Semezky Posted October 26, 2014 Report Share Posted October 26, 2014 If you want to use CfgServerTrader instead of Hive you should do this: Open TradeFromVehicle Version 2.0\system\functions.sqf and find this block of code: TFV_traderGetWeaponsMagazinesPrices = { ... ... ... }; You should replace it completely with this: TFV_traderGetWeaponsMagazinesPrices = { private ["_trader","_traderData","_tids","_typeOfHumanityWeaponsMagazinesPrices","_typeOfHumanityWeaponsMagazinesPricesRAW","_physicalPrice","_intPrice","_currencyItem","_currencyItemWorth","_humanityNeed","_typeOfTrader","_badItems"]; _trader = _this select 0; _intPrice = 0; _traderData = call TFV_tradersGetTypeOfTIDSHumanity; _badItems = ["USBasicBag","Tripod_Bag","M2StaticMG_US_Bag_EP1","M2HD_mini_TriPod_US_Bag_EP1","DSHKM_TK_GUE_Bag_EP1","DSHKM_TK_INS_Bag_EP1","DSHkM_Mini_TriPod_TK_GUE_Bag_EP1", "DSHkM_Mini_TriPod_TK_INS_Bag_EP1","KORD_high_TK_Bag_EP1","KORD_high_UN_Bag_EP1","KORD_TK_Bag_EP1","KORD_UN_Bag_EP1","MK19_TriPod_US_Bag_EP1", "AGS_TK_Bag_EP1","AGS_TK_GUE_Bag_EP1","AGS_TK_INS_Bag_EP1","AGS_UN_Bag_EP1","M252_US_Bag_EP1","2b14_82mm_TK_Bag_EP1","2b14_82mm_TK_GUE_Bag_EP1", "2b14_82mm_TK_INS_Bag_EP1","Metis_TK_Bag_EP1","TOW_TriPod_US_Bag_EP1","SPG9_TK_GUE_Bag_EP1","SPG9_TK_INS_Bag_EP1","US_UAV_Pack_EP1","US_Assault_Pack_EP1", "US_Patrol_Pack_EP1","US_Backpack_EP1","CZ_Backpack_EP1","CZ_VestPouch_EP1","TK_RPG_Backpack_EP1","TK_ALICE_Pack_EP1","TK_Assault_Pack_EP1","DZ_Patrol_Pack_EP1", "DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1","DZ_Backpack_EP1", "DZ_LargeGunBag_EP1","DZ_GunBag_EP1","DZ_CompactPack_EP1","DZ_TerminalPack_EP1","BAF_L2A1_ACOG_tripod_bag","BAF_L2A1_ACOG_minitripod_bag", "BAF_GPMG_Minitripod_D_bag","BAF_GMG_ACOG_minitripod_bag"]; if (!isNil "TFV_ATIS") then { if (!TFV_ATIS) then { _badItems = (_badItems + ["ItemToolbox","ItemEtool","ItemMatchbox","ItemHatchet","ItemKnife","ItemFlashlight","ItemFlashlightRed","Binocular","NVGoggles","Laserdesignator","Kostey_photos","Kostey_map_case","Kostey_notebook","CDF_dogtags","Moscow_Bombing_File","Cobalt_File","ItemWatch","ItemCompass","ItemGPS","ItemRadio","ItemMap","EvPhoto","EvMap","EvMoscow","EvKobalt","EvMoney","EvDogTags","ItemMatchbox_DZE","ItemMachete","ItemHatchet_DZE","ItemCrowbar","ItemMap_Debug","ItemShovel","ItemFishingPole","ItemSledge","ItemKeyKit","Binocular_Vector"]); }; }; { if ((_x select 0) == _trader) exitWith { _tids = _x select 1; _typeOfTrader = _x select 0; _humanityNeed = _x select 2; }; } forEach _traderData; _typeOfHumanityWeaponsMagazinesPrices = [_typeOfTrader,_humanityNeed,[]]; { _cfgTraderCategory = missionConfigFile >> "CfgTraderCategory" >> (format["Category_%1",_x]); PVDZE_plr_TradeMenuResult = []; for "_i" from 0 to ((count _cfgTraderCategory) - 1) do { _class = configName (_cfgTraderCategory select _i); _type = getText ((_cfgTraderCategory select _i) >> "type"); _buy = getArray ((_cfgTraderCategory select _i) >> "buy"); _sell = getArray ((_cfgTraderCategory select _i) >> "sell"); _buy set [2,1]; _sell set [2,1]; _typeNum = 1; if (_type == "trade_weapons") then { _typeNum = 3; } else { if (_type in ["trade_backpacks", "trade_any_vehicle", "trade_any_vehicle_free", "trade_any_boat", "trade_any_bicycle"]) then { _typeNum = 2; }; }; _data = [9999,[_class,_typeNum],99999,_buy,_sell,0,_trader_id,_type]; PVDZE_plr_TradeMenuResult set [count PVDZE_plr_TradeMenuResult, _data]; }; if ((count(PVDZE_plr_TradeMenuResult)) > 0) then { _typeOfHumanityWeaponsMagazinesPricesRAW = PVDZE_plr_TradeMenuResult; }; { if (!(((_x select 1) select 0) isKindOf 'AllVehicles') && !