }; if(worldName == "sauerland") exitWith { _hasdebug = true; _xLeft = 1000; _xRight = 24400; _yTop = 24500; _yBottom = 1200; }; }; if(_hasdebug) then { if (_position select 0 < _xLeft) exitWith { _result = true; }; if (_position select 0 > _xRight) exitWith { _result = true; }; if (_position select 1 > _yTop) exitWith { _result = true; }; if (_position select 1 < _yBottom) exitWith { _result = true; }; }; diag_log format["WAI: inDebug check | Position %1 | Worldname %2 | Hasdebug: %3 | XY: %4-%5-%6-%7",_position,worldName,_hasdebug,_xLeft,_xRight,_yTop,_yBottom]; _result }; get_trader_markers = { private["_result"]; _result = []; call { if(worldName == "Chernarus") exitWith { _result = ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader"]; }; if(worldName == "Napf") exitWith { _result = ["NeutralTraderCity","FriendlyTraderCity","HeroVendor","BanditVendor","West Wholesaler","NorthWholesaler","NorthBoatVendor","SouthBoatVendor","NeutralTraderCity","NeutralTraderCIty2","UnarmedAirVehicles"]; }; }; _result }; find_suitable_ammunition = { private["_weapon","_result","_ammoArray"]; _result = false; _weapon = _this; _ammoArray = getArray (configFile >> "cfgWeapons" >> _weapon >> "magazines"); if (count _ammoArray > 0) then { _result = _ammoArray select 0; call { if(_result == "20Rnd_556x45_Stanag") exitWith { _result = "30Rnd_556x45_Stanag"; }; if(_result == "30Rnd_556x45_G36") exitWith { _result = "30Rnd_556x45_Stanag"; }; if(_result == "30Rnd_556x45_G36SD") exitWith { _result = "30Rnd_556x45_StanagSD"; }; }; }; _result }; Link to comment Share on other sites More sharing options...
UKCPirate Posted September 1, 2014 Report Share Posted September 1, 2014 Loot boxes are disappearing. I am thinking its because permaloot isn't set until mission is complete? Link to comment Share on other sites More sharing options...
f3cuk Posted September 1, 2014 Author Report Share Posted September 1, 2014 I have noticed something that although isn't a real problem it got me thinking. ATM if an AI gets killed by another AI their items are not removed, but their weapon is. Could you make the removal of items from AI optional?Hmm you actually found a bug. Change "ai_clean_roadkill" to true to remove all items and weapons from AI that was not killed by a player. To prevent the weapon from getting removed change ai_roadkill_damageweapon to 100.Loot boxes are disappearing. I am thinking its because permaloot isn't set until mission is complete?Think you are right. Will patch right now. Link to comment Share on other sites More sharing options...
f3cuk Posted September 1, 2014 Author Report Share Posted September 1, 2014 Update 2.1.1Fixed some minor issues with 2.1.0Changelog2.1.1Fixed issue with crates despawningPlease update to the latest version or do the changes yourself.Download Link to comment Share on other sites More sharing options...
Externized Posted September 1, 2014 Report Share Posted September 1, 2014 Anyone has good custom files for an overpoch server? Like overpoch weapons in all crates and on ai?? :) Link to comment Share on other sites More sharing options...
UKCPirate Posted September 1, 2014 Report Share Posted September 1, 2014 Hmm you actually found a bug. Change "ai_clean_roadkill" to true to remove all items and weapons from AI that was not killed by a player. To prevent the weapon from getting removed change ai_roadkill_damageweapon to 100. I am currently using those settings and all weapons are removed but items remain if they are 'road kills' (I assume that includes any kill not registered to a player). When you fix the bug how about making it an option? Thanks for fixing the loot boxes. I assume we will have to set permaloot for any static boxes now? Link to comment Share on other sites More sharing options...
