Hi, I want to morph a players skin live in game, similar to the way it was done in origins. So if a player reaches a certain humanity level there default_model is changed.
This is what I have soo far but it doesn't work:
// Skin Changer Private ["_humanity"]; waitUntil {!isNil ("PVDZE_plr_LoginRecord")}; // Check that player is logged in _humanity = (player getVariable["humanity",0]); // Get and set humanity if((_humanity) <= -15000) then { diag_log "You are a level 3 Bandit - Your default skin has been changed"; //Overridden default skin here DefaultModel = "TK_Soldier_Spotter_EP1"; }; // Level 3 Bandit if((_humanity) >= -14999) and ((_humanity) <= -10000) then { diag_log "You are a level 2 Bandit - Your default skin has been changed"; //Overridden default skin here DefaultModel = "TK_INS_Soldier_AAT_EP1"; }; // Level 2 Bandit if((_humanity) >= -9999) and ((_humanity) <= -1) then { diag_log "You are a level 1 Bandit - Your default skin has been changed"; //Overridden default skin here DefaultModel = "TK_CIV_Takistani02_EP1"; }; // Level 1 Bandit if((_humanity) >= 15000) then { diag_log "You are a level 3 Hero - Your default skin has been changed"; //Overridden default skin here DefaultModel = "FR_Assault_R"; }; // Level 3 Hero if((_humanity) <= 14999) and ((_humanity) >= 10000) then { diag_log "You are a level 2 Hero - Your default skin has been changed"; //Overridden default skin here DefaultModel = "USMC_Soldier_Medic"; }; // Level 2 Hero if((_humanity) <= 9999) and ((_humanity) >= 0) then { diag_log "You are a level 1 Hero - Your default skin has been changed"; //Overridden default skin here DefaultModel = "CDF_Soldier_Light"; }; // Level 1 Hero