Tricks Posted August 15, 2014 Report Share Posted August 15, 2014 Hey guys I am looking for a working handcuff script. I have tried the ones in opendayz and they don't work. Anyone have one that works? Link to comment Share on other sites More sharing options...
0 redcloud78 Posted August 15, 2014 Report Share Posted August 15, 2014 https://www.youtube.com/watch?v=GD04iKrS3fo This actually worked for me http://opendayz.net/threads/dayz-1-8-0-3-handcuff-player-help.15324/page-8#post-96967 credits to novaline,James Fritz,KamakaziXeX ,Inkko, SchwEde I think thats all of them Link to comment Share on other sites More sharing options...
0 Tricks Posted August 15, 2014 Author Report Share Posted August 15, 2014 This actually worked for me http://opendayz.net/threads/dayz-1-8-0-3-handcuff-player-help.15324/page-8#post-96967 Thanks dude i try it tomorrow! Link to comment Share on other sites More sharing options...
0 Nakama Mind Posted August 15, 2014 Report Share Posted August 15, 2014 https://www.youtube.com/watch?v=GD04iKrS3fo This actually worked for me http://opendayz.net/threads/dayz-1-8-0-3-handcuff-player-help.15324/page-8#post-96967 This might be a dumb question heh but if using infistar would I add "#USER:Investigation" to the "ALLOWED CMDMenus" section of the config and "PVDZ_ply_Arrst" and "Detain" to my public variables? Link to comment Share on other sites More sharing options...
0 redcloud78 Posted August 16, 2014 Report Share Posted August 16, 2014 I don't really use battleye anymore so tests what kicks you and add exceptions and i have this in my allowed actions "s_player_arrest","s_player_release","s_player_escort","s_player_search", regular non admins are having no problems Nakama Mind 1 Link to comment Share on other sites More sharing options...
0 MGT Posted August 16, 2014 Report Share Posted August 16, 2014 Anyway to stop players handcuffing traders? Nakama Mind 1 Link to comment Share on other sites More sharing options...
0 redcloud78 Posted August 16, 2014 Report Share Posted August 16, 2014 if ((player getVariable"humanity") >= 7000) then { if (_isMan and _isAlive and !inSafeZone and !_isZombie and !_isAnimal && !(_traderType in serverTraders)) then { if (s_player_arrest < 0) then { s_player_arrest = player addaction ['<t color=#0074E8">' + "Investigation Menu" + '</t>', "custom\Investigation\investigation.sqf","",100,false,true,"", "]; }; } else { player removeAction s_player_arrest; s_player_arrest = -1; }; }; I think this line in green @MGT in the fn self actions dont copy paste the whole thing tho cause mine is set out of a custom folder MGT 1 Link to comment Share on other sites More sharing options...
0 redcloud78 Posted August 16, 2014 Report Share Posted August 16, 2014 I had found an extra part from someones server i joined but i havent tested if it works or not it would make sense if your dressed as a cop and have a copcar to load the detained into your vehicle for transport anyone can let us know if and how u can get it to work probably just make a Load_act.sqf and call it from fn self actions?>/>?? //does this load them into vehicles too i seen this somewhere? // Load_act.sqf // JULY 2010 - norrin private ["_args","_dragger","_vcl","_victim"]; player removeAction s_player_load_in; // removing stop escort _args = _this select 3; _dragger = _args select 0; _vcl = _args select 1; _victim = _args select 2; call fnc_usec_medic_removeActions; if ((_vcl emptyPositions "cargo") > 0) then { detach _victim; _dragger switchMove ""; _victim setVariable ["NORRN_LoadVcl", _vcl, true]; sleep 1; [_victim] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"; PVDZ_drg_RLact = _victim; publicVariable "PVDZ_drg_RLact"; player removeAction load_in; } else { hint "No space left in vehicle"; }; NORRN_load_victim_action = true; if (true) exitWith {}; Link to comment Share on other sites More sharing options...
0 MGT Posted August 16, 2014 Report Share Posted August 16, 2014 if ((player getVariable"humanity") >= 7000) then { if (_isMan and _isAlive and !inSafeZone and !_isZombie and !_isAnimal && !(_traderType in serverTraders)) then { if (s_player_arrest < 0) then { s_player_arrest = player addaction ['<t color=#0074E8">' + "Investigation Menu" + '</t>', "custom\Investigation\investigation.sqf","",100,false,true,"", "]; }; } else { player removeAction s_player_arrest; s_player_arrest = -1; }; }; I think this line in green @MGT in the fn self actions dont copy paste the whole thing tho cause mine is set out of a custom folder Stopped traders from working, when I'm home later I'll try and figure it. Link to comment Share on other sites More sharing options...
0 Tricks Posted August 16, 2014 Author Report Share Posted August 16, 2014 Stopped traders from working, when I'm home later I'll try and figure it. Sweet MGT thank you once again for your efforts, everyone in this topic! Link to comment Share on other sites More sharing options...
0 Defent Posted August 16, 2014 Report Share Posted August 16, 2014 A lot of the addactions in fn_selfactions make the destictions quite easy. For example, to tame a dog: if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then { This checks if the dog has the array, raw meat and if the ID is 0. Just check for items, more specifically, something maybe every player has, like bandage or similar. That's a very cheap work around. You could also check for CharID or PlayerUID and set it to => or <=, =/=. That could also work since traders don't have those ID's if I recall Link to comment Share on other sites More sharing options...
0 FJack Posted August 16, 2014 Report Share Posted August 16, 2014 I'd love to see a mod similar to ACE wounds and some of the ACE tools. Wouldn't have to be ACE, just saying it would be an awesome addition to the game imo. I feel like morphine shouldn't be used to heal a broken leg. Making a splint from wood and burlap or canvas would even be a step in the right direction. Then morphine could be used to alleviate pain (maybe 500 blood plus restore blood like being full of food but for longer). Just a thought. Link to comment Share on other sites More sharing options...
0 MGT Posted August 16, 2014 Report Share Posted August 16, 2014 Sweet MGT thank you once again for your efforts, everyone in this topic! I was copy/pasta from mobile phone, home now and done it and it's working correctly with that script, disabling the option in traders. Link to comment Share on other sites More sharing options...
0 robocop682289 Posted October 4, 2014 Report Share Posted October 4, 2014 that script stopped the other menus from appearing. anyone has a clean script completely to post please Link to comment Share on other sites More sharing options...
0 Tricks Posted October 28, 2014 Author Report Share Posted October 28, 2014 My safes have stopped working, any ideas? Link to comment Share on other sites More sharing options...
0 Scaramanga Posted October 28, 2014 Report Share Posted October 28, 2014 Most likely you messed something up in fn_selfActions.sqf. Also one thread is enough. Link to comment Share on other sites More sharing options...
0 Tricks Posted October 28, 2014 Author Report Share Posted October 28, 2014 Thank you, I realize it is in my fn_selfActions.sqf. I was able to fix it just now. There were two posts existing so I updated them both. Easier in the future for others when they are searching. Didn't think it was such a crime. :ph34r: Link to comment Share on other sites More sharing options...
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Tricks
Hey guys I am looking for a working handcuff script. I have tried the ones in opendayz and they don't work. Anyone have one that works?
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