(((_x select 1) select 0) in _badItems)) then { _physicalPrice = []; _intPrice = 0; for "_i" from 0 to (((_x select 4) select 0) - 1) do { _physicalPrice set [(count _physicalPrice),((_x select 4) select 1)]; }; { _currencyItem = (configFile >> "CfgMagazines" >> _x); _currencyItemWorth = (_currencyItem >> "worth"); if (isNumber _currencyItemWorth) then { _intPrice = (_intPrice + getNumber(_currencyItemWorth)); }; } forEach _physicalPrice; (_typeOfHumanityWeaponsMagazinesPrices select 2) set [(count (_typeOfHumanityWeaponsMagazinesPrices select 2)),[((_x select 1) select 0),((_x select 1) select 1),_intPrice]]; }; } forEach _typeOfHumanityWeaponsMagazinesPricesRaw; } forEach _tids; _typeOfHumanityWeaponsMagazinesPrices }; And here it is - now script uses config data. Do not forget, that trading actionmenu appears only with "canbuild = false". lukassoo 1 Link to comment Share on other sites More sharing options...
Dwarfer Posted October 26, 2014 Report Share Posted October 26, 2014 Semezky This is the way I have it working :-) however I have added a couple of IF statements to make it automatically detect if you have it enabled or not. Also with a coin selector I will be uploading a version to GitHub shortly. :-) I also have two new option. Backpack TAX and Car Tax :-)... Selling in bulk we like to add a TAX to this.. Not sure how well it will work without coins so will add TRUE and False :-) Link to comment Share on other sites More sharing options...
Dwarfer Posted October 26, 2014 Report Share Posted October 26, 2014 Hi Guys, So i have taken Csus original version 2 release and added a couple of things 1) Coin support CS2 2) ConfigTrader support 3) Tax for bulk trading. https://github.com/Dwarfer/TradeFromVehicle Thanks Csus for the original work most excellent. Semezky and Webrene 2 Link to comment Share on other sites More sharing options...
poweredbypot Posted October 26, 2014 Report Share Posted October 26, 2014 dwarfer you are awesome, I'm testing your build right now and I will let you know what I find ( I also have an outstanding bug I was hoping was related to this script but couldnt prove, so you are also allowing me to test that theory but if I'm wrong then I can't help unitl I fix it :angry: ) Link to comment Share on other sites More sharing options...
poweredbypot Posted October 26, 2014 Report Share Posted October 26, 2014 OK, I was able to fix my own issue which was totally unrelated to this script ofc and I got the new version by swarfer working just fine, except it is still reading prices from the hive and not my custom traders. If there is anything I can do to help you get this working with cfgtraders please let me know. EDIT: I've been looking over the github and I do not see some of the modifications you made in the files I got from the zip, is it possible the zip on the main page is not directed to the proper files? 2nd EDIT: MY FAULT! i may have confused the zips from csus' version to yours..... my bad Link to comment Share on other sites More sharing options...
Dwarfer Posted October 26, 2014 Report Share Posted October 26, 2014 Hmm Weird i have mine working with Config Traders no problem.. If you look at the function file around line 51 "if(DZE_ConfigTrader) then {" after that put somethings like diag_log format["[TFV] _CHECK TO SEE IF DZE_ConfigTrader is set"]; Then look in your ArmA2OA.RPT file for DZE_ConfigTrader. Just check to make sure its actually loading the DZE_ConfigTrader variable. NOTE* I take it DZE_ConfigTrader is set to "DZE_ConfigTrader = true;" in your custom variables or init file ? Link to comment Share on other sites More sharing options...
