GudrunGisela Posted April 9, 2015 Report Share Posted April 9, 2015 Hi Everyone, I've got a problem with vector build. Since I've installed the mod the worldspace of my vehicles don't sync with the database. If i get in a car and get out the worldspace changes in all cases to any, any. My rpt says: Error in expression <eCargoGlobal _object; _object setdir _dir; if(_vecExists)then{ _object setVe> 19:32:13 Error position: <_dir; if(_vecExists)then{ _object setVe> 19:32:13 Error Undefined variable in expression: _dir This is my server_monitor.sqf: private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded","_ownerUID","_oQty","_originsQueue","_isOrigins"]; dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); _hiveLoaded = false; waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) // Custom Configs if(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 250; }; if(isnil "MaxDynamicDebris") then { MaxDynamicDebris = 100; }; if(isnil "MaxAmmoBoxes") then { MaxAmmoBoxes = 3; }; if(isnil "MaxMineVeins") then { MaxMineVeins = 5; }; // Custon Configs End if (isServer && isNil "sm_done") then { serverVehicleCounter = []; _hiveResponse = []; for "_i" from 1 to 5 do { diag_log "HIVE: trying to get objects"; _key = format["CHILD:302:%1:", dayZ_instance]; _hiveResponse = _key call server_hiveReadWrite; if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then { if ((_hiveResponse select 1) == "Instance already initialized") then { _superkey = profileNamespace getVariable "SUPERKEY"; _shutdown = format["CHILD:400:%1:", _superkey]; _res = _shutdown call server_hiveReadWrite; diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res)); } else { diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse)); }; _hiveResponse = ["",0]; } else { diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" ); _i = 99; // break }; }; _BuildingQueue = []; _objectQueue = []; if (isNil "_originsQueue") then { _originsQueue = []; }; owner_B1 = []; owner_B2 = []; owner_B3 = []; owner_H1 = []; owner_H2 = []; owner_H3 = []; owner_SG = []; owner_LG = []; owner_KING = []; owner_SH = []; if ((_hiveResponse select 0) == "ObjectStreamStart") then { // save superkey profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)]; _hiveLoaded = true; diag_log ("HIVE: Commence Object Streaming..."); _key = format["CHILD:302:%1:", dayZ_instance]; _objectCount = _hiveResponse select 1; _bQty = 0; _vQty = 0; _oQty = 0; for "_i" from 1 to _objectCount do { _isOrigins = false; _hiveResponse = _key call server_hiveReadWriteLarge; //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]); { if((_hiveResponse select 2) isKindOf _x) exitWith { _originsQueue set [_oQty,_hiveResponse]; _oQty = _oQty + 1; _isOrigins = true; }; } forEach DZE_Origins_Buildings; if(!_isOrigins) then { if ((_hiveResponse select 2) isKindOf "ModularItems") then { _BuildingQueue set [_bQty,_hiveResponse]; _bQty = _bQty + 1; } else { _objectQueue set [_vQty,_hiveResponse]; _vQty = _vQty + 1; }; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles"); }; // # NOW SPAWN OBJECTS # _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _intentory = _x select 5; _hitPoints = _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; if (count _worldspace >= 2) then { _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; _vector = [[0,0,0],[0,0,0]]; _vecExists = false; _ownerPUID = "0"; if (count _worldspace >= 3) then{ if(count _worldspace == 3) then{ if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }else{ if(typename (_worldspace select 2) == "ARRAY")then{ _vector = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }; }; }else{ //Was not 3 elements, so check if 4 or more if(count _worldspace == 4) then{ if(typename (_worldspace select 3) == "STRING")then{ _ownerPUID = _worldspace select 3; }else{ if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }; }; if(typename (_worldspace select 2) == "ARRAY")then{ _vector = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }else{ if(typename (_worldspace select 3) == "ARRAY")then{ _vector = _worldspace select 3; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }; }; }else{ //More than 3 or 4 elements found //Might add a search for the vector, ownerPUID will equal 0 }; }; }; if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; if (typeOf (_object) in DZE_DoorsLocked) then { _object setVariable ["doorfriends", _intentory, true]; }; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then { _object setVariable ["plotfriends", _intentory, true]; }; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; _object setdir _dir; if(_vecExists)then{ _object setVectorDirAndUp _vector; }; _object setposATL _pos; _object setDamage _damage; if ((typeOf _object) in dayz_allowedObjects) then { _object setVariable["memDir",_dir,true]; if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; // used for inplace upgrades && lock/unlock of safe _object setVariable ["OEMPos", _pos, true]; }; /*ZSC*/ if( count (_intentory) > 3)then{ _object setVariable ["bankMoney", _intentory select 3, true]; }else{ _object setVariable ["bankMoney", 0, true]; }; /*ZSC*/ if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ") && !