Hello everyone,
i have a question. How can i add minus or plus humanity to the suicide script.
I am using the suicide script from the Custom Action Menu ->
I tried it with this code:
if (_humanity > 1) then { dayzHumanity = [player,-1000]; _id = dayzHumanity spawn player_humanityChange; };
The Code itself works, but the problem is, that the new Humanity dont save after the player logs in after suicide. The Player has the old Humanity like before the suicide.
My Scripting skills are very low, but i dont know what to do with _id or player_humanityChange;
Full Suicide Script:
private ["_Secondary"]; _Secondary = currentWeapon player; _humanity = player getVariable "humanity"; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); suicide_answer=nil; if(_canDo) then { DamiSpawn = [ ["Suicide Confirmation",true], ["Are you sure?", [-1], "", -5, [["expression", ""]], "1", "0"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["No", [2], "", -5, [["expression", "suicide_answer=false;"]], "1", "1"], ["Yes", [3], "", -5, [["expression", "suicide_answer=true;"]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [-1], "", -3, [["expression", "suicide_answer=false;"]], "1", "1"] ]; showCommandingMenu "#USER:DamiSpawn"; waitUntil {((!isNil 'suicide_answer')||(commandingMenu == ""))}; if (isNil 'suicide_answer') then {suicide_answer=false;}; if (suicide_answer) then { if (_humanity > 1) then { dayzHumanity = [player,-1000]; _id = dayzHumanity spawn player_humanityChange; }; if (_humanity < -1) then { dayzHumanity = [player,+1000]; _id = dayzHumanity spawn player_humanityChange; }; cutText["Really? Suicide? Be a Man and Run!","PLAIN DOWN"]; player playmove "ActsPercMstpSnonWpstDnon_suicide1B"; sleep 8.4; player fire _Secondary; _selection = "body"; player setHit["body",1]; }; } else { cutText ["You are already performing an action","PLAIN DOWN"]; };
Thx for help!
greets
xtr3m3