Mystic Joker Posted July 30, 2014 Report Share Posted July 30, 2014 does any one have WAI with overpoch guns on it i tried using raymix's but didnt work Link to comment Share on other sites More sharing options...
0 mgm Posted August 7, 2014 Report Share Posted August 7, 2014 does any one have WAI with overpoch guns on it i tried using raymix's but didnt work What's the latest on this - did you find a working package? Link to comment Share on other sites More sharing options...
0 freakystyle Posted August 7, 2014 Report Share Posted August 7, 2014 Look my Post. freakystyle and mgm 2 Link to comment Share on other sites More sharing options...
0 mgm Posted August 7, 2014 Report Share Posted August 7, 2014 Look my Post. Thanks Link to comment Share on other sites More sharing options...
0 cen Posted August 7, 2014 Report Share Posted August 7, 2014 Here's my AIconfig.cfg /////////////////////////////////////////////////////// ///Use the built in mission system (config file for mission system in mission folder) ai_mission_sysyem = True; /////////////////////////////////////////////////////// /// clears all Weapons and Magazines off body on death ai_clear_body = False; /// Clears dead bodies after given time ai_clean_dead = True; /// Time (in seconds) after which a dead body will be cleaned up cleanup_time = 900; /////////////////////////////////////////////////////// /// Sets radius for AI patrols (call spawn_group) ai_patrol_radius = 300; /// Sets number of waypoints to add in patrol area (call spawn_group) ai_patrol_radius_wp = 10; /// Sets behavior of AI groups ai_combatmode = "RED"; ai_behaviour = "SAFE"; /////////////////////////////////////////////////////// /// Turns on AI info sharing (Makes them very hard even on low skill settings) ai_ahare_info = True; /// Distance AI will let other enemies know of your position (currently only on kill) ai_share_distance = 300; /////////////////////////////////////////////////////// /// Gain humanity for killing an AI unit (True: is on. False: is off.) ai_humanity_gain = True; /// Humanity added for AI kill ai_add_humanity = 50; /// Adds bandit kill when killing an AI (True: on. False: off.) ai_banditkills_gain = True; /////////////////////////////////////////////////////// /// Allows you to set a custom skill array for units. (True: will use these arrays. False: will use number in spawn array) ai_custom_skills = True; /// Custom skill array. Use 0 to use this with ai_custom_skills = True ai_custom_array1 = [ ["aimingAccuracy",0.80], ["aimingShake",0.70], ["aimingSpeed",1.00], ["endurance",1.00], ["spotDistance",1.00], ["spotTime",1.00], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00] ]; /// Custom skill array. Use 1 to use this with ai_custom_skills = True ai_custom_array2 = [ ["aimingAccuracy",0.85], ["aimingShake",0.70], ["aimingSpeed",1.00], ["endurance",1.00], ["spotDistance",1.00], ["spotTime",1.00], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00] ]; /// Custom skill array. Use 2 to use this with ai_custom_skills = True ai_custom_array3 = [ ["aimingAccuracy",0.80], ["aimingShake",0.70], ["aimingSpeed",1.00], ["endurance",1.00], ["spotDistance",1.00], ["spotTime",1.00], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00] ]; /// Arrays used in "Random" custom skill ai_skill_random = [ai_custom_array1,ai_custom_array2,ai_custom_array3]; /////////////////////////////////////////////////////// /// Allows AI on static guns to have a loadout ai_static_useweapon = True; /// Allows you to set custom array for AI on static weapons. (True: On False: Off) ai_static_skills = True; /// Custom skill array. Use this with ai_static_skills = True; ai_static_array = [ ["aimingAccuracy",0.85], ["aimingShake",0.70], ["aimingSpeed",0.75], ["endurance",1.00], ["spotDistance",1.00], ["spotTime",1.00], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00] ]; /////////////////////////////////////////////////////// /// Gearset