ElDubya Posted October 27, 2014 Report Share Posted October 27, 2014 Seeing as you have taken on this script so to speak, are you able to shed any light on traders having the wrong items listed? Link to comment Share on other sites More sharing options...
lukassoo Posted October 27, 2014 Report Share Posted October 27, 2014 If you want to use CfgServerTrader instead of Hive you should do this: Open TradeFromVehicle Version 2.0\system\functions.sqf and find this block of code: TFV_traderGetWeaponsMagazinesPrices = { ... ... ... }; You should replace it completely with this: TFV_traderGetWeaponsMagazinesPrices = { private ["_trader","_traderData","_tids","_typeOfHumanityWeaponsMagazinesPrices","_typeOfHumanityWeaponsMagazinesPricesRAW","_physicalPrice","_intPrice","_currencyItem","_currencyItemWorth","_humanityNeed","_typeOfTrader","_badItems"]; _trader = _this select 0; _intPrice = 0; _traderData = call TFV_tradersGetTypeOfTIDSHumanity; _badItems = ["USBasicBag","Tripod_Bag","M2StaticMG_US_Bag_EP1","M2HD_mini_TriPod_US_Bag_EP1","DSHKM_TK_GUE_Bag_EP1","DSHKM_TK_INS_Bag_EP1","DSHkM_Mini_TriPod_TK_GUE_Bag_EP1", "DSHkM_Mini_TriPod_TK_INS_Bag_EP1","KORD_high_TK_Bag_EP1","KORD_high_UN_Bag_EP1","KORD_TK_Bag_EP1","KORD_UN_Bag_EP1","MK19_TriPod_US_Bag_EP1", "AGS_TK_Bag_EP1","AGS_TK_GUE_Bag_EP1","AGS_TK_INS_Bag_EP1","AGS_UN_Bag_EP1","M252_US_Bag_EP1","2b14_82mm_TK_Bag_EP1","2b14_82mm_TK_GUE_Bag_EP1", "2b14_82mm_TK_INS_Bag_EP1","Metis_TK_Bag_EP1","TOW_TriPod_US_Bag_EP1","SPG9_TK_GUE_Bag_EP1","SPG9_TK_INS_Bag_EP1","US_UAV_Pack_EP1","US_Assault_Pack_EP1", "US_Patrol_Pack_EP1","US_Backpack_EP1","CZ_Backpack_EP1","CZ_VestPouch_EP1","TK_RPG_Backpack_EP1","TK_ALICE_Pack_EP1","TK_Assault_Pack_EP1","DZ_Patrol_Pack_EP1", "DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1","DZ_Backpack_EP1", "DZ_LargeGunBag_EP1","DZ_GunBag_EP1","DZ_CompactPack_EP1","DZ_TerminalPack_EP1","BAF_L2A1_ACOG_tripod_bag","BAF_L2A1_ACOG_minitripod_bag", "BAF_GPMG_Minitripod_D_bag","BAF_GMG_ACOG_minitripod_bag"]; if (!isNil "TFV_ATIS") then { if (!TFV_ATIS) then { _badItems = (_badItems + ["ItemToolbox","ItemEtool","ItemMatchbox","ItemHatchet","ItemKnife","ItemFlashlight","ItemFlashlightRed","Binocular","NVGoggles","Laserdesignator","Kostey_photos","Kostey_map_case","Kostey_notebook","CDF_dogtags","Moscow_Bombing_File","Cobalt_File","ItemWatch","ItemCompass","ItemGPS","ItemRadio","ItemMap","EvPhoto","EvMap","EvMoscow","EvKobalt","EvMoney","EvDogTags","ItemMatchbox_DZE","ItemMachete","ItemHatchet_DZE","ItemCrowbar","ItemMap_Debug","ItemShovel","ItemFishingPole","ItemSledge","ItemKeyKit","Binocular_Vector"]); }; }; { if ((_x select 0) == _trader) exitWith { _tids = _x select 1; _typeOfTrader = _x select 0; _humanityNeed = _x select 2; }; } forEach _traderData; _typeOfHumanityWeaponsMagazinesPrices = [_typeOfTrader,_humanityNeed,[]]; { _cfgTraderCategory = missionConfigFile >> "CfgTraderCategory" >> (format["Category_%1",_x]); PVDZE_plr_TradeMenuResult = []; for "_i" from 0 to ((count _cfgTraderCategory) - 1) do { _class = configName (_cfgTraderCategory select _i); _type = getText ((_cfgTraderCategory select _i) >> "type"); _buy = getArray ((_cfgTraderCategory select _i) >> "buy"); _sell = getArray ((_cfgTraderCategory select _i) >> "sell"); _buy set [2,1]; _sell set [2,1]; _typeNum = 1; if (_type == "trade_weapons") then { _typeNum = 3; } else { if (_type in ["trade_backpacks", "trade_any_vehicle", "trade_any_vehicle_free", "trade_any_boat", "trade_any_bicycle"]) then { _typeNum = 2; }; }; _data = [9999,[_class,_typeNum],99999,_buy,_sell,0,_trader_id,_type]; PVDZE_plr_TradeMenuResult set [count PVDZE_plr_TradeMenuResult, _data]; }; if ((count(PVDZE_plr_TradeMenuResult)) > 0) then { _typeOfHumanityWeaponsMagazinesPricesRAW = PVDZE_plr_TradeMenuResult; }; { if (!