Chief501st Posted October 10, 2014 Report Share Posted October 10, 2014 All are the same, the only thing will differ from another is the following 3 files: addbankmarkers.sqf ( missions pbo) banks.sqf ( in server pbo) server_traders.sqf ( missions pbo) Ofcourse u need the mission.sqm from That epoch map. Those 3 files need to be changed if u use an other map ( it are the bank and atm marker locations, and the trader ID's) THIS DOESNT GET INFLUENCED BY OVERPOCH OR OVERPOCHINs, Only the map!! Use the following to have the newest version and fixes: I'll try yo set up a detailed instruction soon for every individual change that has been done. Hi Zupa I don't suppose you have Chernarus 11 server traders.sqf somewhere? Link to comment Share on other sites More sharing options...
Headi1983 Posted October 10, 2014 Report Share Posted October 10, 2014 It Doesnt work! I have installed a DayZ Overpochserver. I have copied all Files in Missionpbo an serverpbos. DLLs, too I have made a Vanillaserver without Scripts. Than I copied all Files to my Server. Fail... I don't know! Link to comment Share on other sites More sharing options...
Bones Roach Posted October 10, 2014 Report Share Posted October 10, 2014 Is there another forum that I could post my log files to? Or should I post them here. Still having problems with "wait for host" whenever I try to log in. Link to comment Share on other sites More sharing options...
MantisBoy Posted October 10, 2014 Report Share Posted October 10, 2014 I have this issue where my admins can give coins to other players, but the players themselves are unable to give coins to one another. It shows up as "You can only give coins to player" when a normal player attempts to give coins. Any fix for this? I'm thinking it might be the antihack(infistar), but I have no idea what is the cause. Link to comment Share on other sites More sharing options...
PcKoPaT Posted October 11, 2014 Report Share Posted October 11, 2014 Thank you very much Headi1983 1 Link to comment Share on other sites More sharing options...
F507DMT Posted October 11, 2014 Report Share Posted October 11, 2014 forgot, how to block opening gear? i found in zupa bank very hard duping!! and all who use BIS_fnc_invRemove... if server laggy or drop fps to 5-10, call BIS_fnc_invRemove - working SLOWLY! sell weapon, when added money, fast drop weapon. works need block opening gear when BIS_fnc_invRemove working Link to comment Share on other sites More sharing options...
Headi1983 Posted October 11, 2014 Report Share Posted October 11, 2014 Hey guys, every Day an other mistake: Today: Script Scripts\Switch_mode\payer's_switchModel.sqf not found I have taken "PeterBeer2.0Ready_Hive_Version" It's not ready for Hive! Where is the mitake? How can I fix it? Link to comment Share on other sites More sharing options...
Spodermayt Posted October 13, 2014 Report Share Posted October 13, 2014 Hey guys, every Day an other mistake: Today: Script Scripts\Switch_mode\payer's_switchModel.sqf not found I have taken "PeterBeer2.0Ready_Hive_Version" It's not ready for Hive! Where is the mitake? How can I fix it? Mistake might simply be your spelling... Not sure if your "Scripts\Switch_mode\payer's_switchModel.sqf" was just a spelling mistake... if not, it should be "player_switchModel.sqf". What are you trying to get working? Link to comment Share on other sites More sharing options...
Spodermayt Posted October 13, 2014 Report Share Posted October 13, 2014 I opened a new server https://github.com/EpochSC/SingleCurrencyBanking/tree/master/999_Hive_Version/Version%201.1 uploaded the files to the server The only change I made dayz_epoch_11.chernarus.pbo file name dayz_private_1.epoch.chernarus.pbo I can not login to the server fails :( Thank you very much ===================================================================== == C:\SERVICES\ni423714_1\dayz\arma2oaserver.exe == arma2oaserver.exe -cpuCount=2 -exThreads=1 -maxmem=2047 -noCB -malloc=tbb4malloc_bi -noSound -ip=85.190.136.81 -port=2302 -config=dayz_1.epoch.chernarus\server_config.cfg -cfg=dayz_1.epoch.chernarus\basic.cfg -profiles=dayz_1.epoch.chernarus -name=Bliss -mod=@DayZ_Epoch;@DayZ_Epoch_Server; ===================================================================== Exe timestamp: 2014/07/15 17:45:14 Current time: 2014/10/11 08:44:54 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ ErrorMessage: Include file mpmissions\__cur_mp.chernarus\hw.hpp not found. Please if you could use your code here [/spoiler ]! thanks :) Link to comment Share on other sites More sharing options...