arrays for unit Loadouts /// /// 0 /// ai_gear0 = [ ["ItemBandage","ItemBandage","ItemPainkiller"], ["ItemKnife","ItemRadio","ItemFlashlight"] ]; /// 1 /// ai_gear1 = [ ["ItemBandage","ItemBandage","ItemPainkiller"], ["ItemKnife","ItemRadio","ItemFlashlight"] ]; /// 2 /// ai_gear2 = [ ["ItemBandage","ItemBandage","ItemPainkiller"], ["ItemKnife","ItemRadio","ItemFlashlight"] ]; /// 3 /// ai_gear3 = [ ["ItemBandage","ItemBandage","ItemPainkiller"], ["ItemKnife","ItemRadio","ItemFlashlight"] ]; /// 4 /// ai_gear4 = [ ["ItemBandage","ItemBandage","ItemPainkiller"], ["ItemKnife","ItemRadio","ItemFlashlight"] ]; /// 5 /// ai_gear5 = [ ["ItemBandage","ItemBandage","ItemPainkiller"], ["ItemKnife","ItemRadio","ItemFlashlight"] ]; /// 6 /// ai_gear6 = []; /// Gearsets to use if set to "Random" /// ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; /////////////////////////////////////////////////////// /// Weapon arrays for unit Loadouts /// /// Format is ["Gun","Ammo"] /// /// 0-ASSAULT RIFLES /// ai_wep0 = [ ["RH_hk416saim","30Rnd_556x45_Stanag"], ["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"], ["m8_sharpshooter","30Rnd_556x45_G36"], ["RH_hk416acog","30Rnd_556x45_Stanag"], ["RH_hk417","RH_20Rnd_762x51_hk417"], ["vil_HK416_GL","30Rnd_556x45_Stanag"], ["RH_ctar21","30Rnd_556x45_Stanag"] ]; /// 1-ASSAULT RIFLES /// ai_wep1 = [ ["RH_masbaim","30Rnd_556x45_Stanag"], ["RH_acrbacog","30Rnd_556x45_Stanag"], ["RH_sc2eot","20Rnd_762x51_DMR"], ["RH_m1st","20Rnd_762x51_DMR"], ["vil_M14","20Rnd_762x51_DMR"], ["SCAR_L_CQC","30Rnd_556x45_Stanag"], ["vil_G3a3","vil_20Rnd_762x51_G3"] ]; /// 2-ASSAULT RIFLES /// ai_wep2 = [ ["FHQ_ACR_WDL_CCO","FHQ_rem_30Rnd_680x43_ACR"], ["FHQ_ACR_WDL_RCO","FHQ_rem_30Rnd_680x43_ACR"], ["vil_G3TGS","vil_20Rnd_762x51_G3"], ["FHQ_ACR_WDL_IRN","FHQ_rem_30Rnd_680x43_ACR"], ["FHQ_ACR_WDL_HWS_F","FHQ_rem_30Rnd_680x43_ACR"], ["FHQ_ACR_WDL_HAMR_GL","FHQ_rem_30Rnd_680x43_ACR"], ["FHQ_ACR_WDL_IRN_GL_SD_F","FHQ_rem_30Rnd_680x43_ACR_SD"] ]; /// 3-SNIPER /// ai_wep3 = [ ["SCAR_H_STD_EGLM_Spect","20rnd_762x51_B_SCAR"], ["SCAR_H_LNG_Sniper_SD","20rnd_762x51_SB_SCAR"], ["DMR_DZ","20Rnd_762x51_DMR"], ["FHQ_MSR_DESERT","FHQ_rem_7Rnd_338Lapua_MSR_NT"], ["VIL_Vikhr","vil_20Rnd_9x39_SP6ns_OC"], ["AK_107_PSO","30Rnd_545x39_AK"] ]; /// 4-MACHINE GUNS /// ai_wep4 = [ ["RPK_74","75Rnd_545x39_RPK"], ["M8_SAW","100Rnd_556x45_BetaCMag"], ["m240_scoped_EP1_DZE","100Rnd_762x51_M240"], ["Pecheneg_DZ","100Rnd_762x54_PK"], ["vil_RPK","vil_40Rnd_762x39_AK47"] ]; /// 5 /// ai_wep5 = [ ["AKS_GOLD","30Rnd_762x39_AK47"] ]; /// 6 /// ai_wep6 = []; /// Arrays used in "Random" for weapons/// ai_wep_random = [ai_wep0,ai_wep1,ai_wep2,ai_wep3,ai_wep4]; /////////////////////////////////////////////////////// /// Backpacks used when "" for random /// ai_packs = [ "DZ_Czech_Vest_Puch", "DZ_ALICE_Pack_EP1", "DZ_TK_Assault_Pack_EP1", "DZ_British_ACU" ]; /////////////////////////////////////////////////////// /// Skins used when "" for random /// ai_skin = [ "Bandit1_DZ", "BanditW1_DZ", "BanditW2_DZ", "Camo1_DZ", "Sniper1_DZ", "Soldier1_DZ" ]; ////////////////////////////////////////////////////// WAIconfigloaded = True; Link to comment Share on other sites More sharing options...
0 freakystyle Posted August 7, 2014 Report Share Posted August 7, 2014 no problem mgm :P Link to comment Share on other sites More sharing options...
0 Eddizzle909 Posted August 7, 2014 Report Share Posted August 7, 2014 pretty simple to intergrate Overpoch weaps to the mission system Link to comment Share on other sites More sharing options...
0 freakystyle Posted August 8, 2014 Report Share Posted August 8, 2014 Yes Eddi^^ Link to comment Share on other sites More sharing options...
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Mystic Joker
does any one have WAI with overpoch guns on it i tried using raymix's but didnt work
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