(typeOf( _object) in DZE_DoorsLocked)) then { if (_type in DZE_LockedStorage || _type in DZE_Origins_Buildings) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { //Add weapons _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Backpacks _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } count _hitpoints; _object setFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; }; _totalvehicles = _totalvehicles + 1; // total each vehicle serverVehicleCounter set [count serverVehicleCounter,_type]; }; }; //Monitor the object if(_type in DZE_Origins_Buildings) then { //diag_log format["Origins Object: %1 - %2", _type,_ownerID]; _object setVariable ["CanBeUpdated",false, true]; { _object setVariable ["OwnerUID",(_x select 0), true]; _object setVariable ["OwnerName",(_x select 1), true]; } count _hitPoints; _ownerUID = _object getVariable ["OwnerUID","0"]; switch(_type) do { case "Uroven1DrevenaBudka" : { owner_B1 set [count owner_B1, _ownerUID];}; case "Uroven2KladaDomek" : { owner_B2 set [count owner_B2, _ownerUID];}; case "Uroven3DrevenyDomek" : { owner_B3 set [count owner_B3, _ownerUID];}; case "Uroven1VelkaBudka" : { owner_H1 set [count owner_H1, _ownerUID];}; case "Uroven2MalyDomek" : { owner_H2 set [count owner_H2, _ownerUID];}; case "Uroven3VelkyDomek" : { owner_H3 set [count owner_H3, _ownerUID];}; case "malaGaraz" : { owner_SG set [count owner_SG, _ownerUID];}; case "velkaGaraz" : { owner_LG set [count owner_LG, _ownerUID];}; case "kingramida" : { owner_KING set [count owner_KING, _ownerUID];}; case "krepost" : { owner_SH set [count owner_SH, _ownerUID];}; }; if((_pos select 2) < 0.25) then { _object setVectorUp surfaceNormal position _object; }; _object setVectorUp surfaceNormal position _object; }; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; }; } count (_BuildingQueue + _originsQueue + _objectQueue); // # END SPAWN OBJECTS # // preload server traders menu data into cache if !(DZE_ConfigTrader) then { { // get tids _traderData = call compile format["menu_%1;",_x]; if(!isNil "_traderData") then { { _traderid = _x select 1; _retrader = []; _key = format["CHILD:399:%1:",_traderid]; _data = "HiveEXT" callExtension _key; //diag_log "HIVE: Request sent"; //Process result _result = call compile format ["%1",_data]; _status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _result select 1; //Stream Objects //diag_log ("HIVE: Commence Menu Streaming..."); call compile format["ServerTcache_%1 = [];",_traderid]; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result]; _retrader set [count _retrader,_result]; }; //diag_log ("HIVE: Streamed " + str(_val) + " objects"); }; } forEach (_traderData select 0); }; } forEach serverTraders; }; if (_hiveLoaded) then { // spawn_vehicles _vehLimit = MaxVehicleLimit - _totalvehicles; if(_vehLimit > 0) then { diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit)); for "_x" from 1 to _vehLimit do { [] spawn spawn_vehicles; }; } else { diag_log "HIVE: Vehicle Spawn limit reached!"; }; }; // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; // spawn_ammosupply at server start 1% of roadblocks diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes)); for "_x" from 1 to MaxAmmoBoxes do { [] spawn spawn_ammosupply; }; // call spawning mining veins diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins)); for "_x" from 1 to MaxMineVeins do { [] spawn spawn_mineveins; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "HeliCrashArea") then { HeliCrashArea = dayz_MapArea / 2; }; if(isnil "OldHeliCrash") then { OldHeliCrash = false; }; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] if(OldHeliCrash) then { _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite; }; if (isDedicated) then { // Epoch Events _id = [] spawn server_spawnEvents; // server cleanup [] spawn { private ["_id"]; sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart waitUntil {!isNil "server_spawnCleanAnimals"}; _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; // spawn debug box _debugMarkerPosition = getMarkerPos "respawn_west"; _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setVariable ["ObjectID","1",true]; // max number of spawn markers if(isnil "spawnMarkerCount") then { spawnMarkerCount = 10; }; actualSpawnMarkerCount = 0; // count valid spawn marker positions for "_i" from 0 to spawnMarkerCount do { if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then { actualSpawnMarkerCount = actualSpawnMarkerCount + 1; } else { // exit since we did not find any further markers _i = spawnMarkerCount + 99; }; }; diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount]; endLoadingScreen; }; [] ExecVM "\z\addons\dayz_server\origins\variables.sqf"; [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; allowConnection = true; sm_done = true; publicVariable "sm_done"; }; Link to comment Share on other sites More sharing options...