(((_x select 1) select 0) isKindOf 'AllVehicles') && !(((_x select 1) select 0) in _badItems)) then { _physicalPrice = []; _intPrice = 0; for "_i" from 0 to (((_x select 4) select 0) - 1) do { _physicalPrice set [(count _physicalPrice),((_x select 4) select 1)]; }; { _currencyItem = (configFile >> "CfgMagazines" >> _x); _currencyItemWorth = (_currencyItem >> "worth"); if (isNumber _currencyItemWorth) then { _intPrice = (_intPrice + getNumber(_currencyItemWorth)); }; } forEach _physicalPrice; (_typeOfHumanityWeaponsMagazinesPrices select 2) set [(count (_typeOfHumanityWeaponsMagazinesPrices select 2)),[((_x select 1) select 0),((_x select 1) select 1),_intPrice]]; }; } forEach _typeOfHumanityWeaponsMagazinesPricesRaw; } forEach _tids; _typeOfHumanityWeaponsMagazinesPrices }; And here it is - now script uses config data. Do not forget, that trading actionmenu appears only with "canbuild = false" Thank you! Link to comment Share on other sites More sharing options...
Rocu Posted October 27, 2014 Report Share Posted October 27, 2014 So I've taken the time to test this script out. I haven't tried the original but I tried Dwarfer's Single Currency version. I'm not sure how different these scripts are but I'm assuming the only difference is the currency + tax. If that's the case I think you should consider my thoughts: Trading from vehicle has a glitch in it. You can sell from your vehicle no matter how far it is as long as you were the last one to sit in the driver seat. This can be an issue if you have smart enough players. For example let's say there's a group of 4: one driver and three looters. They go to the nearest military camp, park their vehicle in front of a barracks. The driver runs back to the trader city. Meanwhile the three looters are filling the vehicle up with weapons. When the vehicle is full the driver at the trader city sells everything instantly. Looters start filling up the vehicle again and driver sells and so on... Repeat this and you'll be rich in no time. Another thing I think should be added is something that hints what you're about to sell and for how much. Right now you have no idea what you sell, how many of them and for how much. It just says "trading stuff from vehicle...". If I have the time I'll do both of these things myself (for the single currency version at least). MatthewK 1 Link to comment Share on other sites More sharing options...
lukassoo Posted October 27, 2014 Report Share Posted October 27, 2014 And I don't get the money for sold things from vehicles and backpacks :mellow: What have I done wrong? Link to comment Share on other sites More sharing options...
Dwarfer Posted October 27, 2014 Report Share Posted October 27, 2014 lukassoo, Are you using my Mod or the one Semezky suggested ? Link to comment Share on other sites More sharing options...
lukassoo Posted October 27, 2014 Report Share Posted October 27, 2014 your one Link to comment Share on other sites More sharing options...
