Quicky2992 Posted July 26, 2014 Report Share Posted July 26, 2014 Vilayer bud for my sins :) Link to comment Share on other sites More sharing options...
Dexter Posted July 26, 2014 Report Share Posted July 26, 2014 Vilayer bud for my sins :) strange so do I yet my database is set up differently, how strange.. Link to comment Share on other sites More sharing options...
Bigdaddy73 Posted July 26, 2014 Report Share Posted July 26, 2014 I've added 3 overpoch traders to my server and most of the weapons into the traders inventory. Everything works great until I try to sell something. I go in to sell my weapon and its highlighted green as it should be, but when I go to sell it for the first time I get this in-game error: Script z\addons\dayz_code\actions\'trade_weapons.sqf' not found Error only shows up the one time, but still can't sell anything afterwards. It only seems to do it with the 3 added traders, albeit I only checked 2 of the regular Epoch traders and I sold them regular Epoch items. Checked my server report and nothing, so I thought it might be client side, but I couldn't find anything in the ArmaOA2.RPT either. Not sure if there is somewhere else I should be looking. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
Dexter Posted July 26, 2014 Report Share Posted July 26, 2014 I've added 3 overpoch traders to my server and most of the weapons into the traders inventory. Everything works great until I try to sell something. I go in to sell my weapon and its highlighted green as it should be, but when I go to sell it for the first time I get this in-game error: Script z\addons\dayz_code\actions\'trade_weapons.sqf' not found Error only shows up the one time, but still can't sell anything afterwards. It only seems to do it with the 3 added traders, albeit I only checked 2 of the regular Epoch traders and I sold them regular Epoch items. Checked my server report and nothing, so I thought it might be client side, but I couldn't find anything in the ArmaOA2.RPT either. Not sure if there is somewhere else I should be looking. Any help would be greatly appreciated. In your trader_data table under the afile column do you have 'trade_weapons' instead of trade_weapons? So there shouldnt be the ' Link to comment Share on other sites More sharing options...
Quicky2992 Posted July 26, 2014 Report Share Posted July 26, 2014 okay so is there any fix for this then? Thanks Link to comment Share on other sites More sharing options...
Dexter Posted July 26, 2014 Report Share Posted July 26, 2014 okay so is there any fix for this then? Thanks Is your server active or are you starting a new one? if you're starting a new one I would uninstall everything and start over. Make sure you have 1.0.5.1 installed. If it's active I'm not sure what you can do, sorry. Link to comment Share on other sites More sharing options...
Quicky2992 Posted July 26, 2014 Report Share Posted July 26, 2014 Hmmm okay, i will follow the tutorial once more and fingers crossed :) Link to comment Share on other sites More sharing options...
Dexter Posted July 26, 2014 Report Share Posted July 26, 2014 Hmmm okay, i will follow the tutorial once more and fingers crossed :) Vilayer says they have an option to install it from the mods page now. Link to comment Share on other sites More sharing options...
Bigdaddy73 Posted July 27, 2014 Report Share Posted July 27, 2014 RebelDexter, Thnx, for the info, its amazing what a couple of misplaced quotes in notepad++ will do. That's what I get for messing with all that data at 0330 in the morning!! jakers 1 Link to comment Share on other sites More sharing options...
robbiedarza Posted July 27, 2014 Report Share Posted July 27, 2014 Hello there, im having trouble getting my trader to show, can someone take a look at my RPT plz? this setVehicleInit "this allowDammage > 10:00:52 Error position: <_this setVehicleInit "this allowDammage > 10:00:52 Error Missing ; 10:00:52 File z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf, line 1795 10:00:52 Error in expression <"]; _unit_666 = _this; _this setDir 280 _this setVehicleInit "this allowDammage > 10:00:52 Error position: <_this setVehicleInit "this allowDammage > 10:00:52 Error Missing ; 10:00:52 File z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf, line 1795 10:00:52 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 10:00:52 Error in expression <ivate.sqf" if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo> this is the part in the end of the mission.sqf _unit_666 = objNull; if (true) then { _this = createAgent ["gsc_scientist1", [6306.46,7807.15,0], [], 0, "CAN_COLLIDE"]; _unit_666 = _this; _this setDir 280 _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; processInitCommands; cheers robbie Link to comment Share on other sites More sharing options...
robbiedarza Posted July 27, 2014 Report Share Posted July 27, 2014 Ooh, did I miss a semi colon after 280??..I think so!! It works...Sorry, can someone delete these two posts of mine please. Many thanks Robbie Link to comment Share on other sites More sharing options...