SchwEde Posted April 9, 2015 Report Share Posted April 9, 2015 EDIT: NEvermind, just to tired to read xD There must be more in the RPT then this Link to comment Share on other sites More sharing options...
GudrunGisela Posted April 9, 2015 Report Share Posted April 9, 2015 If you want more you get more XD 20:00:53 "MOVED OBJ: "2217" of class SUV_Blue_DZE2 to pos: [13336.4,16280.9,0]" 20:00:53 Error in expression <eCargoGlobal _object; _object setdir _dir; _object setposATL _pos; _object> 20:00:53 Error position: <_dir; _object setposATL _pos; _object> 20:00:53 Error Undefined variable in expression: _dir 20:00:53 File z\addons\dayz_server\system\server_monitor.sqf, line 246 20:00:53 "MOVED OBJ: "2223" of class LandRover_MG_TK_EP1_DZE to pos: [8361.71,16476.3,0]" 20:00:53 Error in expression <eCargoGlobal _object; _object setdir _dir; _object setposATL _pos; _object> 20:00:53 Error position: <_dir; _object setposATL _pos; _object> 20:00:53 Error Undefined variable in expression: _dir 20:00:53 File z\addons\dayz_server\system\server_monitor.sqf, line 246 20:00:53 "MOVED OBJ: "2228" of class UH1Y_DZE to pos: [12842.6,16397.5,0]" 20:00:53 Error in expression <eCargoGlobal _object; _object setdir _dir; _object setposATL _pos; _object> 20:00:53 Error position: <_dir; _object setposATL _pos; _object> 20:00:53 Error Undefined variable in expression: _dir 20:00:53 File z\addons\dayz_server\system\server_monitor.sqf, line 246 20:00:53 "MOVED OBJ: "2231" of class UH60M_EP1_DZE to pos: [14102,16419.8,0]" 20:00:53 Error in expression <eCargoGlobal _object; _object setdir _dir; _object setposATL _pos; _object> 20:00:53 Error position: <_dir; _object setposATL _pos; _object> 20:00:53 Error Undefined variable in expression: _dir 20:00:53 File z\addons\dayz_server\system\server_monitor.sqf, line 246 20:00:53 "MOVED OBJ: "2235" of class MV22_DZ to pos: [13866.2,10228.4,0]" 20:00:53 Error in expression <eCargoGlobal _object; _object setdir _dir; _object setposATL _pos; _object> 20:00:53 Error position: <_dir; _object setposATL _pos; _object> 20:00:53 Error Undefined variable in expression: _dir 20:00:53 File z\addons\dayz_server\system\server_monitor.sqf, line 246 Link to comment Share on other sites More sharing options...