Dwarfer Posted October 27, 2014 Report Share Posted October 27, 2014 Single Currency or Gold Bars ? If your using Godl bars have you disabled coins in the init.sqf ? TFV_COINS = true; //Coins System if not you need todo that. Link to comment Share on other sites More sharing options...
lukassoo Posted October 27, 2014 Report Share Posted October 27, 2014 Ok nevermind had them set on true and I'm using gold bars. Was sure I had them on false :D ok thx Link to comment Share on other sites More sharing options...
Rocu Posted October 28, 2014 Report Share Posted October 28, 2014 Trading from vehicle has a glitch in it. You can sell from your vehicle no matter how far it is as long as you were the last one to sit in the driver seat. As I mentioned in Dwarfer's topic I made a simple fix for that: Open system\trade.sqf Find: _validMagazines = []; Add below: _tooFar=false; if (TFV_VEHICLE != objNull) then { if (_object == "vehicle") then { if ((player distance TFV_VEHICLE) > 50) exitWith {_tooFar=true;}; }; }; if(_tooFar) exitWith { TFV_INWORK = false; systemChat "You're too far from your vehicle."; }; Again I should mention I made this fix specifically for the Single Currency version. Thought the core script is pretty much the same so it should be okay for any version. Csus I think it's a fix you should include it in your next patch. Link to comment Share on other sites More sharing options...
MrEnzO Posted October 28, 2014 Report Share Posted October 28, 2014 So we are using goldbars and CfgServerTrader so which script should we use, and what changes need we do? Link to comment Share on other sites More sharing options...
Dwarfer Posted October 28, 2014 Report Share Posted October 28, 2014 if you use mine from https://github.com/Dwarfer/TradeFromVehicle it will automatically detect if you are using CfgServerTrader however you do need to change TFV_COINS = false; in the init.sqf file included. Link to comment Share on other sites More sharing options...
MrEnzO Posted October 28, 2014 Report Share Posted October 28, 2014 if you use mine from https://github.com/Dwarfer/TradeFromVehicle it will automatically detect if you are using CfgServerTrader however you do need to change TFV_COINS = false; in the init.sqf file included. Ok thanks, on it. Link to comment Share on other sites More sharing options...
1Man Posted October 28, 2014 Report Share Posted October 28, 2014 I just installed Dwarfer's version and it works with Souls Coin 2.0 just an FYI Link to comment Share on other sites More sharing options...
ElDubya Posted October 29, 2014 Report Share Posted October 29, 2014 Is anyone else getting messed up trader menu's after installing the original script or is it just me? Wouldn't mind knowing what's wrong and how to fix it. Link to comment Share on other sites More sharing options...
nikas455 Posted October 29, 2014 Report Share Posted October 29, 2014 works with zupa and soul Link to comment Share on other sites More sharing options...
fireplace Posted October 29, 2014 Report Share Posted October 29, 2014 if you use mine from https://github.com/Dwarfer/TradeFromVehicle it will automatically detect if you are using CfgServerTrader however you do need to change TFV_COINS = false; in the init.sqf file included. I just tried this, but it locked the Ural and there is no key for it. It was one found on the map Link to comment Share on other sites More sharing options...
MrEnzO Posted October 29, 2014 Report Share Posted October 29, 2014 I just tried this, but it locked the Ural and there is no key for it. It was one found on the map It did this to me too. It takes the weapon, locks the car, don't give any goldbars and the option to sale from car and backpack disappears. I haven't try with car that i own, but it needs to work with this, any solution to this you think. Link to comment Share on other sites More sharing options...
fireplace Posted October 29, 2014 Report Share Posted October 29, 2014 It did this to me too. It takes the weapon, locks the car, don't give any goldbars and the option to sale from car and backpack disappears. I haven't try with car that i own, but it needs to work with this, any solution to this you think. Yeah my options went as well! I've just put backpack trading on for the moment, so will test that... Link to comment Share on other sites More sharing options...
1Man Posted October 29, 2014 Report Share Posted October 29, 2014 I think the issue here is that you would not want your vehicle unlocked while at a trader so I am ok with a free vehicle that I would find and just sell it through my backpack. If you do not get in the drivers seat you will not be able to sell from the vehicle so if you have someone with you and they attempt to help you sell you will each need to get into the drivers seat in order to sell which would be a pain. Best bet is to have the other player load into the backpack and the other sell from the vehicle. Link to comment Share on other sites More sharing options...
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