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server_playerSync.sqf error in RPT


js2k6

Question

Hi guys, 

Today I've had a couple of players complaining that their positions did not save when they logged out. 

I checked my RPT and noticed this error. 

 

14:07:11 "DISCONNECT: z0d14cm45t3r (xxxxxxxx) Object: B 1-1-D:1 (z0d14cm45t3r) REMOTE, _characterID: 1381 at loc [8230.31,10862.7,0.00140381]"
14:07:11 Client: Remote object 6:0 not found
14:07:11 Client: Remote object 6:9 not found
14:07:11 Bad conversion: array
14:07:11 Error in expression <r"] call server_updateObject;
} forEach nearestObjects [_pos, dayz_updateObjects>
14:07:11   Error position: <nearestObjects [_pos, dayz_updateObjects>
14:07:11   Error 0 elements provided, 3 expected
14:07:11 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
14:07:12 "Skipping Null Object: <NULL-object>"
14:07:12 Warning: Cleanup player - person 6:8 not found

I do run a heavily modified server, And have been for the past 5-6 weeks. this is the first time i've had anyone mention the above happening and the first time i've seen this in my logs

 

This is the area of line 209, but I'm not noticing any issues with it?

		// Force gear updates for nearby vehicles/tents
		_pos = _this select 0;
		{
			[_x, "gear"] call server_updateObject;
		} forEach nearestObjects [_pos, dayz_updateObjects, 10];
		//[_charPos] call server_updateNearbyObjects;

Any ideas?

 

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Getting this as well. Under the assumption that I havent changed anything other than the antihack, its safe to assume it might have something to do with that. I'm working on a fix, but its always best to use the latest version (there are 4 new versions in a matter of days). The latest is AH0330d

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