SchwEde Posted April 9, 2015 Report Share Posted April 9, 2015 try this monitor.sqf: private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded","_ownerUID","_oQty","_originsQueue","_isOrigins"]; dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); _hiveLoaded = false; waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) // Custom Configs if(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 250; }; if(isnil "MaxDynamicDebris") then { MaxDynamicDebris = 100; }; if(isnil "MaxAmmoBoxes") then { MaxAmmoBoxes = 3; }; if(isnil "MaxMineVeins") then { MaxMineVeins = 5; }; // Custon Configs End if (isServer && isNil "sm_done") then { serverVehicleCounter = []; _hiveResponse = []; for "_i" from 1 to 5 do { diag_log "HIVE: trying to get objects"; _key = format["CHILD:302:%1:", dayZ_instance]; _hiveResponse = _key call server_hiveReadWrite; if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then { if ((_hiveResponse select 1) == "Instance already initialized") then { _superkey = profileNamespace getVariable "SUPERKEY"; _shutdown = format["CHILD:400:%1:", _superkey]; _res = _shutdown call server_hiveReadWrite; diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res)); } else { diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse)); }; _hiveResponse = ["",0]; } else { diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" ); _i = 99; // break }; }; _BuildingQueue = []; _objectQueue = []; if (isNil "_originsQueue") then { _originsQueue = []; }; owner_B1 = []; owner_B2 = []; owner_B3 = []; owner_H1 = []; owner_H2 = []; owner_H3 = []; owner_SG = []; owner_LG = []; owner_KING = []; owner_SH = []; if ((_hiveResponse select 0) == "ObjectStreamStart") then { // save superkey profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)]; _hiveLoaded = true; diag_log ("HIVE: Commence Object Streaming..."); _key = format["CHILD:302:%1:", dayZ_instance]; _objectCount = _hiveResponse select 1; _bQty = 0; _vQty = 0; _oQty = 0; for "_i" from 1 to _objectCount do { _isOrigins = false; _hiveResponse = _key call server_hiveReadWriteLarge; //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]); { if((_hiveResponse select 2) isKindOf _x) exitWith { _originsQueue set [_oQty,_hiveResponse]; _oQty = _oQty + 1; _isOrigins = true; }; } forEach DZE_Origins_Buildings; if(!_isOrigins) then { if ((_hiveResponse select 2) isKindOf "ModularItems") then { _BuildingQueue set [_bQty,_hiveResponse]; _bQty = _bQty + 1; } else { _objectQueue set [_vQty,_hiveResponse]; _vQty = _vQty + 1; }; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles"); }; // # NOW SPAWN OBJECTS # _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _intentory = _x select 5; _hitPoints = _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; if (count _worldspace >= 2) then { if ((typeName (_worldspace select 0)) == "STRING") then { _worldspace set [0, call compile (_worldspace select 0)]; _worldspace set [1, call compile (_worldspace select 1)]; }; _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; _vector = [[0,0,0],[0,0,0]]; _vecExists = false; _ownerPUID = "0"; if (count _worldspace >= 3) then{ if(count _worldspace == 3) then{ if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }else{ if(typename (_worldspace select 2) == "ARRAY")then{ _vector = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }; }; }else{ //Was not 3 elements, so check if 4 or more if(count _worldspace == 4) then{ if(typename (_worldspace select 3) == "STRING")then{ _ownerPUID = _worldspace select 3; }else{ if(typename (_worldspace select 2) == "STRING")then{ _ownerPUID = _worldspace select 2; }; }; if(typename (_worldspace select 2) == "ARRAY")then{ _vector = _worldspace select 2; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }else{ if(typename (_worldspace select 3) == "ARRAY")then{ _vector = _worldspace select 3; if(count _vector == 2)then{ if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{ _vecExists = true; }; }; }; }; }else{ //More than 3 or 4 elements found //Might add a search for the vector, ownerPUID will equal 0 }; }; }; if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; if (typeOf (_object) in DZE_DoorsLocked) then { _object setVariable ["doorfriends", _intentory, true]; }; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then { _object setVariable ["plotfriends", _intentory, true]; }; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; _object setdir _dir; if(_vecExists)then{ _object setVectorDirAndUp _vector; }; _object setposATL _pos; _object setDamage _damage; if ((typeOf _object) in dayz_allowedObjects) then { _object setVariable["memDir",_dir,true]; if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; // used for inplace upgrades && lock/unlock of safe _object setVariable ["OEMPos", _pos, true]; }; /*ZSC*/ if( count (_intentory) > 3)then{ _object setVariable ["bankMoney", _intentory select 3, true]; }else{ _object setVariable ["bankMoney", 0, true]; }; /*ZSC*/ if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ") && !