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Lingor Island Traders


monkeyshlut

Question

Just done a fresh install of Lingor Epoch 1.0.2.1 but a few of the traders are missing, the hero and bandit are floating out at sea? and the Armed boat dealer isn't there at all even though his marker is showing up.

 

Also vehicles seems to spawn on the map and out at sea  :huh:

 

Any ideas?

 

And i have no other mods installed and no changes to any files.

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Actually sorted it now, for some reason play with six was pulling the files from the old 1.3 folder, deleted this and copied the 1.5 files across, it keeps asking me to update each time i try to launch to game but its working, not sure if its something to do with the capital L in @lingor/@Lingor etc 

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Hey Community! First post, yeah ^^

 

Got so many info and tips here so i thought i give one back!

 

 

You can replace the Hero Trader yourself.

I put him on another spot see picture here:

post-2156-0-81593300-1379301383_thumb.jp

 

 

To do so change these files in your mission:

 

 

mission.sqf

(For the Position of the Trader and the needed HeliHCivil to mark the spawnpoint of bought stuff)

 

Change this:

(Trader Position)

_unit_160 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["Functionary1", [9298.2969, 3877.2126, 2.7656555e-005], [], 0, "CAN_COLLIDE"];
  _unit_160 = _this;
  _this setDir 180.8837;
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};

To this:

_unit_160 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["Functionary1", [7386.7,2081.76,0.001], [], 0, "CAN_COLLIDE"];
  _unit_160 = _this;
  _this setDir 16;
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};

Change this:

(Spawnpoint marker)

_vehicle_1950 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [9297.4453, 3854.3967, 1.4305115e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1950 = _this;
  _this setPos [9297.4453, 3854.3967, 1.4305115e-005];
};

processInitCommands;

To this:

_vehicle_1950 = objNull;
if (true) then
{
_this = createVehicle ["HeliHEmpty", [9297.4453, 3854.3967, 1.4305115e-005], [], 0, "CAN_COLLIDE"];
_vehicle_1950 = _this;
_this setPos [9297.4453, 3854.3967, 1.4305115e-005];
};

_vehicle_1951 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHCivil", [7382.83,2104,0.001], [], 0, "CAN_COLLIDE"];
  _vehicle_1951 = _this;
  _this setPos [7382.83,2104,0.001];
};

processInitCommands;


mission.sqm

(For the marker of the Trader position on the Map)

 

Change this:

		class Item36
		{
			position[]={9297.459,15.001276,3875.1855};
			name="HeroTrader";
			text="Hero Trader";
			type="mil_dot";
			colorName="ColorBlue";
		};

To this:

		class Item36
		{
			position[]={7386.7002,15.001276,2081.76};
			name="HeroTrader";
			text="Hero Trader";
			type="mil_dot";
			colorName="ColorBlue";
		};

Have fun,

Otter

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