raymix Posted September 1, 2014 Report Share Posted September 1, 2014 Anyone has good custom files for an overpoch server? Like overpoch weapons in all crates and on ai?? :) "FHQ_ACR_BASE","FHQ_ACR_BASE_F","FHQ_ACR_BASE_L","FHQ_ACR_BLK_CCO","FHQ_ACR_BLK_CCO_F","FHQ_ACR_BLK_CCO_GL","FHQ_ACR_BLK_CCO_GL_F","FHQ_ACR_BLK_CCO_GL_SD","FHQ_ACR_BLK_CCO_GL_SD_F","FHQ_ACR_BLK_CCO_SD","FHQ_ACR_BLK_CCO_SD_F","FHQ_ACR_BLK_G33","FHQ_ACR_BLK_G33_F","FHQ_ACR_BLK_G33_GL","FHQ_ACR_BLK_G33_GL_F","FHQ_ACR_BLK_G33_GL_SD","FHQ_ACR_BLK_G33_GL_SD_F", "FHQ_ACR_BLK_G33_SD","FHQ_ACR_BLK_G33_SD_F","FHQ_ACR_BLK_HAMR","FHQ_ACR_BLK_HAMR_F","FHQ_ACR_BLK_HAMR_GL","FHQ_ACR_BLK_HAMR_GL_F","FHQ_ACR_BLK_HAMR_GL_SD","FHQ_ACR_BLK_HAMR_GL_SD_F","FHQ_ACR_BLK_HAMR_SD","FHQ_ACR_BLK_HAMR_SD_F","FHQ_ACR_BLK_HWS","FHQ_ACR_BLK_HWS_F","FHQ_ACR_BLK_HWS_GL","FHQ_ACR_BLK_HWS_GL_F","FHQ_ACR_BLK_HWS_GL_SD","FHQ_ACR_BLK_HWS_GL_SD_F", 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"FHQ_ACR_WDL_CCO_GL_SD","FHQ_ACR_WDL_CCO_GL_SD_F","FHQ_ACR_WDL_CCO_SD","FHQ_ACR_WDL_CCO_SD_F","FHQ_ACR_WDL_G33","FHQ_ACR_WDL_G33_F","FHQ_ACR_WDL_G33_GL","FHQ_ACR_WDL_G33_GL_F","FHQ_ACR_WDL_G33_GL_SD","FHQ_ACR_WDL_G33_GL_SD_F","FHQ_ACR_WDL_G33_SD","FHQ_ACR_WDL_G33_SD_F","FHQ_ACR_WDL_HAMR","FHQ_ACR_WDL_HAMR_F","FHQ_ACR_WDL_HAMR_GL","FHQ_ACR_WDL_HAMR_GL_F","FHQ_ACR_WDL_HAMR_GL_SD", "FHQ_ACR_WDL_HAMR_GL_SD_F","FHQ_ACR_WDL_HAMR_SD","FHQ_ACR_WDL_HAMR_SD_F","FHQ_ACR_WDL_HWS","FHQ_ACR_WDL_HWS_F","FHQ_ACR_WDL_HWS_GL","FHQ_ACR_WDL_HWS_GL_F","FHQ_ACR_WDL_HWS_GL_SD","FHQ_ACR_WDL_HWS_GL_SD_F","FHQ_ACR_WDL_HWS_SD","FHQ_ACR_WDL_HWS_SD_F","FHQ_ACR_WDL_IRN","FHQ_ACR_WDL_IRN_F","FHQ_ACR_WDL_IRN_GL","FHQ_ACR_WDL_IRN_GL_F","FHQ_ACR_WDL_IRN_GL_SD","FHQ_ACR_WDL_IRN_GL_SD_F", "FHQ_ACR_WDL_IRN_SD","FHQ_ACR_WDL_IRN_SD_F","FHQ_ACR_WDL_RCO","FHQ_ACR_WDL_RCO_F","FHQ_ACR_WDL_RCO_GL","FHQ_ACR_WDL_RCO_GL_F","FHQ_ACR_WDL_RCO_GL_SD","FHQ_ACR_WDL_RCO_GL_SD_F","FHQ_ACR_WDL_RCO_SD","FHQ_ACR_WDL_RCO_SD_F", "FHQ_MSR_BASE","FHQ_MSR_DESERT","FHQ_MSR_NV_DESERT","FHQ_MSR_NV_SD_DESERT","FHQ_MSR_SD_BASE","FHQ_MSR_SD_DESERT","FHQ_RSASS_BASE","FHQ_RSASS_SD_BASE","FHQ_RSASS_SD_TAN","FHQ_RSASS_TAN","FHQ_XM2010_BASE","FHQ_XM2010_DESERT","FHQ_XM2010_NV_DESERT", "FHQ_XM2010_NV_SD_DESERT","FHQ_XM2010_SD_BASE","FHQ_XM2010_SD_DESERT","FHQ_XM2010_WDL_CAMO","gms_k98","gms_k98zf39","gms_k98_knife","gms_k98_rg