dsayers19851985 Posted June 23, 2014 Report Share Posted June 23, 2014 Below is my mission.sqm and I am trying to get this radiation mod working. Problem is that the rest of the map is gaining players health...where the radiation zone is taking it away. I only want the radiation zone to take away health, and for the rest of the map to stay the same. Can anyone help Thanks everyone. class Sensors { items=6; class Item0 { position[]={6325.6772,304.99033,7807.7412}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 100;"; expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";"; expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item1 { position[]={4063.4226,365.00577,11664.19}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 100;"; expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";"; expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item2 { position[]={11447.472,317.26886,11364.504}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen"; expCond="(player distance zoneklen) < 100;"; expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";"; expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item3 { position[]={1606.6443,289.70795,7803.5156}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebandit"; expCond="(player distance zonebandit) < 100;"; expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";"; expDesactiv="canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item4 { position[]={12944.227,210.19823,12766.889}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonehero"; expCond="(player distance zonehero) < 100;"; expActiv="canbuild = false; inTraderCity = ""Hero Trader"";"; expDesactiv="canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item5 { position[]={20.471615,0,1587.2903}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="radzone"; expCond="(player distance radzone) < 200;"; expActiv="TitleText[""Your Geiger counter starts making noise...you are getting Radiation Poisoning and losing health"",""PLAIN DOWN""]; DZE_Quarantine = true;"; expDesactiv="TitleText[""Your Geiger counter is now silent."",""PLAIN DOWN""]; DZE_Quarantine = false;"; class Effects { }; }; }; }; Link to comment Share on other sites More sharing options...
dsayers19851985 Posted June 23, 2014 Author Report Share Posted June 23, 2014 help please Link to comment Share on other sites More sharing options...
TheVampire Posted June 23, 2014 Report Share Posted June 23, 2014 use [ code ] tags. And post your entire mission.sqm Link to comment Share on other sites More sharing options...
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