(typeOf( _object) in DZE_DoorsLocked)) then { if (_type in DZE_LockedStorage || _type in DZE_Origins_Buildings) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { //Add weapons _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Backpacks _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } count _hitpoints; _object setFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; }; _totalvehicles = _totalvehicles + 1; // total each vehicle serverVehicleCounter set [count serverVehicleCounter,_type]; }; }; //Monitor the object if(_type in DZE_Origins_Buildings) then { //diag_log format["Origins Object: %1 - %2", _type,_ownerID]; _object setVariable ["CanBeUpdated",false, true]; { _object setVariable ["OwnerUID",(_x select 0), true]; _object setVariable ["OwnerName",(_x select 1), true]; } count _hitPoints; _ownerUID = _object getVariable ["OwnerUID","0"]; switch(_type) do { case "Uroven1DrevenaBudka" : { owner_B1 set [count owner_B1, _ownerUID];}; case "Uroven2KladaDomek" : { owner_B2 set [count owner_B2, _ownerUID];}; case "Uroven3DrevenyDomek" : { owner_B3 set [count owner_B3, _ownerUID];}; case "Uroven1VelkaBudka" : { owner_H1 set [count owner_H1, _ownerUID];}; case "Uroven2MalyDomek" : { owner_H2 set [count owner_H2, _ownerUID];}; case "Uroven3VelkyDomek" : { owner_H3 set [count owner_H3, _ownerUID];}; case "malaGaraz" : { owner_SG set [count owner_SG, _ownerUID];}; case "velkaGaraz" : { owner_LG set [count owner_LG, _ownerUID];}; case "kingramida" : { owner_KING set [count owner_KING, _ownerUID];}; case "krepost" : { owner_SH set [count owner_SH, _ownerUID];}; }; if((_pos select 2) < 0.25) then { _object setVectorUp surfaceNormal position _object; }; _object setVectorUp surfaceNormal position _object; }; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; }; } count (_BuildingQueue + _originsQueue + _objectQueue); // # END SPAWN OBJECTS # // preload server traders menu data into cache if !(DZE_ConfigTrader) then { { // get tids _traderData = call compile format["menu_%1;",_x]; if(!isNil "_traderData") then { { _traderid = _x select 1; _retrader = []; _key = format["CHILD:399:%1:",_traderid]; _data = "HiveEXT" callExtension _key; //diag_log "HIVE: Request sent"; //Process result _result = call compile format ["%1",_data]; _status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _result select 1; //Stream Objects //diag_log ("HIVE: Commence Menu Streaming..."); call compile format["ServerTcache_%1 = [];",_traderid]; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result]; _retrader set [count _retrader,_result]; }; //diag_log ("HIVE: Streamed " + str(_val) + " objects"); }; } forEach (_traderData select 0); }; } forEach serverTraders; }; if (_hiveLoaded) then { // spawn_vehicles _vehLimit = MaxVehicleLimit - _totalvehicles; if(_vehLimit > 0) then { diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit)); for "_x" from 1 to _vehLimit do { [] spawn spawn_vehicles; }; } else { diag_log "HIVE: Vehicle Spawn limit reached!"; }; }; // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; // spawn_ammosupply at server start 1% of roadblocks diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes)); for "_x" from 1 to MaxAmmoBoxes do { [] spawn spawn_ammosupply; }; // call spawning mining veins diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins)); for "_x" from 1 to MaxMineVeins do { [] spawn spawn_mineveins; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "HeliCrashArea") then { HeliCrashArea = dayz_MapArea / 2; }; if(isnil "OldHeliCrash") then { OldHeliCrash = false; }; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] if(OldHeliCrash) then { _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite; }; if (isDedicated) then { // Epoch Events _id = [] spawn server_spawnEvents; // server cleanup [] spawn { private ["_id"]; sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart waitUntil {!isNil "server_spawnCleanAnimals"}; _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; // spawn debug box _debugMarkerPosition = getMarkerPos "respawn_west"; _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setVariable ["ObjectID","1",true]; // max number of spawn markers if(isnil "spawnMarkerCount") then { spawnMarkerCount = 10; }; actualSpawnMarkerCount = 0; // count valid spawn marker positions for "_i" from 0 to spawnMarkerCount do { if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then { actualSpawnMarkerCount = actualSpawnMarkerCount + 1; } else { // exit since we did not find any further markers _i = spawnMarkerCount + 99; }; }; diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount]; endLoadingScreen; }; [] ExecVM "\z\addons\dayz_server\origins\variables.sqf"; [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; allowConnection = true; sm_done = true; publicVariable "sm_done"; }; Link to comment Share on other sites More sharing options...
GudrunGisela Posted April 9, 2015 Report Share Posted April 9, 2015 Unfortunately it doesn't work. Now i get this errors: 22:08:07 "MOVED OBJ: "1585" of class V3S_Open_TK_EP1 to pos: [7194.78,8899.1,0]" 22:08:07 "MOVED OBJ: "1619" of class CH53_DZE to pos: [13448.8,16005.3,0]" 22:08:07 Error in expression <eCargoGlobal _object; _object setdir _dir; if(_vecExists)then{ _object setVe> 22:08:07 Error position: <_dir; if(_vecExists)then{ _object setVe> 22:08:07 Error Undefined variable in expression: _dir 22:08:07 File z\addons\dayz_server\system\server_monitor.sqf, line 258 Link to comment Share on other sites More sharing options...