","RH_acr","RH_acracog","RH_acraim","RH_acrb","RH_acrbacog","RH_acrbaim","RH_acrbeotech","RH_acrbgl","RH_acrbglacog","RH_acrbglaim","RH_acrbgleotech","RH_acreotech", "RH_acrgl","RH_acrglacog","RH_acrglaim","RH_acrgleotech","RH_anac","RH_anacg","RH_browninghp","RH_bull","RH_ctar21","RH_ctar21glacog","RH_ctar21m","RH_ctar21mgl","RH_hk416","RH_hk416acog","RH_hk416aim","RH_hk416eotech","RH_hk416gl","RH_hk416glacog","RH_hk416glaim","RH_hk416gleotech","RH_hk416s","RH_hk416sacog","RH_hk416saim","RH_hk416sd","RH_hk416sdaim", "RH_hk416sdeotech","RH_hk416sdgl","RH_hk416sdglaim","RH_hk416sdgleotech","RH_hk416seotech","RH_hk416sgl","RH_hk416sglacog","RH_hk416sglaim","RH_hk416sgleotech","RH_hk417","RH_hk417acog","RH_hk417aim","RH_hk417eotech","RH_hk417s","RH_hk417sacog","RH_hk417saim","RH_hk417sd","RH_hk417sdacog","RH_hk417sdaim","RH_hk417sdeotech","RH_hk417sdsp","RH_hk417seotech", "RH_hk417sgl","RH_hk417sglacog","RH_hk417sglaim","RH_hk417sgleotech","RH_hk417sp","RH_m14","RH_m14acog","RH_m14aim","RH_m14eot","RH_m1s","RH_m1sacog","RH_m1saim","RH_m1seot","RH_m1sshd","RH_m1ssp","RH_m1st","RH_m1stacog","RH_m1staim","RH_m1steot","RH_m1stshd","RH_m1stsp","RH_m21","RH_mas","RH_masacog","RH_masaim","RH_masb","RH_masbacog","RH_masbaim", "RH_masbeotech","RH_masbsd","RH_masbsdacog","RH_masbsdaim","RH_masbsdeotech","RH_maseotech","RH_massd","RH_massdacog","RH_massdaim","RH_massdeotech","RH_mk2","RH_mk22","RH_mk22sd","RH_mk22v","RH_mk22vsd","RH_muzi","RH_p226","RH_p226s","RH_p38","RH_ppk","RH_python","RH_sc2","RH_sc2acog","RH_sc2aim","RH_sc2eot","RH_sc2shd","RH_sc2sp","RH_star21","RH_tec9", "RH_tt33","RH_vz61","skavil_M60","skavil_M60e3","vilas_rpg22","vilas_rpg26","vil_9a91","vil_9a91_c","vil_9a91_csd","vil_Abakan","vil_Abakan_gp","vil_Abakan_P29","vil_AEK1","vil_AEK2","vil_AeK_23","vil_AeK_3","vil_AeK_3_K","vil_AEK_GL","vil_AG3","vil_AG36","vil_AG36A2","vil_AG36KA4","vil_AG36KV","vil_AG3EOT","vil_ak12","vil_ak12_ap","vil_ak12_gp","vil_AK47_BASE", "vil_AKM","vil_AKMS","vil_AKMSB","vil_AKMS_GP25","vil_AKM_BASE","vil_AKM_GL","vil_AKS_47","vil_AKS_74","vil_AKS_74p","vil_AKS_74p_45","vil_AKS_74p_gp","vil_AKS_74_gp","vil_AKs_74_u","vil_AKs_74_u45","Vil_AKS_74_UB","Vil_AKS_74_UN_kobra","vil_AKS_BASE","vil_AK_101","vil_AK_103","vil_AK_105","Vil_AK_105_c","vil_AK_107","Vil_AK_107_c","vil_AK_47","vil_AK_47_49", "vil_AK_47_m1","vil_AK_74","vil_AK_74m","vil_AK_74m_c","vil_AK_74m_EOT","vil_AK_74m_EOT_Alfa","vil_AK_74m_EOT_FSB","vil_AK_74m_EOT_FSB_45","vil_AK_74m_EOT_FSB_60","vil_AK_74m_gp","vil_AK_74m_gp_29","vil_AK_74m_k","vil_AK_74M_N","vil_AK_74m_p29","vil_AK_74M_PSO","vil_AK_74P","vil_AK_74_gp","vil_AK_74_N","vil_AK_nato_m1","vil_AK_nato_m80","vil_AMD", "vil_AMD63","vil_APS","vil_apssd","vil_ASH82","vil_B_HP","vil_CG84T","vil_DRM_BASE","vil_Fal","vil_Fal_Para","vil_FnMag","vil_G36a2","vil_G36CC","vil_G36E","vil_G36KA4","vil_G36KES","vil_G36KSK","vil_G36KSKdes","vil_G36KSKdesES","vil_G36KSKES","vil_G36KV3","vil_G36KV3Des","vil_G36KVA4","vil_G36KVZ","vil_G36VA4","vil_G36VA4Eot","vil_G3a2","vil_G3a3", "vil_G3a4","vil_G3a4b","vil_G3an","vil_G3anb","vil_G3SG1","vil_G3sg1b","vil_G3TGS","vil_G3TGSb","vil_G3ZF","vil_G3zfb","vil_Galil","vil_Galil_arm","vil_Groza_GL","vil_Groza_HG","vil_Groza_SC","vil_Groza_SD","vil_HK33","vil_HK416_Aim","VIL_HK416_EDR","vil_HK416_EOT","vil_HK416_GL","vil_HK416_IS","vil_HK417s","vil_Insas","vil_Insas_lmg","vil_M110", "vil_M110sd","vil_M14","vil_M14G","vil_M16A1","vil_M21","vil_M21G","vil_M240_B","vil_M249_Para","vil_M24b","VIL_M4","vil_m40a3","VIL_M4_aim","vil_M4_EOT","vil_M64","vil_M70","vil_M70B","vil_M76","vil_M91","vil_Mg3","vil_MG4","vil_MG4E","vil_Minimi","vil_MP5SD_EOTech","vil_MP5_EOTech","vil_MPi","vil_NATO_AK","vil_Panzerfaust3","vil_PK","vil_PKM", "vil_PKM_N","vil_PKP","vil_PKP_EOT","vil_PMI","vil_PMI74S","vil_PMIS","vil_PSL1","Vil_PYA","vil_Rak74sgl","vil_RPD","Vil_RPG16","Vil_RPG29","Vil_RPG7d_PGO","Vil_RPG7V_PGO","vil_RPK","vil_RPK74","vil_RPK74M","vil_RPK74M_N","vil_RPK74M_P29","vil_RPK75","vil_RPK75_M72","vil_RPK75_Romania","Vil_RPO_A","vil_sg540","vil_sg542","vil_sg542f","vil_SKS","vil_SR25", "vil_SR25SD","vil_SVDK","vil_SVD_63","vil_SVD_BASE","vil_SVD_M","vil_SVD_N","vil_SVD_P21","vil_SVD_S","vil_SVU","vil_SVU_A","vil_SV_98","vil_SV_98_69","vil_SV_98_SD","vil_Tt33","vil_type88_1","vil_VAL","vil_VAL_C","vil_VAL_N","vil_Vikhr","vil_vsk94","vil_VSS_N","vil_VSS_PSO","vil_zastava_m84" 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Externized Posted September 1, 2014 Report Share Posted September 1, 2014 "FHQ_ACR_BASE","FHQ_ACR_BASE_F","FHQ_ACR_BASE_L","FHQ_ACR_BLK_CCO","FHQ_ACR_BLK_CCO_F","FHQ_ACR_BLK_CCO_GL","FHQ_ACR_BLK_CCO_GL_F","FHQ_ACR_BLK_CCO_GL_SD","FHQ_ACR_BLK_CCO_GL_SD_F","FHQ_ACR_BLK_CCO_SD","FHQ_ACR_BLK_CCO_SD_F","FHQ_ACR_BLK_G33","FHQ_ACR_BLK_G33_F","FHQ_ACR_BLK_G33_GL","FHQ_ACR_BLK_G33_GL_F","FHQ_ACR_BLK_G33_GL_SD","FHQ_ACR_BLK_G33_GL_SD_F", "FHQ_ACR_BLK_G33_SD","FHQ_ACR_BLK_G33_SD_F","FHQ_ACR_BLK_HAMR","FHQ_ACR_BLK_HAMR_F","FHQ_ACR_BLK_HAMR_GL","FHQ_ACR_BLK_HAMR_GL_F","FHQ_ACR_BLK_HAMR_GL_SD","FHQ_ACR_BLK_HAMR_GL_SD_F","FHQ_ACR_BLK_HAMR_SD","FHQ_ACR_BLK_HAMR_SD_F","FHQ_ACR_BLK_HWS","FHQ_ACR_BLK_HWS_F","FHQ_ACR_BLK_HWS_GL","FHQ_ACR_BLK_HWS_GL_F","FHQ_ACR_BLK_HWS_GL_SD","FHQ_ACR_BLK_HWS_GL_SD_F", "FHQ_ACR_BLK_HWS_SD","FHQ_ACR_BLK_HWS_SD_F","FHQ_ACR_BLK_IRN","FHQ_ACR_BLK_IRN_F","FHQ_ACR_BLK_IRN_GL","FHQ_ACR_BLK_IRN_GL_F","FHQ_ACR_BLK_IRN_GL_SD","FHQ_ACR_BLK_IRN_GL_SD_F","FHQ_ACR_BLK_IRN_SD","FHQ_ACR_BLK_IRN_SD_F","FHQ_ACR_BLK_RCO","FHQ_ACR_BLK_RCO_F","FHQ_ACR_BLK_RCO_GL","FHQ_ACR_BLK_RCO_GL_F","FHQ_ACR_BLK_RCO_GL_SD","FHQ_ACR_BLK_RCO_GL_SD_F", "FHQ_ACR_BLK_RCO_SD","FHQ_ACR_BLK_RCO_SD_F","FHQ_ACR_GL_BASE","FHQ_ACR_GL_BASE_F","FHQ_ACR_GL_BASE_L","FHQ_ACR_GL_SD_BASE","FHQ_ACR_GL_SD_BASE_F","FHQ_ACR_GL_SD_BASE_L","FHQ_ACR_SD_BASE", "FHQ_ACR_SD_BASE_F","FHQ_ACR_SD_BASE_L","FHQ_ACR_SNW_CCO","FHQ_ACR_SNW_CCO_F","FHQ_ACR_SNW_CCO_GL","FHQ_ACR_SNW_CCO_GL_F","FHQ_ACR_SNW_CCO_GL_SD","FHQ_ACR_SNW_CCO_GL_SD_F","FHQ_ACR_SNW_CCO_SD","FHQ_ACR_SNW_CCO_SD_F","FHQ_ACR_SNW_G33","FHQ_ACR_SNW_G33_F","FHQ_ACR_SNW_G33_GL","FHQ_ACR_SNW_G33_GL_F","FHQ_ACR_SNW_G33_GL_SD","FHQ_ACR_SNW_G33_GL_SD_F","FHQ_ACR_SNW_G33_SD", "FHQ_ACR_SNW_G33_SD_F","FHQ_ACR_SNW_HAMR","FHQ_ACR_SNW_HAMR_F","FHQ_ACR_SNW_HAMR_GL","FHQ_ACR_SNW_HAMR_GL_F","FHQ_ACR_SNW_HAMR_GL_SD","FHQ_ACR_SNW_HAMR_GL_SD_F","FHQ_ACR_SNW_HAMR_SD","FHQ_ACR_SNW_HAMR_SD_F","FHQ_ACR_SNW_HWS","FHQ_ACR_SNW_HWS_F","FHQ_ACR_SNW_HWS_GL","FHQ_ACR_SNW_HWS_GL_F","FHQ_ACR_SNW_HWS_GL_SD","FHQ_ACR_SNW_HWS_GL_SD_F","FHQ_ACR_SNW_HWS_SD", "FHQ_ACR_SNW_HWS_SD_F","FHQ_ACR_SNW_IRN","FHQ_ACR_SNW_IRN_F","FHQ_ACR_SNW_IRN_GL","FHQ_ACR_SNW_IRN_GL_F","FHQ_ACR_SNW_IRN_GL_SD","FHQ_ACR_SNW_IRN_GL_SD_F","FHQ_ACR_SNW_IRN_SD","FHQ_ACR_SNW_IRN_SD_F","FHQ_ACR_SNW_RCO","FHQ_ACR_SNW_RCO_F","FHQ_ACR_SNW_RCO_GL","FHQ_ACR_SNW_RCO_GL_F","FHQ_ACR_SNW_RCO_GL_SD","FHQ_ACR_SNW_RCO_GL_SD_F","FHQ_ACR_SNW_RCO_SD","FHQ_ACR_SNW_RCO_SD_F", "FHQ_ACR_TAN_CCO","FHQ_ACR_TAN_CCO_F","FHQ_ACR_TAN_CCO_GL","FHQ_ACR_TAN_CCO_GL_F","FHQ_ACR_TAN_CCO_