thp21 Posted June 26, 2014 Report Share Posted June 26, 2014 Electro Village We realized that tchernarus lacked loot and places worth visiting when you want go far in the adventure, more most Adding map never revisited the big city and so there are virtually no to big city worthy of the name on tchernarus So I decided to expand and make Electro unique atmosphere. Here is the first area of the change (for the other two see all the bottom of the post). Electro 1/3 plus grand qu'avant 14 lieux résidentiel ajouté 26 batiment pas visitable ajouté 1 hopîtal, 1 supermarché et 1 bureau ajouté tested and approved on epoch server 1.4.2 and 1.0.5 Soon update with a real trader on the square in the village market Requirements - (Notepadd++ or other software to edit files. PBO Manager or CPBO or other software to extract pbo files.) Easy = Blue <10 Installation Steps - Step 1 install file 'Electro.sqf' in the 'Maps' folder of your mission. If you do not have a folder Maps creates a call the 'Maps' and insert all your modified map in (do not forget to change the link destination init.sqf if already installed) Mega - https://mega.co.nz/#!x50hnAhA!WNAAZVYz_cPRMknTSTcRrcxB50WtXOoWXSVpMNf6KVY Step 2 Put this code at the bottom of your init.sqf file. [] execVM "Maps\Electro.sqf"; Step 3 (optional) If you want to remove the background music market open "Electro.sqf" file and erase the line 3073 3076 _soundSource_9 = objNull; if (true) then { _soundSource_9 = createSoundSource ["Sound_Music", [9956.8105, 1949.9165, -1.0490417e-005], [], 0]; }; Created by thp21 Picture/Video And here is a link to a photo album of the area on my imgur http://imgur.com/a/S77mq thp21 Link to comment Share on other sites More sharing options...
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