SchwEde Posted April 9, 2015 Report Share Posted April 9, 2015 that is weird, try to follow the instructions again to make sure you didnt miss something :) Since this is the exact same error your monitor is just resets _dir somewhere when its trying to grab it from the database Link to comment Share on other sites More sharing options...
GudrunGisela Posted April 9, 2015 Report Share Posted April 9, 2015 Yes it's really weird. The database saves everything of the vehicle except the worldspace. If i get in a fresh spawned car there is a worldspace and when i get out of it everything has synchronised except the worldspace. For example [16856.56, 12545.456] changes to [any,any] in every case. Maybe it is the server_updateobject.sqf? I don't know. I hope anyone has the same problem and found a solution. Link to comment Share on other sites More sharing options...
SchwEde Posted April 9, 2015 Report Share Posted April 9, 2015 post it and i will take a look on it. But i'm pretty tired so do not expect any miracles now :D Link to comment Share on other sites More sharing options...
GudrunGisela Posted April 9, 2015 Report Share Posted April 9, 2015 Yeah me too :D But this problem is so annoying that it's keep myself awake. Anyway this is my server_updateobject.sqf. Really thank you for your tips ;) /* [_object,_type] spawn server_updateObject; */ private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"]; _object = _this select 0; if(isNull(_object)) exitWith { diag_log format["Skipping Null Object: %1", _object]; }; _type = _this select 1; _parachuteWest = ((typeOf _object == "ParachuteWest") || (typeOf _object == "ParachuteC")); _isbuildable = (typeOf _object) in dayz_allowedObjects; _isNotOk = false; _firstTime = false; _objectID = _object getVariable ["ObjectID","0"]; _uid = _object getVariable ["ObjectUID","0"]; if ((typeName _objectID != "string") || (typeName _uid != "string")) then { diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]); //force fail _objectID = "0"; _uid = "0"; }; if (!_parachuteWest && !(locked _object)) then { if (_objectID == "0" && _uid == "0") then { _object_position = getPosATL _object; _isNotOk = true; }; }; // do not update if buildable && not ok if (_isNotOk && _isbuildable) exitWith { }; // delete if still not ok if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); }; _lastUpdate = _object getVariable ["lastUpdate",time]; _needUpdate = _object in needUpdate_objects; // TODO ---------------------- _object_position = { private["_position","_worldspace","_fuel","_key"]; _position = getPosATL _object; _worldspace = [ (getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString ]; _fuel = 0; if (_object isKindOf "AllVehicles") then { _fuel = fuel _object; }; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; _object_inventory = { private["_inventory","_previous","_key","_updateGear"]; _updateGear = false; if((typeOf _object) in DZE_Origins_Buildings) then { _state = _object getVariable ["CanBeUpdated",false]; if(_state) then { _updateGear = true; _object setVariable ["WeaponCargo", getWeaponCargo _object,true]; _object setVariable ["MagazineCargo", getMagazineCargo _object,true]; _object setVariable ["BackpackCargo", getBackpackCargo _object,true]; _inventory = [ _object getVariable["WeaponCargo",[]], _object getVariable["MagazineCargo",[]], _object getVariable["BackpackCargo",[]] ]; }; } else { _updateGear = true; _inventory = [ getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object ]; }; _isNormal = true; if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{ _isNormal = false; _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item }; if (typeOf (_object)in DZE_DoorsLocked) then{ _isNormal = false; _inventory = _object getVariable ["doorfriends", []]; //We're replacing the inventory with UIDs for this item }; if(_isNormal)then { _inventory = [ getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object /*ZSC*/ , _object getVariable["bankMoney",0] /*ZSC*/ ]; }; _previous = str(_object getVariable["lastInventory",[]]); if (str(_inventory) != _previous) then { _object setVariable["lastInventory",_inventory]; if (_objectID == "0") then { _key = format["CHILD:309:%1:%2:",_uid,_inventory]; } else { _key = format["CHILD:303:%1:%2:",_objectID,_inventory]; }; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; if(_updateGear) then { _previous = str(_object getVariable["lastInventory",[]]); if (str(_inventory) != _previous) then { _object setVariable["lastInventory",_inventory]; if (_objectID == "0") then { _key = format["CHILD:309:%1:%2:",_uid,_inventory]; } else { _key = format["CHILD:303:%1:%2:",_objectID,_inventory]; }; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; }; }; _object_damage = { private["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; _damage = damage _object; _array = []; { _hit = [_object,_x] call