GL_SD","FHQ_ACR_TAN_CCO_GL_SD_F","FHQ_ACR_TAN_CCO_SD","FHQ_ACR_TAN_CCO_SD_F","FHQ_ACR_TAN_G33", "FHQ_ACR_TAN_G33_F","FHQ_ACR_TAN_G33_GL","FHQ_ACR_TAN_G33_GL_F","FHQ_ACR_TAN_G33_GL_SD","FHQ_ACR_TAN_G33_GL_SD_F","FHQ_ACR_TAN_G33_SD","FHQ_ACR_TAN_G33_SD_F","FHQ_ACR_TAN_HAMR","FHQ_ACR_TAN_HAMR_F","FHQ_ACR_TAN_HAMR_GL","FHQ_ACR_TAN_HAMR_GL_F","FHQ_ACR_TAN_HAMR_GL_SD","FHQ_ACR_TAN_HAMR_GL_SD_F","FHQ_ACR_TAN_HAMR_SD","FHQ_ACR_TAN_HAMR_SD_F","FHQ_ACR_TAN_HWS","FHQ_ACR_TAN_HWS_F", "FHQ_ACR_TAN_HWS_GL","FHQ_ACR_TAN_HWS_GL_F","FHQ_ACR_TAN_HWS_GL_SD","FHQ_ACR_TAN_HWS_GL_SD_F","FHQ_ACR_TAN_HWS_SD","FHQ_ACR_TAN_HWS_SD_F","FHQ_ACR_TAN_IRN","FHQ_ACR_TAN_IRN_F","FHQ_ACR_TAN_IRN_GL","FHQ_ACR_TAN_IRN_GL_F","FHQ_ACR_TAN_IRN_GL_SD","FHQ_ACR_TAN_IRN_GL_SD_F","FHQ_ACR_TAN_IRN_SD","FHQ_ACR_TAN_IRN_SD_F","FHQ_ACR_TAN_RCO","FHQ_ACR_TAN_RCO_F","FHQ_ACR_TAN_RCO_GL", "FHQ_ACR_TAN_RCO_GL_F","FHQ_ACR_TAN_RCO_GL_SD","FHQ_ACR_TAN_RCO_GL_SD_F","FHQ_ACR_TAN_RCO_SD","FHQ_ACR_TAN_RCO_SD_F","FHQ_ACR_WDL_CCO","FHQ_ACR_WDL_CCO_F","FHQ_ACR_WDL_CCO_GL","FHQ_ACR_WDL_CCO_GL_F", "FHQ_ACR_WDL_CCO_GL_SD","FHQ_ACR_WDL_CCO_GL_SD_F","FHQ_ACR_WDL_CCO_SD","FHQ_ACR_WDL_CCO_SD_F","FHQ_ACR_WDL_G33","FHQ_ACR_WDL_G33_F","FHQ_ACR_WDL_G33_GL","FHQ_ACR_WDL_G33_GL_F","FHQ_ACR_WDL_G33_GL_SD","FHQ_ACR_WDL_G33_GL_SD_F","FHQ_ACR_WDL_G33_SD","FHQ_ACR_WDL_G33_SD_F","FHQ_ACR_WDL_HAMR","FHQ_ACR_WDL_HAMR_F","FHQ_ACR_WDL_HAMR_GL","FHQ_ACR_WDL_HAMR_GL_F","FHQ_ACR_WDL_HAMR_GL_SD", "FHQ_ACR_WDL_HAMR_GL_SD_F","FHQ_ACR_WDL_HAMR_SD","FHQ_ACR_WDL_HAMR_SD_F","FHQ_ACR_WDL_HWS","FHQ_ACR_WDL_HWS_F","FHQ_ACR_WDL_HWS_GL","FHQ_ACR_WDL_HWS_GL_F","FHQ_ACR_WDL_HWS_GL_SD","FHQ_ACR_WDL_HWS_GL_SD_F","FHQ_ACR_WDL_HWS_SD","FHQ_ACR_WDL_HWS_SD_F","FHQ_ACR_WDL_IRN","FHQ_ACR_WDL_IRN_F","FHQ_ACR_WDL_IRN_GL","FHQ_ACR_WDL_IRN_GL_F","FHQ_ACR_WDL_IRN_GL_SD","FHQ_ACR_WDL_IRN_GL_SD_F", "FHQ_ACR_WDL_IRN_SD","FHQ_ACR_WDL_IRN_SD_F","FHQ_ACR_WDL_RCO","FHQ_ACR_WDL_RCO_F","FHQ_ACR_WDL_RCO_GL","FHQ_ACR_WDL_RCO_GL_F","FHQ_ACR_WDL_RCO_GL_SD","FHQ_ACR_WDL_RCO_GL_SD_F","FHQ_ACR_WDL_RCO_SD","FHQ_ACR_WDL_RCO_SD_F", "FHQ_MSR_BASE","FHQ_MSR_DESERT","FHQ_MSR_NV_DESERT","FHQ_MSR_NV_SD_DESERT","FHQ_MSR_SD_BASE","FHQ_MSR_SD_DESERT","FHQ_RSASS_BASE","FHQ_RSASS_SD_BASE","FHQ_RSASS_SD_TAN","FHQ_RSASS_TAN","FHQ_XM2010_BASE","FHQ_XM2010_DESERT","FHQ_XM2010_NV_DESERT", "FHQ_XM2010_NV_SD_DESERT","FHQ_XM2010_