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issues with 1.0.5.1?


js2k6

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Hi everyone, since the dayz commander removed support for older versions of arma 2

I updated my server to 125548, and also built 2 new mission files from the ground up using 1.0.5.1 as the base 

 

I had been running on 112555 + 1.0.4.2 prior to this

but my method of tying plot poles to playerid stopped functioning correctly with the new long steamid's 

 

So everything seems to be working properly now, and I am running a lot of mods.

 

But are the following problems that I can somehow fix?

 

* players having difficulty tagging as friendly

* some players are able to see the location of new spawned vehicles on the map (ore veins, crates, wrecks, etc) 

* melting ore doesn't work 

 

if this is relevant, check the spoiler for the mods i'm using

 

I am running a lot of mods on my servers, I've put them in the spoiler tag in case they are causing the issue.

the only thing I truly care about fixing is the tag as friendly bug.

 

epoch 1.0.5.1

overwatch 0.2.5

-----------------------

a plot for life v2,

build snap pro, (prymary's custom player_build.sqf for admin fast build)

custom hud icons, 

agn safe zones

epoch admin tools

gcam

ckc combo key changer

axecops elevator

axecops service point

r3f arty and log

mf tow (just for towing tractors so they can pull planes)

boyds skin trader

modified damage handlers for tasers

base safe areas (TP zombies aways from plot poles)
deploy bike

dynamic weather/snowfall 

extra right click options

dzms

wai 

delete vehicles in safe zones

fnc_remWep (add/remove weapons from vehicles)

map additions

one of the servers also has ebays spawn select script. (however both servers have the same issues so i dont think this is the cause)

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http://pastebin.com/raw.php?i=D5rFhuNX

Server RPT from last session, during which i attempted to tag a player as friendly without success. 

 

http://pastebin.com/raw.php?i=q9bM1UAM

 

My client RPT 

(several duplicate entries of 

 

"hola k ase [Agent 0x43c0a080,"?",0,Agent 0x43c0a080,""]"
"hola k ase [Agent 0x43c0a080,"legs",0,Agent 0x43c0a080,""]"
"hola k ase [Agent 0x43c0a080,"leftleg",1.04,Agent 0x43c0a080,""]"
"hola k ase [Agent 0x43c0a080,"leftupleg",1.04,Agent 0x43c0a080,""]"
"hola k ase [Agent 0x43c0a080,"rightleg",1.04,Agent 0x43c0a080,""]"
 
removed 
&& 
 
Invalid sample format, channels: 1, frequency: 0.000000
Invalid sample format, channels: 1, frequency: 0.000000
Invalid sample format, channels: 1, frequency: 0.000000
Invalid sample format, channels: 1, frequency: 0.000000
Invalid sample format, channels: 1, frequency: 0.000000
Invalid sample format, channels: 1, frequency: 0.000000
Invalid sample format, channels: 1, frequency: 0.000000
Invalid sample format, channels: 1, frequency: 0.000000
 
^ i'm guessing these are to do with using direct chat? 
 
lots of these removed too, just to fit in the pastebin limit
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s_player_elevator_next

s_player_deploybike2

s_player_ckc

s_player_packvehicle

 

All of these and any that look like these need to be put into your variables.sqf to fix those errors.  Concentrate on fixing all the fn_selfactions errors first.

dayz_resetSelfActions = {
	s_player_fire =			-1;
	s_player_cook =			-1;
	s_player_boil =			-1;

Once you have all that crap cleaned up it will probably show you new errors you never seen before.

 

Keep working through all the errors 1 by 1 until they mostly all fixed.

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