object_getHit; _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name"); if (_hit > 0) then {_array set [count _array,[_selection,_hit]]}; _object setHit ["_selection", _hit]; } count _hitpoints; _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["needUpdate",false,true]; }; _object_killed = { private["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; //_damage = damage _object; _damage = 1; _array = []; { _hit = [_object,_x] call object_getHit; _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name"); if (_hit > 0) then {_array set [count _array,[_selection,_hit]]}; _hit = 1; _object setHit ["_selection", _hit]; } count _hitpoints; if (_objectID == "0") then { _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage]; } else { _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage]; }; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["needUpdate",false,true]; if ((count _this) > 2) then { _killer = _this select 2; _charID = _object getVariable ['CharacterID','0']; _objID = _object getVariable['ObjectID','0']; _objUID = _object getVariable['ObjectUID','0']; _worldSpace = getPosATL _object; if (getPlayerUID _killer != "") then { _name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; }; diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)]; } else { diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace]; }; }; }; _object_repair = { private["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; _damage = damage _object; _array = []; { _hit = [_object,_x] call object_getHit; _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name"); if (_hit > 0) then {_array set [count _array,[_selection,_hit]]}; _object setHit ["_selection", _hit]; } count _hitpoints; _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["needUpdate",false,true]; }; // TODO ---------------------- _object setVariable ["lastUpdate",time,true]; switch (_type) do { case "all": { call _object_position; call _object_inventory; call _object_damage; }; case "position": { if (!(_object in needUpdate_objects)) then { //diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object]; needUpdate_objects set [count needUpdate_objects, _object]; }; }; case "gear": { call _object_inventory; }; case "damage": { if ( (time - _lastUpdate) > 5) then { call _object_damage; } else { if (!(_object in needUpdate_objects)) then { //diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object]; needUpdate_objects set [count needUpdate_objects, _object]; }; }; }; case "killed": { call _object_killed; }; case "repair": { call _object_damage; }; }; Link to comment Share on other sites More sharing options...
SchwEde Posted April 9, 2015 Report Share Posted April 9, 2015 have you defined this somewhere in your server_functions.sqf? KK_fnc_floatToString and this: KK_fnc_positionToString if not try replacing this in your update_object.sqf _object_position = { private["_position","_worldspace","_fuel","_key"]; _position = getPosATL _object; _worldspace = [ (getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString ]; _fuel = 0; if (_object isKindOf "AllVehicles") then { _fuel = fuel _object; }; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; with this: _object_position = { private["_position","_worldspace","_fuel","_key"]; _position = getPosATL _object; _worldspace = [ round(direction _object), _position ]; _fuel = 0; if (_object isKindOf "AllVehicles") then { _fuel = fuel _object; }; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; Link to comment Share on other sites More sharing options...
GudrunGisela Posted April 9, 2015 Report Share Posted April 9, 2015 I thank you so much SchwEde. That fixed the problem. The worldspace is now saving and I have no errors in my rpt anymore. It seems this was a miracle ;) I will recommend you :D Best regards, GudrunGisela SchwEde 1 Link to comment Share on other sites More sharing options...
SchwEde Posted April 9, 2015 Report Share Posted April 9, 2015 glad i could help mate :) jetzt bin ich müde -_- Link to comment Share on other sites More sharing options...
GudrunGisela Posted April 9, 2015 Report Share Posted April 9, 2015 Sehr gut :) Hätten wir also die ganze Zeit auf deutsch schreiben können und brech mir hier einen ab XD Also nochmal vielen Dank für alles ;) Geh jetzt auch ins Bett. Jetzt geht es ja :D Link to comment Share on other sites More sharing options...
Ultima_weapon Posted April 10, 2015 Report Share Posted April 10, 2015 I would like to see an updated post for Vector Build for P4L 2.5. Please & Thank You. Vector Build kicks ass btw. :) Link to comment Share on other sites More sharing options...
DangerRuss Posted April 10, 2015 Report Share Posted April 10, 2015 I would like to see an updated post for Vector Build for P4L 2.5. Please & Thank You. Vector Build kicks ass btw. :) It's probably never going to happen unless you do it yourself. Link to comment Share on other sites More sharing options...