SD_BASE","FHQ_XM2010_SD_DESERT","FHQ_XM2010_WDL_CAMO","gms_k98","gms_k98zf39","gms_k98_knife","gms_k98_rg","RH_acr","RH_acracog","RH_acraim","RH_acrb","RH_acrbacog","RH_acrbaim","RH_acrbeotech","RH_acrbgl","RH_acrbglacog","RH_acrbglaim","RH_acrbgleotech","RH_acreotech", "RH_acrgl","RH_acrglacog","RH_acrglaim","RH_acrgleotech","RH_anac","RH_anacg","RH_browninghp","RH_bull","RH_ctar21","RH_ctar21glacog","RH_ctar21m","RH_ctar21mgl","RH_hk416","RH_hk416acog","RH_hk416aim","RH_hk416eotech","RH_hk416gl","RH_hk416glacog","RH_hk416glaim","RH_hk416gleotech","RH_hk416s","RH_hk416sacog","RH_hk416saim","RH_hk416sd","RH_hk416sdaim", "RH_hk416sdeotech","RH_hk416sdgl","RH_hk416sdglaim","RH_hk416sdgleotech","RH_hk416seotech","RH_hk416sgl","RH_hk416sglacog","RH_hk416sglaim","RH_hk416sgleotech","RH_hk417","RH_hk417acog","RH_hk417aim","RH_hk417eotech","RH_hk417s","RH_hk417sacog","RH_hk417saim","RH_hk417sd","RH_hk417sdacog","RH_hk417sdaim","RH_hk417sdeotech","RH_hk417sdsp","RH_hk417seotech", "RH_hk417sgl","RH_hk417sglacog","RH_hk417sglaim","RH_hk417sgleotech","RH_hk417sp","RH_m14","RH_m14acog","RH_m14aim","RH_m14eot","RH_m1s","RH_m1sacog","RH_m1saim","RH_m1seot","RH_m1sshd","RH_m1ssp","RH_m1st","RH_m1stacog","RH_m1staim","RH_m1steot","RH_m1stshd","RH_m1stsp","RH_m21","RH_mas","RH_masacog","RH_masaim","RH_masb","RH_masbacog","RH_masbaim", "RH_masbeotech","RH_masbsd","RH_masbsdacog","RH_masbsdaim","RH_masbsdeotech","RH_maseotech","RH_massd","RH_massdacog","RH_massdaim","RH_massdeotech","RH_mk2","RH_mk22","RH_mk22sd","RH_mk22v","RH_mk22vsd","RH_muzi","RH_p226","RH_p226s","RH_p38","RH_ppk","RH_python","RH_sc2","RH_sc2acog","RH_sc2aim","RH_sc2eot","RH_sc2shd","RH_sc2sp","RH_star21","RH_tec9", "RH_tt33","RH_vz61","skavil_M60","skavil_M60e3","vilas_rpg22","vilas_rpg26","vil_9a91","vil_9a91_c","vil_9a91_csd","vil_Abakan","vil_Abakan_gp","vil_Abakan_P29","vil_AEK1","vil_AEK2","vil_AeK_23","vil_AeK_3","vil_AeK_3_K","vil_AEK_GL","vil_AG3","vil_AG36","vil_AG36A2","vil_AG36KA4","vil_AG36KV","vil_AG3EOT","vil_ak12","vil_ak12_ap","vil_ak12_gp","vil_AK47_BASE", "vil_AKM","vil_AKMS","vil_AKMSB","vil_AKMS_GP25","vil_AKM_BASE","vil_AKM_GL","vil_AKS_47","vil_AKS_74","vil_AKS_74p","vil_AKS_74p_45","vil_AKS_74p_gp","vil_AKS_74_gp","vil_AKs_74_u","vil_AKs_74_u45","Vil_AKS_74_UB","Vil_AKS_74_UN_kobra","vil_AKS_BASE","vil_AK