js2k6 Posted July 27, 2014 Report Share Posted July 27, 2014 Hi everyone, since the dayz commander removed support for older versions of arma 2 I updated my server to 125548, and also built 2 new mission files from the ground up using 1.0.5.1 as the base I had been running on 112555 + 1.0.4.2 prior to this but my method of tying plot poles to playerid stopped functioning correctly with the new long steamid's So everything seems to be working properly now, and I am running a lot of mods. But are the following problems that I can somehow fix? * players having difficulty tagging as friendly * some players are able to see the location of new spawned vehicles on the map (ore veins, crates, wrecks, etc) * melting ore doesn't work if this is relevant, check the spoiler for the mods i'm using I am running a lot of mods on my servers, I've put them in the spoiler tag in case they are causing the issue. the only thing I truly care about fixing is the tag as friendly bug. epoch 1.0.5.1 overwatch 0.2.5 ----------------------- a plot for life v2, build snap pro, (prymary's custom player_build.sqf for admin fast build) custom hud icons, agn safe zones epoch admin tools gcam ckc combo key changer axecops elevator axecops service point r3f arty and log mf tow (just for towing tractors so they can pull planes) boyds skin trader modified damage handlers for tasers base safe areas (TP zombies aways from plot poles) deploy bike dynamic weather/snowfall extra right click options dzms wai delete vehicles in safe zones fnc_remWep (add/remove weapons from vehicles) map additions one of the servers also has ebays spawn select script. (however both servers have the same issues so i dont think this is the cause) Link to comment Share on other sites More sharing options...
0 Brockie Posted July 27, 2014 Report Share Posted July 27, 2014 check/post you local+server RPTs Link to comment Share on other sites More sharing options...
0 js2k6 Posted July 27, 2014 Author Report Share Posted July 27, 2014 http://pastebin.com/raw.php?i=D5rFhuNX Server RPT from last session, during which i attempted to tag a player as friendly without success. http://pastebin.com/raw.php?i=q9bM1UAM My client RPT (several duplicate entries of "hola k ase [Agent 0x43c0a080,"?",0,Agent 0x43c0a080,""]" "hola k ase [Agent 0x43c0a080,"legs",0,Agent 0x43c0a080,""]" "hola k ase [Agent 0x43c0a080,"leftleg",1.04,Agent 0x43c0a080,""]" "hola k ase [Agent 0x43c0a080,"leftupleg",1.04,Agent 0x43c0a080,""]" "hola k ase [Agent 0x43c0a080,"rightleg",1.04,Agent 0x43c0a080,""]" removed && Invalid sample format, channels: 1, frequency: 0.000000 Invalid sample format, channels: 1, frequency: 0.000000 Invalid sample format, channels: 1, frequency: 0.000000 Invalid sample format, channels: 1, frequency: 0.000000 Invalid sample format, channels: 1, frequency: 0.000000 Invalid sample format, channels: 1, frequency: 0.000000 Invalid sample format, channels: 1, frequency: 0.000000 Invalid sample format, channels: 1, frequency: 0.000000 ^ i'm guessing these are to do with using direct chat? lots of these removed too, just to fit in the pastebin limit Link to comment Share on other sites More sharing options...
0 Brockie Posted July 27, 2014 Report Share Posted July 27, 2014 s_player_elevator_next s_player_deploybike2 s_player_ckc s_player_packvehicle All of these and any that look like these need to be put into your variables.sqf to fix those errors. Concentrate on fixing all the fn_selfactions errors first. dayz_resetSelfActions = { s_player_fire = -1; s_player_cook = -1; s_player_boil = -1; Once you have all that crap cleaned up it will probably show you new errors you never seen before. Keep working through all the errors 1 by 1 until they mostly all fixed. Link to comment Share on other sites More sharing options...
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js2k6
Hi everyone, since the dayz commander removed support for older versions of arma 2
I updated my server to 125548, and also built 2 new mission files from the ground up using 1.0.5.1 as the base
I had been running on 112555 + 1.0.4.2 prior to this
but my method of tying plot poles to playerid stopped functioning correctly with the new long steamid's
So everything seems to be working properly now, and I am running a lot of mods.
But are the following problems that I can somehow fix?
* players having difficulty tagging as friendly
* some players are able to see the location of new spawned vehicles on the map (ore veins, crates, wrecks, etc)
* melting ore doesn't work
if this is relevant, check the spoiler for the mods i'm using
I am running a lot of mods on my servers, I've put them in the spoiler tag in case they are causing the issue.
the only thing I truly care about fixing is the tag as friendly bug.
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