Tricks Posted June 10, 2014 Report Share Posted June 10, 2014 Hey guys, Can I ask, can you use DZMS for populating an AI base like on the island in Chernarus? If so, how? Can someone link the thread please!? Thank you. Link to comment Share on other sites More sharing options...
insertcoins Posted June 10, 2014 Report Share Posted June 10, 2014 no. Check WAI or DZAI. Or sarge if you are got a feeling for adventure Link to comment Share on other sites More sharing options...
Tricks Posted June 10, 2014 Author Report Share Posted June 10, 2014 Will this work alongside DZMS? Link to comment Share on other sites More sharing options...
insertcoins Posted June 10, 2014 Report Share Posted June 10, 2014 yes Link to comment Share on other sites More sharing options...
Tricks Posted June 10, 2014 Author Report Share Posted June 10, 2014 Thank you, Out of the 3 which do you prefer? Which is the 3 wasiest to get going? Which has the most customization? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 21, 2014 Report Share Posted June 21, 2014 I prefer DZAI. Link to comment Share on other sites More sharing options...
Richie Posted June 21, 2014 Report Share Posted June 21, 2014 WAI gets my vote Link to comment Share on other sites More sharing options...
TheVampire Posted June 21, 2014 Report Share Posted June 21, 2014 Thank you, Out of the 3 which do you prefer? Which is the 3 wasiest to get going? Which has the most customization? DZAI or WAI DZAI or WAI DZAI Link to comment Share on other sites More sharing options...
Hooty Posted November 25, 2016 Report Share Posted November 25, 2016 We need custom static placement for ai on DZMS. It is the best mission system out there. Easy to add patrolling vechs ,making custom missions, and hero/bandit missions. Its only downfalls are no custom static ai. I'm currently working on static weapons like the m2 and adding mine fields. Link to comment Share on other sites More sharing options...
Tang0 Posted November 25, 2016 Report Share Posted November 25, 2016 Hooty let me know if you get the static guns working in dzms, been working on it myself but never finished it, got mines to work though Hooty 1 Link to comment Share on other sites More sharing options...
Hooty Posted November 30, 2016 Report Share Posted November 30, 2016 Nice! So far if you add the vehicle patrol and add m2 to the vehicle patrol group in the configs they will spawn in and work. Down fall it calls vehicles at random and may set it kinda away from the mission depending you you place the patrol. example: Spoiler _patrol = [_coords, 20, 3] call HeroAIVehiclePatrol; the 20 is meters away and the 3 is how many ai in the vehicle "reason 3 i also have armed tank and helis at my missions wanna make sure that gunner gets in there lol ". for a default dzms with no hero/bandit missions it be something like this: Spoiler _patrol = [_coords, 20, 3] call DZMSAIVehiclePatrol; you could prob do but not have tested : Spoiler _patrol = createVehicle ["M2StaticMG", [_coords, 20, 3]] call DZMSAIVehiclePatrol; you can add more patrols just be sure to add each one to your private section. Hope this helps. I'll share more. Link to comment Share on other sites More sharing options...
Tang0 Posted December 1, 2016 Report Share Posted December 1, 2016 thnx Hooty il give that a try Link to comment Share on other sites More sharing options...
Hooty Posted December 1, 2016 Report Share Posted December 1, 2016 Here is the link to the vehicle patrols Link to comment Share on other sites More sharing options...
Mr White Posted April 19, 2017 Report Share Posted April 19, 2017 Not sure if anyone cares, but I have been working on a dzms derived system that has "once per reset" missions which I use for my fortress setups. It has value, I will get off my dead ass and make something redistributable. Link to comment Share on other sites More sharing options...
TheVampire Posted April 29, 2017 Report Share Posted April 29, 2017 DZMS was designed to be expandable. It is possible to make add-ons for it and include them alongside the base code to add new functions and missions. I intended to write an M2 add on but I'm pretty much done with writing code for Arma 2 at this point. EDIT: Actually looking at the code it seems it got cut at some point for security reasons. It can still be done pretty easy. Link to comment Share on other sites More sharing options...
salival Posted April 29, 2017 Report Share Posted April 29, 2017 6 hours ago, TheVampire said: DZMS was designed to be expandable. It is possible to make add-ons for it and include them alongside the base code to add new functions and missions. I intended to write an M2 add on but I'm pretty much done with writing code for Arma 2 at this point. EDIT: Actually looking at the code it seems it got cut at some point for security reasons. It can still be done pretty easy. Hi, We've updated your DZMS for 1.0.6+ @ebayShopperhas submitted a pull request to your github repo (https://github.com/SMVampire/DZMS-DayZMissionSystem/pull/45) Are you able to please commit it so we don't get users still using the 1.0.5.1 version on 1.0.6.1? It would save us a lot of problems. Cheers Link to comment Share on other sites More sharing options...
TheVampire Posted April 30, 2017 Report Share Posted April 30, 2017 I'll be adding Ebay to the repo so he can directly modify the files instead of submitting pull requests. Relentless 1 Link to comment Share on other sites More sharing options...
Relentless Posted April 30, 2017 Report Share Posted April 30, 2017 30 minutes ago, TheVampire said: I'll be adding Ebay to the repo so he can directly modify the files instead of submitting pull requests. Great to hear, there are so many people that don't see the pull requests. Link to comment Share on other sites More sharing options...
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