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Need help calling server_updateObject.sqf in mission pbo


LePogo

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Hi!

 

I am trying to use a modified version of server_updateObject.sqf witch is normally in the dayz_server.pbo   @   dayz_server/compile/server_updateObject.sqf

 

My server host (Vilayer) seems to block any modification I make to dayz_server.pbo or dayz_code.pbo

 

For now I only added scripts that needed to modify dayz_code.pbo and I had no problem redirecting the files in my mission pbo so I can read from them. But now that I have to read from a dayz_server.pbo file I dont know where and how to call it so I can read from it?

 

Am I supposed to call the file in my init.sqf? or in my compiles.sqf file?

 

Do I use

 

call compile preprocessFileLineNumbers ?

 

or

 

[] execVM  ?

 

or something else?

 

Thanks in advance!

 

 

 

EDIT : Maybe I am calling it right? and my problem is something else? 

 

Thanks again!

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First, you do have the ability with ViLayer to alter the Dayz_Server.pbo. 

In the ViLayerCodeCustom folder, the following is what you need: 

 

dayz_epoch = Server File
Mission/epoch.[mapname] = Mission file
 

Do any change you want in there, and on next restart, ViLayer will rebuild the Dayz_server.pbo to use your latest changes, and do the same for the mission file. 

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