KrisiS Posted August 5, 2014 Report Share Posted August 5, 2014 Hi guys, Can someone help me to add online players to the following debug monitor ? Online Players: */* Thank you in advance, Debug Monitor: /* /////Tweaked j0k3r5 / Original work done by Matt L / and to anyone else that is involved that Ive forgotten//// ////www.j0k3r5.com//// If modified and released give credits where due, thank you. */ fnc_debug = { j0k3r5_stats = true; while {j0k3r5_stats} do { _logo = ""; _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); _nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750]; _textCity = "Wilderness"; if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)}; if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; _timeleft= _combattimeout-time; _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; hintSilent parseText format [ " <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Headshots:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%6</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Survivors Killed:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%3</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Assholes Killed:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%4</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Zombies Killed:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%5</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Zeds (alive/total): </t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%13/%12</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Survived:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%7 Dayz</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Humanity:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%2</t><br/> <br/> <t size='0.90' font='Bitstream'align='left'color='#1ade00'>FPS: </t><t size='0.90' font='Bitstream'align='right'color='#1ade00'>%14</t><br/> <t size='0.90' font='Bitstream'align='left'color='#ff3d3d'>BLOOD:</t><t size='0.90' font='Bitstream'align='right'color='#ff3d3d'>%1</t><br/> <br/> <t size='0.90' font='Bitstream'align='left' color='#FFFF00'>Server Restart:</t><t size='0.90' font='Bitstream'align='right'color='#FFFF00'>%8 minutes!</t> ", r_player_blood, //1 round _humanity, //2 _killsH, //3 _killsB, //4 _kills, //5 _headShots, //6 (dayz_Survived), //7 (240-(round(serverTime/60))), //8 change the 180 to suit your server mins for restarts _pic, //9 _logo, //10 _textCity, //11 count entities "zZombie_Base", //12 {alive _x} count entities "zZombie_Base", //13 diag_fps //14 ]; sleep 5; }; }; [] spawn fnc_debug; Link to comment Share on other sites More sharing options...
0 DeanReid Posted August 6, 2014 Report Share Posted August 6, 2014 I believe the variable is (count playableUnits) so should look like this fnc_debug = { j0k3r5_stats = true; while {j0k3r5_stats} do { _logo = ""; _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); _nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750]; _textCity = "Wilderness"; if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)}; if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; _timeleft= _combattimeout-time; _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; hintSilent parseText format [ " <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Headshots:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%6</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Survivors Killed:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%3</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Assholes Killed:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%4</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Zombies Killed:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%5</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Zeds (alive/total): </t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%13/%12</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Survived:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%7 Dayz</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Humanity:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%2</t><br/> <br/> <t size='0.90' font='Bitstream'align='left'color='#1ade00'>FPS: </t><t size='0.90' font='Bitstream'align='right'color='#1ade00'>%14</t><br/> <t size='0.90' font='Bitstream'align='left'color='#ff3d3d'>BLOOD:</t><t size='0.90' font='Bitstream'align='right'color='#ff3d3d'>%1</t><br/> <br/> <t size='0.90' font='Bitstream'align='left' color='#FFFF00'>Server Restart:</t><t size='0.90' font='Bitstream'align='right'color='#FFFF00'>%8 minutes!</t> <t size='0.90' font='Bitstream'align='left' color='#FFFF00'>Players Online:</t><t size='0.90' font='Bitstream'align='right'color='#FFFF00'>%15</t> ", r_player_blood, //1 round _humanity, //2 _killsH, //3 _killsB, //4 _kills, //5 _headShots, //6 (dayz_Survived), //7 (240-(round(serverTime/60))), //8 change the 180 to suit your server mins for restarts _pic, //9 _logo, //10 _textCity, //11 count entities "zZombie_Base", //12 {alive _x} count entities "zZombie_Base", //13 diag_fps, //14 (count playableUnits) //15 ]; sleep 5; }; }; [] spawn fnc_debug; Link to comment Share on other sites More sharing options...
0 KrisiS Posted August 7, 2014 Author Report Share Posted August 7, 2014 Thanks for the reply mate, it didn't work though. However, I got it to work with the following edits: /* /////Tweaked j0k3r5 / Original work done by Matt L / and to anyone else that is involved that Ive forgotten//// ////www.j0k3r5.com//// If modified and released give credits where due, thank you. */ fnc_debug = { j0k3r5_stats = true; while {j0k3r5_stats} do { _logo = ""; _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); _nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750]; _textCity = "Wilderness"; if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)}; if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; _timeleft= _combattimeout-time; _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; _onlinePlayer = playersNumber west; hintSilent parseText format [ " <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Headshots:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%6</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Survivors Killed:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%3</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Assholes Killed:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%4</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Zombies Killed:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%5</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Zeds (alive/total): </t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%13/%12</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Survived:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%7 DayZ</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Humanity:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%2</t><br/> <t size='0.90' font='Bitstream'align='left'color='#f0f068'>Players Online:</t><t size='0.90' font='Bitstream'align='right'color='#FFFFFF'>%15/20</t> <br/><br/> <t size='0.90' font='Bitstream'align='left'color='#1ade00'>FPS: </t><t size='0.90' font='Bitstream'align='right'color='#1ade00'>%14</t><br/> <t size='0.90' font='Bitstream'align='left'color='#ff3d3d'>BLOOD:</t><t size='0.90' font='Bitstream'align='right'color='#ff3d3d'>%1</t><br/> <br/> <t size='0.90' font='Bitstream'align='left' color='#FFFF00'>Server Restart:</t><t size='0.90' font='Bitstream'align='right'color='#FFFF00'>%8 Minutes</t> ", r_player_blood, //1 round _humanity, //2 _killsH, //3 _killsB, //4 _kills, //5 _headShots, //6 (dayz_Survived), //7 (240-(round(serverTime/60))), //8 change the 180 to suit your server mins for restarts _pic, //9 _logo, //10 _textCity, //11 count entities "zZombie_Base", //12 {alive _x} count entities "zZombie_Base", //13 diag_fps, //14 _onlinePlayer //15 ]; sleep 5; }; }; [] spawn fnc_debug; Link to comment Share on other sites More sharing options...
0 avdieking Posted August 7, 2014 Report Share Posted August 7, 2014 edited read thread wrong Link to comment Share on other sites More sharing options...
Question
KrisiS
Hi guys,
Can someone help me to add online players to the following debug monitor ?
Online Players: */*
Thank you in advance,
Debug Monitor:
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