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Remote object not found


PPrimezz

Question

i cant get into my server this is the problem I run into on my .rpt

Version 1.63.112555

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'

File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'

Unsupported language English in stringtable

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>

<English>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>

<Italian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>

<Spanish>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>

<French>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>

<Czech>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>

<Russian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>

<Polish>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>

<Hungarian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>

</Key>

<Key ID="STR_VIL_AKS74UB_BS1_SHORT">

<German>Compact assault rifle with silenced grenade launcher&lt'

Item STR_VIL_DN_BS1 listed twice

Item STR_AUTHOR_VILAS listed twice

Item STR_VIL_EASTERN listed twice

Item STR_VIL_WEAPONS listed twice

Item str_dss_10rnd_vss listed twice

Item str_dss_20rnd_vss listed twice

Item str_dn_20rnd_9x39_sp5_vss listed twice

Item str_dn_ak_107_gl_pso listed twice

Item str_dn_ak_107_kobra listed twice

Item str_dn_M40A3 listed twice

Item str_dn_rpk_74 listed twice

Item str_ep1_dn_fn_fal listed twice

Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/

Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/

Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/

Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/

Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/

Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/

Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/

Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Obsolete class Animations defined in bin\config.bin/RscCompass/

Obsolete class Animations defined in bin\config.bin/RscWatch/

5:41:35 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire

5:41:40 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

5:41:40 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

5:41:40 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

5:41:40 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

5:41:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon

5:41:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl

5:41:48 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"

5:41:48 "DayZ Epoch: MPframework inited"

5:41:48 Error in expression <nd (((_itemChances select _l) select 1) * 100);

for "_k" from 0 to (_weight - 1)>

5:41:48 Error position: <* 100);

for "_k" from 0 to (_weight - 1)>

5:41:48 Error *: Type String, expected Number

5:41:48 File z\addons\dayz_code\init\loot_init.sqf, line 85

5:44:58 Client: Remote object 2:15 not found

5:45:04 Client: Remote object 2:27 not found

5:45:36 Client: Remote object 2:29 not found

5:46:27 Client: Remote object 4:7 not found

5:46:29 Client: Remote object 4:5 not found

5:47:24 Client: Remote object 4:1 not found

5:49:10 Client: Remote object 5:4 not found

5:49:10 Client: Object 5:8 (type Type_149) not found.

5:51:12 Client: Object 10:2 (type Type_149) not found.

5:51:12 Client: Object 9:3 (type Type_149) not found.

5:53:08 Client: Remote object 11:0 not found

5:53:08 Client: Remote object 5:10 not found

5:53:08 Client: Object 10:3 (type Type_149) not found.

5:55:41 Client: Remote object 9:0 not found

6:00:33 Client: Remote object 12:0 not found

6:00:33 Client: Remote object 8:7 not found

6:00:33 Client: Object 10:7 (type Type_149) not found.

6:05:56 Client: Remote object 10:0 not found

6:05:56 Client: Remote object 11:3 not found

6:06:27 Client: Remote object 8:9 not found

6:06:27 Client: Remote object 13:0 not found

6:06:27 Client: Remote object 14:0 not found

6:06:27 Client: Remote object 13:5 not found

6:08:48 Client: Remote object 15:0 not found

6:11:22 Client: Remote object 16:0 not found

6:11:22 Client: Remote object 2:39 not found

6:11:22 Client: Remote object 2:40 not found

6:11:22 Client: Remote object 2:41 not found

6:48:06 Client: Remote object 2:45 not found

6:48:06 Client: Remote object 19:0 not found

7:36:00 Client: Remote object 2:49 not found

7:36:00 Client: Remote object 20:0 not found

7:37:16 Client: Remote object 21:0 not found

7:37:16 Client: Remote object 20:3 not found

7:39:43 Client: Remote object 21:3 not found

7:43:36 Client: Remote object 22:0 not found

7:43:36 Client: Remote object 20:8 not found

7:43:42 Client: Remote object 22:3 not found

7:43:42 Client: Remote object 2:47 not found

7:43:42 Client: Remote object 2:48 not found

7:43:42 Client: Remote object 23:0 not found

7:47:32 Client: Remote object 2:53 not found

7:47:32 Client: Remote object 2:54 not found

7:47:32 Client: Remote object 2:55 not found

7:51:20 Client: Remote object 2:59 not found

7:51:25 Client: Remote object 24:0 not found

7:51:25 Client: Remote object 23:7 not found

7:57:12 Client: Remote object 2:61 not found

7:57:12 Client: Remote object 2:62 not found

7:57:12 Client: Remote object 2:63 not found

7:57:12 Client: Remote object 25:0 not found

please help asap

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9 answers to this question

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  • 0

 

 

5:41:48 Error in expression <nd (((_itemChances select _l) select 1) * 100);

for "_k" from 0 to (_weight - 1)>

5:41:48 Error position: <* 100);

for "_k" from 0 to (_weight - 1)>

5:41:48 Error *: Type String, expected Number

5:41:48 File z\addons\dayz_code\init\loot_init.sqf, line 85

 

Structure of the loot tables was updated for 1.0.5

 

See

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nissan_350z is not part of epoch (unless its summit like overpoch)

if your not running overpoch then it will be down to the nissan_350z file is missing and can only be added in

by one of the follwing

1. putting the pbo for nissan_350z into both client folders on server and your computer for @dayz_epoch

2 create an @yourmodnamehere folder in both root server folder and your arma 2 oa directory on your computer and

add @yourmodnamehere to your server start .bat

 

with ever of these steps players must have the files on their computer you can then add to traders or spawn tables

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  • 0

ya it the database I belive its just we tried switching to 1.0.5.1 and it didn't work so we went back down to 1.0.4.2 and it did not work

 

You can disable the invalid portion of the code but it will delete anyway eventually. The only way we could fix it was to purge and refresh the database to stock 1.0.5.1. :(

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