_101","vil_AK_103","vil_AK_105","Vil_AK_105_c","vil_AK_107","Vil_AK_107_c","vil_AK_47","vil_AK_47_49", "vil_AK_47_m1","vil_AK_74","vil_AK_74m","vil_AK_74m_c","vil_AK_74m_EOT","vil_AK_74m_EOT_Alfa","vil_AK_74m_EOT_FSB","vil_AK_74m_EOT_FSB_45","vil_AK_74m_EOT_FSB_60","vil_AK_74m_gp","vil_AK_74m_gp_29","vil_AK_74m_k","vil_AK_74M_N","vil_AK_74m_p29","vil_AK_74M_PSO","vil_AK_74P","vil_AK_74_gp","vil_AK_74_N","vil_AK_nato_m1","vil_AK_nato_m80","vil_AMD", "vil_AMD63","vil_APS","vil_apssd","vil_ASH82","vil_B_HP","vil_CG84T","vil_DRM_BASE","vil_Fal","vil_Fal_Para","vil_FnMag","vil_G36a2","vil_G36CC","vil_G36E","vil_G36KA4","vil_G36KES","vil_G36KSK","vil_G36KSKdes","vil_G36KSKdesES","vil_G36KSKES","vil_G36KV3","vil_G36KV3Des","vil_G36KVA4","vil_G36KVZ","vil_G36VA4","vil_G36VA4Eot","vil_G3a2","vil_G3a3", "vil_G3a4","vil_G3a4b","vil_G3an","vil_G3anb","vil_G3SG1","vil_G3sg1b","vil_G3TGS","vil_G3TGSb","vil_G3ZF","vil_G3zfb","vil_Galil","vil_Galil_arm","vil_Groza_GL","vil_Groza_HG","vil_Groza_SC","vil_Groza_SD","vil_HK33","vil_HK416_Aim","VIL_HK416_EDR","vil_HK416_EOT","vil_HK416_GL","vil_HK416_IS","vil_HK417s","vil_Insas","vil_Insas_lmg","vil_M110", "vil_M110sd","vil_M14","vil_M14G","vil_M16A1","vil_M21","vil_M21G","vil_M240_B","vil_M249_Para","vil_M24b","VIL_M4","vil_m40a3","VIL_M4_aim","vil_M4_EOT","vil_M64","vil_M70","vil_M70B","vil_M76","vil_M91","vil_Mg3","vil_MG4","vil_MG4E","vil_Minimi","vil_MP5SD_EOTech","vil_MP5_EOTech","vil_MPi","vil_NATO_AK","vil_Panzerfaust3","vil_PK","vil_PKM", "vil_PKM_N","vil_PKP","vil_PKP_EOT","vil_PMI","vil_PMI74S","vil_PMIS","vil_PSL1","Vil_PYA","vil_Rak74sgl","vil_RPD","Vil_RPG16","Vil_RPG29","Vil_RPG7d_PGO","Vil_RPG7V_PGO","vil_RPK","vil_RPK74","vil_RPK74M","vil_RPK74M_N","vil_RPK74M_P29","vil_RPK75","vil_RPK75_M72","vil_RPK75_Romania","Vil_RPO_A","vil_sg540","vil_sg542","vil_sg542f","vil_SKS","vil_SR25", "vil_SR25SD","vil_SVDK","vil_SVD_63","vil_SVD_BASE","vil_SVD_M","vil_SVD_N","vil_SVD_P21","vil_SVD_S","vil_SVU","vil_SVU_A","vil_SV_98","vil_SV_98_69","vil_SV_98_SD","vil_Tt33","vil_type88_1","vil_VAL","vil_VAL_C","vil_VAL_N","vil_Vikhr","vil_vsk94","vil_VSS_N","vil_VSS_PSO","vil_zastava_m84" Real files... I still have to put all the [ ]'s .... Link to comment Share on other sites More sharing options...
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