Dealman Posted July 27, 2014 Report Share Posted July 27, 2014 No need to delete them, better to keep them in case someone else have a similar issue. :P Link to comment Share on other sites More sharing options...
Dexter Posted July 28, 2014 Report Share Posted July 28, 2014 RebelDexter, Thnx, for the info, its amazing what a couple of misplaced quotes in notepad++ will do. That's what I get for messing with all that data at 0330 in the morning!! That's usually my problem sadly! Glad you got it fixed! Link to comment Share on other sites More sharing options...
Dan1997 Posted July 29, 2014 Report Share Posted July 29, 2014 Hi thanks for this but I have a problem, The weapons and cars shows up but the ammo doesnt, Ive done it exactly how you did it in the video btw Link to comment Share on other sites More sharing options...
raymix Posted July 30, 2014 Author Report Share Posted July 30, 2014 Hi thanks for this but I have a problem, The weapons and cars shows up but the ammo doesnt, Ive done it exactly how you did it in the video btw Make sure to note that Weapons, Ammo and vehicles have different categories. Out of my head: Ammo uses 1 - trade_items Vehicles uses 2 - trade_any_vehicle (cant remember) Weapons uses 3 - trade_weapons The digits 1,2,3 are also important part! They goes near classname: ["ammo",1] ["Vehicle",2] ["Weapon",3] Link to comment Share on other sites More sharing options...
aairez Posted July 31, 2014 Report Share Posted July 31, 2014 I literally have no idea what I'm doing... I feel 100% ignorant to understand this, would anyone be able to teach me? Link to comment Share on other sites More sharing options...
Munkeskov Posted July 31, 2014 Report Share Posted July 31, 2014 Is there anyway to have all the skins as wearable? Link to comment Share on other sites More sharing options...
Dan1997 Posted August 1, 2014 Report Share Posted August 1, 2014 Make sure to note that Weapons, Ammo and vehicles have different categories. Out of my head: Ammo uses 1 - trade_items Vehicles uses 2 - trade_any_vehicle (cant remember) Weapons uses 3 - trade_weapons The digits 1,2,3 are also important part! They goes near classname: ["ammo",1] ["Vehicle",2] ["Weapon",3] I ve made sure Picture was on my phone sorry http://i.imgur.com/aXucpP0.png Link to comment Share on other sites More sharing options...
stalk3r Posted August 3, 2014 Report Share Posted August 3, 2014 Did everything in the video, checked the AI at stary he was there but when i checked the other two at bash and klen they weren't there. is there any way to fix this? Link to comment Share on other sites More sharing options...
stalk3r Posted August 3, 2014 Report Share Posted August 3, 2014 I just changed the AI around in the list so the AI at bash is on top of it, now he is there but the one at stary has gone Link to comment Share on other sites More sharing options...
raymix Posted August 6, 2014 Author Report Share Posted August 6, 2014 make sure to give them unique IDs (in both lines of code) Link to comment Share on other sites More sharing options...
RamAthorn Posted August 6, 2014 Report Share Posted August 6, 2014 this is great every thing works fine the only thing I need help with is that the MG4 and the CheyTac M200 delete my backpack when I pick it up. any help would be great thanks -Ram Link to comment Share on other sites More sharing options...
raymix Posted August 6, 2014 Author Report Share Posted August 6, 2014 this is great every thing works fine the only thing I need help with is that the MG4 and the CheyTac M200 delete my backpack when I pick it up. any help would be great thanks -Ram There's nothing you can do to fix it at this stage. It would involve changing config files, which means people has to redownload your custom PBO RamAthorn 1 Link to comment Share on other sites More sharing options...
RamAthorn Posted August 6, 2014 Report Share Posted August 6, 2014 OH rgr that thanks for the reply :) Link to comment Share on other sites More sharing options...
Nighthawkki Posted August 9, 2014 Report Share Posted August 9, 2014 Alright, so I don't know if this has been covered already, but I installed the trader, loot table, and all that, step by step from the tutorial. I had one problem where none of the traders would give me an option to trade, but I fixed that as I was missing a "];" near it. Now I can access all of the traders menus apart from the overpoch trader, which doesn't even give me a scroll wheel option. Any ideas? Link to comment Share on other sites More sharing options...
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