Richie Posted October 19, 2014 Report Share Posted October 19, 2014 Server_Monitor file -- http://pastebin.com/W1iTqKNx the code you provided -- http://pastebin.com/L3a8SFTu this is how i have it, nothing is showing on the server. i have no RPT errors You want it added to the bottom of your server_functions.sqf file, not server_monitor DayZDrDoom 1 Link to comment Share on other sites More sharing options...
DayZDrDoom Posted October 19, 2014 Report Share Posted October 19, 2014 You want it added to the bottom of your server_functions.sqf file, not server_monitor goo to know, I read in the server monitor.. Link to comment Share on other sites More sharing options...
Fully Posted October 20, 2014 Report Share Posted October 20, 2014 Yeah - I use server_monitor And add them under here! // Custom Configs I dont know if it makes a difference were they go! Is there a difference? Or is it a hosting issue? Link to comment Share on other sites More sharing options...
DayZDrDoom Posted October 20, 2014 Report Share Posted October 20, 2014 Yeah - I use server_monitor And add them under here! // Custom Configs I dont know if it makes a difference were they go! Is there a difference? Or is it a hosting issue? Do my files look right? am I calling it right? Link to comment Share on other sites More sharing options...
Richie Posted October 20, 2014 Report Share Posted October 20, 2014 Yeah - I use server_monitor And add them under here! // Custom Configs I dont know if it makes a difference were they go! Is there a difference? Or is it a hosting issue? Most likely not, I've just always used server_functions.sqf, I never even knew you could use server_monitor.sqf Something new learnt :) Link to comment Share on other sites More sharing options...
Fully Posted October 20, 2014 Report Share Posted October 20, 2014 Do my files look right? am I calling it right? No! Make it llook like this (if you named fnc_bridgeA2.sqf and stuck it in the buildings directory) // Custom Configs call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\fnc_bridgeA2.sqf"; if(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 50; }; Link to comment Share on other sites More sharing options...
DayZDrDoom Posted October 21, 2014 Report Share Posted October 21, 2014 okay, sooo.. here is the result, everything called, wit hyour code, and it showed like this.. The bridge does not stretch across http://imgur.com/SMhc553 Edit - After the next restart, it worked. Thanks Fully. Link to comment Share on other sites More sharing options...
King. Posted October 26, 2014 Report Share Posted October 26, 2014 Here is the code for my bridges on Napf. One is from Awols to Suhrenfeld Array island, then from there by the docks to the northern most island above Array. I also have a bridge near Lausen to the small island north of it. Lastly I have a bridge going West from Hero Trader Airport to the island and connecting both islands together. If you do not want one, just remove that line from the system and it will be gone. This script should go in your init folder and then inserted in the server_functions.sqf file. Thanks so much to Fully for this great script he shared with us!! }; //START// if (isNil "oneTime") then { oneTime = true; fnc_bridgeA2 = { private ["_start","_obj"]; _start = createVehicle [ _this select 2, _this select 0, [], 0, " CAN_COLLIDE" ]; _start setVectorUp [0,0,1]; _start setDir (_this select 1); _start setPosATL (_this select 0); for "_i" from 1 to (_this select 3) do { _obj = createVehicle [ _this select 2, _this select 0, [], 0, "CAN_COLLIDE" ]; _obj attachTo [_start, [ _i*(_this select 4), _i*(_this select 5), _i*(_this select 6) ]]; }; }; //END// //Placement of objects// //[startingPosition, direction, objectClass, repeats, offsetX, offsetY, offsetZ] [ [15977.752, 15997.674, -10.9626017], 28, "MAP_Bridge_stone_asf2_25", 120,0,15, 0 ] call fnc_bridgeA2; [ [17079.8,18870.3,-10.00143099], 58.2, "MAP_Bridge_stone_asf2_25", 75,0,15, 0 ] call fnc_bridgeA2; [ [12354.339, 15672.063, 0.950], -40.469933, "Land_nav_pier_m_2", 10, 40, 0, 0 ] call fnc_bridgeA2; [ [11103.7, 17759.7,-1.950], -80.1, "Land_nav_pier_m_2", 10, 30, 0, 0 ] call fnc_bridgeA2; [ [1420.8, 4121.58,-3.950], -110.1, "Land_nav_pier_m_2", 10, 30, 0, 0 ] call fnc_bridgeA2; [ [1549.48, 4083.11, -8.9626017], 80.5, "MAP_Bridge_stone_asf2_25", 900,0,15, 0 ] call fnc_bridgeA2; }; King DayzKingdom.com Link to comment Share on other sites More sharing options...
DayZDrDoom Posted October 31, 2014 Report Share Posted October 31, 2014 Here is the code for my bridges on Napf. One is from Awols to Suhrenfeld Array island, then from there by the docks to the northern most island above Array. I also have a bridge near Lausen to the small island north of it. Lastly I have a bridge going West from Hero Trader Airport to the island and connecting both islands together. If you do not want one, just remove that line from the system and it will be gone. This script should go in your init folder and then inserted in the server_functions.sqf file. Thanks so much to Fully for this great script he shared with us!! }; //START// if (isNil "oneTime") then { oneTime = true; fnc_bridgeA2 = { private ["_start","_obj"]; _start = createVehicle [ _this select 2, _this select 0, [], 0, " CAN_COLLIDE" ]; _start setVectorUp [0,0,1]; _start setDir (_this select 1); _start setPosATL (_this select 0); for "_i" from 1 to (_this select 3) do { _obj = createVehicle [ _this select 2, _this select 0, [], 0, "CAN_COLLIDE" ]; _obj attachTo [_start, [ _i*(_this select 4), _i*(_this select 5), _i*(_this select 6) ]]; }; }; //END// //Placement of objects// //[startingPosition, direction, objectClass, repeats, offsetX, offsetY, offsetZ] [ [15977.752, 15997.674, -10.9626017], 28, "MAP_Bridge_stone_asf2_25", 120,0,15, 0 ] call fnc_bridgeA2; [ [17079.8,18870.3,-10.00143099], 58.2, "MAP_Bridge_stone_asf2_25", 75,0,15, 0 ] call fnc_bridgeA2; [ [12354.339, 15672.063, 0.950], -40.469933, "Land_nav_pier_m_2", 10, 40, 0, 0 ] call fnc_bridgeA2; [ [11103.7, 17759.7,-1.950], -80.1, "Land_nav_pier_m_2", 10, 30, 0, 0 ] call fnc_bridgeA2; [ [1420.8, 4121.58,-3.950], -110.1, "Land_nav_pier_m_2", 10, 30, 0, 0 ] call fnc_bridgeA2; [ [1549.48, 4083.11, -8.9626017], 80.5, "MAP_Bridge_stone_asf2_25", 900,0,15, 0 ] call fnc_bridgeA2; }; King DayzKingdom.com Dude, Freaking amazing.. thank you for sharing, this helps me on adding more to it. Link to comment Share on other sites More sharing options...
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