Zupa Posted October 14, 2014 Author Report Share Posted October 14, 2014 Hey guys, every Day an other mistake: Today: Script Scripts\Switch_mode\payer's_switchModel.sqf not found I have taken "PeterBeer2.0Ready_Hive_Version" It's not ready for Hive! Where is the mitake? How can I fix it? Switch Mode? xD doesnt it have to be Switch MODEL XD Link to comment Share on other sites More sharing options...
Thug Posted October 15, 2014 Report Share Posted October 15, 2014 Does this coin system work with overpoch origins chernarus? Link to comment Share on other sites More sharing options...
patter2012 Posted October 15, 2014 Report Share Posted October 15, 2014 Having a little issue, whenever the server restarts banks and coins reset for all players. Anybody else have this issue? And if so how did you fix it? im having same issue every thing els works great just keep loseing my gold on restart and on deaths Link to comment Share on other sites More sharing options...
Cubitron Posted October 15, 2014 Report Share Posted October 15, 2014 i install the 1.1 and it works but the Hive.dll not works( i tested some different Dll. but no one works?) its a new Epoch Namalsk Server without scripts 21:10:44 Error Zero divisor 21:10:44 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 58 21:10:52 "DEBUG: Too many at [6947.75,11396]" 21:11:03 Error in expression < _x getVariable['humanity',0]; if ((_humanity > 1000000) || (_humanity < -10> 21:11:03 Error position: <_humanity > 1000000) || (_humanity < -10> 21:11:03 Error Undefined variable in expression: _humanity With teh original .dll i can join to see the coins work Link to comment Share on other sites More sharing options...
patter2012 Posted October 16, 2014 Report Share Posted October 16, 2014 hi i have this installed on my server but every time a player dies their bank balance goes back to 0 how do i get the gold coins to save to players after they die other than this problem every thing els works perfect Link to comment Share on other sites More sharing options...
truongdatnhan Posted October 16, 2014 Report Share Posted October 16, 2014 I want to ask a question After Install Zupa Single Curency To Update to Hive 2.0 Soul i only need to update the HiveExt.dll right ? Or i need to update HiveExt.dll and 3 Folder Cfgtrader , file in the mission folder & in the dayz_server Link to comment Share on other sites More sharing options...
Rocu Posted October 17, 2014 Report Share Posted October 17, 2014 I want to ask a question After Install Zupa Single Curency To Update to Hive 2.0 Soul i only need to update the HiveExt.dll right ? Or i need to update HiveExt.dll and 3 Folder Cfgtrader , file in the mission folder & in the dayz_server You need to update all of the files & folders that are included in the 2.0 update. Not just the dll. Link to comment Share on other sites More sharing options...
truongdatnhan Posted October 17, 2014 Report Share Posted October 17, 2014 You need to update all of the files & folders that are included in the 2.0 update. Not just the dll. Yup Thanks you the Mod work perfect one littble problem is when i connect to my server I know that i am missiong the ngp.paa file and this isn't cause any problem but i don't like to see my server showing an error =========EDIT======== Since Coin Replace Gold and Sliver The players who still have Gold & any like that can change to coin ? Link to comment Share on other sites More sharing options...
doofmachine1 Posted October 18, 2014 Report Share Posted October 18, 2014 I was just wondering why and how i can fix this, When i open a trader menu they price says "Any Any" instead of "xxxx Coins" Is this a problem or just something that i have forgotten to change? Link to comment Share on other sites More sharing options...