GudrunGisela Posted April 15, 2015 Report Share Posted April 15, 2015 Hi everyone, i got this error after I've installed building vectors: Error in expression <; _usedVec = false; { _element = _x; if(typeName _element == "ARRAY") then{ _vec> 20:16:19 Error position: <typeName _element == "ARRAY") then{ _vec> 20:16:19 Error Generic error in expression 20:16:19 File z\addons\dayz_server\init\server_functions.sqf, line 616 20:16:57 Error in expression <; _usedVec = false; { _element = _x; if(typeName _element == "ARRAY") then{ _vec> 20:16:57 Error position: <typeName _element == "ARRAY") then{ _vec> 20:16:57 Error Generic error in expression 20:16:57 File z\addons\dayz_server\init\server_functions.sqf, line 616 This error occurs everytime if someone trys to build something. Everything is saved to the database except the buildings of players. Does anyone have a solution for this? Best regards, GudrunGisela Link to comment Share on other sites More sharing options...
SchwEde Posted April 16, 2015 Report Share Posted April 16, 2015 go through the instalition instructions and check every step again to see what you have missing Link to comment Share on other sites More sharing options...
IvertizPL Posted April 26, 2015 Report Share Posted April 26, 2015 I have problem with Snap Building PRO with Vector Building, I'm not sure I write in good thread but I try. This small sign sphere 10cm should be only one the object what you build, but when you click Snap Build ON this small signs are on the every wall/doors/object and it makes really low fps number. It happened after I install Vector Building with Snap and snap_build.sqf is other than normal: Here is snap_build.sqf with Vector: http://pastebin.com/MQ3ENmCb And here is snap_build.sqf without Vector Building: http://pastebin.com/38sNXx4J Link to comment Share on other sites More sharing options...
IvertizPL Posted May 6, 2015 Report Share Posted May 6, 2015 Anyone please!? :) Link to comment Share on other sites More sharing options...
Umikron Posted May 13, 2015 Report Share Posted May 13, 2015 Hey there, got a big problem. I set up my Server new 4 Weeks ago and everything works really fine. I have builded a complete base without any problem. But now the building skript doesn´t work any more... I tried almost everything (not re-installing Server). But i got no Menu for the building skript. I cant find any error in the log file.... Just found the error...... the owner of the server had a problem and loaded an hole backup from the Server... that was the old Server files before i set it up new. Now i uploaded the new server files and everything still working like before... Link to comment Share on other sites More sharing options...
Antichrist Posted May 14, 2015 Report Share Posted May 14, 2015 Anyone please!? :) Add this to your init.sqf file DZE_snapExtraRange = 0; Link to comment Share on other sites More sharing options...
wildwezul Posted May 17, 2015 Report Share Posted May 17, 2015 Hey everyone... I have a weird issue. This script works great, no errors in the RPT but there is something strange going on. When someone upgrades a wall or doorway they have placed via the vectors, it pops up to a normal build position. So for example, someone tries to build a horizontal wall. It works, but when he goes to upgrade the cinder wall to a full size wall, it pops 90 degrees up to a normal position that a wall would be in (up and down, as opposed to flat on the ground) Any Ideas? Link to comment Share on other sites More sharing options...
Guest Posted May 17, 2015 Report Share Posted May 17, 2015 Alright search for your player_upgrade.sqf , in specifig this Line: PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,player]; And change it to: PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player]; Next search for: _object setDir _dir; and add below: _object setVectorDirAndUp _vector; Then search for private ["_Lots","_of","_variables"]; and add inside private ["_Lots","_of","_variables","_vector"]; Link to comment Share on other sites More sharing options...
downtime89 Posted May 21, 2015 Report Share Posted May 21, 2015 what would this error be guys? Sorry if this has been asked already. ErrorMessage: File mpmissions\__cur_mp.chernarus\custom\snap_pro\snappoints.hpp, line 401: .SnapBuilding: Member already defined. Link to comment Share on other sites More sharing options...
raymix Posted May 22, 2015 Report Share Posted May 22, 2015 what would this error be guys? Sorry if this has been asked already. ErrorMessage: File mpmissions\__cur_mp.chernarus\custom\snap_pro\snappoints.hpp, line 401: .SnapBuilding: Member already defined. you are defining 2 identical files, use one. Link to comment Share on other sites More sharing options...
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