truongdatnhan Posted October 18, 2014 Report Share Posted October 18, 2014 I was just wondering why and how i can fix this, When i open a trader menu they price says "Any Any" instead of "xxxx Coins" Is this a problem or just something that i have forgotten to change? Yeah i got that you need to add into your compiles.sqf BIS_fnc_numberDigits = compile preprocessFileLineNumbers "custom\numberDigits.sqf"; BIS_fnc_numberText = compile preprocessFileLineNumbers "custom\numberText.sqf"; It will look like this BIS_fnc_numberDigits = compile preprocessFileLineNumbers "custom\numberDigits.sqf"; BIS_fnc_numberText = compile preprocessFileLineNumbers "custom\numberText.sqf"; if (!isDedicated) then { "filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; Then copy the custom folder from the zupa mission folder BTW any got the custom positions of Bank I need the positions to add to my safezone I Use Safezone from infistar Link to comment Share on other sites More sharing options...
lordgeorge Posted October 18, 2014 Report Share Posted October 18, 2014 Hey dude, i am getting a large ammount of the follwoing error in the the hive.log HiveExt: [Error] Error executing |CHILD:101 I know its a fairly ok error but is there anything i can check out or do to minimise the issue ? cheers Link to comment Share on other sites More sharing options...
doofmachine1 Posted October 18, 2014 Report Share Posted October 18, 2014 Thank you so much for this! I got the numbers working but it still says any. I figured that is just something i need to change in a .sqf for my preference for the name of the currency. But i havn't figured out where. Yeah i got that you need to add into your compiles.sqf BIS_fnc_numberDigits = compile preprocessFileLineNumbers "custom\numberDigits.sqf"; BIS_fnc_numberText = compile preprocessFileLineNumbers "custom\numberText.sqf"; It will look like this BIS_fnc_numberDigits = compile preprocessFileLineNumbers "custom\numberDigits.sqf"; BIS_fnc_numberText = compile preprocessFileLineNumbers "custom\numberText.sqf"; if (!isDedicated) then { "filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; Link to comment Share on other sites More sharing options...
truongdatnhan Posted October 19, 2014 Report Share Posted October 19, 2014 Thank you so much for this! I got the numbers working but it still says any. I figured that is just something i need to change in a .sqf for my preference for the name of the currency. But i havn't figured out where. Go to your varibles.sqf you will here it's at the top of the file it will look like this disableSerialization; //-----------------------------------Currency & Banking Configs ---------------------------------// CurrencyName = "Cat Coins"; // name of your currency DZE_ATM = ["Laptop_EP1"]; // items,objects classnames where u can bank. LimitOnBank = false; // false = no limits, true = banks are limited on the value below MaxBankMoney = 500000; // limit on bank for normal players DonatorListZupa = ["76561198012464696","111111111"]; // bigger bank PUID MaxDonatorBankMoney = 1000000; // Bank size donators //-----------------------------------Currency & Banking Configs END ---------------------------------// For me i use Cat Coin for the name of currency Zupa i need your help Can you tell me how to get the position for safezone ? I use safezone make by Infistar If i use the postion from data it will look like this [288,[12212.6,9725.73,9.842e-04]] Anyone ? [sorry if my English not very well it's not my primary language] Link to comment Share on other sites More sharing options...
doofmachine1 Posted October 19, 2014 Report Share Posted October 19, 2014 Go to your varibles.sqf you will here it's at the top of the file it will look like this disableSerialization; //-----------------------------------Currency & Banking Configs ---------------------------------// CurrencyName = "Cat Coins"; // name of your currency DZE_ATM = ["Laptop_EP1"]; // items,objects classnames where u can bank. LimitOnBank = false; // false = no limits, true = banks are limited on the value below MaxBankMoney = 500000; // limit on bank for normal players DonatorListZupa = ["76561198012464696","111111111"]; // bigger bank PUID MaxDonatorBankMoney = 1000000; // Bank size donators //-----------------------------------Currency & Banking Configs END ---------------------------------// That i've already done but still manage to show up as any.. \DayZ_Overpoch_1.Chernarus\init\variable.sqf is the one im in editing Link to comment Share on other sites More sharing options...
ProtossMaster Posted October 19, 2014 Report Share Posted October 19, 2014 Firstly, thanks for the wonderful scripts. I would donate however I live paycheck to paycheck.. I have a pbkac issue.. I did some searching but found nothing. I wasn't the original person to install the script on the server so I am not entirely sure if a separate file's issue is causing this one. Currently all parts of the single currency works including selling.. However I am just a little alarmed about these errors spamming in my server.rpt 16:27:13 "EPOCH SERVERTRADE: Player: Augie (76561198118358503) bought a Unknown Vehicle in/at Unknown Trader City for 400000x Zupa Coins" 16:27:13 "EPOCH SERVERTRADE: Player: Patrick (76561198061936718) sold a in/at Unknown Trader City for 1x Zupa Coins" 16:27:13 Error in expression < for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price]; }; if> 16:27:13 Error position: <_classname, _traderCity, _price]; }; if> 16:27:13 Error Undefined variable in expression: _classname 16:27:13 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 17 16:27:14 "EPOCH SERVERTRADE: Player: JoshWin7x64 (______) sold a in/at Unknown Trader City for 1x Zupa Coins" 16:27:14 Error in expression < for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price]; }; if> 16:27:14 Error position: <_classname, _traderCity, _price]; }; if> 16:27:14 Error Undefined variable in expression: _classname 16:27:14 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 17 As you can see the error only occurs when selling, buying is fully functional. Selling also works on the server, but this error pops up. the server_tradeobject.sqf in the dayz_server.pbo private ["_player","_name","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID","_classname","_qty","_price"]; _player = _this select 0; _traderID = _this select 1; _buyorsell = _this select 2; //0 > Buy // 1 > Sell _classname = _this select 3; _traderCity = _this select 4; _currency = _this select 5; _qty = _this select 6; _clientID = owner _player; _price = format ["%2x %1",_currency,_qty]; _name = if (alive _player) then { name _player; } else { "Dead Player"; }; if (_buyorsell == 0) then { //Buy diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4 for %5", _name, (getPlayerUID _player), _classname, _traderCity, _price]; } else { //SELL diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) sold a %3 in/at %4 for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price]; }; if (DZE_ConfigTrader) then { _outcome = "PASS"; } else { //Send request _key = format["CHILD:398:%1:%2:",_traderID,_buyorsell]; _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; // diag_log ("TRADE: RES: "+ str(_result)); _outcome = _result select 0; }; dayzTradeResult = _outcome; if(!isNull _player) then { _clientID publicVariableClient "dayzTradeResult"; }; EDIT: found this error aswell 22:50:28 "EPOCH SERVERTRADE: Player: Assistingcash (_______) sold a 7034b900# 1089236: backpack_tk_alice.p3d REMOTE in/at Unknown Trader City for <null>x <null>" 22:50:28 Error in expression <urrency = _this select 5; _qty = _this select 6; _clientID = owner _player; _p> 22:50:28 Error position: <select 6; _clientID = owner _player; _p> 22:50:28 Error Zero divisor 22:50:28 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 9\ EDIT#2: . . . . error for a buy.. May be a specific trader issue? 22:57:02 "EPOCH SERVERTRADE: Player: JoshWin7x64 (___) bought a in/at Unknown Trader City for 2000x Zupa Coins" 22:57:02 Error in expression <for %5", _name, (getPlayerUID _player), _classname, _traderCity, _price]; } else> 22:57:02 Error position: <_classname, _traderCity, _price]; } else> 22:57:02 Error Undefined variable in expression: _classname 22:57:02 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 15 Link to comment Share on other sites More sharing options...
patter2012 Posted October 19, 2014 Report Share Posted October 19, 2014 hi does any one no how to get my infistar working after installing this as my server_functions seems to be over ridden so it wont call it any more Link to comment Share on other sites More sharing options...
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